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Sida Peng

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12 papers
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12

AAAI Conference 2026 Conference Paper

StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model

  • Yifan Yang
  • Zhi Cen
  • Sida Peng
  • Xiangwei Chen
  • Yifu Deng
  • Xinyu Zhu
  • Fan Jia
  • Xiaowei Zhou

This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial animation, achieving impressive results in generating expressive and natural animations. However, these methods process the whole audio sequences in a single pass, which poses two major challenges: they tend to perform poorly when handling audio sequences that exceed the training horizon and will suffer from significant latency when processing long audio inputs. To address these limitations, we propose a novel autoregressive diffusion model that outputs facial motions in a streaming manner. This design ensures flexibility with varying audio lengths and achieves low latency independent of audio duration. Specifically, we select a limited number of past frames as historical motion context and combine them with the audio input to create a dynamic condition. This condition guides a lightweight diffusion head to iteratively generate facial motion frames, enabling real-time synthesis with high-quality results. Experiments conducted on public datasets demonstrate that our approach outperforms recent baseline methods.

ICLR Conference 2025 Conference Paper

3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation

  • Xiao Fu
  • Xian Liu
  • Xintao Wang 0002
  • Sida Peng
  • Menghan Xia
  • Xiaoyu Shi 0002
  • Ziyang Yuan
  • Pengfei Wan 0001

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster

IJCAI Conference 2025 Conference Paper

Human-Centric Foundation Models: Perception, Generation and Agentic Modeling

  • Shixiang Tang
  • Yizhou Wang
  • Lu Chen
  • Yuan Wang
  • Sida Peng
  • Dan Xu
  • Wanli Ouyang

Human understanding and generation are critical for modeling digital humans and humanoid embodiments. Recently, Human-centric Foundation Models (HcFMs)—inspired by the success of generalist models such as large language and vision models—have emerged to unify diverse human-centric tasks into a single framework, surpassing traditional task-specific approaches. In this survey, we present a comprehensive overview of HcFMs by proposing a taxonomy that categorizes current approaches into four groups: (1) Human-centric Perception Foundation Models that capture fine-grained features for multi-modal 2D and 3D understanding; (2) Human-centric AIGC Foundation Models that generate high-fidelity, diverse human-related content; (3) Unified Perception and Generation Models that integrate these capabilities to enhance both human understanding and synthesis; and (4) Human-centric Agentic Foundation Models that extend beyond perception and generation to learn human-like intelligence and interactive behaviors for humanoid embodied tasks. We review state-of-the-art techniques, discuss emerging challenges and future research directions. This survey aims to serve as a roadmap for researchers and practitioners working towards more robust, versatile, and intelligent digital human and embodiments modeling. Website is https: //github. com/HumanCentricModels/Awesome-Human-Centric-Foundation-Models/

NeurIPS Conference 2025 Conference Paper

Pixel-Perfect Depth with Semantics-Prompted Diffusion Transformers

  • Gangwei Xu
  • Haotong Lin
  • Hongcheng Luo
  • Xianqi Wang
  • JINGFENG YAO
  • Lianghui Zhu
  • Yuechuan Pu
  • Cheng Chi_

This paper presents Pixel-Perfect Depth, a monocular depth estimation model based on pixel-space diffusion generation that produces high-quality, flying-pixel-free point clouds from estimated depth maps. Current generative depth estimation models fine-tune Stable Diffusion and achieve impressive performance. However, they require a VAE to compress depth maps into the latent space, which inevitably introduces flying pixels at edges and details. Our model addresses this challenge by directly performing diffusion generation in the pixel space, avoiding VAE-induced artifacts. To overcome the high complexity associated with pixel-space generation, we introduce two novel designs: 1) Semantics-Prompted Diffusion Transformers ( SP-DiT ), which incorporate semantic representations from vision foundation models into DiT to prompt the diffusion process, thereby preserving global semantic consistency while enhancing fine-grained visual details; and 2) Cascade DiT Design that progressively increases the number of tokens to further enhance efficiency and accuracy. Our model achieves the best performance among all published generative models across five benchmarks, and significantly outperforms all other models in edge-aware point cloud evaluation. Project page: https: //pixel-perfect-depth. github. io/.

ICLR Conference 2025 Conference Paper

Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation

  • Zhi Cen
  • Huaijin Pi
  • Sida Peng
  • Qing Shuai
  • Yujun Shen
  • Hujun Bao
  • Xiaowei Zhou 0001
  • Ruizhen Hu

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's motions based on the counterpart's complete motion sequence, and (2) jointly generating two-character motions based on specific conditions. We argue that these settings fail to model the process of real-life two-character interactions, where humans will react to their counterparts in real time and act as independent individuals. In contrast, we propose an online reaction policy, called Ready-to-React, to generate the next character pose based on past observed motions. Each character has its own reaction policy as its ``brain'', enabling them to interact like real humans in a streaming manner. Our policy is implemented by incorporating a diffusion head into an auto-regressive model, which can dynamically respond to the counterpart's motions while effectively mitigating the error accumulation throughout the generation process. We conduct comprehensive experiments using the challenging boxing task. Experimental results demonstrate that our method outperforms existing baselines and can generate extended motion sequences. Additionally, we show that our approach can be controlled by sparse signals, making it well-suited for VR and other online interactive environments. Code and data will be made publicly available.

ICLR Conference 2025 Conference Paper

UniRestore3D: A Scalable Framework For General Shape Restoration

  • Yuang Wang
  • Yujian Zhang
  • Sida Peng
  • Xingyi He
  • Haoyu Guo
  • Yujun Shen
  • Hujun Bao
  • Xiaowei Zhou 0001

Shape restoration aims to recover intact 3D shapes from defective ones, such as those that are incomplete, noisy, and low-resolution. Previous works have achieved impressive results in shape restoration subtasks thanks to advanced generative models. While effective for specific shape defects, they are less applicable in real-world scenarios involving multiple defect types simultaneously. Additionally, training on limited subsets of defective shapes hinders knowledge transfer across restoration types and thus affects generalization. In this paper, we address the task of general shape restoration, which restores shapes with various types of defects through a unified model, thereby naturally improving the applicability and scalability. Our approach first standardizes the data representation across different restoration subtasks using high-resolution TSDF grids and constructs a large-scale dataset with diverse types of shape defects. Next, we design an efficient hierarchical shape generation model and a noise-robust defective shape encoder that enables effective impaired shape understanding and intact shape generation. Moreover, we propose a scalable training strategy for efficient model training. The capabilities of our proposed method are demonstrated across multiple shape restoration subtasks and validated on various datasets, including Objaverse, ShapeNet, GSO, and ABO.

ICLR Conference 2024 Conference Paper

Neural Polynomial Gabor Fields for Macro Motion Analysis

  • Chen Geng 0001
  • Hong-Xing Yu
  • Sida Peng
  • Xiaowei Zhou 0001
  • Jiajun Wu 0001

We study macro motion analysis, where macro motion refers to the collection of all visually observable motions in a dynamic scene. Traditional filtering-based methods on motion analysis typically focus only on local and tiny motions, yet fail to represent large motions or 3D scenes. Recent dynamic neural representations can faithfully represent motions using correspondences, but they cannot be directly used for motion analysis. In this work, we propose Phase-based neural polynomial Gabor fields (Phase-PGF), which learns to represent scene dynamics with low-dimensional time-varying phases. We theoretically show that Phase-PGF has several properties suitable for macro motion analysis. In our experiments, we collect diverse 2D and 3D dynamic scenes and show that Phase-PGF enables dynamic scene analysis and editing tasks including motion loop detection, motion factorization, motion smoothing, and motion magnification. Project page: https://chen-geng.com/phasepgf

NeurIPS Conference 2023 Conference Paper

Benchmarking and Analyzing 3D-aware Image Synthesis with a Modularized Codebase

  • Qiuyu Wang
  • Zifan Shi
  • Kecheng Zheng
  • Yinghao Xu
  • Sida Peng
  • Yujun Shen

Despite the rapid advance of 3D-aware image synthesis, existing studies usually adopt a mixture of techniques and tricks, leaving it unclear how each part contributes to the final performance in terms of generality. Following the most popular and effective paradigm in this field, which incorporates a neural radiance field (NeRF) into the generator of a generative adversarial network (GAN), we builda well-structured codebase through modularizing the generation process. Such a design allows researchers to develop and replace each module independently, and hence offers an opportunity to fairly compare various approaches and recognize their contributions from the module perspective. The reproduction of a range of cutting-edge algorithms demonstrates the availability of our modularized codebase. We also perform a variety of in-depth analyses, such as the comparison across different types of point feature, the necessity of the tailing upsampler in the generator, the reliance on the camera pose prior, etc. , which deepen our understanding of existing methods and point out some further directions of the research work. Code and models will be made publicly available to facilitate the development and evaluation of this field.

NeurIPS Conference 2023 Conference Paper

Compact Neural Volumetric Video Representations with Dynamic Codebooks

  • Haoyu Guo
  • Sida Peng
  • Yunzhi Yan
  • Linzhan Mou
  • Yujun Shen
  • Hujun Bao
  • Xiaowei Zhou

This paper addresses the challenge of representing high-fidelity volumetric videos with low storage cost. Some recent feature grid-based methods have shown superior performance of fast learning implicit neural representations from input 2D images. However, such explicit representations easily lead to large model sizes when modeling dynamic scenes. To solve this problem, our key idea is reducing the spatial and temporal redundancy of feature grids, which intrinsically exist due to the self-similarity of scenes. To this end, we propose a novel neural representation, named dynamic codebook, which first merges similar features for the model compression and then compensates for the potential decline in rendering quality by a set of dynamic codes. Experiments on the NHR and DyNeRF datasets demonstrate that the proposed approach achieves state-of-the-art rendering quality, while being able to achieve more storage efficiency. The source code is available at https: //github. com/zju3dv/compact_vv.

IJCAI Conference 2022 Conference Paper

Learning to Estimate Object Poses without Real Image Annotations

  • Haotong Lin
  • Sida Peng
  • Zhize Zhou
  • Xiaowei Zhou

This paper presents a simple yet effective approach for learning 6DoF object poses without real image annotations. Previous methods have attempted to train pose estimators on synthetic data, but they do not generalize well to real images due to the sim-to-real domain gap and produce inaccurate pose estimates. We find that, in most cases, the synthetically trained pose estimators are able to provide reasonable initialization for depth-based pose refinement methods which yield accurate pose estimates. Motivated by this, we propose a novel learning framework, which utilizes the accurate results of depth-based pose refinement methods to supervise the RGB-based pose estimator. Our method significantly outperforms previous self-supervised methods on several benchmarks. Even compared with fully-supervised methods that use real annotated data, we achieve competitive results without using any real annotation. The code is available at https: //github. com/zju3dv/pvnet-depth-sup.

NeurIPS Conference 2022 Conference Paper

TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies

  • Junting Dong
  • Qi Fang
  • Yudong Guo
  • Sida Peng
  • Qing Shuai
  • Xiaowei Zhou
  • Hujun Bao

Recent advances in implicit neural representations make it possible to reconstruct a human-body model from a monocular self-rotation video. While previous works present impressive results of human body reconstruction, the quality of reconstructed face and hands are relatively low. The main reason is that the image region occupied by these parts is very small compared to the body. To solve this problem, we propose a new approach named TotalSelfScan, which reconstructs the full-body model from several monocular self-rotation videos that focus on the face, hands, and body, respectively. Compared to recording a single video, this setting has almost no additional cost but provides more details of essential parts. To learn the full-body model, instead of encoding the whole body in a single network, we propose a multi-part representation to model separate parts and then fuse the part-specific observations into a single unified human model. Once learned, the full-body model enables rendering photorealistic free-viewpoint videos under novel human poses. Experiments show that TotalSelfScan can significantly improve the reconstruction and rendering quality on the face and hands compared to the existing methods. The code is available at \url{https: //zju3dv. github. io/TotalSelfScan}.

NeurIPS Conference 2019 Conference Paper

GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs

  • Yuan Liu
  • Zehong Shen
  • Zhixuan Lin
  • Sida Peng
  • Hujun Bao
  • Xiaowei Zhou

Finding local correspondences between images with different viewpoints requires local descriptors that are robust against geometric transformations. An approach for transformation invariance is to integrate out the transformations by pooling the features extracted from transformed versions of an image. However, the feature pooling may sacrifice the distinctiveness of the resulting descriptors. In this paper, we introduce a novel visual descriptor named Group Invariant Feature Transform (GIFT), which is both discriminative and robust to geometric transformations. The key idea is that the features extracted from the transformed versions of an image can be viewed as a function defined on the group of the transformations. Instead of feature pooling, we use group convolutions to exploit underlying structures of the extracted features on the group, resulting in descriptors that are both discriminative and provably invariant to the group of transformations. Extensive experiments show that GIFT outperforms state-of-the-art methods on several benchmark datasets and practically improves the performance of relative pose estimation.

v2026.09.13