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Stephen Chung

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
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8

ICLR Conference 2025 Conference Paper

Handling Delay in Real-Time Reinforcement Learning

  • Ivan Anokhin
  • Rishav Rishav
  • Matthew Riemer
  • Stephen Chung
  • Irina Rish
  • Samira Ebrahimi Kahou

Real-time reinforcement learning (RL) introduces several challenges. First, policies are constrained to a fixed number of actions per second due to hardware limitations. Second, the environment may change while the network is still computing an action, leading to observational delay. The first issue can partly be addressed with pipelining, leading to higher throughput and potentially better policies. However, the second issue remains: if each neuron operates in parallel with an execution time of $\tau$, an $N$-layer feed-forward network experiences observation delay of $\tau N$. Reducing the number of layers can decrease this delay, but at the cost of the network's expressivity. In this work, we explore the trade-off between minimizing delay and network's expressivity. We present a theoretically motivated solution that leverages temporal skip connections combined with history-augmented observations. We evaluate several architectures and show that those incorporating temporal skip connections achieve strong performance across various neuron execution times, reinforcement learning algorithms, and environments, including four Mujoco tasks and all MinAtar games. Moreover, we demonstrate parallel neuron computation can accelerate inference by 6-350\% on standard hardware. Our investigation into temporal skip connections and parallel computations paves the way for more efficient RL agents in real-time setting.

ICLR Conference 2025 Conference Paper

Interpreting Emergent Planning in Model-Free Reinforcement Learning

  • Thomas Bush
  • Stephen Chung
  • Usman Anwar
  • Adrià Garriga-Alonso
  • David Krueger 0001

We present the first mechanistic evidence that model-free reinforcement learning agents can learn to plan. This is achieved by applying a methodology based on concept-based interpretability to a model-free agent in Sokoban -- a commonly used benchmark for studying planning. Specifically, we demonstrate that DRC, a generic model-free agent introduced by [Guez et al. (2019)](https://arxiv.org/abs/1901.03559), uses learned concept representations to internally formulate plans that both predict the long-term effects of actions on the environment and influence action selection. Our methodology involves: (1) probing for planning-relevant concepts, (2) investigating plan formation within the agent's representations, and (3) verifying that discovered plans (in the agent's representations) have a causal effect on the agent's behavior through interventions. We also show that the emergence of these plans coincides with the emergence of a planning-like property: the ability to benefit from additional test-time compute. Finally, we perform a qualitative analysis of the planning algorithm learned by the agent and discover a strong resemblance to parallelized bidirectional search. Our findings advance understanding of the internal mechanisms underlying planning behavior in agents, which is important given the recent trend of emergent planning and reasoning capabilities in LLMs through RL.

NeurIPS Conference 2025 Conference Paper

Thinker: Learning to Think Fast and Slow

  • Stephen Chung
  • Wenyu Du
  • Jie Fu

Recent studies show that the reasoning capabilities of Large Language Models (LLMs) can be improved by applying Reinforcement Learning (RL) to question-answering (QA) tasks in areas such as math and coding. With a long context length, LLMs may learn to perform search, as indicated by the self-correction behavior observed in DeepSeek R1. However, this search behavior is often imprecise and lacks confidence, resulting in long, redundant responses and highlighting deficiencies in intuition and verification. Inspired by the Dual Process Theory in psychology, we introduce a simple modification to the QA task that includes four stages: Fast Thinking, where the LLM must answer within a strict token budget; Verification, where the model evaluates its initial response; Slow Thinking, where it refines the initial response with more deliberation; and Summarization, where it distills the refinement from the previous stage into precise steps. Our proposed task improves average accuracy from 25. 6% to 27. 3% for Qwen2. 5-1. 5B, and from 45. 9% to 51. 0% for DeepSeek-R1-Qwen-1. 5B. Notably, for Qwen2. 5-1. 5B, the Fast Thinking mode alone achieves 25. 2% accuracy using fewer than 1000 tokens, demonstrating substantial inference efficiency gains. These findings suggest that intuition and deliberative reasoning are distinct, complementary systems benefiting from targeted training. Additionally, we have open-sourced both the trained models and the source code.

NeurIPS Conference 2024 Conference Paper

Predicting Future Actions of Reinforcement Learning Agents

  • Stephen Chung
  • Scott Niekum
  • David Krueger

As reinforcement learning agents become increasingly deployed in real-world scenarios, predicting future agent actions and events during deployment is important for facilitating better human-agent interaction and preventing catastrophic outcomes. This paper experimentally evaluates and compares the effectiveness of future action and event prediction for three types of RL agents: explicitly planning, implicitly planning, and non-planning. We employ two approaches: the inner state approach, which involves predicting based on the inner computations of the agents (e. g. , plans or neuron activations), and a simulation-based approach, which involves unrolling the agent in a learned world model. Our results show that the plans of explicitly planning agents are significantly more informative for prediction than the neuron activations of the other types. Furthermore, using internal plans proves more robust to model quality compared to simulation-based approaches when predicting actions, while the results for event prediction are more mixed. These findings highlight the benefits of leveraging inner states and simulations to predict future agent actions and events, thereby improving interaction and safety in real-world deployments.

NeurIPS Conference 2023 Conference Paper

Thinker: Learning to Plan and Act

  • Stephen Chung
  • Ivan Anokhin
  • David Krueger

We propose the Thinker algorithm, a novel approach that enables reinforcement learning agents to autonomously interact with and utilize a learned world model. The Thinker algorithm wraps the environment with a world model and introduces new actions designed for interacting with the world model. These model-interaction actions enable agents to perform planning by proposing alternative plans to the world model before selecting a final action to execute in the environment. This approach eliminates the need for handcrafted planning algorithms by enabling the agent to learn how to plan autonomously and allows for easy interpretation of the agent's plan with visualization. We demonstrate the algorithm's effectiveness through experimental results in the game of Sokoban and the Atari 2600 benchmark, where the Thinker algorithm achieves state-of-the-art performance and competitive results, respectively. Visualizations of agents trained with the Thinker algorithm demonstrate that they have learned to plan effectively with the world model to select better actions. Thinker is the first work showing that an RL agent can learn to plan with a learned world model in complex environments.

AAAI Conference 2022 Conference Paper

Learning by Competition of Self-Interested Reinforcement Learning Agents

  • Stephen Chung

An artificial neural network can be trained by uniformly broadcasting a reward signal to units that implement a RE- INFORCE learning rule. Though this presents a biologically plausible alternative to backpropagation in training a network, the high variance associated with it renders it impractical to train deep networks. The high variance arises from the inefficient structural credit assignment since a single reward signal is used to evaluate the collective action of all units. To facilitate structural credit assignment, we propose replacing the reward signal to hidden units with the change in the L2 norm of the unit’s outgoing weight. As such, each hidden unit in the network is trying to maximize the norm of its outgoing weight instead of the global reward, and thus we call this learning method Weight Maximization. We prove that Weight Maximization is approximately following the gradient of rewards in expectation. In contrast to backpropagation, Weight Maximization can be used to train both continuousvalued and discrete-valued units. Moreover, Weight Maximization solves several major issues of backpropagation relating to biological plausibility. Our experiments show that a network trained with Weight Maximization can learn significantly faster than REINFORCE and slightly slower than backpropagation. Weight Maximization illustrates an example of cooperative behavior automatically arising from a population of self-interested agents in a competitive game without any central coordination.

NeurIPS Conference 2021 Conference Paper

MAP Propagation Algorithm: Faster Learning with a Team of Reinforcement Learning Agents

  • Stephen Chung

Nearly all state-of-the-art deep learning algorithms rely on error backpropagation, which is generally regarded as biologically implausible. An alternative way of training an artificial neural network is through treating each unit in the network as a reinforcement learning agent, and thus the network is considered as a team of agents. As such, all units can be trained by REINFORCE, a local learning rule modulated by a global signal that is more consistent with biologically observed forms of synaptic plasticity. Although this learning rule follows the gradient of return in expectation, it suffers from high variance and thus the low speed of learning, rendering it impractical to train deep networks. We therefore propose a novel algorithm called MAP propagation to reduce this variance significantly while retaining the local property of the learning rule. Experiments demonstrated that MAP propagation could solve common reinforcement learning tasks at a similar speed to backpropagation when applied to an actor-critic network. Our work thus allows for the broader application of teams of agents in deep reinforcement learning.

NeurIPS Conference 2021 Conference Paper

Turing Completeness of Bounded-Precision Recurrent Neural Networks

  • Stephen Chung
  • Hava Siegelmann

Previous works have proved that recurrent neural networks (RNNs) are Turing-complete. However, in the proofs, the RNNs allow for neurons with unbounded precision, which is neither practical in implementation nor biologically plausible. To remove this assumption, we propose a dynamically growing memory module made of neurons of fixed precision. The memory module dynamically recruits new neurons when more memories are needed, and releases them when memories become irrelevant. We prove that a 54-neuron bounded-precision RNN with growing memory modules can simulate a Universal Turing Machine, with time complexity linear in the simulated machine's time and independent of the memory size. The result is extendable to various other stack-augmented RNNs. Furthermore, we analyze the Turing completeness of both unbounded-precision and bounded-precision RNNs, revisiting and extending the theoretical foundations of RNNs.