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Shuo Wen

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3 papers
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3

NeurIPS Conference 2025 Conference Paper

With Limited Data for Multimodal Alignment, Let the STRUCTURE Guide You

  • Fabian Gröger
  • Shuo Wen
  • Huyen Le
  • Maria Brbic

Multimodal models have demonstrated powerful capabilities in complex tasks requiring multimodal alignment, including zero-shot classification and cross-modal retrieval. However, existing models typically rely on millions of paired multimodal samples, which are prohibitively expensive or infeasible to obtain in many domains. In this work, we explore the feasibility of building multimodal models with limited amount of paired data by aligning pretrained unimodal foundation models. We show that high-quality alignment is possible with as few as tens of thousands of paired samples$\unicode{x2013}$less than 1\% of the data typically used in the field. To achieve this, we introduce STRUCTURE, an effective regularization technique that preserves the neighborhood geometry of the latent space of unimodal encoders. Additionally, we show that aligning last layers is often suboptimal and demonstrate the benefits of aligning the layers with the highest representational similarity across modalities. These two components can be readily incorporated into existing alignment methods, yielding substantial gains across 24 zero-shot image classification and retrieval benchmarks, with average relative improvement of 51. 6\% in classification and 91. 8\% in retrieval tasks. Our results highlight the effectiveness and broad applicability of our framework for limited-sample multimodal learning and offer a promising path forward for resource-constrained domains.

ICML Conference 2024 Conference Paper

Cross-domain Open-world Discovery

  • Shuo Wen
  • Maria Brbic

In many real-world applications, test data may commonly exhibit categorical shifts, characterized by the emergence of novel classes, as well as distribution shifts arising from feature distributions different from the ones the model was trained on. However, existing methods either discover novel classes in the open-world setting or assume domain shifts without the ability to discover novel classes. In this work, we consider a cross-domain open-world discovery setting, where the goal is to assign samples to seen classes and discover unseen classes under a domain shift. To address this challenging problem, we present CROW, a prototype-based approach that introduces a cluster-then-match strategy enabled by a well-structured representation space of foundation models. In this way, CROW discovers novel classes by robustly matching clusters with previously seen classes, followed by fine-tuning the representation space using an objective designed for cross-domain open-world discovery. Extensive experimental results on image classification benchmark datasets demonstrate that CROW outperforms alternative baselines, achieving an 8% average performance improvement across 75 experimental settings.

AAAI Conference 2019 Conference Paper

Human Action Transfer Based on 3D Model Reconstruction

  • Shanyan Guan
  • Shuo Wen
  • Dexin Yang
  • Bingbing Ni
  • Wendong Zhang
  • Jun Tang
  • Xiaokang Yang

We present a practical and effective method for human action transfer. Given a sequence of source action and limited target information, we aim to transfer motion from source to target. Although recent works based on GAN or VAE achieved impressive results for action transfer in 2D, there still exists a lot of problems which cannot be avoided, such as distorted and discontinuous human body shape, blurry cloth texture and so on. In this paper, we try to solve these problems in a novel 3D viewpoint. On the one hand, we design a skeleton-to-3D-mesh generator to generate the 3D model, which achieves huge improvement on appearance reconstruction. Furthermore, we add a temporal connection to improve the smoothness of the model. On the other hand, instead of directly utilizing the image in RGB space, we transform the target appearance information into UV space for further pose transformation. Specially, unlike conventional graphics render method directly projects visible pixels to UV space, our transformation is according to pixel’s semantic information. We perform experiments on Human3. 6M and HumanEva-I to evaluate the performance of pose generator. Both qualitative and quantitative results show that our method outperforms methods based on generation method in 2D. Additionally, we compare our render method with graphic methods on Human3. 6M and People-snapshot. The comparison results show that our render method is more robust and effective.

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