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Stuart Anderson

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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6

NeurIPS Conference 2024 Conference Paper

Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

  • Julieta Martinez
  • Emily Kim
  • Javier Romero
  • Timur Bagautdinov
  • Shunsuke Saito
  • Shoou-I Yu
  • Stuart Anderson
  • Michael Zollhöfer

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable ( i. e. , easily adaptable to novel identities). Towards these goals, paired captures, that is, captures of the same subject obtained from systems of diverse quality and availability, are crucial. However, paired captures are rarely available to researchers outside of dedicated industrial labs: Codec Avatar Studio is our proposal to close this gap. Towards generalization and driveability, we introduce a dataset of 256 subjects captured in two modalities: high resolution multi-view scans of their heads, and video from the internal cameras of a headset. Towards completeness, we introduce a dataset of 4 subjects captured in eight modalities: high quality relightable multi-view captures of heads and hands, full body multi-view captures with minimal and regular clothes, and corresponding head, hands and body phone captures. Together with our data, we also provide code and pre-trained models for different state-of-the-art human generation models. Our datasets and code are available at https: //github. com/facebookresearch/ava-256 and https: //github. com/facebookresearch/goliath.

IROS Conference 2022 Conference Paper

Grasp Stability Prediction with Sim-to-Real Transfer from Tactile Sensing

  • Zilin Si
  • Zirui Zhu 0002
  • Arpit Agarwal
  • Stuart Anderson
  • Wenzhen Yuan 0001

Robot simulation has been an essential tool for data-driven manipulation tasks. However, most existing simulation frameworks lack either efficient and accurate models of physical interactions with tactile sensors or realistic tactile simulation. This makes the sim-to-real transfer for tactile-based manipulation tasks still challenging. In this work, we integrate simulation of robot dynamics and vision-based tactile sensors by modeling the physics of contact. This contact model uses simulated contact forces at the robot's end-effector to inform the generation of realistic tactile outputs. To eliminate the sim-to-real transfer gap, we calibrate our physics simulator of robot dynamics, contact model, and tactile optical simulator with real-world data, and then we demonstrate the effectiveness of our system on a zero-shot sim-to-real grasp stability prediction task where we achieve an average accuracy of 90. 7% on various objects. Experiments reveal the potential of applying our simulation framework to more complicated manipulation tasks. We open-source our simulation framework at https://github.com/CMURoboTouch/Taxim/tree/taxim-robot.

ICRA Conference 2022 Conference Paper

PatchGraph: In-hand tactile tracking with learned surface normals

  • Paloma Sodhi
  • Michael Kaess
  • Mustafa Mukadam
  • Stuart Anderson

We address the problem of tracking 3D object poses from touch during in-hand manipulations. Specifically, we look at tracking small objects using vision-based tactile sensors that provide high-dimensional tactile image measurements at the point of contact. While prior work has relied on a-priori information about the object being localized, we remove this requirement. Our key insight is that an object is composed of several local surface patches, each informative enough to achieve reliable object tracking. Moreover, we can recover the geometry of this local patch online by extracting local surface normal information embedded in each tactile image. We propose a novel two-stage approach. First, we learn a mapping from tactile images to surface normals using an image translation network. Second, we use these surface normals within a factor graph to both reconstruct a local patch map and use it to infer 3D object poses. We demonstrate reliable object tracking for over 100 contact sequences across unique shapes with four objects in simulation and two objects in the real-world.

NeurIPS Conference 2022 Conference Paper

Theseus: A Library for Differentiable Nonlinear Optimization

  • Luis Pineda
  • Taosha Fan
  • Maurizio Monge
  • Shobha Venkataraman
  • Paloma Sodhi
  • Ricky T. Q. Chen
  • Joseph Ortiz
  • Daniel DeTone

We present Theseus, an efficient application-agnostic open source library for differentiable nonlinear least squares (DNLS) optimization built on PyTorch, providing a common framework for end-to-end structured learning in robotics and vision. Existing DNLS implementations are application specific and do not always incorporate many ingredients important for efficiency. Theseus is application-agnostic, as we illustrate with several example applications that are built using the same underlying differentiable components, such as second-order optimizers, standard costs functions, and Lie groups. For efficiency, Theseus incorporates support for sparse solvers, automatic vectorization, batching, GPU acceleration, and gradient computation with implicit differentiation and direct loss minimization. We do extensive performance evaluation in a set of applications, demonstrating significant efficiency gains and better scalability when these features are incorporated. Project page: https: //sites. google. com/view/theseus-ai/

ICML Conference 2022 Conference Paper

Translating Robot Skills: Learning Unsupervised Skill Correspondences Across Robots

  • Tanmay Shankar
  • Yixin Lin
  • Aravind Rajeswaran
  • Vikash Kumar
  • Stuart Anderson
  • Jean Oh

In this paper, we explore how we can endow robots with the ability to learn correspondences between their own skills, and those of morphologically different robots in different domains, in an entirely unsupervised manner. We make the insight that different morphological robots use similar task strategies to solve similar tasks. Based on this insight, we frame learning skill correspondences as a problem of matching distributions of sequences of skills across robots. We then present an unsupervised objective that encourages a learnt skill translation model to match these distributions across domains, inspired by recent advances in unsupervised machine translation. Our approach is able to learn semantically meaningful correspondences between skills across multiple robot-robot and human-robot domain pairs despite being completely unsupervised. Further, the learnt correspondences enable the transfer of task strategies across robots and domains. We present dynamic visualizations of our results at https: //sites. google. com/view/translatingrobotskills/home.

ICRA Conference 2021 Conference Paper

Learning Tactile Models for Factor Graph-based Estimation

  • Paloma Sodhi
  • Michael Kaess
  • Mustafa Mukadam
  • Stuart Anderson

We’re interested in the problem of estimating object states from touch during manipulation under occlusions. In this work, we address the problem of estimating object poses from touch during planar pushing. Vision-based tactile sensors provide rich, local image measurements at the point of contact. A single such measurement, however, contains limited information and multiple measurements are needed to infer latent object state. We solve this inference problem using a factor graph. In order to incorporate tactile measurements in the graph, we need local observation models that can map highdimensional tactile images onto a low-dimensional state space. Prior work has used low-dimensional force measurements or engineered functions to interpret tactile measurements. These methods, however, can be brittle and difficult to scale across objects and sensors. Our key insight is to directly learn tactile observation models that predict the relative pose of the sensor given a pair of tactile images. These relative poses can then be incorporated as factors within a factor graph. We propose a two-stage approach: first we learn local tactile observation models supervised with ground truth data, and then integrate these models along with physics and geometric factors within a factor graph optimizer. We demonstrate reliable object tracking using only tactile feedback for ~150 real-world planar pushing sequences with varying trajectories across three object shapes.

v2026.09.13