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Shaowu Yang

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14 papers
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14

AAAI Conference 2026 Conference Paper

MMG-VL: A Vision-Language Driven Approach for Multi-Person Motion Generation

  • Songyuan Yang
  • Wanrong Huang
  • Yinuo Liu
  • Zhang Ke-Di
  • Xihuai He
  • Shaowu Yang
  • Huibin Tan

Generating realistic and coordinated 3D human motion for multiple individuals within complex environments remains a significant challenge. Existing text-to-motion methods are often ``blind'' to the physical scene, leading to implausible motions, while scene-conditioned (HSI) approaches demand cumbersome full 3D data and largely neglect multi-person dynamics. To address these limitations, we introduce the VL2Motion paradigm and its embodiment, MMG-VL, a hierarchical framework that generates coordinated multi-person motions from the most accessible inputs: a single 2D image and natural language. MMG-VL first employs a Scene-Aware Intent Planner (SAIP) to interpret the visual context and decompose the user's command into a set of spatially-grounded, multi-person action blueprints. Subsequently, a Coordinated Motion Synthesizer (CMS) translates these blueprints into high-fidelity 3D motion sequences. The synergy between these stages is driven by two novel loss functions: a Spatial-Semantic Grounding Loss to ensure the planner's output is grounded in visual reality, and a Coordinated Environmental Realism Loss that enforces physical constraints and coherent group dynamics during synthesis. To facilitate this research, we introduce HumanVL, the first large-scale dataset featuring multi-person activities in multi-room scenes, providing aligned images, text, blueprints, 3D motions, and scene geometry. Extensive experiments demonstrate that MMG-VL significantly outperforms existing methods in generating spatially coherent, physically realistic, and coordinated multi-person motions, paving the way for more scalable and intuitive creation of dynamic virtual worlds.

AAAI Conference 2025 Conference Paper

Acting Beyond Learning: Imagination-Assisted Decision-Making in the Visual-based Multi-Agent Cooperative Scenarios

  • Huanhuan Yang
  • Dianxi Shi
  • Songchang Jin
  • Guojun Xie
  • Yang Chen
  • Chunping Qiu
  • Shaowu Yang

Learning optimal policies in multi-agent cooperative settings with visual observations is significant and challenging. Agents must first perform state representation learning for their image observations and then learn policies in the abstracted state space. Aiming at this problem, we propose a novel model-based MARL method named Contrastive Latent World for Policy Optimization (CLWPO). In CLWPO, we first design a state representation model to facilitate learning in the latent state space. With the support of this model, we construct the latent world and introduce a contrastive variational bound (CVB) to optimize it. Subsequently, we develop a heuristic policy optimization (HPO) scheme, incorporating model-free learning with model-based planning to obtain robust policies that predict future behaviors. In particular, in the planning, we maintain a queue of teammate models and calculate an adaptive rollout length for each agent to support their self-imagination and reduce the model-based return discrepancy. Finally, we conducted extensive experiments in the PettingZoo benchmark, and results show that CLWPO significantly enhances learning efficiency and improves agent performance compared to state-of-the-art MARL methods.

ICRA Conference 2025 Conference Paper

HBTP: Heuristic Behavior Tree Planning with Large Language Model Reasoning

  • Yishuai Cai
  • Xinglin Chen
  • Yunxin Mao
  • Minglong Li
  • Shaowu Yang
  • Wenjing Yang 0002
  • Ji Wang 0001

Behavior Trees (BTs) are increasingly becoming a popular control structure in robotics due to their modularity, reactivity, and robustness. In terms of BT generation methods, BT planning shows promise for generating reliable BTs. However, the scalability of BT planning is often constrained by prolonged planning times in complex scenarios, largely due to a lack of domain knowledge. In contrast, pre-trained Large Language Models (LLMs) have demonstrated task reasoning capabilities across various domains, though the correctness and safety of their planning remain uncertain. This paper proposes integrating BT planning with LLM reasoning, introducing Heuristic Behavior Tree Planning (HBTP)-a reliable and efficient framework for BT generation. The key idea in HBTP is to leverage LLMs for task-specific reasoning to generate a heuristic path, which BT planning can then follow to expand efficiently. We first introduce the heuristic BT expansion process, along with two heuristic variants designed for optimal planning and satisficing planning, respectively. Then, we propose methods to address the inaccuracies of LLM reasoning, including action space pruning and reflective feedback, to further enhance both reasoning accuracy and planning efficiency. Experiments demonstrate the theoretical bounds of HBTP, and results from four datasets confirm its practical effectiveness in everyday service robot applications.

EAAI Journal 2024 Journal Article

Black-box adversarial patch attacks using differential evolution against aerial imagery object detectors

  • Guijian Tang
  • Wen Yao
  • Chao Li
  • Tingsong Jiang
  • Shaowu Yang

Adversarial patch attacks are commonly used to attack aerial imagery object detectors. However, most existing methods are designed for white-box settings, which are impractical in real world scenarios. In this work, we propose a novel framework for black-box adversarial patch attacks against aerial imagery object detectors using differential evolution (DE). Specifically, we first introduce a new dimensionality reduction strategy to address the high-dimensionality curse in DE optimization problems. Then, we design three universal fitness functions to help DE to select better individuals within a limited computational budget. Finally, we conduct extensive experiments on the Dataset for Object Detection in Aerial images (DOTA) against You Only Look Once (YOLOv3, YOLOv4), and Faster Region-based Convolutional Network (Faster R-CNN), utilizing attack success rate (ASR) and average precision (AP) to quantitatively evaluate the attack efficiency. Results on YOLOv3 for the plane category indicate that our proposed strategy achieves at least a 20. 97% improvement in ASR compared to existing dimensionality reduction schemes. Moreover, experiments conducted on detectors with different architectures reveal inconsistent adversarial robustness across categories. To the best of our knowledge, this is the first work to explore the use of DE in black-box adversarial patch attacks against aerial imagery object detectors. Our code has been released at https: //github. com/tang-agui/Bbox-Att-Detector.

IROS Conference 2024 Conference Paper

Coalition Formation Game Approach for Task Allocation in Heterogeneous Multi-Robot Systems under Resource Constraints

  • Liwang Zhang
  • Dong Liang
  • Minglong Li
  • Wenjing Yang 0002
  • Shaowu Yang

This paper studies a case of the multi-robot task allocation (MRTA) problem, where each unmanned aerial vehicle (UAV) is endowed with multiple but limited resources. Completing each task necessitates UAVs to combine different resources through coalition formation, which will incur various costs including flight cost, execution cost, and cooperation cost. To minimize the total cost while maximizing both task completion rate and resource utilization rate, we model the MRTA problem of the UAVs as a leader-follower coalition formation game. In this game, leader UAVs coordinate follower UAVs to fulfill task resource requisites. Meanwhile, follower UAVs select suitable coalitions to join based on the altruistic preference. Theoretical analysis confirms the existence of a Nash stable partition in the coalition formation game. To achieve this stable partition, we propose a coalition formation algorithm. Simulation experiments validate that the proposed algorithm outperforms existing methods for the MRTA problem under resource constraints in terms of both task completion rate and resource utilization rate.

AAAI Conference 2024 Conference Paper

Learning to Learn Better Visual Prompts

  • Fengxiang Wang
  • Wanrong Huang
  • Shaowu Yang
  • Qi Fan
  • Long Lan

Prompt tuning provides a low-cost way of adapting vision-language models (VLMs) for various downstream vision tasks without requiring updating the huge pre-trained parameters. Dispensing with the conventional manual crafting of prompts, the recent prompt tuning method of Context Optimization (CoOp) introduces adaptable vectors as text prompts. Nevertheless, several previous works point out that the CoOp-based approaches are easy to overfit to the base classes and hard to generalize to novel classes. In this paper, we reckon that the prompt tuning works well only in the base classes because of the limited capacity of the adaptable vectors. The scale of the pre-trained model is hundreds times the scale of the adaptable vector, thus the learned vector has a very limited ability to absorb the knowledge of novel classes. To minimize this excessive overfitting of textual knowledge on the base class, we view prompt tuning as learning to learn (LoL) and learn the prompt in the way of meta-learning, the training manner of dividing the base classes into many different subclasses could fully exert the limited capacity of prompt tuning and thus transfer it power to recognize the novel classes. To be specific, we initially perform fine-tuning on the base class based on the CoOp method for pre-trained CLIP. Subsequently, predicated on the fine-tuned CLIP model, we carry out further fine-tuning in an N-way K-shot manner from the perspective of meta-learning on the base classes. We finally apply the learned textual vector and VLM for unseen classes.Extensive experiments on benchmark datasets validate the efficacy of our meta-learning-informed prompt tuning, affirming its role as a robust optimization strategy for VLMs.

ICRA Conference 2024 Conference Paper

Task Allocation in Heterogeneous Multi-Robot Systems Based on Preference-Driven Hedonic Game

  • Liwang Zhang
  • Minglong Li
  • Wenjing Yang 0002
  • Shaowu Yang

Multiple preferences between robots and tasks have been largely overlooked in previous research on Multi-Robot Task Allocation (MRTA) problems. In this paper, we propose a preference-driven approach based on hedonic game to address the task allocation problem of muti-robot systems in emergency rescue scenarios. We present a distributed framework considering various preferences between robots and tasks to determine the division of coalitions in such problems and evaluate the scalability and adaptability of our algorithm through relevant experiments. Furthermore, considering the strict communication limitations in emergency rescue scenarios, we have verified that our algorithm can efficiently converge to a Nash-stable coalition partition even in conditions of insufficient communication distance.

ICRA Conference 2023 Conference Paper

Collision-free Coverage Path Planning for the Variable-speed Curvature-constrained Robot

  • Lin Li 0075
  • Dianxi Shi
  • Songchang Jin
  • Yixuan Sun
  • Xing Zhou 0004
  • Shaowu Yang
  • Hengzhu Liu

Dubins coverage has been extensively researched to address the coverage path planning (CPP) problem of a known environment for the curvature-constrained robot. However, its fixed-speed assumption prevents the robot from accelerating to reduce the time and limits its flexibility to avoid obstacles. Therefore, this paper presents a collision-free CPP approach (CFC) for the obstacle-constrained environment, which enhances time efficiency by constructing the variable-speed Dubins paths and ensures robot safety by building a risk potential surface for representing the possibility of collision. Furthermore, CFC models the CPP problem as an asymmetric traveling salesman problem (ATSP) and utilizes a graph pruning strategy to reduce the computational cost. Comparison tests with other Dubins coverage methods demonstrate that CFC provides shorter coverage times and better runtimes than the other Dubins coverage methods while preventing collision risk between the robot and obstacles. Physical experiments in a laboratory setting demonstrate the applicability of CFC to the physical robot.

ICRA Conference 2023 Conference Paper

Memory-based Exploration-value Evaluation Model for Visual Navigation

  • Yongquan Feng
  • Liyang Xu
  • Minglong Li
  • Ruochun Jin
  • Da Huang
  • Shaowu Yang
  • Wenjing Yang 0002

We propose a hierarchical visual navigation solution, called Memory-based Exploration-value Evaluation Model (MEEM), to improve the agent's navigation performance. MEEM employs a hierarchical policy to tackle the challenge of sparse rewards, holds an episodic memory to store the historical information of the agent, and applies an Exploration-value Evaluation Model to calculate an exploration-value for action planning at each location in the observable area. We experimentally verify MEEM by navigation performance comparison on two datasets including the grid-map dataset and the 3D scenes Gibson dataset, where our approach achieves state-of-the-art performance on both. Specifically, the overall success rate of MEEM is 95% on the grid-map dataset while the best competitor reaches 68% only. As for the Gibson dataset, the success rate of ours and the best competitor SemExp are 69. 8% and 54. 4%, respectively. Ablation analysis on the tile-map dataset indicates that all three components of MEEM have positive effects.

IROS Conference 2023 Conference Paper

Task2Morph: Differentiable Task-Inspired Framework for Contact-Aware Robot Design

  • Yishuai Cai
  • Shaowu Yang
  • Minglong Li
  • Xinglin Chen
  • Yunxin Mao
  • Xiaodong Yi 0002
  • Wenjing Yang 0002

Optimizing the morphologies and the controllers that adapt to various tasks is a critical issue in the field of robot design, aka. embodied intelligence. Previous works typically model it as a joint optimization problem and use search-based methods to find the optimal solution in the morphology space. However, they ignore the implicit knowledge of task-to-morphology mapping which can directly inspire robot design. For example, flipping heavier boxes tends to require more muscular robot arms. This paper proposes a novel and general differentiable task-inspired framework for contact-aware robot design called Task2Morph. We abstract task features highly related to task performance and use them to build a task-to-morphology mapping. Further, we embed the mapping into a differentiable robot design process, where the gradient information is leveraged for both the mapping learning and the whole optimization. The experiments are conducted on three scenarios, and the results validate that Task2Morph outperforms DiffHand, which lacks a task-inspired morphology module, in terms of efficiency and effectiveness.

UAI Conference 2022 Conference Paper

Self-supervised representations for multi-view reinforcement learning

  • Huanhuan Yang
  • Dianxi Shi
  • Guojun Xie
  • Yingxuan Peng
  • Yi Zhang
  • Yantai Yang
  • Shaowu Yang

Learning policies from raw, pixel images are quite important for the real-world application of deep reinforcement learning (RL). Standard model-free RL algorithms focus on single-view settings and unify the representation learning and policy learning into an end-to-end training process. However, such a learning paradigm is sample-inefficiency and sensitive to hyper-parameters when supervised merely by the reward signals. Based on this, we present Self-Supervised Representations (S2R) for multi-view reinforcement learning, a sample-efficient representation learning method for learning features from high-dimensional images. In S2R, we introduce a representation learning framework and define a novel multi-view auxiliary objective based on the multi-view image states and Conditional Entropy Bottleneck (CEB) principle. We integrate S2R with the deep RL agent to learn robust representations that preserve task-relevant information while discarding task-irrelevant information and find optimal policies that maximize the expected return. Empirically, we demonstrate the effectiveness of S2R in the visual DeepMind Control (DMControl) suite and show its better performance on the default DMControl tasks and their variants by replacing the tasks’ default background with a random image or natural video.

IJCAI Conference 2019 Conference Paper

Integrating Decision Sharing with Prediction in Decentralized Planning for Multi-Agent Coordination under Uncertainty

  • Minglong Li
  • Wenjing Yang
  • Zhongxuan Cai
  • Shaowu Yang
  • Ji Wang

The performance of decentralized multi-agent systems tends to benefit from information sharing and its effective utilization. However, too much or unnecessary sharing may hinder the performance due to the delay, instability and additional overhead of communications. Aiming to a satisfiable coordination performance, one would prefer the cost of communications as less as possible. In this paper, we propose an approach for improving the sharing utilization by integrating information sharing with prediction in decentralized planning. We present a novel planning algorithm by combining decision sharing and prediction based on decentralized Monte Carlo Tree Search called Dec-MCTS-SP. Each agent grows a search tree guided by the rewards calculated by the joint actions, which can not only be sampled from the shared probability distributions over action sequences, but also be predicted by a sufficiently-accurate and computationally-cheap heuristics-based method. Besides, several policies including sparse and discounted UCT and DIY-bonus are leveraged for performance improvement. We have implemented Dec-MCTS-SP in the case study on multi-agent information gathering under threat and uncertainty, which is formulated as Decentralized Partially Observable Markov Decision Process (Dec-POMDP). The factored belief vectors are integrated into Dec-MCTS-SP to handle the uncertainty. Comparing with the random, auction-based algorithm and Dec-MCTS, the evaluation shows that Dec-MCTS-SP can reduce communication cost significantly while still achieving a surprisingly higher coordination performance.

ICRA Conference 2014 Conference Paper

Visual SLAM for autonomous MAVs with dual cameras

  • Shaowu Yang
  • Sebastian A. Scherer
  • Andreas Zell

This paper extends a monocular visual simultaneous localization and mapping (SLAM) system to utilize two cameras with non-overlap in their respective field of views (FOVs). We achieve using it to enable autonomous navigation of a micro aerial vehicle (MAV) in unknown environments. The methodology behind this system can easily be extended to multi-camera rigs, if the onboard computation capability allows this. We analyze the iterative optimizations for pose tracking and map refinement of the SLAM system in multicamera cases. This ensures the soundness and accuracy of each optimization update. Our method is more resistant to tracking failure than conventional monocular visual SLAM systems, especially when MAVs fly in complex environments. It also brings more flexibility to configurations of multiple cameras used onboard of MAVs. We demonstrate its efficiency with both autonomous flight and manual flight of a MAV. The results are evaluated by comparisons with ground truth data provided by an external tracking system.

ICRA Conference 2010 Conference Paper

Camera parameters auto-adjusting technique for robust robot vision

  • Huimin Lu 0002
  • Hui Zhang 0053
  • Shaowu Yang
  • Zhiqiang Zheng 0002

How to make vision system work robustly under dynamic light conditions is still a challenging research focus in computer/robot vision community. In this paper, a novel camera parameters auto-adjusting technique based on image entropy is proposed. Firstly image entropy is defined and its relationship with camera parameters is verified by experiments. Then how to optimize the camera parameters based on image entropy is proposed to make robot vision adaptive to the different light conditions. The algorithm is tested by using the omnidirectional vision in indoor RoboCup Middle Size League environment and the perspective camera in outdoor ordinary environment, and the results show that the method is effective and color constancy to some extent can be achieved.

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