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Tai WANG

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11 papers
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11

AAAI Conference 2026 Conference Paper

Towards Efficient and Robust Manipulation via Multi-Frame Vision-Language-Action Modeling

  • Hao Li
  • Shuai Yang
  • Yilun Chen
  • Xinyi Chen
  • Xiaoda Yang
  • Yang Tian
  • Hanqing Wang
  • Tai WANG

Recent vision-language-action (VLA) models built on pretrained vision-language models (VLMs) have demonstrated strong performance in robotic manipulation. However, these models remain constrained by the single-frame image paradigm and fail to fully leverage the temporal information offered by multi-frame histories, as directly feeding multiple frames into VLM backbones incurs substantial computational overhead and inference latency. We propose CronusVLA, a unified framework that extends single-frame VLA models to the multi-frame paradigm. CronusVLA follows a two-stage process: (1) Single-frame pretraining on large-scale embodied datasets with autoregressive prediction of action tokens, establishing an effective embodied vision-language foundation; (2) Multi-frame post-training, which adapts the prediction of the vision-language backbone from discrete tokens to learnable features, and aggregates historical information via feature chunking. CronusVLA effectively addresses the existing challenges of multi-frame modeling while enhancing performance. To evaluate the robustness under temporal and spatial disturbances, we introduce SimplerEnv-OR, a novel benchmark featuring 24 types of observational disturbances and 120 severity levels. Experiments across three embodiments in simulated and real-world environments demonstrate that CronusVLA achieves leading performance and superior robustness, with a 70.9% success rate on SimplerEnv, a 26.8% improvement over OpenVLA on LIBERO, and the highest robustness score on SimplerEnv-OR, showing the promise of efficient multi-frame adaptation for real-world VLA deployment.

NeurIPS Conference 2025 Conference Paper

InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts

  • Weipeng Zhong
  • Peizhou Cao
  • Yichen Jin
  • Luo Li
  • Wenzhe Cai
  • Jingli Lin
  • Hanqing Wang
  • Zhaoyang Lyu

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40, 000 diverse scenes by integrating three disparate scene sources, \ie, real-world scans, procedurally generated scenes, and designer-created scenes, including 1. 96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41. 5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data and benchmarks to benefit the whole community.

NeurIPS Conference 2025 Conference Paper

LabUtopia: High-Fidelity Simulation and Hierarchical Benchmark for Scientific Embodied Agents

  • Rui Li
  • Zixuan Hu
  • Wenxi Qu
  • Jinouwen Zhang
  • Zhenfei Yin
  • Sha Zhang
  • Xuantuo Huang
  • Hanqing Wang

Scientific embodied agents play a crucial role in modern laboratories by automating complex experimental workflows. Compared to typical household environments, laboratory settings impose significantly higher demands on perception of physical-chemical transformations and long-horizon planning, making them an ideal testbed for advancing embodied intelligence. However, its development has been long hampered by the lack of suitable simulator and benchmarks. In this paper, we address this gap by introducing LabUtopia, a comprehensive simulation and benchmarking suite designed to facilitate the development of generalizable, reasoning-capable embodied agents in laboratory settings. Specifically, it integrates i) LabSim, a high-fidelity simulator supporting multi-physics and chemically meaningful interactions; ii) LabScene, a scalable procedural generator for diverse scientific scenes; and iii) LabBench, a hierarchical benchmark spanning five levels of complexity from atomic actions to long-horizon mobile manipulation. LabUtopia supports 30 distinct tasks and includes more than 200 scene and instrument assets, enabling large-scale training and principled evaluation in high-complexity environments. We demonstrate that LabUtopia offers a powerful platform for advancing the integration of perception, planning, and control in scientific-purpose agents and provides a rigorous testbed for exploring the practical capabilities and generalization limits of embodied intelligence in future research. Project web page: https: //rui-li023. github. io/labutopia-site/

NeurIPS Conference 2025 Conference Paper

OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding

  • Jingli Lin
  • Chenming Zhu
  • Runsen Xu
  • Xiaohan Mao
  • Xihui Liu
  • Tai WANG
  • Jiangmiao Pang

Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilitiesin integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The “Online” aspect emphasizes the need to process and reason over incrementally acquired observations, while the “Spatio-Temporal” component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1. 4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available at https: //github. com/InternRobotics/OST-Bench.

ICRA Conference 2025 Conference Paper

Towards Latency-Aware 3D Streaming Perception for Autonomous Driving

  • Jiaqi Peng
  • Tai Wang
  • Jiangmiao Pang
  • Yuan Shen

Although existing 3D perception algorithms have demonstrated significant improvements in performance, their deployment on edge devices continues to encounter critical challenges due to substantial runtime latency. We propose a new benchmark tailored for online evaluation by considering runtime latency. Based on the benchmark, we build a Latency-Aware 3D Streaming Perception (LASP) framework that addresses the latency issue through two primary components: 1) latency-aware history integration, which extends query propagation into a continuous process, ensuring the integration of historical feature regardless of varying latency; 2) latency-aware predictive detection, a module that compensates the detection results with the predicted trajectory and the posterior accessed latency. By incorporating the latency-aware mechanism, our method shows generalization across various latency levels, achieving an online performance that closely aligns with 80% of its offline evaluation on the Jetson AGX Orin without any acceleration techniques.

NeurIPS Conference 2024 Conference Paper

Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers

  • Haifeng Huang
  • Yilun Chen
  • Zehan Wang
  • Rongjie Huang
  • Runsen Xu
  • Tai WANG
  • Luping Liu
  • Xize Cheng

Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.

NeurIPS Conference 2024 Conference Paper

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

  • Jiawei Gao
  • Ziqin Wang
  • Zeqi Xiao
  • Jingbo Wang
  • Tai WANG
  • Jinkun Cao
  • Xiaolin Hu
  • Si Liu

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Coo perative H uman- O bject I nteraction ( CooHOI ), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

NeurIPS Conference 2024 Conference Paper

MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations

  • Ruiyuan Lyu
  • Jingli Lin
  • Tai WANG
  • Shuai Yang
  • Xiaohan Mao
  • Yilun Chen
  • Runsen Xu
  • Haifeng Huang

With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1. 4M meta-annotated captions on 109k objects and 7. 7k regions as well as over 3. 04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation.

NeurIPS Conference 2024 Conference Paper

OctreeOcc: Efficient and Multi-Granularity Occupancy Prediction Using Octree Queries

  • Yuhang Lu
  • Xinge Zhu
  • Tai WANG
  • Yuexin Ma

Occupancy prediction has increasingly garnered attention in recent years for its fine-grained understanding of 3D scenes. Traditional approaches typically rely on dense, regular grid representations, which often leads to excessive computational demands and a loss of spatial details for small objects. This paper introduces OctreeOcc, an innovative 3D occupancy prediction framework that leverages the octree representation to adaptively capture valuable information in 3D, offering variable granularity to accommodate object shapes and semantic regions of varying sizes and complexities. In particular, we incorporate image semantic information to improve the accuracy of initial octree structures and design an effective rectification mechanism to refine the octree structure iteratively. Our extensive evaluations show that OctreeOcc not only surpasses state-of-the-art methods in occupancy prediction, but also achieves a 15%-24% reduction in computational overhead compared to dense-grid-based methods.

ICLR Conference 2024 Conference Paper

Unified Human-Scene Interaction via Prompted Chain-of-Contacts

  • Zeqi Xiao
  • Tai Wang
  • Jingbo Wang 0003
  • Jinkun Cao
  • Wenwei Zhang
  • Bo Dai 0002
  • Dahua Lin
  • Jiangmiao Pang

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. The framework defines interaction as ``Chain of Contacts (CoC)", representing steps involving human joint-object part pairs. This concept is inspired by the strong correlation between interaction types and corresponding contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes.

NeurIPS Conference 2021 Conference Paper

Balanced Chamfer Distance as a Comprehensive Metric for Point Cloud Completion

  • Tong Wu
  • Liang Pan
  • Junzhe Zhang
  • Tai WANG
  • Ziwei Liu
  • Dahua Lin

Chamfer Distance (CD) and Earth Mover’s Distance (EMD) are two broadly adopted metrics for measuring the similarity between two point sets. However, CD is usually insensitive to mismatched local density, and EMD is usually dominated by global distribution while overlooks the fidelity of detailed structures. Besides, their unbounded value range induces a heavy influence from the outliers. These defects prevent them from providing a consistent evaluation. To tackle these problems, we propose a new similarity measure named Density-aware Chamfer Distance (DCD). It is derived from CD and benefits from several desirable properties: 1) it can detect disparity of density distributions and is thus a more intensive measure of similarity compared to CD; 2) it is stricter with detailed structures and significantly more computationally efficient than EMD; 3) the bounded value range encourages a more stable and reasonable evaluation over the whole test set. We adopt DCD to evaluate the point cloud completion task, where experimental results show that DCD pays attention to both the overall structure and local geometric details and provides a more reliable evaluation even when CD and EMD contradict each other. We can also use DCD as the training loss, which outperforms the same model trained with CD loss on all three metrics. In addition, we propose a novel point discriminator module that estimates the priority for another guided down-sampling step, and it achieves noticeable improvements under DCD together with competitive results for both CD and EMD. We hope our work could pave the way for a more comprehensive and practical point cloud similarity evaluation. Our code will be available at https: //github. com/wutong16/Density aware Chamfer_Distance.