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Shi Dong

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6 papers
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6

ICML Conference 2025 Conference Paper

Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration

  • Yan Chen
  • Qinxun Bai
  • Yiteng Zhang
  • Maria Dimakopoulou
  • Shi Dong
  • Qi Sun
  • Zhengyuan Zhou

Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents concurently explore an environment. The theoretical results established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to randomized least-squares value iteration (RLSVI) with aggregated state representation. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of $\Theta\left(\frac{1}{\sqrt{N}}\right)$, highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to Russo (2019) and Agrawal et. al (2021). We reduce the space complexity by a factor of $K$ while incurring only a $\sqrt{K}$ increase in the worst-case regret bound, compared to Russo (2019) and Agrawal et. al (2021). Interestingly, our algorithm improves the worst-case regret bound of Russo (2019) by a factor of $H^{1/2}$, matching the improvement in Agrawal et. al (2021). However, this result is achieved through a fundamentally different algorithmic enhancement and proof technique. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.

NeurIPS Conference 2025 Conference Paper

Plasticity as the Mirror of Empowerment

  • David Abel
  • Michael Bowling
  • Andre Barreto
  • Will Dabney
  • Shi Dong
  • Steven Hansen
  • Anna Harutyunyan
  • Khimya Khetarpal

Agents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency.

RLC Conference 2024 Conference Paper

Posterior Sampling for Continuing Environments

  • Wanqiao Xu
  • Shi Dong
  • Benjamin Van Roy

Existing posterior sampling algorithms for continuing reinforcement learning (RL) rely on maintaining state-action visitation counts, making them unsuitable for complex environments with high-dimensional state spaces. We develop the first extension of posterior sampling for RL (PSRL) that is suited for a continuing agent-environment interface and integrates naturally into scalable agent designs. Our approach, continuing PSRL (CPSRL), determines when to resample a new model of the environment from the posterior distribution based on a simple randomization scheme. We establish an $\tilde{O}(\tau S \sqrt{A T})$ bound on the Bayesian regret in the tabular setting, where $S$ is the number of environment states, $A$ is the number of actions, and $\tau$ denotes the {\it reward averaging time}, which is a bound on the duration required to accurately estimate the average reward of any policy. Our work is the first to formalize and rigorously analyze this random resampling approach. Our simulations demonstrate CPSRL's effectiveness in high-dimensional state spaces where traditional algorithms fail.

RLJ Journal 2024 Journal Article

Posterior Sampling for Continuing Environments

  • Wanqiao Xu
  • Shi Dong
  • Benjamin Van Roy

Existing posterior sampling algorithms for continuing reinforcement learning (RL) rely on maintaining state-action visitation counts, making them unsuitable for complex environments with high-dimensional state spaces. We develop the first extension of posterior sampling for RL (PSRL) that is suited for a continuing agent-environment interface and integrates naturally into scalable agent designs. Our approach, continuing PSRL (CPSRL), determines when to resample a new model of the environment from the posterior distribution based on a simple randomization scheme. We establish an $\tilde{O}(\tau S \sqrt{A T})$ bound on the Bayesian regret in the tabular setting, where $S$ is the number of environment states, $A$ is the number of actions, and $\tau$ denotes the {\it reward averaging time}, which is a bound on the duration required to accurately estimate the average reward of any policy. Our work is the first to formalize and rigorously analyze this random resampling approach. Our simulations demonstrate CPSRL's effectiveness in high-dimensional state spaces where traditional algorithms fail.

JMLR Journal 2022 Journal Article

Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States

  • Shi Dong
  • Benjamin Van Roy
  • Zhengyuan Zhou

We design a simple reinforcement learning (RL) agent that implements an optimistic version of $Q$-learning and establish through regret analysis that this agent can operate with some level of competence in any environment. While we leverage concepts from the literature on provably efficient RL, we consider a general agent-environment interface and provide a novel agent design and analysis. This level of generality positions our results to inform the design of future agents for operation in complex real environments. We establish that, as time progresses, our agent performs competitively relative to policies that require longer times to evaluate. The time it takes to approach asymptotic performance is polynomial in the complexity of the agent’s state representation and the time required to evaluate the best policy that the agent can represent. Notably, there is no dependence on the complexity of the environment. The ultimate per-period performance loss of the agent is bounded by a constant multiple of a measure of distortion introduced by the agent’s state representation. This work is the first to establish that an algorithm approaches this asymptotic condition within a tractable time frame. [abs] [ pdf ][ bib ] &copy JMLR 2022. ( edit, beta )

NeurIPS Conference 2018 Conference Paper

An Information-Theoretic Analysis for Thompson Sampling with Many Actions

  • Shi Dong
  • Benjamin Van Roy

Information-theoretic Bayesian regret bounds of Russo and Van Roy capture the dependence of regret on prior uncertainty. However, this dependence is through entropy, which can become arbitrarily large as the number of actions increases. We establish new bounds that depend instead on a notion of rate-distortion. Among other things, this allows us to recover through information-theoretic arguments a near-optimal bound for the linear bandit. We also offer a bound for the logistic bandit that dramatically improves on the best previously available, though this bound depends on an information-theoretic statistic that we have only been able to quantify via computation.

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