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Shuyue Hu

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30 papers
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30

AAAI Conference 2026 Conference Paper

Adaptive Theory of Mind for LLM-based Multi-Agent Coordination

  • Chunjiang Mu
  • Ya Zeng
  • Qiaosheng Zhang
  • Kun Shao
  • Chen Chu
  • Hao Guo
  • Danyang Jia
  • Zhen Wang

Theory of Mind (ToM) refers to the ability to reason about others’ mental states, and higher-order ToM involves considering that others also possess their own ToM. Equipping large language model (LLM)-driven agents with ToM has long been considered to improve their coordination in multiagent collaborative tasks. However, we find that misaligned ToM orders—mismatches in the depth of ToM reasoning between agents—can lead to insufficient or excessive reasoning about others, thereby impairing their coordination. To address this issue, we design an adaptive ToM (A-ToM) agent, which can align in ToM orders with its partner. Based on prior interactions, the agent estimates the partner’s likely ToM order and leverages this estimation to predict the partner’s action, thereby facilitating behavioral coordination. We conduct empirical evaluations on four multi-agent coordination tasks: a repeated matrix game, two grid navigation tasks and an Overcooked task. The results validate our findings on ToM alignment and demonstrate the effectiveness of our AToM agent. Furthermore, we discuss the generalizability of our A-ToM to non-LLM-based agents, as well as what would diminish the importance of ToM alignment.

AAMAS Conference 2026 Conference Paper

CraftUtopia: A LLM-based Multi-Agent System for Collaborative Construction in Minecraft

  • Wanli Fu
  • Hao Li
  • Siyue Ren
  • Chenxi Xing
  • Yang Chen
  • Chen Chu
  • Zhen Wang
  • Shuyue Hu

LLM-based multi-agent construction is a growing research area but prior works still suffer from low success rates for construction, reliance on predefined templates, and poor scalability as the number of agents increases. To address these challenges, we present CraftUtopia, an LLM-based multi-agent system (MAS) that constructs 3D structures in Minecraft from a single 2D reference image. CraftUtopia operates in two stages: Design, which converts the image into a Minecraft-compatible 3D blueprint, and Build, which decomposes the blueprint into spatially disjoint subtasks for parallel execution. CraftUtopia scales efficiently via two mechanisms: (i) hierarchical coordination, which organizes agents in a manager–foreman–worker hierarchy to separate responsibilities, and (ii) skill acquisition, which distills recurring action sequences into a shared skill library to reduce repeated LLM replanning. Across three representative builds, CraftUtopia achieves 100% success over five trials using only 2D inputs, scales effectively with more workers, and exhibits emergent human-like behaviors. A full demo is available at: https: //github. com/craftutopia-demo/CraftUtopia.

AAAI Conference 2026 Conference Paper

Do We Truly Need So Many Samples? Multi-LLM Repeated Sampling Efficiently Scales Test-Time Compute

  • Jianhao Chen
  • Zishuo Xun
  • Bocheng Zhou
  • Han Qi
  • Hangfan Zhang
  • Qiaosheng Zhang
  • Yang Chen
  • Wei Hu

This paper presents a simple, effective, and cost-efficient strategy, named ModelSwitch, to improve LLM performance by scaling test-time compute. ModelSwitch builds upon the repeated-sampling-then-voting framework, with a novel twist: incorporating multiple models, even weaker ones, to leverage their complementary strengths that potentially arise from diverse training data and paradigms. By using sample consistency as a signal, our strategy dynamically switches between models. Theoretical analysis highlights the efficiency and performance advantages of our strategy. Extensive experiments on seven datasets demonstrate that our strategy not only outperforms self-consistency and state-of-the-art multi-agent debate approaches, but also significantly reduces inference costs. Additionally, our strategy requires only a few comparable LLMs to achieve optimal performance and can be extended with verification methods, demonstrating the potential of leveraging multiple LLMs in the generation-verification paradigm.

AAAI Conference 2026 Conference Paper

ICL-Router: In-Context Learned Model Representations for LLM Routing

  • Chenxu Wang
  • Hao Li
  • Yiqun Zhang
  • Linyao Chen
  • Jianhao Chen
  • Ping Jian
  • Qiaosheng Zhang
  • Shuyue Hu

Large language models (LLMs) often exhibit complementary strengths. Model routing harnesses these strengths by dynamically directing each query to the most suitable model, given a candidate model pool. However, routing performance relies on accurate model representations, and adding new models typically requires retraining, limiting scalability. To address these challenges, we propose a novel routing method using in-context vectors to represent model capabilities. The method proceeds in two stages. First, queries are embedded and projected into vectors, with a projector and LLM-based router trained to reconstruct the original queries, aligning vector representations with the router’s semantic space. Second, each candidate model is profiled on a query set, and the router learns---based on in-context vectors of query and model performance---to predict whether each model can correctly answer new queries. Extensive experiments demonstrate that our method achieves state-of-the-art routing performance in both in-distribution and out-of-distribution tasks. Moreover, our method allows for seamless integration of new models without retraining the router.

TMLR Journal 2026 Journal Article

Nondeterministic Polynomial-time Problem Challenge: An Ever-Scaling Reasoning Benchmark for LLMs

  • Chang Yang
  • Ruiyu Wang
  • Junzhe Jiang
  • Qi Jiang
  • Qinggang Zhang
  • Yanchen Deng
  • Shuxin Li
  • Shuyue Hu

Reasoning is the fundamental capability of large language models (LLMs). Due to the rapid progress of LLMs, there are two main issues of current benchmarks: i) these benchmarks can be crushed in a short time (less than 1 year), and ii) these benchmarks may be easily hacked. To handle these issues, we propose the ever-scalingness for building the benchmarks which are scaling over complexity, instance, oversight and coverage. This paper presents Nondeterministic Polynomial-time Problem Challenge (NPPC), an ever-scaling reasoning benchmark for LLMs. Specifically, the NPPC has three main modules: i) npgym, which provides a unified interface of 25 well-known NP-complete problems and can generate any number of instances with any levels of complexities, ii) npsolver, which provides a unified interface to evaluate the problem instances with both online and offline models via APIs and local deployments, respectively, and iii) npeval, which provides the comprehensive and ready-to-use tools to analyze the performances of LLMs over different problems, the number of tokens, the aha moments, the reasoning errors and the solution errors. Extensive experiments over widely-used LLMs demonstrate: i) NPPC can successfully decrease the performances of advanced LLMs to below 10%, demonstrating that NPPC is not crushed by current models, ii) DeepSeek-R1, Claude-3.7-Sonnet, and o1/o3-mini are the most powerful LLMs, where DeepSeek-R1 can outperform Claude-3.7-Sonnet and o1/o3-mini in most NP-complete problems considered, and iii) the numbers of tokens, aha moments in the advanced LLMs, e.g., Claude-3.7-Sonnet and DeepSeek-R1, are observed first to increase and then decrease when the problem instances become more and more difficult. Through continuously scaling analysis, NPPC can provide critical insights into LLMs' reasoning capabilities, exposing fundamental limitations and suggesting future directions for further improvements.

AAMAS Conference 2026 Conference Paper

Reputation as a Solution to Cooperation Collapse in LLM-based MASs

  • Siyue Ren
  • Wanli Fu
  • Xinkun Zou
  • Chen Shen
  • Yi Cai
  • Chen Chu
  • Zhen Wang
  • Shuyue Hu

Cooperation has long been a fundamental topic in both human society and AI systems. However, recent studies indicate that the collapse of cooperation may emerge in multi-agent systems (MASs) driven by large language models (LLMs). To address this challenge, we explore reputation systems as a remedy. We propose RepuNet, a dynamic, dual-level reputation framework that models both agent-level reputation dynamics and system-level network evolution. Specifically, driven by direct interactions and indirect gossip, agents form reputations for both themselves and their peers, and decide whether to connect or disconnect other agents for future interactions. Through three distinct scenarios, we show that RepuNet effectively avoids cooperation collapse, promoting and sustaining cooperation in LLM-based MASs. Moreover, we find that reputation systems can give rise to rich emergent behaviors in LLM-based MASs, such as the formation of cooperative clusters, the social isolation of exploitative agents, and the preference for sharing positive gossip rather than negative ones. The GitHub repository for our project can be accessed via the following link: https: //github. com/RGB-0000FF/RepuNet.

AAAI Conference 2026 Conference Paper

The Avengers: A Routing Recipe for Collective Intelligence in Language Models

  • Yiqun Zhang
  • Hao Li
  • Chenxu Wang
  • Linyao Chen
  • Qiaosheng Zhang
  • Peng Ye
  • Shi Feng
  • Xinrun Wang

Proprietary models are increasingly dominating the race for ever-larger language models. Can open-source, smaller models remain competitive across a broad range of tasks? In this paper, we present the Avengers---a lightweight framework that leverages the collective intelligence of these smaller models. The Avengers builds upon four lightweight operations: (i) embedding: encode queries using a text embedding model; (ii) clustering: group queries based on their semantic similarity; (iii) scoring: scores each model's performance within each cluster; and (iv) voting: improve outputs via repeated sampling and voting. At inference time, each query is embedded and assigned to its nearest cluster. The top-performing model(s) within that cluster are selected to generate the response with repeated sampling. Remarkably, with 10 open-source models (~7B parameters each), the Avengers surpasses GPT-4o, 4.1, and 4.5 in average performance across 15 diverse datasets spanning mathematics, coding, logical reasoning, general knowledge, and affective tasks. In particular, it surpasses GPT-4.1 on mathematics tasks by 18.21% and on code tasks by 7.46%. Furthermore, the Avengers delivers superior out-of-distribution generalization, and remains robust across various embedding models, clustering algorithms, ensemble strategies, data efficiency, and values of its sole parameter---the number of clusters.

ICML Conference 2025 Conference Paper

Graph Attention is Not Always Beneficial: A Theoretical Analysis of Graph Attention Mechanisms via Contextual Stochastic Block Models

  • Zhongtian Ma
  • Qiaosheng Zhang 0002
  • Bocheng Zhou
  • Yexin Zhang
  • Shuyue Hu
  • Zhen Wang 0004

Despite the growing popularity of graph attention mechanisms, their theoretical understanding remains limited. This paper aims to explore the conditions under which these mechanisms are effective in node classification tasks through the lens of Contextual Stochastic Block Models (CSBMs). Our theoretical analysis reveals that incorporating graph attention mechanisms is not universally beneficial. Specifically, by appropriately defining structure noise and feature noise in graphs, we show that graph attention mechanisms can enhance classification performance when structure noise exceeds feature noise. Conversely, when feature noise predominates, simpler graph convolution operations are more effective. Furthermore, we examine the over-smoothing phenomenon and show that, in the high signal-to-noise ratio (SNR) regime, graph convolutional networks suffer from over-smoothing, whereas graph attention mechanisms can effectively resolve this issue. Building on these insights, we propose a novel multi-layer Graph Attention Network (GAT) architecture that significantly outperforms single-layer GATs in achieving perfect node classification in CSBMs, relaxing the SNR requirement from $\omega(\sqrt{\log n})$ to $\omega(\sqrt{\log n} / \sqrt[3]{n})$. To our knowledge, this is the first study to delineate the conditions for perfect node classification using multi-layer GATs. Our theoretical contributions are corroborated by extensive experiments on both synthetic and real-world datasets, highlighting the practical implications of our findings.

AIJ Journal 2025 Journal Article

Provably efficient information-directed sampling algorithms for multi-agent reinforcement learning

  • Qiaosheng Zhang
  • Chenjia Bai
  • Shuyue Hu
  • Zhen Wang
  • Xuelong Li

This work designs and analyzes a novel set of algorithms for multi-agent reinforcement learning (MARL) based on the principle of information-directed sampling (IDS). These algorithms draw inspiration from foundational concepts in information theory, and are proven to be sample efficient in MARL settings such as two-player zero-sum Markov games (MGs) and multi-player general-sum MGs. For episodic two-player zero-sum MGs, we present three sample-efficient algorithms for learning Nash equilibrium. The basic algorithm, referred to as MAIDS, employs an asymmetric learning structure where the max-player first solves a minimax optimization problem based on the joint information ratio of the joint policy, and the min-player then minimizes the marginal information ratio with the max-player's policy fixed. Theoretical analyses show that it achieves a Bayesian regret of tilde{O}(sqrt{K}) for K episodes. To reduce the computational load of MAIDS, we develop an improved algorithm called Reg-MAIDS, which has the same Bayesian regret bound while enjoying less computational complexity. Moreover, by leveraging the flexibility of IDS principle in choosing the learning target, we propose two methods for constructing compressed environments based on rate-distortion theory, upon which we develop an algorithm Compressed-MAIDS wherein the learning target is a compressed environment. Finally, we extend Reg-MAIDS to multi-player general-sum MGs and prove that it can learn either the Nash equilibrium or coarse correlated equilibrium in a sample efficient manner.

NeurIPS Conference 2025 Conference Paper

ReMA: Learning to Meta-Think for LLMs with Multi-agent Reinforcement Learning

  • Ziyu Wan
  • Yunxiang Li
  • Xiaoyu Wen
  • Yan Song
  • Hanjing Wang
  • Linyi Yang
  • Mark Schmidt
  • Jun Wang

Recent research on Reasoning of Large Language Models (LLMs) has sought to further enhance their performance by integrating meta-thinking—enabling models to monitor, evaluate, and control their reasoning processes for more adaptive and effective problem-solving. However, current single-agent work lacks a specialized design for acquiring meta-thinking, resulting in low efficacy. To address this challenge, we introduce Reinforced Meta-thinking Agents (ReMA), a novel framework that leverages Multi-Agent Reinforcement Learning (MARL) to elicit meta-thinking behaviors, encouraging LLMs to think about thinking. ReMA decouples the reasoning process into two hierarchical agents: a high-level meta-thinking agent responsible for generating strategic oversight and plans, and a low-level reasoning agent for detailed executions. Through iterative reinforcement learning with aligned objectives, these agents explore and learn collaboration, leading to improved generalization and robustness. Empirical results from single-turn experiments demonstrate that ReMA outperforms single-agent RL baselines on complex reasoning tasks, including competitive-level mathematical benchmarks and LLM-as-a-Judge benchmarks. Additionally, we further extend ReMA to multi-turn interaction settings, leveraging turn-level ratio and parameter sharing to improve efficiency. Comprehensive ablation studies further illustrate the evolving dynamics of each distinct agent, providing valuable insights into how the meta-thinking reasoning process enhances the reasoning capabilities of LLMs.

NeurIPS Conference 2025 Conference Paper

Scaling Physical Reasoning with the PHYSICS Dataset

  • Shenghe Zheng
  • Qianjia Cheng
  • Junchi Yao
  • Mengsong Wu
  • Haonan He
  • Ning Ding
  • Yu Cheng
  • Shuyue Hu

Large Language Models (LLMs) have achieved remarkable progress on advanced reasoning tasks such as mathematics and coding competitions. Meanwhile, physics, despite being both reasoning-intensive and essential to real-world understanding, received limited academic and industrial attention. This paper introduces PHYSICS, a dataset containing 16, 568 high-quality physics problems spanning subjects and difficulty levels, to facilitate this issue. Specifically, PHYSICS is curated with exercises from over 100 textbooks through a carefully designed pipeline for quality control. It covers five major physics domains: Mechanics, Electromagnetism, Thermodynamics, Optics, and Modern Physics. It also spans a wide range of difficulty levels, from high school to graduate-level physics courses. To utilize the data for improving and evaluating the model's physical reasoning capabilities, we split the dataset into training and test sets, and provide reasoning paths generated by powerful reasoning models for the training data to facilitate model training. In addition, for the evaluation part, we find that existing evaluation frameworks exhibit biases in aspects such as units, simplification, and precision in physics domain. To balance efficiency and accuracy, we introduce a Rule+Model evaluation framework tailored to physics problems. Our evaluations on current state-of-the-art open-source and proprietary models highlight the limitations of current models in handling physics-related tasks. We hope that our dataset and evaluation methodology will jointly advance the development of LLMs in the field of physics. The code and data can be found at: https: //github. com/Zhengsh123/PHYSICS.

IJCAI Conference 2024 Conference Paper

A Successful Strategy for Multichannel Iterated Prisoner’s Dilemma

  • Zhen Wang
  • Zhaoheng Cao
  • Juan Shi
  • Peican Zhu
  • Shuyue Hu
  • Chen Chu

Iterated prisoner’s dilemma (IPD) and its variants are fundamental models for understanding the evolution of cooperation in human society as well as AI systems. In this paper, we focus on multichannel IPD, and examine how an agent should behave to obtain generally high payoffs under this setting. We propose a novel strategy that chooses to cooperate or defect by considering the difference in the cumulative number of defections between two agents. We show that our proposed strategy is nice, retaliatory, and forgiving. Moreover, we analyze the performance of our proposed strategy across different scenarios, including the self-play settings with and without errors, as well as when facing various opponent strategies. In particular, we show that our proposed strategy is invincible and never loses to any opponent strategy in terms of the expected payoff. Last but not least, we empirically validate the evolutionary advantage of our strategy, and demonstrate its potential to serve as a catalyst for cooperation emergence.

ICML Conference 2024 Conference Paper

Configurable Mirror Descent: Towards a Unification of Decision Making

  • Pengdeng Li
  • Shuxin Li 0001
  • Chang Yang
  • Xinrun Wang
  • Shuyue Hu
  • Xiao Huang 0001
  • Hau Chan
  • Bo An 0001

Decision-making problems, categorized as single-agent, e. g. , Atari, cooperative multi-agent, e. g. , Hanabi, competitive multi-agent, e. g. , Hold’em poker, and mixed cooperative and competitive, e. g. , football, are ubiquitous in the real world. Although various methods have been proposed to address the specific decision-making categories, these methods typically evolve independently and cannot generalize to other categories. Therefore, a fundamental question for decision-making is: Can we develop a single algorithm to tackle ALL categories of decision-making problems? There are several main challenges to address this question: i) different decision-making categories involve different numbers of agents and different relationships between agents, ii) different categories have different solution concepts and evaluation measures, and iii) there lacks a comprehensive benchmark covering all the categories. This work presents a preliminary attempt to address the question with three main contributions. i) We propose the generalized mirror descent (GMD), a generalization of MD variants, which considers multiple historical policies and works with a broader class of Bregman divergences. ii) We propose the configurable mirror descent (CMD) where a meta-controller is introduced to dynamically adjust the hyper-parameters in GMD conditional on the evaluation measures. iii) We construct the GameBench with 15 academic-friendly games across different decision-making categories. Extensive experiments demonstrate that CMD achieves empirically competitive or better outcomes compared to baselines while providing the capability of exploring diverse dimensions of decision making.

IJCAI Conference 2024 Conference Paper

Emergence of Social Norms in Generative Agent Societies: Principles and Architecture

  • Siyue Ren
  • Zhiyao Cui
  • Ruiqi Song
  • Zhen Wang
  • Shuyue Hu

Social norms play a crucial role in guiding agents towards understanding and adhering to standards of behavior, thus reducing social conflicts within multi-agent systems (MASs). However, current LLM-based (or generative) MASs lack the capability to be normative. In this paper, we propose a novel architecture, named CRSEC, to empower the emergence of social norms within generative MASs. Our architecture consists of four modules: Creation & Representation, Spreading, Evaluation, and Compliance. This addresses several important aspects of the emergent processes all in one: (i) where social norms come from, (ii) how they are formally represented, (iii) how they spread through agents' communications and observations, (iv) how they are examined with a sanity check and synthesized in the long term, and (v) how they are incorporated into agents' planning and actions. Our experiments deployed in the Smallville sandbox game environment demonstrate the capability of our architecture to establish social norms and reduce social conflicts within generative MASs. The positive outcomes of our human evaluation, conducted with 30 evaluators, further affirm the effectiveness of our approach. Our project can be accessed via the following link: https: //github. com/sxswz213/CRSEC.

AAMAS Conference 2024 Conference Paper

The Stochastic Evolutionary Dynamics of Softmax Policy Gradient in Games

  • Chin-wing Leung
  • Shuyue Hu
  • Ho-fung Leung

The theoretical underpinnings of multi-agent learning have recently attracted much attention. In this paper, we study the learning dynamics of the softmax policy gradient (PG) algorithm in multi-agent environments in the context of evolutionary game theory. We revisit the previous analyses based on mean dynamics and observe that previous models fail to characterize the effect of stochasticity. To this end, we propose a stochastic dynamics model to analyse the learning dynamics of PG under symmetric games. We model the parameter dynamics of the learning agent as a multidimensional Wiener process. Applying the Itô’s lemma, we obtain the corresponding policy dynamics for the agent. From that, we study the convergence behaviour of the policy dynamics under the self-play training scheme for learning in games. We work out the sufficient conditions for the stochastic stability of the pure Nash equilibrium strategy, and we evaluate the sufficient conditions for the existence of stationary distribution for strictly stable games. Moreover, we express the dynamics of the parameter distribution with the Fokker-Planck equation. In the experiments, we demonstrate that our stochastic dynamics model always provides a significantly more accurate description of the actual learning dynamics than the mean dynamics model across different games and settings.

AAAI Conference 2023 Conference Paper

A Pair-Approximation Method for Modelling the Dynamics of Multi-Agent Stochastic Games

  • Chen Chu
  • Zheng Yuan
  • Shuyue Hu
  • Chunjiang Mu
  • Zhen Wang

Developing a dynamical model for learning in games has attracted much recent interest. In stochastic games, agents need to make decisions in multiple states, and transitions between states, in turn, influence the dynamics of strategies. While previous works typically focus either on 2-agent stochastic games or on normal form games under an infinite-agent setting, we aim at formally modelling the learning dynamics in stochastic games under the infinite-agent setting. With a novel use of pair-approximation method, we develop a formal model for myopic Q-learning in stochastic games with symmetric state transition. We verify the descriptive power of our model (a partial differential equation) across various games through comparisons with agent-based simulation results. Based on our proposed model, we can gain qualitative and quantitative insights into the influence of transition probabilities on the dynamics of strategies. In particular, we illustrate that a careful design of transition probabilities can help players overcome the social dilemmas and promote cooperation, even if agents are myopic learners.

AAAI Conference 2023 Conference Paper

Emergence of Punishment in Social Dilemma with Environmental Feedback

  • Zhen Wang
  • Zhao Song
  • Chen Shen
  • Shuyue Hu

Altruistic punishment (or punishment) has been extensively shown as an important mechanism for promoting cooperation in human societies. In AI, the emergence of punishment has received much recent interest. In this paper, we contribute with a novel evolutionary game theoretic model to study the impacts of environmental feedback. Whereas a population of agents plays public goods games, there exists a third-party population whose payoffs depend not only on whether to punish or not, but also on the state of the environment (e.g., how cooperative the agents in a social dilemma are). Focusing on one-shot public goods games, we show that environmental feedback, by itself, can lead to the emergence of punishment. We analyze the co-evolution of punishment and cooperation, and derive conditions for their co-presence, co-dominance and co-extinction. Moreover, we show that the system can exhibit bistability as well as cyclic dynamics. Our findings provide a new explanation for the emergence of punishment. On the other hand, our results also alert the need for careful design of implementing punishment in multi-agent systems, as the resulting evolutionary dynamics can be somewhat complex.

NeurIPS Conference 2023 Conference Paper

The Best of Both Worlds in Network Population Games: Reaching Consensus and Convergence to Equilibrium

  • Shuyue Hu
  • Harold Soh
  • Georgios Piliouras

Reaching consensus and convergence to equilibrium are two major challenges of multi-agent systems. Although each has attracted significant attention, relatively few studies address both challenges at the same time. This paper examines the connection between the notions of consensus and equilibrium in a multi-agent system where multiple interacting sub-populations coexist. We argue that consensus can be seen as an intricate component of intra-population stability, whereas equilibrium can be seen as encoding inter-population stability. We show that smooth fictitious play, a well-known learning model in game theory, can achieve both consensus and convergence to equilibrium in diverse multi-agent settings. Moreover, we show that the consensus formation process plays a crucial role in the seminal thorny problem of equilibrium selection in multi-agent learning.

IJCAI Conference 2022 Conference Paper

A Formal Model for Multiagent Q-Learning Dynamics on Regular Graphs

  • Chen Chu
  • Yong Li
  • Jinzhuo Liu
  • Shuyue Hu
  • Xuelong Li
  • Zhen Wang

Modeling the dynamics of multi-agent learning has long been an important research topic. The focus of previous research has been either on 2-agent settings or well-mixed infinitely large agent populations. In this paper, we consider the scenario where n Q-learning agents locate on regular graphs, such that agents can only interact with their neighbors. We examine the local interactions between individuals and their neighbors, and derive a formal model to capture the Q-value dynamics of the entire population. Through comparisons with agent-based simulations on different types of regular graphs, we show that our model describes the agent learning dynamics in an exact manner.

AAMAS Conference 2022 Conference Paper

Individual-Level Inverse Reinforcement Learning for Mean Field Games

  • Yang Chen
  • Libo Zhang
  • Jiamou Liu
  • Shuyue Hu

The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in largescale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.

IJCAI Conference 2022 Conference Paper

Modelling the Dynamics of Multi-Agent Q-learning: The Stochastic Effects of Local Interaction and Incomplete Information

  • Chin-wing Leung
  • Shuyue Hu
  • Ho-fung Leung

The theoretical underpinnings of multiagent reinforcement learning has recently attracted much attention. In this work, we focus on the generalized social learning (GSL) protocol --- an agent interaction protocol that is widely adopted in the literature, and aim to develop an accurate theoretical model for the Q-learning dynamics under this protocol. Noting that previous models fail to characterize the effects of local interactions and incomplete information that arise from GSL, we model the Q-values dynamics of each individual agent as a system of stochastic differential equations (SDE). Based on the SDE, we express the time evolution of the probability density function of Q-values in the population with a Fokker-Planck equation. We validate the correctness of our model through extensive comparisons with agent-based simulation results across different types of symmetric games. In addition, we show that as the interactions between agents are more limited and information is less complete, the population can converge to a outcome that is qualitatively different than that with global interactions and complete information.

IJCAI Conference 2022 Conference Paper

Modelling the Dynamics of Regret Minimization in Large Agent Populations: a Master Equation Approach

  • Zhen Wang
  • Chunjiang Mu
  • Shuyue Hu
  • Chen Chu
  • Xuelong Li

Understanding the learning dynamics in multiagent systems is an important and challenging task. Past research on multi-agent learning mostly focuses on two-agent settings. In this paper, we consider the scenario in which a population of infinitely many agents apply regret minimization in repeated symmetric games. We propose a new formal model based on the master equation approach in statistical physics to describe the evolutionary dynamics in the agent population. Our model takes the form of a partial differential equation, which describes how the probability distribution of regret evolves over time. Through experiments, we show that our theoretical results are consistent with the agent-based simulation results.

AAMAS Conference 2022 Conference Paper

The Dynamics of Q-learning in Population Games: A Physics-inspired Continuity Equation Model

  • Shuyue Hu
  • Chin-wing Leung
  • Ho-fung Leung
  • Harold Soh

Although learning has found wide application in multi-agent systems, its effects on the temporal evolution of a system are far from understood. This paper focuses on the dynamics of Q-learning in large-scale multi-agent systems modeled as population games. We revisit the replicator equation model for Q-learning dynamics and observe that this model is inappropriate for our concerned setting. Motivated by this, we develop a new formal model, which bears a formal connection with the continuity equation in physics. We show that our model always accurately describes the Q-learning dynamics in population games across different initial settings of MASs and game configurations. We also show that our model can be applied to different exploration mechanisms, describe the mean dynamics, and be extended to Q-learning in 2-player and n-player games. Last but not least, we show that our model can provide insights into algorithm parameters and facilitate parameter tuning.

TAAS Journal 2021 Journal Article

Gist Trace-based Learning: Efficient Convention Emergence from Multilateral Interactions

  • Shuyue Hu
  • Chin-wing Leung
  • Ho-fung Leung
  • Jiamou Liu

The concept of conventions has attracted much attention in the multi-agent system research. In this article, we study the emergence of conventions from repeated n -player coordination games. Distributed agents learn their policies independently and are capable of observing their neighbours in a network topology. We distinguish two types of information representation about the observations: gist trace and verbatim trace. We conjecture that learning based on the gist trace, which overlooks the details and focuses only on the general choice of action of a neighbourhood, should achieve efficient convention emergence. To this end, a novel learning method that makes use of the gist trace is proposed. The experimental results confirm that the proposed method establishes conventions much faster than the state-of-the-art learning methods across diverse settings of multi-agent systems. In particular, the use of gist trace derived at a low level of abstraction further improves the efficiency of convention emergence.

TAAS Journal 2020 Journal Article

A Q-values Sharing Framework for Multi-agent Reinforcement Learning under Budget Constraint

  • Changxi Zhu
  • Ho-fung Leung
  • Shuyue Hu
  • Yi Cai

In a teacher-student framework, a more experienced agent (teacher) helps accelerate the learning of another agent (student) by suggesting actions to take in certain states. In cooperative multi-agent reinforcement learning (MARL), where agents must cooperate with one another, a student could fail to cooperate effectively with others even by following a teacher’s suggested actions, as the policies of all agents can change before convergence. When the number of times that agents communicate with one another is limited (i.e., there are budget constraints), an advising strategy that uses actions as advice could be less effective. We propose a partaker-sharer advising framework (PSAF) for cooperative MARL agents learning with budget constraints. In PSAF, each Q-learner can decide when to ask for and share its Q-values. We perform experiments in three typical multi-agent learning problems. The evaluation results indicate that the proposed PSAF approach outperforms existing advising methods under both constrained and unconstrained budgets. Moreover, we analyse the influence of advising actions and sharing Q-values on agent learning.

AAMAS Conference 2019 Conference Paper

A Q-values Sharing Framework for Multiple Independent Q-learners

  • Changxi Zhu
  • Ho-fung Leung
  • Shuyue Hu
  • Yi Cai

By using a multiagent reinforcement learning (MARL) framework, cooperative agents can communicate with one another to accelerate the joint learning. In the teacher-student paradigm applied in MARL, a more experienced agent (advisor) can advise another agent (advisee) which action to take in a state. However, when agents need to cooperate with one another, the advisee may fail to cooperate well with others since their policies may have changed. It requires a long period for an advisee to learn the same best actions as an advisor has learned, especially when the amount of advice is limited. We propose a partaker-sharer advising framework (PSAF) for independent Q-learners with limited communication in cooperative MARL. In PSAF, the overall learning process is shown to accelerate by multiple independent Q-learners’ sharing their maximum Q-values with one another at every time step. We perform experiments in the Predator-Prey domain and HFO game. The results show that our approach significantly outperforms existing advising methods.

NeurIPS Conference 2019 Conference Paper

Modelling the Dynamics of Multiagent Q-Learning in Repeated Symmetric Games: a Mean Field Theoretic Approach

  • Shuyue Hu
  • Chin-wing Leung
  • Ho-fung Leung

Modelling the dynamics of multi-agent learning has long been an important research topic, but all of the previous works focus on 2-agent settings and mostly use evolutionary game theoretic approaches. In this paper, we study an n-agent setting with n tends to infinity, such that agents learn their policies concurrently over repeated symmetric bimatrix games with some other agents. Using mean field theory, we approximate the effects of other agents on a single agent by an averaged effect. A Fokker-Planck equation that describes the evolution of the probability distribution of Q-values in the agent population is derived. To the best of our knowledge, this is the first time to show the Q-learning dynamics under an n-agent setting can be described by a system of only three equations. We validate our model through comparisons with agent-based simulations on typical symmetric bimatrix games and different initial settings of Q-values.

AAMAS Conference 2019 Conference Paper

To be Big Picture Thinker or Detail-Oriented? Utilizing Perceived Gist Information to Achieve Efficient Convention Emergence with Bilateralism and Multilateralism

  • Shuyue Hu
  • Chin-wing Leung
  • Ho-fung Leung
  • Jiamou Liu

Recently, the study of social conventions (or norms) has attracted much attention. In this paper, we study the emergence of conventions from agents’ repeated coordination games via bilateralism and multilateralism. We assume that agents can perceive the gist information, i. e. , a big picture of how popular each action is in their neighbourhood. A novel reinforcement learning approach which utilizes the gist information is proposed. Experiment verifies that the proposed approach significantly outperforms the baseline and the state-of-the-art approaches, in terms of the speed of convention emergence.

IJCAI Conference 2017 Conference Paper

Achieving Coordination in Multi-Agent Systems by Stable Local Conventions under Community Networks

  • Shuyue Hu
  • Ho-fung Leung

Recently, the study of social conventions has attracted much attention in the literature. We notice that a type of interesting phenomena, local convention phenomena, may also exist in certain multi-agent systems. When agents are partitioned into compact communities, different local conventions emerge in different communities. In this paper, we provide a definition for local conventions, and propose two metrics measuring their strength and diversity. In our experimental study, we show that agents can achieve coordination via establishing diverse stable local conventions, which indicates a practical way to solve coordination problems other than the traditional global convention emergence. Moreover, we find that with smaller community sizes, denser connections and fewer available actions, diverse local conventions emerge in shorter time.

AAMAS Conference 2017 Conference Paper

Local Norm Phenomena in Multi-Agent Systems under Community Networks

  • Shuyue Hu
  • Ho-fung Leung

This paper investigates how local norm emergence, other than conventional global norm emergence, helps to achieve coordination among agents in multi-agent systems. That is, when agents are partitioned into communities, different communities of agents establish different social norms. We provide a definition of local norms and propose two metrics, namely, conformity to local norms and diversity in agents’ actions, to characterize the strength and diversity of local norms. The experimental results show that local norm emergence is more commonly found than global norm emergence under networks with significant community structure. In addition, it is also shown that community sizes and link density significantly affect how fast local norms emerge.

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