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Shengyi Jiang

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11 papers
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11

AAAI Conference 2026 Conference Paper

ModalSyncSum: Synchronizing Image and Text for Reliable Summary Generation

  • Xuanqi Chen
  • Ziying Rong
  • Xinfeng Liao
  • Yiqian Wu
  • Bowei Zhang
  • Pengfei Fu
  • Shengyi Jiang

Multimodal summarization with multimodal output (MSMO) aims to generate coherent textual summaries while selecting the most semantically relevant images to enhance expressiveness. Despite the advancements of large multimodal models like GPT-4o, LLaMA-3, and Grok-3, these models often exhibit hallucination and weak visual-text alignment when applied to MSMO tasks. To address these challenges, we propose ModalSyncSum, a unified framework that enhances semantic consistency and visual faithfulness. It incorporates image-aware information extraction to mitigate visual-text misalignment, QA-based description verification to detect and correct hallucinated image descriptions, and named entity-guided refinement to ensure factual accuracy and entity alignment across modalities. Furthermore, we introduce a new evaluation metric M3AS, which jointly considers image content coverage, text-image alignment, and summary consistency, filling the gap in evaluating multimodal summary quality. Experimental results show that our model outperforms prompt-based baselines across multiple datasets, achieving significant gains on ROUGE, BLEU, and BERTScore, with BLEU improving by 21.95%. In human evaluation, M3AS exhibits stronger correlation with human judgments in consistency, image-summary relevance, and focus, surpassing existing automatic metrics.

ICML Conference 2024 Conference Paper

Energy-Guided Diffusion Sampling for Offline-to-Online Reinforcement Learning

  • Xu-Hui Liu
  • Tian-Shuo Liu
  • Shengyi Jiang
  • Ruifeng Chen 0003
  • Zhilong Zhang
  • Xinwei Chen
  • Yang Yu 0001

Combining offline and online reinforcement learning (RL) techniques is indeed crucial for achieving efficient and safe learning where data acquisition is expensive. Existing methods replay offline data directly in the online phase, resulting in a significant challenge of data distribution shift and subsequently causing inefficiency in online fine-tuning. To address this issue, we introduce an innovative approach, E nergy-guided DI ffusion S ampling (EDIS), which utilizes a diffusion model to extract prior knowledge from the offline dataset and employs energy functions to distill this knowledge for enhanced data generation in the online phase. The theoretical analysis demonstrates that EDIS exhibits reduced suboptimality compared to solely utilizing online data or directly reusing offline data. EDIS is a plug-in approach and can be combined with existing methods in offline-to-online RL setting. By implementing EDIS to off-the-shelf methods Cal-QL and IQL, we observe a notable 20% average improvement in empirical performance on MuJoCo, AntMaze, and Adroit environments. Code is available at https: //github. com/liuxhym/EDIS.

AAMAS Conference 2024 Conference Paper

Foresight Distribution Adjustment for Off-policy Reinforcement Learning

  • Ruifeng Chen
  • Xu-Hui Liu
  • Tian-Shuo Liu
  • Shengyi Jiang
  • Feng Xu
  • Yang Yu

Off-policy reinforcement learning algorithms maintain a replay buffer to utilize samples obtained from earlier policies. The sampling strategy that prioritizes certain data in a buffer to train the value function or the policy, has been shown to significantly influence the sample efficiency and the final performance of the algorithm. However, which distribution for the experience prioritization is the best choice has not been explored thoroughly. In this paper, we proved that the post-update policy distribution (i. e. the visitation distribution of the policy after the current iteration of update) is the best Q training distribution to benefit the policy improvement. Nevertheless, accessing this "future" distribution is not straightforward. In this work, we find that the current experiences can be modulated by the critic information to simulate the post-update policy distribution. Technically, we derive the gradient of the visitation distribution with respect to the policy parameter and obtain an explicit expression to approximate the post-update policy distribution. The derived method is named as Foresight Distribution Adjustment (FoDA), and seamlessly integrates with conventional off-policy actor-critic algorithms. Our experiments validate FoDA’s ability to closely approximate the post-update policy distribution, and demonstrate its utility in enhancing performance across continuous control task benchmarks.

NeurIPS Conference 2024 Conference Paper

Policy Learning from Tutorial Books via Understanding, Rehearsing and Introspecting

  • Xiong-Hui Chen
  • Ziyan Wang
  • Yali Du
  • Shengyi Jiang
  • Meng Fang
  • Yang Yu
  • Jun Wang

When humans need to learn a new skill, we can acquire knowledge through written books, including textbooks, tutorials, etc. However, current research for decision-making, like reinforcement learning (RL), has primarily required numerous real interactions with the target environment to learn a skill, while failing to utilize the existing knowledge already summarized in the text. The success of Large Language Models (LLMs) sheds light on utilizing such knowledge behind the books. In this paper, we discuss a new policy learning problem called Policy Learning from tutorial Books (PLfB) upon the shoulders of LLMs’ systems, which aims to leverage rich resources such as tutorial books to derive a policy network. Inspired by how humans learn from books, we solve the problem via a three-stage framework: Understanding, Rehearsing, and Introspecting (URI). In particular, it first rehearses decision-making trajectories based on the derived knowledge after understanding the books, then introspects in the imaginary dataset to distill a policy network. We build two benchmarks for PLfB~based on Tic-Tac-Toe and Football games. In experiment, URI's policy achieves at least 44% net win rate against GPT-based agents without any real data; In Football game, which is a complex scenario, URI's policy beat the built-in AIs with a 37% while using GPT-based agent can only achieve a 6\% winning rate. The project page: https: //plfb-football. github. io.

AAMAS Conference 2023 Conference Paper

How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement

  • Xu-Hui Liu
  • Feng Xu
  • Xinyu Zhang
  • Tianyuan Liu
  • Shengyi Jiang
  • Ruifeng Chen
  • Zongzhang Zhang
  • Yang Yu

Imitation learning aims to mimic the behavior of experts without explicit reward signals. Passive imitation learning methods which use static expert datasets typically suffer from compounding error, low sample efficiency, and high hyper-parameter sensitivity. In contrast, active imitation learning methods solicit expert interventions to address the limitations. However, recent active imitation learning methods are designed based on human intuitions or empirical experience without theoretical guarantee. In this paper, we propose a novel active imitation learning framework based on a teacher-student interaction model, in which the teacher’s goal is to identify the best teaching behavior and actively affect the student’s learning process. By solving the optimization objective of this framework, we propose a practical implementation, naming it AdapMen. Theoretical analysis shows that AdapMen can improve the error bound and avoid compounding error under mild conditions. Experiments on the MetaDrive benchmark and Atari 2600 games validate our theoretical analysis and show that our method achieves near-expert performance with much less expert involvement and total sampling steps than previous methods. The code is available at https: //github. com/liuxhym/AdapMen.

AAAI Conference 2022 Conference Paper

Adapt to Environment Sudden Changes by Learning a Context Sensitive Policy

  • Fan-Ming Luo
  • Shengyi Jiang
  • Yang Yu
  • Zongzhang Zhang
  • Yi-Feng Zhang

Dealing with real-world reinforcement learning (RL) tasks, we shall be aware that the environment may have sudden changes. We expect that a robust policy is able to handle such changes and adapt to the new environment rapidly. Contextbased meta reinforcement learning aims at learning environment adaptable policies. These methods adopt a context encoder to perceive the environment on-the-fly, following which a contextual policy makes environment adaptive decisions according to the context. However, previous methods show lagged and unstable context extraction, which are hard to handle sudden changes well. This paper proposes an environment sensitive contextual policy learning (ESCP) approach, in order to improve both the sensitivity and the robustness of context encoding. ESCP is composed of three key components: variance minimization that forces a rapid and stable encoding of the environment context, relational matrix determinant maximization that avoids trivial solutions, and a history-truncated recurrent neural network model that avoids old memory interference. We use a grid-world task and 5 locomotion controlling tasks with changing parameters to empirically assess our algorithm. Experiment results show that in environments with both in-distribution and out-ofdistribution parameter changes, ESCP can not only better recover the environment encoding, but also adapt more rapidly to the post-change environment (10× faster in the grid-world) while the return performance is kept or improved, compared with state-of-the-art meta RL methods.

AAAI Conference 2022 Conference Paper

Invariant Action Effect Model for Reinforcement Learning

  • Zheng-Mao Zhu
  • Shengyi Jiang
  • Yu-Ren Liu
  • Yang Yu
  • Kun Zhang

Good representations can help RL agents perform concise modeling of their surroundings, and thus support effective decision-making in complex environments. Previous methods learn good representations by imposing extra constraints on dynamics. However, in the causal perspective, the causation between the action and its effect is not fully considered in those methods, which leads to the ignorance of the underlying relations among the action effects on the transitions. Based on the intuition that the same action always causes similar effects among different states, we induce such causation by taking the invariance of action effects among states as the relation. By explicitly utilizing such invariance, in this paper, we show that a better representation can be learned and potentially improves the sample efficiency and the generalization ability of the learned policy. We propose Invariant Action Effect Model (IAEM) to capture the invariance in action effects, where the effect of an action is represented as the residual of representations from neighboring states. IAEM is composed of two parts: (1) a new contrastive-based loss to capture the underlying invariance of action effects; (2) an individual action effect and provides a self-adapted weighting strategy to tackle the corner cases where the invariance does not hold. The extensive experiments on two benchmarks, i. e. Grid-World and Atari, show that the representations learned by IAEM preserve the invariance of action effects. Moreover, with the invariant action effect, IAEM can accelerate the learning process by 1. 6x, rapidly generalize to new environments by finetuning on a few components, and outperform other dynamicsbased representation methods by 1. 4x in limited steps.

NeurIPS Conference 2021 Conference Paper

Cross-modal Domain Adaptation for Cost-Efficient Visual Reinforcement Learning

  • Xiong-Hui Chen
  • Shengyi Jiang
  • Feng Xu
  • Zongzhang Zhang
  • Yang Yu

In visual-input sim-to-real scenarios, to overcome the reality gap between images rendered in simulators and those from the real world, domain adaptation, i. e. , learning an aligned representation space between simulators and the real world, then training and deploying policies in the aligned representation, is a promising direction. Previous methods focus on same-modal domain adaptation. However, those methods require building and running simulators that render high-quality images, which can be difficult and costly. In this paper, we consider a more cost-efficient setting of visual-input sim-to-real where only low-dimensional states are simulated. We first point out that the objective of learning mapping functions in previous methods that align the representation spaces is ill-posed, prone to yield an incorrect mapping. When the mapping crosses modalities, previous methods are easier to fail. Our algorithm, Cross-mOdal Domain Adaptation with Sequential structure (CODAS), mitigates the ill-posedness by utilizing the sequential nature of the data sampling process in RL tasks. Experiments on MuJoCo and Hand Manipulation Suite tasks show that the agents deployed with our method achieve similar performance as it has in the source domain, while those deployed with previous methods designed for same-modal domain adaptation suffer a larger performance gap.

AAAI Conference 2021 Short Paper

Enhancing Context-Based Meta-Reinforcement Learning Algorithms via An Efficient Task Encoder (Student Abstract)

  • Feng Xu
  • Shengyi Jiang
  • Hao Yin
  • Zongzhang Zhang
  • Yang Yu
  • Ming Li
  • Dong Li
  • Wulong Liu

Meta-Reinforcement Learning (meta-RL) algorithms enable agents to adapt to new tasks from small amounts of exploration, based on the experience of similar tasks. Recent studies have pointed out that a good representation of a task is key to the success of off-policy context-based meta-RL. Inspired by contrastive methods in unsupervised representation learning, we propose a new method to learn the task representation based on the mutual information between transition tuples in a trajectory and the task embedding. We also propose a new estimation for task similarity based on Q-function, which can be used to form a constraint on the distribution of the encoded task variables, making the task encoder encode the task variables more effective on new tasks. Experiments on meta-RL tasks show that the newly proposed method outperforms existing meta-RL algorithms.

NeurIPS Conference 2021 Conference Paper

Regret Minimization Experience Replay in Off-Policy Reinforcement Learning

  • Xu-Hui Liu
  • Zhenghai Xue
  • Jingcheng Pang
  • Shengyi Jiang
  • Feng Xu
  • Yang Yu

In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assigned with higher weights during sampling. Thus most previous criteria only consider this strategy partially. We not only provide theoretical justifications for previous criteria, but also propose two new methods to compute the prioritization weight, namely ReMERN and ReMERT. ReMERN learns an error network, while ReMERT exploits the temporal ordering of states. Both methods outperform previous prioritized sampling algorithms in challenging RL benchmarks, including MuJoCo, Atari and Meta-World.

NeurIPS Conference 2020 Conference Paper

Offline Imitation Learning with a Misspecified Simulator

  • Shengyi Jiang
  • Jingcheng Pang
  • Yang Yu

In real-world decision-making tasks, learning an optimal policy without a trial-and-error process is an appealing challenge. When expert demonstrations are available, imitation learning that mimics expert actions can learn a good policy efficiently. Learning in simulators is another commonly adopted approach to avoid real-world trials-and-errors. However, neither sufficient expert demonstrations nor high-fidelity simulators are easy to obtain. In this work, we investigate policy learning in the condition of a few expert demonstrations and a simulator with misspecified dynamics. Under a mild assumption that local states shall still be partially aligned under a dynamics mismatch, we propose imitation learning with horizon-adaptive inverse dynamics (HIDIL) that matches the simulator states with expert states in a $H$-step horizon and accurately recovers actions based on inverse dynamics policies. In the real environment, HIDIL can effectively derive adapted actions from the matched states. Experiments are conducted in four MuJoCo locomotion environments with modified friction, gravity, and density configurations. Experiment results show that HIDIL achieves significant improvement in terms of performance and stability in all of the real environments, compared with imitation learning methods and transferring methods in reinforcement learning.

v2026.09.13