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Stéphane Le Roux

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
1 author row

Possible papers

9

I&C Journal 2021 Journal Article

Equilibria in multi-player multi-outcome infinite sequential games

  • Stéphane Le Roux
  • Arno Pauly

We investigate the existence of various types of equilibria (Nash, subgame perfect, Pareto-optimal, secure) in multi-player multi-outcome infinite sequential games. Our results are transfer theorems: Assuming determinacy for a class of simple two-player win/lose games, we obtain existence results about equilibria in the associated multi-player multi-outcome games.

I&C Journal 2021 Journal Article

On the existence of weak subgame perfect equilibria

  • Véronique Bruyère
  • Stéphane Le Roux
  • Arno Pauly
  • Jean-François Raskin

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We focus on the recently introduced notion of weak subgame perfect equilibrium (weak SPE). This is a variant of the classical notion of SPE, where players who deviate can only use strategies deviating from their initial strategy in a finite number of histories. Having an SPE in a game implies having a weak SPE but the contrary is generally false. We propose general conditions on the structure of the game graph and on the preference relations of the players that guarantee the existence of a weak SPE, that additionally is finite-memory. From this general result, we derive two large classes of games for which there always exists a weak SPE: (i) the games with a finite-range outcome function, and ( i i ) the games with a finite underlying graph and a prefix-independent outcome function. For the second class, we identify conditions on the preference relations that guarantee memoryless strategies for the weak SPE.

I&C Journal 2020 Journal Article

On the termination of dynamics in sequential games

  • Thomas Brihaye
  • Gilles Geeraerts
  • Marion Hallet
  • Stéphane Le Roux

We consider n-player non-zero sum games played on finite trees (i. e. , sequential games), in which the players have the right to repeatedly update their respective strategies. This generates a dynamics in the game which may eventually stabilise to a Nash Equilibrium, and we study the conditions that guarantee such a dynamics to terminate. We build on the works of Le Roux and Pauly who have studied the Lazy Improvement Dynamics. We extend these works by first defining a turn-based dynamics, proving that it terminates on subgame perfect equilibria, and showing that several variants do not terminate. Second, we define a variant of Kukushkin's lazy improvement where the players may now form coalitions to change strategies. We show how properties of the players' preferences on the outcomes affect the termination of this dynamics, and we characterise classes of games where it always terminates (in particular two-player games).

I&C Journal 2018 Journal Article

Extending finite-memory determinacy to multi-player games

  • Stéphane Le Roux
  • Arno Pauly

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding class of multi-player multi-outcome games. This generalizes a previous result by Brihaye, De Pril and Schewe. We provide a number of example that separate the various criteria we explore. Our proofs are generally constructive, that is, provide upper bounds for the memory required, as well as algorithms to compute the relevant Nash equilibria.

GandALF Workshop 2017 Workshop Paper

An Existence Theorem of Nash Equilibrium in Coq and Isabelle

  • Stéphane Le Roux
  • Érik Martin-Dorel
  • Jan-Georg Smaus

Nash equilibrium (NE) is a central concept in game theory. Here we prove formally a published theorem on existence of an NE in two proof assistants, Coq and Isabelle: starting from a game with finitely many outcomes, one may derive a game by rewriting each of these outcomes with either of two basic outcomes, namely that Player 1 wins or that Player 2 wins. If all ways of deriving such a win/lose game lead to a game where one player has a winning strategy, the original game also has a Nash equilibrium. This article makes three other contributions: first, while the original proof invoked linear extension of strict partial orders, here we avoid it by generalizing the relevant definition. Second, we notice that the theorem also implies the existence of a secure equilibrium, a stronger version of NE that was introduced for model checking. Third, we also notice that the constructive proof of the theorem computes secure equilibria for non-zero-sum priority games (generalizing parity games) in quasi-polynomial time.

GandALF Workshop 2017 Workshop Paper

Dynamics and Coalitions in Sequential Games

  • Thomas Brihaye
  • Gilles Geeraerts
  • Marion Hallet
  • Stéphane Le Roux

We consider N-player non-zero sum games played on finite trees (i. e. , sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy profile). This generates a dynamics in the game which may eventually stabilise to a Nash Equilibrium (as with Kukushkin's lazy improvement), and we argue that it is interesting to study the conditions that guarantee such a dynamics to terminate. We build on the works of Le Roux and Pauly who have studied extensively one such dynamics, namely the Lazy Improvement Dynamics. We extend these works by first defining a turn-based dynamics, proving that it terminates on subgame perfect equilibria, and showing that several variants do not terminate. Second, we define a variant of Kukushkin's lazy improvement where the players may now form coalitions to change strategies. We show how properties of the players' preferences on the outcomes affect the termination of this dynamics, and we thereby characterise classes of games where it always terminates (in particular two-player games).

GandALF Workshop 2016 Workshop Paper

A Semi-Potential for Finite and Infinite Sequential Games (Extended Abstract)

  • Stéphane Le Roux
  • Arno Pauly

We consider a dynamical approach to sequential games. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding restriction of better-response dynamics will converge to a Nash equilibrium in quadratic time. Convergence happens on a per-player basis, and even in the presence of players with cyclic preferences, the players with acyclic preferences will stabilize. Thus, we obtain a candidate notion for rationality in the presence of irrational agents. Moreover, the restriction of convertibility can be justified by a conservative updating of beliefs about the other players strategies. For infinite sequential games we can retain convergence to a Nash equilibrium (in some sense), if the preferences are given by continuous payoff functions; or obtain a transfinite convergence if the outcome sets of the game are Delta^0_2 sets.

Highlights Conference 2014 Conference Abstract

Infinite Sequential Games with Real-Valued Payoffs

  • Stéphane Le Roux

This is joint work with Arno Pauly. We investigate the existence of certain types of equilibria (Nash, epsilon-Nash, subgame perfect, epsilon-subgame perfect) in infinite sequential games with real-valued payoff functions depending on the class of payoff functions (continuous, upper semi-continuous, Borel) and whether the game is zero-sum. Our results hold for games with two or up to countably many players. Several of these results are corollaries of stronger results that we establish about equilibria in infinite sequential games with some weak conditions on the occurring preference relations. We also formulate an abstract equilibrium transfer result about games with compact strategy spaces and open preferences.

Highlights Conference 2013 Conference Abstract

Infinite sequential Nash equilibrium

  • Stéphane Le Roux

Borel determinacy says that all infinite-tree win-lose two-player games have a Nash equilibrium provided that the winning sets of the players are Borel. This talk generalises it and shows that all infinite-tree multi-outcome multi-player games have a Nash equilibrium provided that the outcome function is "Borel measurable" and that the player preferences have no infinite ascending chains. open access to the article at http: //lmcs-online. org/ojs/viewarticle. php? id=985&layout; =abstract&iid; =39

v2026.09.13