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Stephen Guy

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

AAAI Conference 2018 Conference Paper

PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles

  • Nicholas Sohre
  • Moses Adeagbo
  • Nathaniel Helwig
  • Sofia Lyford-Pike
  • Stephen Guy

Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e. g. , very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.

AAAI Conference 2016 Conference Paper

Implicit Coordination in Crowded Multi-Agent Navigation

  • Julio Godoy
  • Ioannis Karamouzas
  • Stephen Guy
  • Maria Gini

In crowded multi-agent navigation environments, the motion of the agents is significantly constrained by the motion of the nearby agents. This makes planning paths very difficult and leads to inefficient global motion. To address this problem, we propose a new distributed approach to coordinate the motions of agents in crowded environments. With our approach, agents take into account the velocities and goals of their neighbors and optimize their motion accordingly and in real-time. We experimentally validate our coordination approach in a variety of scenarios and show that its performance scales to scenarios with hundreds of agents.

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