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Stephan Zheng

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13 papers
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13

ICML Conference 2025 Conference Paper

AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N

  • Tianyu Zhang
  • Andrew Robert Williams
  • Phillip Wozny
  • Kai-Hendrik Cohrs
  • Koen Ponse
  • Marco Jiralerspong
  • Soham R. Phade
  • Sunil Srinivasa

Global cooperation on climate change mitigation is essential to limit temperature increases while supporting long-term, equitable economic growth and sustainable development. Achieving such cooperation among diverse regions, each with different incentives, in a dynamic environment shaped by complex geopolitical and economic factors, without a central authority, is a profoundly challenging game-theoretic problem. This article introduces RICE-N, a multi-region integrated assessment model that simulates the global climate, economy, and climate negotiations and agreements. RICE-N uses multi-agent reinforcement learning (MARL) to encourage agents to develop strategic behaviors based on the environmental dynamics and the actions of the others. We present two negotiation protocols: (1) Bilateral Negotiation, an exemplary protocol and (2) Basic Club, inspired from Climate Clubs and the carbon border adjustment mechanism (Nordhaus, 2015; Comissions, 2022). We compare their impact against a no-negotiation baseline with various mitigation strategies, showing that both protocols significantly reduce temperature growth at the cost of a minor drop in production while ensuring a more equitable distribution of the emission reduction costs.

NeurIPS Conference 2025 Conference Paper

EnCompass: Enhancing Agent Programming with Search Over Program Execution Paths

  • Zhening Li
  • Armando Solar-Lezama
  • Yisong Yue
  • Stephan Zheng

We introduce a new approach to agent programming, the development of LLM-based agents. Current approaches to agent programming often entangle two aspects of agent design: the core workflow logic and the inference-time strategy (e. g. , tree search). We introduce probabilistic angelic nondeterminism (PAN), a programming model that disentangles these two concerns, allowing the programmer to describe the agent workflow and independently experiment with different inference-time strategies by simply changing a few inputs. We provide an implementation of PAN in Python as the EnCompass framework, which uses a Python decorator to compile agent workflow programs into a search space. We present three case studies that demonstrate how the framework lets the programmer quickly improve the reliability of an agent and easily switch between different inference-time strategies, all with little additional coding.

ICML Conference 2024 Conference Paper

Position: Social Environment Design Should be Further Developed for AI-based Policy-Making

  • Edwin Zhang
  • Sadie Zhao
  • Tonghan Wang 0001
  • Safwan Hossain
  • Henry Gasztowtt
  • Stephan Zheng
  • David C. Parkes
  • Milind Tambe

Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI in automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policymaking. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.

AAMAS Conference 2023 Conference Paper

Learning Solutions in Large Economic Networks using Deep Multi-Agent Reinforcement Learning

  • Michael Curry
  • Alexander Trott
  • Soham Phade
  • Yu Bai
  • Stephan Zheng

Real-world economies can be modeled as a network with many heterogeneous and strategic agents. In this setting, it is very challenging to find optimal mechanisms, e. g. , taxes, 1) when taking strategic best responses into account and 2) even when using restrictive assumptions, e. g. , that supply always meets demand. Deep multi-agent reinforcement learning (MARL) is a natural framework to learn mechanisms and model strategic best responses, but independent MARL often collapses to trivial solutions (e. g. , where nobody works) as joint exploration severely distorts rewards and constraints. Here, we show how to use structured learning curricula and GPU-accelerated simulations to find non-trivial solutions in networks with many heterogeneous agents. We validate our approach in models with 100 worker-consumers, 10 firms, and a social planner who taxes and redistributes. We use empirical bestresponse analyses across agent types to show that it is difficult for agents to benefit by deviating from the learned solutions. In particular, we find income and corporate taxes that achieve 15% higher social welfare compared to baselines.

AAAI Conference 2023 Conference Paper

Learning to Play General-Sum Games against Multiple Boundedly Rational Agents

  • Eric Zhao
  • Alexander R. Trott
  • Caiming Xiong
  • Stephan Zheng

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.

TMLR Journal 2023 Journal Article

MERMAIDE: Learning to Align Learners using Model-Based Meta-Learning

  • Arundhati Banerjee
  • Soham Rajesh Phade
  • Stefano Ermon
  • Stephan Zheng

We study how a principal can efficiently and effectively intervene on the rewards of a previously unseen learning agent in order to induce desirable outcomes. This is relevant to many real-world settings like auctions or taxation, where the principal may not know the learning behavior nor the rewards of real people. Moreover, the principal should be few-shot adaptable and minimize the number of interventions, because interventions are often costly. We introduce MERMAIDE, a model-based meta-learning framework to train a principal that can quickly adapt to out-of-distribution agents with different learning strategies and reward functions. We validate this approach step-by-step. First, in a Stackelberg setting with a best-response agent, we show that meta-learning enables quick convergence to the theoretically known Stackelberg equilibrium at test time, although noisy observations severely increase the sample complexity. We then show that our model-based meta-learning approach is cost-effective in intervening on bandit agents with unseen explore-exploit strategies. Finally, we outperform baselines that use either meta-learning or agent behavior modeling, in both $0$-shot and $1$-shot settings with partial agent information.

TMLR Journal 2022 Journal Article

Modeling Bounded Rationality in Multi-Agent Simulations Using Rationally Inattentive Reinforcement Learning

  • Tong Mu
  • Stephan Zheng
  • Alexander R Trott

Multi-agent reinforcement learning (MARL) is a powerful framework for studying emergent behavior in complex agent-based simulations. However, RL agents are often assumed to be rational and behave optimally, which does not fully reflect human behavior. In this work, we propose a new, more human-like RL agent, which incorporates an established model of human-irrationality, the Rational Inattention (RI) model. RI models the cost of cognitive information processing using mutual information. Our RIRL framework generalizes and is more flexible than prior work by allowing for multi-timestep dynamics and information channels with heterogeneous processing costs. We demonstrate the flexibility of RIRL in versions of a classic economic setting (Principal-Agent setting) with varying complexity. In simple settings, we show using RIRL can lead to optimal agent behavior policy with approximately the same functional form as what is expected from the analysis of prior work, which utilizes theoretical methods. We additionally demonstrate that using RIRL to analyze complex, theoretically intractable settings, yields a rich spectrum of new equilibrium behaviors that differ from those found under rationality assumptions. For example, increasing the cognitive cost experienced by a manager agent results in the other agents increasing the magnitude of their action to compensate. These results suggest RIRL is a powerful tool towards building AI agents that can mimic real human behavior.

JMLR Journal 2022 Journal Article

WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU

  • Tian Lan
  • Sunil Srinivasa
  • Huan Wang
  • Stephan Zheng

WarpDrive is a flexible, lightweight, and easy-to-use open-source framework for end-to-end deep multi-agent reinforcement learning (MARL) on a Graphics Processing Unit (GPU), available at https://github.com/salesforce/warp-drive. It addresses key system bottlenecks when applying MARL to complex environments with high-dimensional state, observation, or action spaces. For example, WarpDrive eliminates data copying between the CPU and GPU and runs thousands of simulations and agents in parallel. It also enables distributed training on multiple GPUs and scales to millions of agents. In all, WarpDrive enables orders-of-magnitude faster MARL compared to common CPU-GPU implementations. For example, WarpDrive yields 2.9 million environment steps/second with 2000 environments and 1000 agents (at least 100× faster than a CPU version) in a 2d-Tag simulation. It is user-friendly: e.g., it provides a lightweight, extendable Python interface and flexible environment wrappers. It is also compatible with PyTorch. In all, WarpDrive offers a platform to significantly accelerate reinforcement learning research and development. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2022. ( edit, beta )

ICML Conference 2020 Conference Paper

Multiresolution Tensor Learning for Efficient and Interpretable Spatial Analysis

  • Jung Yeon Park
  • Kenneth Theo Carr
  • Stephan Zheng
  • Yisong Yue
  • Rose Yu

Efficient and interpretable spatial analysis is crucial in many fields such as geology, sports, and climate science. Tensor latent factor models can describe higher-order correlations for spatial data. However, they are computationally expensive to train and are sensitive to initialization, leading to spatially incoherent, uninterpretable results. We develop a novel Multiresolution Tensor Learning (MRTL) algorithm for efficiently learning interpretable spatial patterns. MRTL initializes the latent factors from an approximate full-rank tensor model for improved interpretability and progressively learns from a coarse resolution to the fine resolution to reduce computation. We also prove the theoretical convergence and computational complexity of MRTL. When applied to two real-world datasets, MRTL demonstrates 4 5x speedup compared to a fixed resolution approach while yielding accurate and interpretable latent factors.

NeurIPS Conference 2019 Conference Paper

Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards

  • Alexander Trott
  • Stephan Zheng
  • Caiming Xiong
  • Richard Socher

While using shaped rewards can be beneficial when solving sparse reward tasks, their successful application often requires careful engineering and is problem specific. For instance, in tasks where the agent must achieve some goal state, simple distance-to-goal reward shaping often fails, as it renders learning vulnerable to local optima. We introduce a simple and effective model-free method to learn from shaped distance-to-goal rewards on tasks where success depends on reaching a goal state. Our method introduces an auxiliary distance-based reward based on pairs of rollouts to encourage diverse exploration. This approach effectively prevents learning dynamics from stabilizing around local optima induced by the naive distance-to-goal reward shaping and enables policies to efficiently solve sparse reward tasks. Our augmented objective does not require any additional reward engineering or domain expertise to implement and converges to the original sparse objective as the agent learns to solve the task. We demonstrate that our method successfully solves a variety of hard-exploration tasks (including maze navigation and 3D construction in a Minecraft environment), where naive distance-based reward shaping otherwise fails, and intrinsic curiosity and reward relabeling strategies exhibit poor performance.

NeurIPS Conference 2019 Conference Paper

NAOMI: Non-Autoregressive Multiresolution Sequence Imputation

  • Yukai Liu
  • Rose Yu
  • Stephan Zheng
  • Eric Zhan
  • Yisong Yue

Missing value imputation is a fundamental problem in spatiotemporal modeling, from motion tracking to the dynamics of physical systems. Deep autoregressive models suffer from error propagation which becomes catastrophic for imputing long-range sequences. In this paper, we take a non-autoregressive approach and propose a novel deep generative model: Non-AutOregressive Multiresolution Imputation (NAOMI) to impute long-range sequences given arbitrary missing patterns. NAOMI exploits the multiresolution structure of spatiotemporal data and decodes recursively from coarse to fine-grained resolutions using a divide-and-conquer strategy. We further enhance our model with adversarial training. When evaluated extensively on benchmark datasets from systems of both deterministic and stochastic dynamics. NAOMI demonstrates significant improvement in imputation accuracy (reducing average prediction error by 60% compared to autoregressive counterparts) and generalization for long range sequences.

ICML Conference 2019 Conference Paper

On the Generalization Gap in Reparameterizable Reinforcement Learning

  • Huan Wang 0016
  • Stephan Zheng
  • Caiming Xiong
  • Richard Socher

Understanding generalization in reinforcement learning (RL) is a significant challenge, as many common assumptions of traditional supervised learning theory do not apply. We focus on the special class of reparameterizable RL problems, where the trajectory distribution can be decomposed using the reparametrization trick. For this problem class, estimating the expected return is efficient and the trajectory can be computed deterministically given peripheral random variables, which enables us to study reparametrizable RL using supervised learning and transfer learning theory. Through these relationships, we derive guarantees on the gap between the expected and empirical return for both intrinsic and external errors, based on Rademacher complexity as well as the PAC-Bayes bound. Our bound suggests the generalization capability of reparameterizable RL is related to multiple factors including “smoothness” of the environment transition, reward and agent policy function class. We also empirically verify the relationship between the generalization gap and these factors through simulations.

NeurIPS Conference 2016 Conference Paper

Generating Long-term Trajectories Using Deep Hierarchical Networks

  • Stephan Zheng
  • Yisong Yue
  • Jennifer Hobbs

We study the problem of modeling spatiotemporal trajectories over long time horizons using expert demonstrations. For instance, in sports, agents often choose action sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when fairly myopic decision-making yields the desired behavior. The key difficulty is that conventional models are ``single-scale'' and only learn a single state-action policy. We instead propose a hierarchical policy class that automatically reasons about both long-term and short-term goals, which we instantiate as a hierarchical neural network. We showcase our approach in a case study on learning to imitate demonstrated basketball trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts.

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