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Siheng Chen

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31 papers
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31

NeurIPS Conference 2025 Conference Paper

AGC-Drive: A Large-Scale Dataset for Real-World Aerial-Ground Collaboration in Driving Scenarios

  • Yunhao Hou
  • Bochao Zou
  • Min Zhang
  • 燃 陈
  • Shangdong Yang
  • Yanmei Zhang
  • Junbao Zhuo
  • Siheng Chen

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectives provided by UAVs, which uniquely offer dynamic, top-down views to alleviate occlusions and monitor large-scale interactive environments. A major reason for this is the lack of high-quality datasets for aerial-ground collaborative scenarios. To bridge this gap, we present AGC-Drive, the first large-scale real-world dataset for Aerial-Ground Cooperative 3D perception. The data collection platform consists of two vehicles, each equipped with five cameras and one LiDAR sensor, and one UAV carrying a forward-facing camera and a LiDAR sensor, enabling comprehensive multi-view and multi-agent perception. Consisting of approximately 80K LiDAR frames and 360K images, the dataset covers 14 diverse real-world driving scenarios, including urban roundabouts, highway tunnels, and on/off ramps. Notably, 17\% of the data comprises dynamic interaction events, including vehicle cut-ins, cut-outs, and frequent lane changes. AGC-Drive contains 350 scenes, each with approximately 100 frames and fully annotated 3D bounding boxes covering 13 object categories. We provide benchmarks for two 3D perception tasks: vehicle-to-vehicle collaborative perception and vehicle-to-UAV collaborative perception. Additionally, we release an open-source toolkit, including spatiotemporal alignment verification tools, multi-agent visualization systems, and collaborative annotation utilities. The dataset and code are available at https: //github. com/PercepX/AGC-Drive.

NeurIPS Conference 2025 Conference Paper

BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation

  • Zibo Zhou
  • Yue Hu
  • Lingkai Zhang
  • Zonglin Li
  • Siheng Chen

Zero-shot object navigation (ZSON) allows robots to find target objects in unfamiliar environments using natural language instructions, without relying on pre-built maps or task-specific training. Recent general-purpose models, such as large language models (LLMs) and vision-language models (VLMs), equip agents with semantic reasoning abilities to estimate target object locations in a zero-shot manner. However, these models often greedily select the next goal without maintaining a global understanding of the environment and are fundamentally limited in the spatial reasoning necessary for effective navigation. To overcome these limitations, we propose a novel 3D voxel-based belief map that estimates the target’s prior presence distribution within a voxelized 3D space. This approach enables agents to integrate semantic priors from LLMs and visual embeddings with hierarchical spatial structure, alongside real-time observations, to build a comprehensive 3D global posterior belief of the target’s location. Building on this 3D voxel map, we introduce BeliefMapNav, an efficient navigation system with two key advantages: i) grounding LLM semantic reasoning within the 3D hierarchical semantics voxel space for precise target position estimation, and ii) integrating sequential path planning to enable efficient global navigation decisions. Experiments on HM3D and HSSD benchmarks show that BeliefMapNav achieves state-of-the-art (SOTA) Success Rate (SR) and Success weighted by Path Length (SPL), with a notable 9. 7 SPL improvement over the previous best SR method, validating its effectiveness and efficiency.

ICLR Conference 2025 Conference Paper

Emerging Safety Attack and Defense in Federated Instruction Tuning of Large Language Models

  • Rui Ye 0001
  • Jingyi Chai
  • Xiangrui Liu
  • Yaodong Yang 0001
  • Yanfeng Wang 0001
  • Siheng Chen

Federated learning (FL) enables multiple parties to collaboratively fine-tune an large language model (LLM) without the need of direct data sharing. Ideally, by training on decentralized data that is aligned with human preferences and safety principles, federated instruction tuning (FedIT) can result in an LLM that could behave helpfully and safely. In this paper, we for the first time reveal the vulnerability of safety alignment in FedIT by proposing a simple, stealthy, yet effective safety attack method. Specifically, the malicious clients could automatically generate attack data without involving manual efforts and attack the FedIT system by training their local LLMs on such attack data. Unfortunately, this proposed safety attack not only can compromise the safety alignment of LLM trained via FedIT, but also can not be effectively defended against by many existing FL defense methods. Targeting this, we further propose a post-hoc defense method, which could rely on a fully automated pipeline: generation of defense data and further fine-tuning of the LLM. Extensive experiments show that our safety attack method can significantly compromise the LLM's safety alignment (e.g., reduce safety rate by 70\%), which can not be effectively defended by existing defense methods (at most 4\% absolute improvement), while our safety defense method can significantly enhance the attacked LLM's safety alignment (at most 69\% absolute improvement). Code is available at https://github.com/19dx/FedLLM-Attack.

TMLR Journal 2025 Journal Article

LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects

  • Guangyi Liu
  • Pengxiang Zhao
  • Yaozhen Liang
  • Liang Liu
  • Yaxuan Guo
  • Han Xiao
  • Weifeng Lin
  • Yuxiang Chai

With the rapid rise of large language models (LLMs), phone automation has undergone transformative changes. This paper systematically reviews LLM-driven phone GUI agents, highlighting their evolution from script-based automation to intelligent, adaptive systems. We first contextualize key challenges, (i) limited generality, (ii) high maintenance overhead, and (iii) weak intent comprehension, and show how LLMs address these issues through advanced language understanding, multimodal perception, and robust decision-making. We then propose a taxonomy covering fundamental agent frameworks (single-agent, multi-agent, plan-then-act), modeling approaches (prompt engineering, training-based), and essential datasets and benchmarks. Furthermore, we detail task-specific architectures, supervised fine-tuning, and reinforcement learning strategies that bridge user intent and GUI operations. Finally, we discuss open challenges such as dataset diversity, on-device deployment efficiency, user-centric adaptation, and security concerns, offering forward-looking insights into this rapidly evolving field. By providing a structured overview and identifying pressing research gaps, this paper serves as a definitive reference for researchers and practitioners seeking to harness LLMs in designing scalable, user-friendly phone GUI agents. The collection of papers reviewed in this survey will be hosted and regularly updated on the GitHub repository: \url{https://github.com/PhoneLLM/Awesome-LLM-Powered-Phone-GUI-Agents}

ICML Conference 2025 Conference Paper

MAS-GPT: Training LLMs to Build LLM-based Multi-Agent Systems

  • Rui Ye 0001
  • Shuo Tang
  • Rui Ge 0008
  • Yaxin Du
  • Zhenfei Yin
  • Siheng Chen
  • Jing Shao

LLM-based multi-agent systems (MAS) have shown significant potential in tackling diverse tasks. However, to design effective MAS, existing approaches heavily rely on manual configurations or multiple calls of advanced LLMs, resulting in inadaptability and high inference costs. In this paper, we simplify the process of building an MAS by reframing it as a generative language task, where the input is a user query and the output is a corresponding MAS. To address this novel task, we unify the representation of MAS as executable code and propose a consistency-oriented data construction pipeline to create a high-quality dataset comprising coherent and consistent query-MAS pairs. Using this dataset, we train MAS-GPT, an open-source medium-sized LLM that is capable of generating query-adaptive MAS within a single LLM inference. The generated MAS can be seamlessly applied to process user queries and deliver high-quality responses. Extensive experiments on 9 benchmarks and 5 LLMs show that the proposed MAS-GPT consistently outperforms 10+ baseline MAS methods on diverse settings, indicating MAS-GPT’s high effectiveness, efficiency and strong generalization ability. The codes are released at https: //github. com/rui-ye/MAS-GPT.

NeurIPS Conference 2025 Conference Paper

OOD-Barrier: Build a Middle-Barrier for Open-Set Single-Image Test Time Adaptation via Vision Language Models

  • Boyang Peng
  • Sanqing Qu
  • Tianpei Zou
  • Fan Lu
  • Ya Wu
  • Kai Chen
  • Siheng Chen
  • Yong Wu

In real-world environments, a well-designed model must be capable of handling dynamically evolving distributions, where both in-distribution (ID) and out-of-distribution (OOD) samples appear unpredictably and individually, making real-time adaptation particularly challenging. While open-set test-time adaptation has demonstrated effectiveness in adjusting to distribution shifts, existing methods often rely on batch processing and struggle to manage single-sample data stream in open-set environments. To address this limitation, we propose Open-IRT, a novel open-set Intermediate-Representation-based Test-time adaptation framework tailored for single-image test-time adaptation with vision-language models. Open-IRT comprises two key modules designed for dynamic, single-sample adaptation in open-set scenarios. The first is Polarity-aware Prompt-based OOD Filter module, which fully constructs the ID-OOD distribution, considering both the absolute semantic alignment and relative semantic polarity. The second module, Intermediate Domain-based Test-time Adaptation module, constructs an intermediate domain and indirectly decomposes the ID-OOD distributional discrepancy to refine the separation boundary during the test-time. Extensive experiments on a range of domain adaptation benchmarks demonstrate the superiority of Open-IRT. Compared to previous state-of-the-art methods, it achieves significant improvements on representative benchmarks, such as CIFAR-100C and SVHN — with gains of +8. 45\% in accuracy, -10. 80\% in FPR95, and +11. 04\% in AUROC.

ICLR Conference 2025 Conference Paper

Point Cluster: A Compact Message Unit for Communication-Efficient Collaborative Perception

  • Zihan Ding
  • Jiahui Fu 0003
  • Si Liu 0001
  • Hongyu Li
  • Siheng Chen
  • Hongsheng Li 0001
  • Shifeng Zhang
  • Xu Zhou

The objective of the collaborative perception task is to enhance the individual agent's perception capability through message communication among neighboring agents. A central challenge lies in optimizing the inherent trade-off between perception ability and communication cost. To tackle this bottleneck issue, we argue that a good message unit should encapsulate both semantic and structural information in a sparse format, a feature not present in prior approaches. In this paper, we innovatively propose a compact message unit, namely point cluster, whose core idea is to represent potential objects efficiently with explicitly decoupled low-level structure information and high-level semantic information. Building upon this new message unit, we propose a comprehensive framework CPPC for communication-efficient collaborative perception. The core principle of CPPC is twofold: first, through strategical point sampling, structure information can be well preserved with a few key points, which can significantly reduce communication cost; second, the sequence format of point clusters enables efficient message aggregation by set matching and merging, thereby eliminating unnecessary computation generated when aligning squared BEV maps, especially for long-range collaboration. To handle time latency and pose errors encountered in real-world scenarios, we also carefully design parameter-free solutions that can adapt to different noisy levels without finetuning. Experiments on two widely recognized collaborative perception benchmarks showcase the superior performance of our method compared to the previous state-of-the-art approaches.

ICLR Conference 2025 Conference Paper

Self-Evolving Multi-Agent Collaboration Networks for Software Development

  • Yue Hu
  • Yuzhu Cai
  • Yaxin Du
  • Xinyu Zhu
  • Xiangrui Liu
  • Zijie Yu
  • Yuchen Hou
  • Shuo Tang

LLM-driven multi-agent collaboration (MAC) systems have demonstrated impressive capabilities in automatic software development at the function level. However, their heavy reliance on human design limits their adaptability to the diverse demands of real-world software development. To address this limitation, we introduce EvoMAC, a novel self-evolving paradigm for MAC networks. Inspired by traditional neural network training, EvoMAC obtains text-based environmental feedback by verifying the MAC network's output against a target proxy and leverages a novel textual backpropagation to update the network. To extend coding capabilities beyond function-level tasks to more challenging software-level development, we further propose RSD-Bench, a requirement-oriented software development benchmark, which features complex and diverse software requirements along with automatic evaluation of requirement correctness. Our experiments show that: i) The automatic requirement-aware evaluation in RSD-Bench closely aligns with human evaluations, validating its reliability as a software-level coding benchmark. ii) EvoMAC outperforms previous SOTA methods on both the software-level RSD-Bench and the function-level HumanEval benchmarks, reflecting its superior coding capabilities.

ICLR Conference 2025 Conference Paper

Training-Free Message Passing for Learning on Hypergraphs

  • Bohan Tang
  • Zexi Liu
  • Keyue Jiang
  • Siheng Chen
  • Xiaowen Dong 0001

Hypergraphs are crucial for modelling higher-order interactions in real-world data. Hypergraph neural networks (HNNs) effectively utilise these structures by message passing to generate informative node features for various downstream tasks like node classification. However, the message passing module in existing HNNs typically requires a computationally intensive training process, which limits their practical use. To tackle this challenge, we propose an alternative approach by decoupling the usage of hypergraph structural information from the model learning stage. This leads to a novel training-free message passing module, named TF-MP-Module, which can be precomputed in the data preprocessing stage, thereby reducing the computational burden. We refer to the hypergraph neural network equipped with our TF-MP-Module as TF-HNN. We theoretically support the efficiency and effectiveness of TF-HNN by showing that: 1) It is more training-efficient compared to existing HNNs; 2) It utilises as much information as existing HNNs for node feature generation; and 3) It is robust against the oversmoothing issue while using long-range interactions. Experiments based on seven real-world hypergraph benchmarks in node classification and hyperlink prediction show that, compared to state-of-the-art HNNs, TF-HNN exhibits both competitive performance and superior training efficiency. Specifically, on the large-scale benchmark, Trivago, TF-HNN outperforms the node classification accuracy of the best baseline by 10% with just 1% of the training time of that baseline.

ICLR Conference 2024 Conference Paper

An Extensible Framework for Open Heterogeneous Collaborative Perception

  • Yifan Lu
  • Yue Hu 0011
  • Yiqi Zhong
  • Dequan Wang
  • Yanfeng Wang 0001
  • Siheng Chen

Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5\% when integrating 3 new agent types. We further implement a comprehensive codebase at: https://github.com/yifanlu0227/HEAL

ICLR Conference 2024 Conference Paper

Fake It Till Make It: Federated Learning with Consensus-Oriented Generation

  • Rui Ye 0001
  • Yaxin Du
  • Zhenyang Ni
  • Yanfeng Wang 0001
  • Siheng Chen

In federated learning (FL), data heterogeneity is one key bottleneck that causes model divergence and limits performance. Addressing this, existing methods often regard data heterogeneity as an inherent property and propose to mitigate its adverse effects by correcting models. In this paper, we seek to break this inherent property by generating data to complement the original dataset to fundamentally mitigate heterogeneity level. As a novel attempt from the perspective of data, we propose federated learning with consensus-oriented generation (FedCOG). FedCOG consists of two key components at the client side: complementary data generation, which generates data extracted from the shared global model to complement the original dataset, and knowledge-distillation-based model training, which distills knowledge from global model to local model based on the generated data to mitigate over-fitting the original heterogeneous dataset. FedCOG has two critical advantages: 1) it can be a plug-and-play module to further improve the performance of most existing FL methods, and 2) it is naturally compatible with standard FL protocols such as Secure Aggregation since it makes no modification in communication process. Extensive experiments on classical and real-world FL datasets show that FedCOG consistently outperforms state-of-the-art methods. Code is available at https://github.com/rui-ye/FedCOG.

NeurIPS Conference 2024 Conference Paper

FedLLM-Bench: Realistic Benchmarks for Federated Learning of Large Language Models

  • Rui Ye
  • Rui Ge
  • Xinyu Zhu
  • Jingyi Chai
  • Yaxin Du
  • Yang Liu
  • Yanfeng Wang
  • Siheng Chen

Federated learning has enabled multiple parties to collaboratively train large language models without directly sharing their data (FedLLM). Following this training paradigm, the community has put massive efforts from diverse aspects including framework, performance, and privacy. However, an unpleasant fact is that there are currently no realistic datasets and benchmarks for FedLLM and previous works all rely on artificially constructed datasets, failing to capture properties in real-world scenarios. Addressing this, we propose FedLLM-Bench, which involves 8 training methods, 4 training datasets, and 6 evaluation metrics, to offer a comprehensive testbed for the FedLLM community. FedLLM-Bench encompasses three datasets (e. g. , user-annotated multilingual dataset) for federated instruction tuning and one dataset (e. g. , user-annotated preference dataset) for federated preference alignment, whose scale of client number ranges from 38 to 747. Our datasets incorporate several representative diversities: language, quality, quantity, instruction, length, embedding, and preference, capturing properties in real-world scenarios. Based on FedLLM-Bench, we conduct experiments on all datasets to benchmark existing FL methods and provide empirical insights (e. g. , multilingual collaboration). We believe that our FedLLM-Bench can benefit the FedLLM community by reducing required efforts, providing a practical testbed, and promoting fair comparisons. Code and datasets are available at https: //github. com/rui-ye/FedLLM-Bench.

NeurIPS Conference 2024 Conference Paper

Language-Driven Interactive Traffic Trajectory Generation

  • Junkai Xia
  • Chenxin Xu
  • Qingyao Xu
  • Yanfeng Wang
  • Siheng Chen

Realistic trajectory generation with natural language control is pivotal for advancing autonomous vehicle technology. However, previous methods focus on individual traffic participant trajectory generation, thus failing to account for the complexity of interactive traffic dynamics. In this work, we propose InteractTraj, the first language-driven traffic trajectory generator that can generate interactive traffic trajectories. InteractTraj interprets abstract trajectory descriptions into concrete formatted interaction-aware numerical codes and learns a mapping between these formatted codes and the final interactive trajectories. To interpret language descriptions, we propose a language-to-code encoder with a novel interaction-aware encoding strategy. To produce interactive traffic trajectories, we propose a code-to-trajectory decoder with interaction-aware feature aggregation that synergizes vehicle interactions with the environmental map and the vehicle moves. Extensive experiments show our method demonstrates superior performance over previous SoTA methods, offering a more realistic generation of interactive traffic trajectories with high controllability via diverse natural language commands.

IROS Conference 2024 Conference Paper

MADE: Malicious Agent Detection for Robust Multi-Agent Collaborative Perception

  • Yangheng Zhao
  • Zhen Xiang
  • Sheng Yin
  • Xianghe Pang
  • Yanfeng Wang 0001
  • Siheng Chen

Recently, multi-agent collaborative (MAC) perception has been proposed and outperformed the traditional single-agent perception in many applications, such as autonomous driving. However, MAC perception is more vulnerable to adversarial attacks than single-agent perception due to the information exchange. The attacker can easily degrade the performance of a victim agent by sending harmful information from a malicious agent nearby. In this paper, we propose Malicious Agent Detection (MADE), a reactive defense specific to MAC perception that can be deployed by an agent to accurately detect and then remove any potential malicious agent in its local collaboration network. In particular, MADE inspects each agent in the network independently using a semi-supervised anomaly detector based on a double-hypothesis test with the Benjamini-Hochberg procedure for false positive control. For the two hypothesis tests, we propose a match loss statistic and a collaborative reconstruction loss statistic, respectively, both based on the consistency between the agent to be inspected and the ego agent deployed with our detector. We comprehensively evaluate MADE on a benchmark 3D dataset, V2X-sim, and a real-road dataset, DAIR-V2X, comparing it to baseline defenses. Notably, with the protection of MADE, the drops in the average precision compared with the best-case ‘Oracle’ defender are merely 1. 27% and 0. 28%, respectively.

ICRA Conference 2024 Conference Paper

Robust Collaborative Perception without External Localization and Clock Devices

  • Zixing Lei
  • Zhenyang Ni
  • Ruize Han
  • Shuo Tang
  • Chen Feng 0002
  • Siheng Chen
  • Yanfeng Wang 0001

A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system, FreeAlign, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate FreeAlign on both real-world and simulated datasets. The results show that, the FreeAlign empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices. ${\mathbf{Code}}$ will be released.

ICML Conference 2024 Conference Paper

Self-Alignment of Large Language Models via Monopolylogue-based Social Scene Simulation

  • Xianghe Pang
  • Shuo Tang
  • Rui Ye 0001
  • Yuxin Xiong
  • Bolun Zhang
  • Yanfeng Wang 0001
  • Siheng Chen

Aligning large language models (LLMs) with human values is imperative to mitigate potential adverse effects resulting from their misuse. Drawing from the sociological insight that acknowledging all parties’ concerns is a key factor in shaping human values, this paper proposes a novel direction to align LLMs by themselves: social scene simulation. To achieve this, we present MATRIX, a novel social scene simulator that emulates realistic scenes around a user’s input query, enabling the LLM to take social consequences into account before responding. MATRIX serves as a virtual rehearsal space, akin to a Monopolylogue, where the LLM performs diverse roles related to the query and practice by itself. To inject this alignment, we fine-tune the LLM with MATRIX-simulated data, ensuring adherence to human values without compromising inference speed. We theoretically show that the LLM with MATRIX outperforms existing methods under mild assumptions. Finally, extensive experiments validate that our method outperforms over 10 baselines across 4 benchmarks. As evidenced by 875 user ratings, our tuned 13B-size LLM exceeds GPT-4 in aligning with human values. See our project page at https: //shuotang123. github. io/MATRIX.

AAAI Conference 2024 Conference Paper

Self-Supervised Bird’s Eye View Motion Prediction with Cross-Modality Signals

  • Shaoheng Fang
  • Zuhong Liu
  • Mingyu Wang
  • Chenxin Xu
  • Yiqi Zhong
  • Siheng Chen

Learning the dense bird's eye view (BEV) motion flow in a self-supervised manner is an emerging research for robotics and autonomous driving. Current self-supervised methods mainly rely on point correspondences between point clouds, which may introduce the problems of fake flow and inconsistency, hindering the model’s ability to learn accurate and realistic motion. In this paper, we introduce a novel cross-modality self-supervised training framework that effectively addresses these issues by leveraging multi-modality data to obtain supervision signals. We design three innovative supervision signals to preserve the inherent properties of scene motion, including the masked Chamfer distance loss, the piecewise rigidity loss, and the temporal consistency loss. Through extensive experiments, we demonstrate that our proposed self-supervised framework outperforms all previous self-supervision methods for the motion prediction task.

NeurIPS Conference 2023 Conference Paper

Asynchrony-Robust Collaborative Perception via Bird's Eye View Flow

  • Sizhe Wei
  • Yuxi Wei
  • Yue Hu
  • Yifan Lu
  • Yiqi Zhong
  • Siheng Chen
  • Ya Zhang

Collaborative perception can substantially boost each agent's perception ability by facilitating communication among multiple agents. However, temporal asynchrony among agents is inevitable in the real world due to communication delays, interruptions, and clock misalignments. This issue causes information mismatch during multi-agent fusion, seriously shaking the foundation of collaboration. To address this issue, we propose CoBEVFlow, an asynchrony-robust collaborative perception system based on bird's eye view (BEV) flow. The key intuition of CoBEVFlow is to compensate motions to align asynchronous collaboration messages sent by multiple agents. To model the motion in a scene, we propose BEV flow, which is a collection of the motion vector corresponding to each spatial location. Based on BEV flow, asynchronous perceptual features can be reassigned to appropriate positions, mitigating the impact of asynchrony. CoBEVFlow has two advantages: (i) CoBEVFlow can handle asynchronous collaboration messages sent at irregular, continuous time stamps without discretization; and (ii) with BEV flow, CoBEVFlow only transports the original perceptual features, instead of generating new perceptual features, avoiding additional noises. To validate CoBEVFlow's efficacy, we create IRregular V2V(IRV2V), the first synthetic collaborative perception dataset with various temporal asynchronies that simulate different real-world scenarios. Extensive experiments conducted on both IRV2V and the real-world dataset DAIR-V2X show that CoBEVFlow consistently outperforms other baselines and is robust in extremely asynchronous settings. The code is available at https: //github. com/MediaBrain-SJTU/CoBEVFlow.

NeurIPS Conference 2023 Conference Paper

Emergent Communication in Interactive Sketch Question Answering

  • Zixing Lei
  • Yiming Zhang
  • Yuxin Xiong
  • Siheng Chen

Vision-based emergent communication (EC) aims to learn to communicate through sketches and demystify the evolution of human communication. Ironically, previous works neglect multi-round interaction, which is indispensable in human communication. To fill this gap, we first introduce a novel Interactive Sketch Question Answering (ISQA) task, where two collaborative players are interacting through sketches to answer a question about an image. To accomplish this task, we design a new and efficient interactive EC system, which can achieve an effective balance among three evaluation factors, including the question answering accuracy, drawing complexity and human interpretability. Our experimental results demonstrate that multi-round interactive mechanism facilitates tar- geted and efficient communication between intelligent agents. The code will be released.

ICML Conference 2023 Conference Paper

FedDisco: Federated Learning with Discrepancy-Aware Collaboration

  • Rui Ye 0001
  • Mingkai Xu
  • Jianyu Wang 0019
  • Chenxin Xu
  • Siheng Chen
  • Yanfeng Wang 0001

This work considers the category distribution heterogeneity in federated learning. This issue is due to biased labeling preferences at multiple clients and is a typical setting of data heterogeneity. To alleviate this issue, most previous works consider either regularizing local models or fine-tuning the global model, while they ignore the adjustment of aggregation weights and simply assign weights based on the dataset size. However, based on our empirical observations and theoretical analysis, we find that the dataset size is not optimal and the discrepancy between local and global category distributions could be a beneficial and complementary indicator for determining aggregation weights. We thus propose a novel aggregation method, Federated Learning with Discrepancy-Aware Collaboration (FedDisco), whose aggregation weights not only involve both the dataset size and the discrepancy value, but also contribute to a tighter theoretical upper bound of the optimization error. FedDisco can promote utility and modularity in a communication- and computation-efficient way. Extensive experiments show that our FedDisco outperforms several state-of-the-art methods and can be easily incorporated with many existing methods to further enhance the performance. Our code will be available at https: //github. com/MediaBrain-SJTU/FedDisco.

ICML Conference 2023 Conference Paper

Personalized Federated Learning with Inferred Collaboration Graphs

  • Rui Ye 0001
  • Zhenyang Ni
  • Fangzhao Wu
  • Siheng Chen
  • Yanfeng Wang 0001

Personalized federated learning (FL) aims to collaboratively train a personalized model for each client. Previous methods do not adaptively determine who to collaborate at a fine-grained level, making them difficult to handle diverse data heterogeneity levels and those cases where malicious clients exist. To address this issue, our core idea is to learn a collaboration graph, which models the benefits from each pairwise collaboration and allocates appropriate collaboration strengths. Based on this, we propose a novel personalized FL algorithm, pFedGraph, which consists of two key modules: (1) inferring the collaboration graph based on pairwise model similarity and dataset size at server to promote fine-grained collaboration and (2) optimizing local model with the assistance of aggregated model at client to promote personalization. The advantage of pFedGraph is flexibly adaptive to diverse data heterogeneity levels and model poisoning attacks, as the proposed collaboration graph always pushes each client to collaborate more with similar and beneficial clients. Extensive experiments show that pFedGraph consistently outperforms the other $14$ baseline methods across various heterogeneity levels and multiple cases where malicious clients exist. Code will be available at https: //github. com/MediaBrain-SJTU/pFedGraph.

ICRA Conference 2023 Conference Paper

Robust Collaborative 3D Object Detection in Presence of Pose Errors

  • Yifan Lu
  • Quanhao Li
  • Baoan Liu
  • Mehrdad Dianati
  • Chen Feng 0002
  • Siheng Chen
  • Yanfeng Wang 0001

Collaborative 3D object detection exploits information exchange among multiple agents to enhance accuracy of object detection in presence of sensor impairments such as occlusion. However, in practice, pose estimation errors due to imperfect localization would cause spatial message misalignment and significantly reduce the performance of collaboration. To alleviate adverse impacts of pose errors, we propose CoAlign, a novel hybrid collaboration framework that is robust to unknown pose errors. The proposed solution relies on a novel agent-object pose graph modeling to enhance pose consistency among collaborating agents. Furthermore, we adopt a multiscale data fusion strategy to aggregate intermediate features at multiple spatial resolutions. Comparing with previous works, which require ground-truth pose for training supervision, our proposed CoAlign is more practical since it doesn't require any ground-truth pose supervision in the training and makes no specific assumptions on pose errors. Extensive evaluation of the proposed method is carried out on multiple datasets, certifying that CoAlign significantly reduce relative localization error and achieving the state of art detection performance when pose errors exist. Code are made available for the use of the research community at https://github.com/yifanlu0227/CoAlign.

NeurIPS Conference 2022 Conference Paper

Where2comm: Communication-Efficient Collaborative Perception via Spatial Confidence Maps

  • Yue Hu
  • Shaoheng Fang
  • Zixing Lei
  • Yiqi Zhong
  • Siheng Chen

Multi-agent collaborative perception could significantly upgrade the perception performance by enabling agents to share complementary information with each other through communication. It inevitably results in a fundamental trade-off between perception performance and communication bandwidth. To tackle this bottleneck issue, we propose a spatial confidence map, which reflects the spatial heterogeneity of perceptual information. It empowers agents to only share spatially sparse, yet perceptually critical information, contributing to where to communicate. Based on this novel spatial confidence map, we propose Where2comm, a communication-efficient collaborative perception framework. Where2comm has two distinct advantages: i) it considers pragmatic compression and uses less communication to achieve higher perception performance by focusing on perceptually critical areas; and ii) it can handle varying communication bandwidth by dynamically adjusting spatial areas involved in communication. To evaluate Where2comm, we consider 3D object detection in both real-world and simulation scenarios with two modalities (camera/LiDAR) and two agent types (cars/drones) on four datasets: OPV2V, V2X-Sim, DAIR-V2X, and our original CoPerception-UAVs. Where2comm consistently outperforms previous methods; for example, it achieves more than $100, 000 \times$ lower communication volume and still outperforms DiscoNet and V2X-ViT on OPV2V. Our code is available at~\url{https: //github. com/MediaBrain-SJTU/where2comm}.

NeurIPS Conference 2021 Conference Paper

Collaborative Uncertainty in Multi-Agent Trajectory Forecasting

  • Bohan Tang
  • Yiqi Zhong
  • Ulrich Neumann
  • Gang Wang
  • Siheng Chen
  • Ya Zhang

Uncertainty modeling is critical in trajectory-forecasting systems for both interpretation and safety reasons. To better predict the future trajectories of multiple agents, recent works have introduced interaction modules to capture interactions among agents. This approach leads to correlations among the predicted trajectories. However, the uncertainty brought by such correlations is neglected. To fill this gap, we propose a novel concept, collaborative uncertainty (CU), which models the uncertainty resulting from the interaction module. We build a general CU-based framework to make a prediction model learn the future trajectory and the corresponding uncertainty. The CU-based framework is integrated as a plugin module to current state-of-the-art (SOTA) systems and deployed in two special cases based on multivariate Gaussian and Laplace distributions. In each case, we conduct extensive experiments on two synthetic datasets and two public, large-scale benchmarks of trajectory forecasting. The results are promising: 1) The results of synthetic datasets show that CU-based framework allows the model to nicely rebuild the ground-truth distribution. 2) The results of trajectory forecasting benchmarks demonstrate that the CU-based framework steadily helps SOTA systems improve their performances. Specially, the proposed CU-based framework helps VectorNet improve by 57 cm regarding Final Displacement Error on nuScenes dataset. 3) The visualization results of CU illustrate that the value of CU is highly related to the amount of the interactive information among agents.

AAAI Conference 2021 Conference Paper

Invariant Teacher and Equivariant Student for Unsupervised 3D Human Pose Estimation

  • Chenxin Xu
  • Siheng Chen
  • Maosen Li
  • Ya Zhang

We propose a novel method based on teacher-student learning framework for 3D human pose estimation without any 3D annotation or side information. To solve this unsupervisedlearning problem, the teacher network adopts pose-dictionarybased modeling for regularization to estimate a physically plausible 3D pose. To handle the decomposition ambiguity in the teacher network, we propose a cycle-consistent architecture promoting a 3D rotation-invariant property to train the teacher network. To further improve the estimation accuracy, the student network adopts a novel graph convolution network for flexibility to directly estimate the 3D coordinates. Another cycle-consistent architecture promoting 3D rotationequivariant property is adopted to exploit geometry consistency, together with knowledge distillation from the teacher network to improve the pose estimation performance. We conduct extensive experiments on Human3. 6M and MPI-INF- 3DHP. Our method reduces the 3D joint prediction error by 11. 4% compared to state-of-the-art unsupervised methods and also outperforms many weakly-supervised methods that use side information on Human3. 6M. Code will be available at https: //github. com/sjtuxcx/ITES.

NeurIPS Conference 2021 Conference Paper

Learning Distilled Collaboration Graph for Multi-Agent Perception

  • Yiming Li
  • Shunli Ren
  • Pengxiang Wu
  • Siheng Chen
  • Chen Feng
  • Wenjun Zhang

To promote better performance-bandwidth trade-off for multi-agent perception, we propose a novel distilled collaboration graph (DiscoGraph) to model trainable, pose-aware, and adaptive collaboration among agents. Our key novelties lie in two aspects. First, we propose a teacher-student framework to train DiscoGraph via knowledge distillation. The teacher model employs an early collaboration with holistic-view inputs; the student model is based on intermediate collaboration with single-view inputs. Our framework trains DiscoGraph by constraining post-collaboration feature maps in the student model to match the correspondences in the teacher model. Second, we propose a matrix-valued edge weight in DiscoGraph. In such a matrix, each element reflects the inter-agent attention at a specific spatial region, allowing an agent to adaptively highlight the informative regions. During inference, we only need to use the student model named as the distilled collaboration network (DiscoNet). Attributed to the teacher-student framework, multiple agents with the shared DiscoNet could collaboratively approach the performance of a hypothetical teacher model with a holistic view. Our approach is validated on V2X-Sim 1. 0, a large-scale multi-agent perception dataset that we synthesized using CARLA and SUMO co-simulation. Our quantitative and qualitative experiments in multi-agent 3D object detection show that DiscoNet could not only achieve a better performance-bandwidth trade-off than the state-of-the-art collaborative perception methods, but also bring more straightforward design rationale. Our code is available on https: //github. com/ai4ce/DiscoNet.

NeurIPS Conference 2021 Conference Paper

Learning to Learn Graph Topologies

  • Xingyue Pu
  • Tianyue Cao
  • Xiaoyun Zhang
  • Xiaowen Dong
  • Siheng Chen

Learning a graph topology to reveal the underlying relationship between data entities plays an important role in various machine learning and data analysis tasks. Under the assumption that structured data vary smoothly over a graph, the problem can be formulated as a regularised convex optimisation over a positive semidefinite cone and solved by iterative algorithms. Classic methods require an explicit convex function to reflect generic topological priors, e. g. the $\ell_1$ penalty for enforcing sparsity, which limits the flexibility and expressiveness in learning rich topological structures. We propose to learn a mapping from node data to the graph structure based on the idea of learning to optimise (L2O). Specifically, our model first unrolls an iterative primal-dual splitting algorithm into a neural network. The key structural proximal projection is replaced with a variational autoencoder that refines the estimated graph with enhanced topological properties. The model is trained in an end-to-end fashion with pairs of node data and graph samples. Experiments on both synthetic and real-world data demonstrate that our model is more efficient than classic iterative algorithms in learning a graph with specific topological properties.

ICLR Conference 2021 Conference Paper

Spatio-Temporal Graph Scattering Transform

  • Chao Pan 0003
  • Siheng Chen
  • Antonio Ortega

Although spatio-temporal graph neural networks have achieved great empirical success in handling multiple correlated time series, they may be impractical in some real-world scenarios due to a lack of sufficient high-quality training data. Furthermore, spatio-temporal graph neural networks lack theoretical interpretation. To address these issues, we put forth a novel mathematically designed framework to analyze spatio-temporal data. Our proposed spatio-temporal graph scattering transform (ST-GST) extends traditional scattering transform to the spatio-temporal domain. It performs iterative applications of spatio-temporal graph wavelets and nonlinear activation functions, which can be viewed as a forward pass of spatio-temporal graph convolutional networks without training. Since all the filter coefficients in ST-GST are mathematically designed, it is promising for the real-world scenarios with limited training data, and also allows for a theoretical analysis, which shows that the proposed ST-GST is stable to small perturbations of input signals and structures. Finally, our experiments show that i) ST-GST outperforms spatio-temporal graph convolutional networks by an increase of 35% in accuracy for MSR Action3D dataset; ii) it is better and computationally more efficient to design the transform based on separable spatio-temporal graphs than the joint ones; and iii) nonlinearity in ST-GST is critical to empirical performance.

NeurIPS Conference 2020 Conference Paper

Graph Cross Networks with Vertex Infomax Pooling

  • Maosen Li
  • Siheng Chen
  • Ya Zhang
  • Ivor Tsang

We propose a novel graph cross network (GXN) to achieve comprehensive feature learning from multiple scales of a graph. Based on trainable hierarchical representations of a graph, GXN enables the interchange of intermediate features across scales to promote information flow. Two key ingredients of GXN include a novel vertex infomax pooling (VIPool), which creates multiscale graphs in a trainable manner, and a novel feature-crossing layer, enabling feature interchange across scales. The proposed VIPool selects the most informative subset of vertices based on the neural estimation of mutual information between vertex features and neighborhood features. The intuition behind is that a vertex is informative when it can maximally reflect its neighboring information. The proposed feature-crossing layer fuses intermediate features between two scales for mutual enhancement by improving information flow and enriching multiscale features at hidden layers. The cross shape of feature-crossing layer distinguishes GXN from many other multiscale architectures. Experimental results show that the proposed GXN improves the classification accuracy by 2. 12% and 1. 15% on average for graph classification and vertex classification, respectively. Based on the same network, the proposed VIPool consistently outperforms other graph-pooling methods.

ICLR Conference 2020 Conference Paper

Pruned Graph Scattering Transforms

  • Vassilis N. Ioannidis
  • Siheng Chen
  • Georgios B. Giannakis

Graph convolutional networks (GCNs) have achieved remarkable performance in a variety of network science learning tasks. However, theoretical analysis of such approaches is still at its infancy. Graph scattering transforms (GSTs) are non-trainable deep GCN models that are amenable to generalization and stability analyses. The present work addresses some limitations of GSTs by introducing a novel so-termed pruned (p)GST approach. The resultant pruning algorithm is guided by a graph-spectrum-inspired criterion, and retains informative scattering features on-the-fly while bypassing the exponential complexity associated with GSTs. It is further established that pGSTs are stable to perturbations of the input graph signals with bounded energy. Experiments showcase that i) pGST performs comparably to the baseline GST that uses all scattering features, while achieving significant computational savings; ii) pGST achieves comparable performance to state-of-the-art GCNs; and iii) Graph data from various domains lead to different scattering patterns, suggesting domain-adaptive pGST network architectures.

AAAI Conference 2018 Conference Paper

Generalized Value Iteration Networks:Life Beyond Lattices

  • Sufeng Niu
  • Siheng Chen
  • Hanyu Guo
  • Colin Targonski
  • Melissa Smith
  • Jelena Kovačević

In this paper, we introduce a generalized value iteration network (GVIN), which is an end-to-end neural network planning module. GVIN emulates the value iteration algorithm by using a novel graph convolution operator, which enables GVIN to learn and plan on irregular spatial graphs. We propose three novel differentiable kernels as graph convolution operators and show that the embedding-based kernel achieves the best performance. Furthermore, we present episodic Q-learning, an improvement upon traditional n-step Q-learning that stabilizes training for VIN and GVIN. Lastly, we evaluate GVIN on planning problems in 2D mazes, irregular graphs, and realworld street networks, showing that GVIN generalizes well for both arbitrary graphs and unseen graphs of larger scale and outperforms a naive generalization of VIN (discretizing a spatial graph into a 2D image).

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