Arrow Research search

Author name cluster

Sungjin Ahn

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

39 papers
2 author rows

Possible papers

39

AAAI Conference 2026 Conference Paper

Extendable Planning via Multiscale Diffusion

  • Chang Chen
  • Hany Hamed
  • Doojin Baek
  • Taegu Kang
  • Samyeul Noh
  • Yoshua Bengio
  • Sungjin Ahn

Long-horizon planning is crucial in complex environments, but diffusion-based planners like Diffuser are limited by the trajectory lengths observed during training. This creates a dilemma: long trajectories are needed for effective planning, yet they degrade model performance. In this paper, we introduce this extendable long-horizon planning challenge and propose a two-phase solution. First, Progressive Trajectory Extension incrementally constructs longer trajectories through multi-round compositional stitching. Second, the Hierarchical Multiscale Diffuser enables efficient training and inference over long horizons by reasoning across temporal scales. To avoid the need for multiple separate models, we propose Adaptive Plan Pondering and the Recursive HM-Diffuser, which unify hierarchical planning within a single model. Experiments show our approach yields strong performance gains, advancing scalable and efficient decision-making over long-horizons.

NeurIPS Conference 2025 Conference Paper

Adaptive Inference-Time Scaling via Cyclic Diffusion Search

  • Gyubin Lee
  • Bao Truong
  • Jaesik Yoon
  • Dongwoo Lee
  • Minsu Kim
  • Yoshua Bengio
  • Sungjin Ahn

Diffusion models have demonstrated strong generative capabilities across domains ranging from image synthesis to complex reasoning tasks. However, most inference-time scaling methods rely on fixed denoising schedules, limiting their ability to allocate computation based on instance difficulty or task-specific demands adaptively. We introduce the challenge of adaptive inference-time scaling—dynamically adjusting computational effort during inference—and propose Adaptive Bi-directional Cyclic Diffusion (ABCD), a flexible, search-based inference framework. ABCD refines outputs through bi-directional diffusion cycles while adaptively controlling exploration depth and termination. It comprises three components: Cyclic Diffusion Search, Automatic Exploration-Exploitation Balancing, and Adaptive Thinking Time. Experiments show that ABCD improves performance across diverse tasks while maintaining computational efficiency.

NeurIPS Conference 2025 Conference Paper

Compositional Monte Carlo Tree Diffusion for Extendable Planning

  • Jaesik Yoon
  • Hyeonseo Cho
  • Sungjin Ahn

Monte Carlo Tree Diffusion (MCTD) integrates diffusion models with structured tree search to enable effective trajectory exploration through stepwise reasoning. However, MCTD remains fundamentally limited by training trajectory lengths. While periodic replanning allows plan concatenation for longer plan generation, the planning process remains locally confined, as MCTD searches within individual trajectories without access to global context. We propose Compositional Monte Carlo Tree Diffusion (C-MCTD), a framework that elevates planning from individual trajectory optimization to reasoning over complete plan compositions. C-MCTD introduces three complementary components: (1) Online Composer, which performs globally-aware planning by searching across entire plan compositions; (2) Distributed Composer, which reduces search complexity through parallel exploration from multiple starting points; and (3) Preplan Composer, which accelerates inference by leveraging cached plan graphs.

ICLR Conference 2025 Conference Paper

Dreamweaver: Learning Compositional World Models from Pixels

  • Junyeob Baek
  • Yi-Fu Wu
  • Gautam Singh
  • Sungjin Ahn

Humans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose __Dreamweaver__, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. [cun-bjy.github.io/dreamweaver-website](https://cun-bjy.github.io/dreamweaver-website/)

NeurIPS Conference 2025 Conference Paper

Fast Monte Carlo Tree Diffusion: 100× Speedup via Parallel and Sparse Planning

  • Jaesik Yoon
  • Hyeonseo Cho
  • Yoshua Bengio
  • Sungjin Ahn

Diffusion models have recently emerged as a powerful approach for trajectory planning. However, their inherently non-sequential nature limits their effectiveness in long-horizon reasoning tasks at test time. The recently proposed Monte Carlo Tree Diffusion (MCTD) offers a promising solution by combining diffusion with tree-based search, achieving state-of-the-art performance on complex planning problems. Despite its strengths, our analysis shows that MCTD incurs substantial computational overhead due to the sequential nature of tree search and the cost of iterative denoising. To address this, we propose Fast-MCTD, a more efficient variant that preserves the strengths of MCTD while significantly improving its speed and scalability. Fast-MCTD integrates two techniques: Parallel MCTD, which enables parallel rollouts via delayed tree updates and redundancy-aware selection; and Sparse MCTD, which reduces rollout length through trajectory coarsening. Experiments show that Fast-MCTD achieves up to 100× speedup over standard MCTD while maintaining or improving planning performance. Remarkably, it even outperforms Diffuser in inference speed on some tasks, despite Diffuser requiring no search and yielding weaker solutions. These results position Fast-MCTD as a practical and scalable solution for diffusion-based inference-time reasoning.

ICML Conference 2025 Conference Paper

Monte Carlo Tree Diffusion for System 2 Planning

  • Jaesik Yoon
  • Hyeonseo Cho
  • Doojin Baek
  • Yoshua Bengio
  • Sungjin Ahn

Diffusion models have recently emerged as a powerful tool for planning. However, unlike Monte Carlo Tree Search (MCTS)—whose performance naturally improves with inference-time computation scaling—standard diffusion-based planners offer only limited avenues for the scalability. In this paper, we introduce Monte Carlo Tree Diffusion (MCTD), a novel framework that integrates the generative strength of diffusion models with the adaptive search capabilities of MCTS. Our method reconceptualizes denoising as a tree-structured process, allowing partially denoised plans to be iteratively evaluated, pruned, and refined. By selectively expanding promising trajectories while retaining the flexibility to revisit and improve suboptimal branches, MCTD achieves the benefits of MCTS such as controlling exploration-exploitation trade-offs within the diffusion framework. Empirical results on challenging long-horizon tasks show that MCTD outperforms diffusion baselines, yielding higher-quality solutions as inference-time computation increases.

ICLR Conference 2025 Conference Paper

MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory

  • Junyeong Park
  • Junmo Cho
  • Sungjin Ahn

Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves task-solving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve.

ICML Conference 2024 Conference Paper

Dr. Strategy: Model-Based Generalist Agents with Strategic Dreaming

  • Hany Hamed
  • Subin Kim
  • Dongyeong Kim
  • Jaesik Yoon
  • Sungjin Ahn

Model-based reinforcement learning (MBRL) has been a primary approach to ameliorating the sample efficiency issue as well as to make a generalist agent. However, there has not been much effort toward enhancing the strategy of dreaming itself. Therefore, it is a question whether and how an agent can “ dream better ” in a more structured and strategic way. In this paper, inspired by the observation from cognitive science suggesting that humans use a spatial divide-and-conquer strategy in planning, we propose a new MBRL agent, called Dr. Strategy, which is equipped with a novel Dr eaming Strategy. The proposed agent realizes a version of divide-and-conquer-like strategy in dreaming. This is achieved by learning a set of latent landmarks and then utilizing these to learn a landmark-conditioned highway policy. With the highway policy, the agent can first learn in the dream to move to a landmark, and from there it tackles the exploration and achievement task in a more focused way. In experiments, we show that the proposed model outperforms prior pixel-based MBRL methods in various visually complex and partially observable navigation tasks.

ICLR Conference 2024 Conference Paper

Learning to Compose: Improving Object Centric Learning by Injecting Compositionality

  • Whie Jung
  • Jaehoon Yoo
  • Sungjin Ahn
  • Seunghoon Hong

Learning compositional representation is a key aspect of object-centric learning as it enables flexible systematic generalization and supports complex visual reasoning. However, most of the existing approaches rely on auto-encoding objective, while the compositionality is implicitly imposed by the architectural or algorithmic bias in the encoder. This misalignment between auto-encoding objective and learning compositionality often results in failure of capturing meaningful object representations. In this study, we propose a novel objective that explicitly encourages compositionality of the representations. Built upon the existing object-centric learning framework (e.g., slot attention), our method incorporates additional constraints that an arbitrary mixture of object representations from two images should be valid by maximizing the likelihood of the composite data. We demonstrate that incorporating our objective to the existing framework consistently improves the objective-centric learning and enhances the robustness to the architectural choices.

ICLR Conference 2024 Conference Paper

Neural Language of Thought Models

  • Yi-Fu Wu
  • Minseung Lee
  • Sungjin Ahn

The Language of Thought Hypothesis suggests that human cognition operates on a structured, language-like system of mental representations. While neural language models can naturally benefit from the compositional structure inherently and explicitly expressed in language data, learning such representations from non-linguistic general observations, like images, remains a challenge. In this work, we introduce the Neural Language of Thought Model (NLoTM), a novel approach for unsupervised learning of LoTH-inspired representation and generation. NLoTM comprises two key components: (1) the Semantic Vector-Quantized Variational Autoencoder, which learns hierarchical, composable discrete representations aligned with objects and their properties, and (2) the Autoregressive LoT Prior, an autoregressive transformer that learns to generate semantic concept tokens compositionally, capturing the underlying data distribution. We evaluate NLoTM on several 2D and 3D image datasets, demonstrating superior performance in downstream tasks, out-of-distribution generalization, and image generation quality compared to patch-based VQ-VAE and continuous object-centric representations. Our work presents a significant step towards creating neural networks exhibiting more human-like understanding by developing LoT-like representations and offers insights into the intersection of cognitive science and machine learning.

ICML Conference 2024 Conference Paper

Parallelized Spatiotemporal Slot Binding for Videos

  • Gautam Singh
  • Yue Wang 0041
  • Jiawei Yang 0002
  • Boris Ivanovic
  • Sungjin Ahn
  • Marco Pavone 0001
  • Tong Che

While modern best practices advocate for scalable architectures that support long-range interactions, object-centric models are yet to fully embrace these architectures. In particular, existing object-centric models for handling sequential inputs, due to their reliance on RNN-based implementation, show poor stability and capacity and are slow to train on long sequences. We introduce Parallelizable Spatiotemporal Binder or PSB, the first temporally-parallelizable slot learning architecture for sequential inputs. Unlike conventional RNN-based approaches, PSB produces object-centric representations, known as slots, for all time-steps in parallel. This is achieved by refining the initial slots across all time-steps through a fixed number of layers equipped with causal attention. By capitalizing on the parallelism induced by our architecture, the proposed model exhibits a significant boost in efficiency. In experiments, we test PSB extensively as an encoder within an auto-encoding framework paired with a wide variety of decoder options. Compared to the state-of-the-art, our architecture demonstrates stable training on longer sequences, achieves parallelization that results in a 60% increase in training speed, and yields performance that is on par with or better on unsupervised 2D and 3D object-centric scene decomposition and understanding.

ICML Conference 2024 Conference Paper

PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-Performer

  • Chang Chen
  • Junyeob Baek
  • Fei Deng 0001
  • Kenji Kawaguchi
  • Çaglar Gülçehre
  • Sungjin Ahn

Despite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline value function learning, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows. On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks.

ICLR Conference 2024 Conference Paper

Simple Hierarchical Planning with Diffusion

  • Chang Chen
  • Fei Deng 0001
  • Kenji Kawaguchi
  • Çaglar Gülçehre
  • Sungjin Ahn

Diffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a “jumpy” planning strategy at the high level, which allows it to have a larger receptive field but at a lower computational cost—a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach’s effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method’s superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model’s generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks.

NeurIPS Conference 2024 Conference Paper

Slot State Space Models

  • Jindong Jiang
  • Fei Deng
  • Gautam Singh
  • Minseung Lee
  • Sungjin Ahn

Recent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at \url{https: //slotssms. github. io/}

ICLR Conference 2024 Conference Paper

Spatially-Aware Transformers for Embodied Agents

  • Junmo Cho
  • Jaesik Yoon
  • Sungjin Ahn

Episodic memory plays a crucial role in various cognitive processes, such as the ability to mentally recall past events. While cognitive science emphasizes the significance of spatial context in the formation and retrieval of episodic memory, the current primary approach to implementing episodic memory in AI systems is through transformers that store temporally ordered experiences, which overlooks the spatial dimension. As a result, it is unclear how the underlying structure could be extended to incorporate the spatial axis beyond temporal order alone and thereby what benefits can be obtained. To address this, this paper explores the use of Spatially-Aware Transformer models that incorporate spatial information. These models enable the creation of place-centric episodic memory that considers both temporal and spatial dimensions. Adopting this approach, we demonstrate that memory utilization efficiency can be improved, leading to enhanced accuracy in various place-centric downstream tasks. Additionally, we propose the Adaptive Memory Allocator, a memory management method based on reinforcement learning that aims to optimize efficiency of memory utilization. Our experiments demonstrate the advantages of our proposed model in various environments and across multiple downstream tasks, including prediction, generation, reasoning, and reinforcement learning. The source code for our models and experiments will be available at \href{https://github.com/spatially_aware_transformer}{https://github.com/spatially_aware_transformer}.

ICML Conference 2023 Conference Paper

An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning

  • Jaesik Yoon
  • Yi-Fu Wu
  • Heechul Bae
  • Sungjin Ahn

Unsupervised object-centric representation (OCR) learning has recently drawn attention as a new paradigm of visual representation. This is because of its potential of being an effective pre-training technique for various downstream tasks in terms of sample efficiency, systematic generalization, and reasoning. Although image-based reinforcement learning (RL) is one of the most important and thus frequently mentioned such downstream tasks, the benefit in RL has surprisingly not been investigated systematically thus far. Instead, most of the evaluations have focused on rather indirect metrics such as segmentation quality and object property prediction accuracy. In this paper, we investigate the effectiveness of OCR pre-training for image-based reinforcement learning via empirical experiments. For systematic evaluation, we introduce a simple object-centric visual RL benchmark and conduct experiments to answer questions such as "Does OCR pre-training improve performance on object-centric tasks? " and "Can OCR pre-training help with out-of-distribution generalization? ". Our results provide empirical evidence for valuable insights into the effectiveness of OCR pre-training for RL and the potential limitations of its use in certain scenarios. Additionally, this study also examines the critical aspects of incorporating OCR pre-training in RL, including performance in a visually complex environment and the appropriate pooling layer to aggregate the object representations.

NeurIPS Conference 2023 Conference Paper

Facing Off World Model Backbones: RNNs, Transformers, and S4

  • Fei Deng
  • Junyeong Park
  • Sungjin Ahn

World models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

NeurIPS Conference 2023 Conference Paper

Imagine the Unseen World: A Benchmark for Systematic Generalization in Visual World Models

  • Yeongbin Kim
  • Gautam Singh
  • Junyeong Park
  • Caglar Gulcehre
  • Sungjin Ahn

Systematic compositionality, or the ability to adapt to novel situations by creating a mental model of the world using reusable pieces of knowledge, remains a significant challenge in machine learning. While there has been considerable progress in the language domain, efforts towards systematic visual imagination, or envisioning the dynamical implications of a visual observation, are in their infancy. We introduce the Systematic Visual Imagination Benchmark (SVIB), the first benchmark designed to address this problem head-on. SVIB offers a novel framework for a minimal world modeling problem, where models are evaluated based on their ability to generate one-step image-to-image transformations under a latent world dynamics. The framework provides benefits such as the possibility to jointly optimize for systematic perception and imagination, a range of difficulty levels, and the ability to control the fraction of possible factor combinations used during training. We provide a comprehensive evaluation of various baseline models on SVIB, offering insight into the current state-of-the-art in systematic visual imagination. We hope that this benchmark will help advance visual systematic compositionality.

ICLR Conference 2023 Conference Paper

Neural Systematic Binder

  • Gautam Singh
  • Yeongbin Kim
  • Sungjin Ahn

The key to high-level cognition is believed to be the ability to systematically manipulate and compose knowledge pieces. While token-like structured knowledge representations are naturally provided in text, it is elusive how to obtain them for unstructured modalities such as scene images. In this paper, we propose a neural mechanism called Neural Systematic Binder or SysBinder for constructing a novel structured representation called Block-Slot Representation. In Block-Slot Representation, object-centric representations known as slots are constructed by composing a set of independent factor representations called blocks, to facilitate systematic generalization. SysBinder obtains this structure in an unsupervised way by alternatingly applying two different binding principles: spatial binding for spatial modularity across the full scene and factor binding for factor modularity within an object. SysBinder is a simple, deterministic, and general-purpose layer that can be applied as a drop-in module in any arbitrary neural network and on any modality. In experiments, we find that SysBinder provides significantly better factor disentanglement within the slots than the conventional object-centric methods, including, for the first time, in visually complex scene images such as CLEVR-Tex. Furthermore, we demonstrate factor-level systematicity in controlled scene generation by decoding unseen factor combinations.

NeurIPS Conference 2023 Conference Paper

Object-Centric Slot Diffusion

  • Jindong Jiang
  • Fei Deng
  • Gautam Singh
  • Sungjin Ahn

The recent success of transformer-based image generative models in object-centric learning highlights the importance of powerful image generators for handling complex scenes. However, despite the high expressiveness of diffusion models in image generation, their integration into object-centric learning remains largely unexplored in this domain. In this paper, we explore the feasibility and potential of integrating diffusion models into object-centric learning and investigate the pros and cons of this approach. We introduce Latent Slot Diffusion (LSD), a novel model that serves dual purposes: it is the first object-centric learning model to replace conventional slot decoders with a latent diffusion model conditioned on object slots, and it is also the first unsupervised compositional conditional diffusion model that operates without the need for supervised annotations like text. Through experiments on various object-centric tasks, including the first application of the FFHQ dataset in this field, we demonstrate that LSD significantly outperforms state-of-the-art transformer-based decoders, particularly in more complex scenes, and exhibits superior unsupervised compositional generation quality. In addition, we conduct a preliminary investigation into the integration of pre-trained diffusion models in LSD and demonstrate its effectiveness in real-world image segmentation and generation. Project page is available at https: //latentslotdiffusion. github. io

ICML Conference 2022 Conference Paper

DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations

  • Fei Deng 0001
  • Ingook Jang
  • Sungjin Ahn

Reconstruction-based Model-Based Reinforcement Learning (MBRL) agents, such as Dreamer, often fail to discard task-irrelevant visual distractions that are prevalent in natural scenes. In this paper, we propose a reconstruction-free MBRL agent, called DreamerPro, that can enhance robustness to distractions. Motivated by the recent success of prototypical representations, a non-contrastive self-supervised learning approach in computer vision, DreamerPro combines Dreamer with prototypes. In order for the prototypes to benefit temporal dynamics learning in MBRL, we propose to additionally learn the prototypes from the recurrent states of the world model, thereby distilling temporal structures from past observations and actions into the prototypes. Experiments on the DeepMind Control suite show that DreamerPro achieves better overall performance than state-of-the-art contrastive MBRL agents when there are complex background distractions, and maintains similar performance as Dreamer in standard tasks where contrastive MBRL agents can perform much worse.

ICLR Conference 2022 Conference Paper

Illiterate DALL-E Learns to Compose

  • Gautam Singh
  • Fei Deng 0001
  • Sungjin Ahn

Although DALL-E has shown an impressive ability of composition-based systematic generalization in image generation, it requires the dataset of text-image pairs and the compositionality is provided by the text. In contrast, object-centric representation models like the Slot Attention model learn composable representations without the text prompt. However, unlike DALL-E, its ability to systematically generalize for zero-shot generation is significantly limited. In this paper, we propose a simple but novel slot-based autoencoding architecture, called SLATE, for combining the best of both worlds: learning object-centric representations that allow systematic generalization in zero-shot image generation without text. As such, this model can also be seen as an illiterate DALL-E model. Unlike the pixel-mixture decoders of existing object-centric representation models, we propose to use the Image GPT decoder conditioned on the slots for capturing complex interactions among the slots and pixels. In experiments, we show that this simple and easy-to-implement architecture not requiring a text prompt achieves significant improvement in in-distribution and out-of-distribution (zero-shot) image generation and qualitatively comparable or better slot-attention structure than the models based on mixture decoders.

NeurIPS Conference 2022 Conference Paper

Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos

  • Gautam Singh
  • Yi-Fu Wu
  • Sungjin Ahn

Unsupervised object-centric learning aims to represent the modular, compositional, and causal structure of a scene as a set of object representations and thereby promises to resolve many critical limitations of traditional single-vector representations such as poor systematic generalization. Although there have been many remarkable advances in recent years, one of the most critical problems in this direction has been that previous methods work only with simple and synthetic scenes but not with complex and naturalistic images or videos. In this paper, we propose STEVE, an unsupervised model for object-centric learning in videos. Our proposed model makes a significant advancement by demonstrating its effectiveness on various complex and naturalistic videos unprecedented in this line of research. Interestingly, this is achieved by neither adding complexity to the model architecture nor introducing a new objective or weak supervision. Rather, it is achieved by a surprisingly simple architecture that uses a transformer-based image decoder conditioned on slots and the learning objective is simply to reconstruct the observation. Our experiment results on various complex and naturalistic videos show significant improvements compared to the previous state-of-the-art.

ICLR Conference 2021 Conference Paper

Generative Scene Graph Networks

  • Fei Deng 0001
  • Zhuo Zhi
  • Dong-Hun Lee
  • Sungjin Ahn

Human perception excels at building compositional hierarchies of parts and objects from unlabeled scenes that help systematic generalization. Yet most work on generative scene modeling either ignores the part-whole relationship or assumes access to predefined part labels. In this paper, we propose Generative Scene Graph Networks (GSGNs), the first deep generative model that learns to discover the primitive parts and infer the part-whole relationship jointly from multi-object scenes without supervision and in an end-to-end trainable way. We formulate GSGN as a variational autoencoder in which the latent representation is a tree-structured probabilistic scene graph. The leaf nodes in the latent tree correspond to primitive parts, and the edges represent the symbolic pose variables required for recursively composing the parts into whole objects and then the full scene. This allows novel objects and scenes to be generated both by sampling from the prior and by manual configuration of the pose variables, as we do with graphics engines. We evaluate GSGN on datasets of scenes containing multiple compositional objects, including a challenging Compositional CLEVR dataset that we have developed. We show that GSGN is able to infer the latent scene graph, generalize out of the training regime, and improve data efficiency in downstream tasks.

ICML Conference 2021 Conference Paper

Generative Video Transformer: Can Objects be the Words?

  • Yi-Fu Wu
  • Jaesik Yoon
  • Sungjin Ahn

Transformers have been successful for many natural language processing tasks. However, applying transformers to the video domain for tasks such as long-term video generation and scene understanding has remained elusive due to the high computational complexity and the lack of natural tokenization. In this paper, we propose the ObjectCentric Video Transformer (OCVT) which utilizes an object-centric approach for decomposing scenes into tokens suitable for use in a generative video transformer. By factoring the video into objects, our fully unsupervised model is able to learn complex spatio-temporal dynamics of multiple interacting objects in a scene and generate future frames of the video. Our model is also significantly more memory-efficient than pixel-based models and thus able to train on videos of length up to 70 frames with a single 48GB GPU. We compare our model with previous RNN-based approaches as well as other possible video transformer baselines. We demonstrate OCVT performs well when compared to baselines in generating future frames. OCVT also develops useful representations for video reasoning, achieving start-of-the-art performance on the CATER task.

JMLR Journal 2021 Journal Article

ROOTS: Object-Centric Representation and Rendering of 3D Scenes

  • Chang Chen
  • Fei Deng
  • Sungjin Ahn

A crucial ability of human intelligence is to build up models of individual 3D objects from partial scene observations. Recent works either achieve object-centric generation but without the ability to infer the representation, or achieve 3D scene representation learning but without object-centric compositionality. Therefore, learning to both represent and render 3D scenes with object-centric compositionality remains elusive. In this paper, we propose a probabilistic generative model for learning to build modular and compositional 3D object models from partial observations of a multi-object scene. The proposed model can (i) infer the 3D object representations by learning to search and group object areas, and also (ii) render from an arbitrary viewpoint not only individual objects but also the full scene by compositing the objects. The entire learning process is unsupervised and end-to-end. In experiments, in addition to generation quality, we also demonstrate that the learned representation permits object-wise manipulation and novel scene generation, and generalizes to various settings. Results can be found on our project website: https://sites.google.com/view/roots3d [abs] [ pdf ][ bib ] &copy JMLR 2021. ( edit, beta )

ICML Conference 2021 Conference Paper

Structured World Belief for Reinforcement Learning in POMDP

  • Gautam Singh
  • Skand Vishwanath Peri
  • Junghyun Kim 0007
  • Hyun Seok Kim
  • Sungjin Ahn

Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamics model that considers the inductive bias of object permanence. This enables tracking of object states even when they are invisible for a long time. To further facilitate object tracking in this regime, we allow our model to attend flexibly to any spatial location in the image which was restricted in previous models. In experiments, we show that object-centric belief provides a more accurate and robust performance for filtering and generation. Furthermore, we show the efficacy of structured world belief in improving the performance of reinforcement learning, planning and supervised reasoning.

NeurIPS Conference 2020 Conference Paper

Generative Neurosymbolic Machines

  • Jindong Jiang
  • Sungjin Ahn

Reconciling symbolic and distributed representations is a crucial challenge that can potentially resolve the limitations of current deep learning. Remarkable advances in this direction have been achieved recently via generative object-centric representation models. While learning a recognition model that infers object-centric symbolic representations like bounding boxes from raw images in an unsupervised way, no such model can provide another important ability of a generative model, i. e. , generating (sampling) according to the structure of learned world density. In this paper, we propose Generative Neurosymbolic Machines, a generative model that combines the benefits of distributed and symbolic representations to support both structured representations of symbolic components and density-based generation. These two crucial properties are achieved by a two-layer latent hierarchy with the global distributed latent for flexible density modeling and the structured symbolic latent map. To increase the model flexibility in this hierarchical structure, we also propose the StructDRAW prior. In experiments, we show that the proposed model significantly outperforms the previous structured representation models as well as the state-of-the-art non-structured generative models in terms of both structure accuracy and image generation quality.

ICML Conference 2020 Conference Paper

Improving Generative Imagination in Object-Centric World Models

  • Zhixuan Lin
  • Yi-Fu Wu
  • Skand Vishwanath Peri
  • Bofeng Fu
  • Jindong Jiang
  • Sungjin Ahn

The remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before. https: //sites. google. com/view/gswm

ICML Conference 2020 Conference Paper

Robustifying Sequential Neural Processes

  • Jaesik Yoon
  • Gautam Singh
  • Sungjin Ahn

When tasks change over time, meta-transfer learning seeks to improve the efficiency of learning a new task via both meta-learning and transfer-learning. While the standard attention has been effective in a variety of settings, we question its effectiveness in improving meta-transfer learning since the tasks being learned are dynamic and the amount of context can be substantially smaller. In this paper, using a recently proposed meta-transfer learning model, Sequential Neural Processes (SNP), we first empirically show that it suffers from a similar underfitting problem observed in the functions inferred by Neural Processes. However, we further demonstrate that unlike the meta-learning setting, the standard attention mechanisms are not effective in meta-transfer setting. To resolve, we propose a new attention mechanism, Recurrent Memory Reconstruction (RMR), and demonstrate that providing an imaginary context that is recurrently updated and reconstructed with interaction is crucial in achieving effective attention for meta-transfer learning. Furthermore, incorporating RMR into SNP, we propose Attentive Sequential Neural Processes-RMR (ASNP-RMR) and demonstrate in various tasks that ASNP-RMR significantly outperforms the baselines.

ICLR Conference 2020 Conference Paper

SCALOR: Generative World Models with Scalable Object Representations

  • Jindong Jiang
  • Sepehr Janghorbani
  • Gerard de Melo
  • Sungjin Ahn

Scalability in terms of object density in a scene is a primary challenge in unsupervised sequential object-oriented representation learning. Most of the previous models have been shown to work only on scenes with a few objects. In this paper, we propose SCALOR, a probabilistic generative world model for learning SCALable Object-oriented Representation of a video. With the proposed spatially parallel attention and proposal-rejection mechanisms, SCALOR can deal with orders of magnitude larger numbers of objects compared to the previous state-of-the-art models. Additionally, we introduce a background module that allows SCALOR to model complex dynamic backgrounds as well as many foreground objects in the scene. We demonstrate that SCALOR can deal with crowded scenes containing up to a hundred objects while jointly modeling complex dynamic backgrounds. Importantly, SCALOR is the first unsupervised object representation model shown to work for natural scenes containing several tens of moving objects.

ICLR Conference 2020 Conference Paper

SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition

  • Zhixuan Lin
  • Yi-Fu Wu
  • Skand Vishwanath Peri
  • Weihao Sun
  • Gautam Singh
  • Fei Deng 0001
  • Jindong Jiang
  • Sungjin Ahn

The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a unified probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

NeurIPS Conference 2019 Conference Paper

Neural Multisensory Scene Inference

  • Jae Hyun Lim
  • Pedro O. Pinheiro
  • Negar Rostamzadeh
  • Chris Pal
  • Sungjin Ahn

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e. g. , by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to the unimodal setting. In this paper, we propose the Generative Multisensory Network (GMN) for learning latent representations of 3D scenes which are partially observable through multiple sensory modalities. We also introduce a novel method, called the Amortized Product-of-Experts, to improve the computational efficiency and the robustness to unseen combinations of modalities at test time. Experimental results demonstrate that the proposed model can efficiently infer robust modality-invariant 3D-scene representations from arbitrary combinations of modalities and perform accurate cross-modal generation. To perform this exploration we have also developed a novel multi-sensory simulation environment for embodied agents.

NeurIPS Conference 2019 Conference Paper

Sequential Neural Processes

  • Gautam Singh
  • Jaesik Yoon
  • Youngsung Son
  • Sungjin Ahn

Neural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprise underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not explicitly consider. In this paper, we propose Sequential Neural Processes (SNP) which incorporates a temporal state-transition model of stochastic processes and thus extends its modeling capabilities to dynamic stochastic processes. In applying SNP to dynamic 3D scene modeling, we introduce the Temporal Generative Query Networks. To our knowledge, this is the first 4D model that can deal with the temporal dynamics of 3D scenes. In experiments, we evaluate the proposed methods in dynamic (non-stationary) regression and 4D scene inference and rendering.

NeurIPS Conference 2019 Conference Paper

Variational Temporal Abstraction

  • Taesup Kim
  • Sungjin Ahn
  • Yoshua Bengio

We introduce a variational approach to learning and inference of temporally hierarchical structure and representation for sequential data. We propose the Variational Temporal Abstraction (VTA), a hierarchical recurrent state space model that can infer the latent temporal structure and thus perform the stochastic state transition hierarchically. We also propose to apply this model to implement the jumpy imagination ability in imagination-augmented agent-learning in order to improve the efficiency of the imagination. In experiments, we demonstrate that our proposed method can model 2D and 3D visual sequence datasets with interpretable temporal structure discovery and that its application to jumpy imagination enables more efficient agent-learning in a 3D navigation task.

NeurIPS Conference 2018 Conference Paper

Bayesian Model-Agnostic Meta-Learning

  • Jaesik Yoon
  • Taesup Kim
  • Ousmane Dia
  • Sungwoong Kim
  • Yoshua Bengio
  • Sungjin Ahn

Due to the inherent model uncertainty, learning to infer Bayesian posterior from a few-shot dataset is an important step towards robust meta-learning. In this paper, we propose a novel Bayesian model-agnostic meta-learning method. The proposed method combines efficient gradient-based meta-learning with nonparametric variational inference in a principled probabilistic framework. Unlike previous methods, during fast adaptation, the method is capable of learning complex uncertainty structure beyond a simple Gaussian approximation, and during meta-update, a novel Bayesian mechanism prevents meta-level overfitting. Remaining a gradient-based method, it is also the first Bayesian model-agnostic meta-learning method applicable to various tasks including reinforcement learning. Experiment results show the accuracy and robustness of the proposed method in sinusoidal regression, image classification, active learning, and reinforcement learning.

AAAI Conference 2017 Conference Paper

Denoising Criterion for Variational Auto-Encoding Framework

  • Daniel Im Im
  • Sungjin Ahn
  • Roland Memisevic
  • Yoshua Bengio

Denoising autoencoders (DAE) are trained to reconstruct their clean inputs with noise injected at the input level, while variational autoencoders (VAE) are trained with noise injected in their stochastic hidden layer, with a regularizer that encourages this noise injection. In this paper, we show that injecting noise both in input and in the stochastic hidden layer can be advantageous and we propose a modified variational lower bound as an improved objective function in this setup. When input is corrupted, then the standard VAE lower bound involves marginalizing the encoder conditional distribution over the input noise, which makes the training criterion intractable. Instead, we propose a modified training criterion which corresponds to a tractable bound when input is corrupted. Experimentally, we find that the proposed denoising variational autoencoder (DVAE) yields better average loglikelihood than the VAE and the importance weighted autoencoder on the MNIST and Frey Face datasets.

ICML Conference 2014 Conference Paper

Distributed Stochastic Gradient MCMC

  • Sungjin Ahn
  • Babak Shahbaba
  • Max Welling

Probabilistic inference on a big data scale is becoming increasingly relevant to both the machine learning and statistics communities. Here we introduce the first fully distributed MCMC algorithm based on stochastic gradients. We argue that stochastic gradient MCMC algorithms are particularly suited for distributed inference because individual chains can draw minibatches from their local pool of data for a flexible amount of time before jumping to or syncing with other chains. This greatly reduces communication overhead and allows adaptive load balancing. Our experiments for LDA on Wikipedia and Pubmed show that relative to the state of the art in distributed MCMC we reduce compute time from 27 hours to half an hour in order to reach the same perplexity level.