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Taher Jafferjee

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
2 author rows

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7

AAMAS Conference 2025 Conference Paper

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

  • Taher Jafferjee
  • Juliusz Ziomek
  • Tianpei Yang
  • Zipeng Dai
  • Jianhong Wang
  • Matthew E. Taylor
  • Kun Shao
  • Jun Wang

Multi-agent reinforcement learning (MARL) enables systems of autonomous agents to solve complex tasks from jointly gathered experiences of the environment. Many MARL algorithms perform centralized training (CT), often in a simulated environment, where at each time-step the critic makes use of a single sample of the agents’ joint-action for training. Yet, as agents update their policies during training, these single samples may poorly represent the agents’ joint-policy leading to high variance gradient estimates that hinder learning. In this paper, we examine the effect on MARL estimators of allowing the number of joint-action samples taken at each time-step to be greater than 1 in training. Our theoretical analysis shows that even modestly increasing the number of jointaction samples shown to the critic leads to TD updates that closely approximate the true expected value under the current joint-policy. In particular, we prove this reduces variance in value estimates similar to that of decentralized training while maintaining the learning benefits of CT. We describe how such a protocol can be seamlessly realized by sharing policy parameters between the agents during training and apply the technique to induce lower variance in estimates in MARL methods within a general apparatus which we call Performance Enhancing Reinforcement Learning Apparatus (PERLA). Lastly, we demonstrate PERLA’s performance improvements and estimator variance reduction capabilities in a range of environments including Multi-agent Mujoco, and StarCraft II. ∗Work was conducted while at Huawei R&D. †Corresponding author. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025), Y. Vorobeychik, S. Das, A. Nowé (eds.), May 19 – 23, 2025, Detroit, Michigan, USA. © 2025 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org).

JAIR Journal 2024 Journal Article

Mitigating Value Hallucination in Dyna-Style Planning via Multistep Predecessor Models

  • Farzane Aminmansour
  • Taher Jafferjee
  • Ehsan Imani
  • Erin J. Talvitie
  • Michael Bowling
  • Martha White

Dyna-style reinforcement learning (RL) agents improve sample efficiency over model-free RL agents by updating the value function with simulated experience generated by an environment model. However, it is often difficult to learn accurate models of environment dynamics, and even small errors may result in failure of Dyna agents. In this paper, we highlight that one potential cause of that failure is bootstrapping off of the values of simulated states, and introduce a new Dyna algorithm to avoid this failure. We discuss a design space of Dyna algorithms, based on using successor or predecessor models---simulating forwards or backwards---and using one-step or multi-step updates. Three of the variants have been explored, but surprisingly the fourth variant has not: using predecessor models with multi-step updates. We present the \emph{Hallucinated Value Hypothesis} (HVH): updating the values of real states towards values of simulated states can result in misleading action values which adversely affect the control policy. We discuss and evaluate all four variants of Dyna amongst which three update real states toward simulated states --- so potentially toward hallucinated values --- and our proposed approach, which does not. The experimental results provide evidence for the HVH, and suggest that using predecessor models with multi-step updates is a fruitful direction toward developing Dyna algorithms that are more robust to model error.

AAAI Conference 2023 Conference Paper

Learning to Shape Rewards Using a Game of Two Partners

  • David Mguni
  • Taher Jafferjee
  • Jianhong Wang
  • Nicolas Perez-Nieves
  • Wenbin Song
  • Feifei Tong
  • Matthew Taylor
  • Tianpei Yang

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

ICML Conference 2023 Conference Paper

MANSA: Learning Fast and Slow in Multi-Agent Systems

  • David Henry Mguni
  • Haojun Chen
  • Taher Jafferjee
  • Jianhong Wang
  • Longfei Yue
  • Xidong Feng
  • Stephen Marcus McAleer
  • Feifei Tong

In multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate their actions. Using centralised learning (CL) enables MARL agents to quickly learn how to coordinate their behaviour but employing CL everywhere is often prohibitively expensive in real-world applications. Besides, using CL in value-based methods often needs strong representational constraints (e. g. individual-global-max condition) that can lead to poor performance if violated. In this paper, we introduce a novel plug & play IL framework named Multi-Agent Network Selection Algorithm (MANSA) which selectively employs CL only at states that require coordination. At its core, MANSA has an additional agent that uses switching controls to quickly learn the best states to activate CL during training, using CL only where necessary and vastly reducing the computational burden of CL. Our theory proves MANSA preserves cooperative MARL convergence properties, boosts IL performance and can optimally make use of a fixed budget on the number CL calls. We show empirically in Level-based Foraging (LBF) and StarCraft Multi-agent Challenge (SMAC) that MANSA achieves fast, superior and more reliable performance while making 40% fewer CL calls in SMAC and using CL at only 1% CL calls in LBF.

ICLR Conference 2022 Conference Paper

LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning

  • David Henry Mguni
  • Taher Jafferjee
  • Jianhong Wang
  • Nicolas Perez Nieves
  • Oliver Slumbers
  • Feifei Tong
  • Yang Li 0116
  • Jiangcheng Zhu

Efficient exploration is important for reinforcement learners (RL) to achieve high rewards. In multi-agent systems, coordinated exploration and behaviour is critical for agents to jointly achieve optimal outcomes. In this paper, we introduce a new general framework for improving coordination and performance of multi-agent reinforcement learners (MARL). Our framework, named Learnable Intrinsic-Reward Generation Selection algorithm (LIGS) introduces an adaptive learner, Generator that observes the agents and learns to construct intrinsic rewards online that coordinate the agents’ joint exploration and joint behaviour. Using a novel combination of reinforcement learning (RL) and switching controls, LIGS determines the best states to learn to add intrinsic rewards which leads to a highly efficient learning process. LIGS can subdivide complex tasks making them easier to solve and enables systems of RL agents to quickly solve environments with sparse rewards. LIGS can seamlessly adopt existing multi-agent RL algorithms and our theory shows that it ensures convergence to joint policies that deliver higher system performance. We demonstrate the superior performance of the LIGS framework in challenging tasks in Foraging and StarCraft II and show LIGS is capable of tackling tasks previously unsolvable by MARL methods.

ICLR Conference 2022 Conference Paper

Reinforcement Learning in Presence of Discrete Markovian Context Evolution

  • Hang Ren
  • Aivar Sootla
  • Taher Jafferjee
  • Junxiao Shen
  • Jun Wang 0012
  • Haitham Bou-Ammar

We consider a context-dependent Reinforcement Learning (RL) setting, which is characterized by: a) an unknown finite number of not directly observable contexts; b) abrupt (discontinuous) context changes occurring during an episode; and c) Markovian context evolution. We argue that this challenging case is often met in applications and we tackle it using a Bayesian model-based approach and variational inference. We adapt a sticky Hierarchical Dirichlet Process (HDP) prior for model learning, which is arguably best-suited for infinite Markov chain modeling. We then derive a context distillation procedure, which identifies and removes spurious contexts in an unsupervised fashion. We argue that the combination of these two components allows inferring the number of contexts from data thus dealing with the context cardinality assumption. We then find the representation of the optimal policy enabling efficient policy learning using off-the-shelf RL algorithms. Finally, we demonstrate empirically (using gym environments cart-pole swing-up, drone, intersection) that our approach succeeds where state-of-the-art methods of other frameworks fail and elaborate on the reasons for such failures.

ICML Conference 2022 Conference Paper

Saute RL: Almost Surely Safe Reinforcement Learning Using State Augmentation

  • Aivar Sootla
  • Alexander I. Cowen-Rivers
  • Taher Jafferjee
  • Ziyan Wang
  • David Henry Mguni
  • Jun Wang 0012
  • Haitham Bou-Ammar

Satisfying safety constraints almost surely (or with probability one) can be critical for the deployment of Reinforcement Learning (RL) in real-life applications. For example, plane landing and take-off should ideally occur with probability one. We address the problem by introducing Safety Augmented (Saute) Markov Decision Processes (MDPs), where the safety constraints are eliminated by augmenting them into the state-space and reshaping the objective. We show that Saute MDP satisfies the Bellman equation and moves us closer to solving Safe RL with constraints satisfied almost surely. We argue that Saute MDP allows viewing the Safe RL problem from a different perspective enabling new features. For instance, our approach has a plug-and-play nature, i. e. , any RL algorithm can be "Sauteed”. Additionally, state augmentation allows for policy generalization across safety constraints. We finally show that Saute RL algorithms can outperform their state-of-the-art counterparts when constraint satisfaction is of high importance.

v2026.09.13