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Shangdong Yang

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12 papers
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12

NeurIPS Conference 2025 Conference Paper

AGC-Drive: A Large-Scale Dataset for Real-World Aerial-Ground Collaboration in Driving Scenarios

  • Yunhao Hou
  • Bochao Zou
  • Min Zhang
  • 燃 陈
  • Shangdong Yang
  • Yanmei Zhang
  • Junbao Zhuo
  • Siheng Chen

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectives provided by UAVs, which uniquely offer dynamic, top-down views to alleviate occlusions and monitor large-scale interactive environments. A major reason for this is the lack of high-quality datasets for aerial-ground collaborative scenarios. To bridge this gap, we present AGC-Drive, the first large-scale real-world dataset for Aerial-Ground Cooperative 3D perception. The data collection platform consists of two vehicles, each equipped with five cameras and one LiDAR sensor, and one UAV carrying a forward-facing camera and a LiDAR sensor, enabling comprehensive multi-view and multi-agent perception. Consisting of approximately 80K LiDAR frames and 360K images, the dataset covers 14 diverse real-world driving scenarios, including urban roundabouts, highway tunnels, and on/off ramps. Notably, 17\% of the data comprises dynamic interaction events, including vehicle cut-ins, cut-outs, and frequent lane changes. AGC-Drive contains 350 scenes, each with approximately 100 frames and fully annotated 3D bounding boxes covering 13 object categories. We provide benchmarks for two 3D perception tasks: vehicle-to-vehicle collaborative perception and vehicle-to-UAV collaborative perception. Additionally, we release an open-source toolkit, including spatiotemporal alignment verification tools, multi-agent visualization systems, and collaborative annotation utilities. The dataset and code are available at https: //github. com/PercepX/AGC-Drive.

AAAI Conference 2025 Conference Paper

Beyond Mandatory Federations: Balancing Egoism, Utilitarianism and Egalitarianism in Mixed-Motive Games

  • Shaokang Dong
  • Chao Li
  • Shangdong Yang
  • Hongye Cao
  • Wanqi Yang
  • Yang Gao

In the field of mixed-motive games, extensive multi-agent learning studies have explored the balance between egoism (individual interest), utilitarianism (collective interest), and egalitarianism (fairness). Traditional approaches often rely on manually designed reward functions, social norms, and alliance/federation mechanisms to transition agents from individualistic behaviors toward cooperative strategies. However, these methods typically require all agents to share private local information or to mandatorily participate in federations, which is impractical in real-world applications. To address these issues, this paper proposes a Flexible-Participation Federation (FPF) framework that allows agents to participate in the federation voluntarily. Furthermore, we extend the federation from a global to a Local Multi-Federation (LMF) framework, enabling agents to form multiple localized federations, thereby promoting more efficient and adaptive cooperation. Theoretical evidence demonstrates that the global FPF model, along with the discrepancy between decentralized egoistic policies and federated utilitarian policies, achieves an O(1/T) convergence rate. Agents in the LMF framework also reach consensus within a sublinear gap. Extensive experiments show that agents opting out of federation participation experience a reduction in egoism, and our approach outperforms multiple baselines in terms of both utilitarianism and egalitarianism.

NeurIPS Conference 2025 Conference Paper

Efficient Last-Iterate Convergence in Solving Extensive-Form Games

  • Linjian Meng
  • Tianpei Yang
  • Youzhi Zhang
  • Zhenxing Ge
  • Shangdong Yang
  • Tianyu Ding
  • Wenbin Li
  • Bo An

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Hence, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, these studies only establish last-iterate convergence for Online Mirror Descent (OMD)-based CFR algorithms instead of Regret Matching (RM)-based CFR algorithms in solving perturbed regularized EFGs, resulting in a poor empirical convergence rate, as RM-based CFR algorithms typically outperform OMD-based CFR algorithms. In addition, as solving multiple perturbed regularized EFGs is required, fine-tuning across multiple perturbed regularized EFGs is infeasible, making parameter-free algorithms highly desirable. This paper show that CFR$^+$, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. This is the first parameter-free last-iterate convergence for RM-based CFR algorithms in perturbed regularized EFGs. Leveraging CFR$^+$ to solve perturbed regularized EFGs, we get Reward Transformation CFR$^+$ (RTCFR$^+$). Importantly, we extend prior work on the parameter-free property of CFR$^+$, enhancing its stability, which is vital for the empirical convergence of RTCFR$^+$. Experiments show that RTCFR$^+$ exhibits a significantly faster empirical convergence rate than existing algorithms that achieve theoretical last-iterate convergence. Interestingly, RTCFR$^+$ show performance no worse than average-iterate convergence CFR algorithms. It is the first last-iterate convergence algorithm to achieve such performance. Our code is available at https: //github. com/menglinjian/NeurIPS-2025-RTCFR.

NeurIPS Conference 2025 Conference Paper

Last-Iterate Convergence of Smooth Regret Matching$^+$ Variants in Learning Nash Equilibria

  • Linjian Meng
  • Youzhi Zhang
  • Zhenxing Ge
  • Tianyu Ding
  • Shangdong Yang
  • Zheng Xu
  • Wenbin Li
  • Yang Gao

Regret Matching$^+$ (RM$^+$) variants are widely used to build superhuman Poker AIs, yet few studies investigate their last-iterate convergence in learning a Nash equilibrium (NE). Although their last-iterate convergence is established for games satisfying the Minty Variational Inequality (MVI), no studies have demonstrated that these algorithms achieve such convergence in the broader class of games satisfying the weak MVI. A key challenge in proving last-iterate convergence for RM$^+$ variants in games satisfying the weak MVI is that even if the game's loss gradient satisfies the weak MVI, RM$^+$ variants operate on a transformed loss feedback which does not satisfy the weak MVI. To provide last-iterate convergence for RM$^+$ variants, we introduce a concise yet novel proof paradigm that involves: (i) transforming an RM$^+$ variant into an Online Mirror Descent (OMD) instance that updates within the original strategy space of the game to recover the weak MVI, and (ii) showing last-iterate convergence by proving the distance between accumulated regrets converges to zero via the recovered weak MVI of the feedback. Inspired by our proof paradigm, we propose Smooth Optimistic Gradient Based RM$^+$ (SOGRM$^+$) and show that it achieves last-iterate and finite-time best-iterate convergence in learning an NE of games satisfying the weak MVI, the weakest condition among all known RM$^+$ variants. Experiments show that SOGRM$^+$ significantly outperforms other algorithms. Our code is available at https: //github. com/menglinjian/NeurIPS-2025-SOGRM.

IJCAI Conference 2024 Conference Paper

STAR: Spatio-Temporal State Compression for Multi-Agent Tasks with Rich Observations

  • Chao Li
  • Yujing Hu
  • Shangdong Yang
  • Tangjie Lv
  • Changjie Fan
  • Wenbin Li
  • Chongjie Zhang
  • Yang Gao

This paper focuses on the problem of learning compressed state representations for multi-agent tasks. Under the assumption of rich observation, we pinpoint that the state representations should be compressed both spatially and temporally to enable efficient prioritization of task-relevant features, while existing works typically fail. To overcome this limitation, we propose a novel method named Spatio-Temporal stAte compRession (STAR) that explicitly defines both spatial and temporal compression operations on the learned state representations to encode per-agent task-relevant features. Specifically, we first formalize this problem by introducing Task Informed Partially Observable Stochastic Game (TI-POSG). Then, we identify the spatial representation compression in it as encoding the latent states from the joint observations of all agents, and achieve this by learning representations that approximate the latent states based on the information theoretical principle. After that, we further extract the task-relevant features of each agent from these representations by aligning them based on their reward similarities, which is regarded as the temporal representation compression. Structurally, we implement these two compression by learning a set of agent-specific decoding functions and incorporate them into a critic shared by agents for scalable learning. We evaluate our method by developing decentralized policies on 12 maps of the StarCraft Multi-Agent Challenge benchmark, and the superior performance demonstrates its effectiveness.

IS Journal 2023 Journal Article

Effective Interpretable Policy Distillation via Critical Experience Point Identification

  • Xiao Liu
  • Shuyang Liu
  • Bo An
  • Yang Gao
  • Shangdong Yang
  • Wenbin Li

Interpretable policy distillation aims to imitate a deep reinforcement learning (DRL) policy into a self-explainable model. However, the distilled policy usually does not generalize well to complex tasks. To investigate this phenomenon, we examine the experience pools of DRL tasks and find that these interactive experience distributions are heavy tailed. However, this critical issue is largely ignored by existing approaches, and, thus, they do not fully unitize the less frequent but very critical experience points. To address this issue, we propose characterizing decision boundaries via the minimum experience retention to deal with the heavy-tailed experience distributions. Our method identifies critical experience points that are close to the model’s decision boundaries, and such experience points are more critical because they portray the prerequisite of a model to take an action. As a result, our method distills the DRL policy to a self-explainable structure without a neural structure and ambiguous intermediate parameters. Through experiments on six games, we show that our method outperforms the state-of-the-art baselines in cumulative rewards, stability, and faithfulness.

ECAI Conference 2023 Conference Paper

Enhancing OOD Generalization in Offline Reinforcement Learning with Energy-Based Policy Optimization

  • Hongye Cao
  • Shangdong Yang
  • Jing Huo
  • Xingguo Chen
  • Yang Gao 0001

Offline Reinforcement Learning (RL) is an important research domain for real-world applications because it can avert expensive and dangerous online exploration. Offline RL is prone to extrapolation errors caused by the distribution shift between offline datasets and states visited by behavior policy. Existing offline RL methods constrain the policy to offline behavior to prevent extrapolation errors. But these methods limit the generalization potential of agents in Out-Of-Distribution (OOD) regions and cannot effectively evaluate OOD generalization behavior. To improve the generalization of the policy in OOD regions while avoiding extrapolation errors, we propose an Energy-Based Policy Optimization (EBPO) method for OOD generalization. An energy function based on the distribution of offline data is proposed for the evaluation of OOD generalization behavior, instead of relying on model discrepancies to constrain the policy. The way of quantifying exploration behavior in terms of energy values can balance the return and risk. To improve the stability of generalization and solve the problem of sparse reward in complex environment, episodic memory is applied to store successful experiences that can improve sample efficiency. Extensive experiments on the D4RL datasets demonstrate that EBPO outperforms the state-of-the-art methods and achieves robust performance on challenging tasks that require OOD generalization.

AAAI Conference 2023 Conference Paper

Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy Gradient

  • Wubing Chen
  • Wenbin Li
  • Xiao Liu
  • Shangdong Yang
  • Yang Gao

Cooperative multi-agent policy gradient (MAPG) algorithms have recently attracted wide attention and are regarded as a general scheme for the multi-agent system. Credit assignment plays an important role in MAPG and can induce cooperation among multiple agents. However, most MAPG algorithms cannot achieve good credit assignment because of the game-theoretic pathology known as centralized-decentralized mismatch. To address this issue, this paper presents a novel method, Multi-Agent Polarization Policy Gradient (MAPPG). MAPPG takes a simple but efficient polarization function to transform the optimal consistency of joint and individual actions into easily realized constraints, thus enabling efficient credit assignment in MAPPG. Theoretically, we prove that individual policies of MAPPG can converge to the global optimum. Empirically, we evaluate MAPPG on the well-known matrix game and differential game, and verify that MAPPG can converge to the global optimum for both discrete and continuous action spaces. We also evaluate MAPPG on a set of StarCraft II micromanagement tasks and demonstrate that MAPPG outperforms the state-of-the-art MAPG algorithms.

UAI Conference 2023 Conference Paper

Modified Retrace for Off-Policy Temporal Difference Learning

  • Xingguo Chen
  • Xingzhou Ma
  • Yang Li
  • Guang Yang 0066
  • Shangdong Yang
  • Yang Gao 0001

Off-policy learning is a key to extend reinforcement learning as it allows to learn a target policy from a different behavior policy that generates the data. However, it is well known as “the deadly triad” when combined with bootstrapping and function approximation. Retrace is an efficient and convergent off-policy algorithm with tabular value functions which employs truncated importance sampling ratios. Unfortunately, Retrace is known to be unstable with linear function approximation. In this paper, we propose modified Retrace to correct the off-policy return, derive a new off-policy temporal difference learning algorithm (TD-MRetrace) with linear function approximation, and obtain a convergence guarantee under standard assumptions. Experimental results on counterexamples and control tasks validate the effectiveness of the proposed algorithm compared with traditional algorithms.

IS Journal 2020 Journal Article

Contextual Bandits With Hidden Features to Online Recommendation via Sparse Interactions

  • Shangdong Yang
  • Hao Wang
  • Chenyu Zhang
  • Yang Gao

Online recommendation is an important feature in many applications. In practice, the interaction between the users and the recommender system might be sparse, i. e. , the users are not always interacting with the recommender system. For example, some users prefer to sweep around the recommendation instead of clicking into the details. Therefore, a response of zero may not necessarily be a negative response, but a nonresponse. It comes worse to distinguish these two situations when only one item is recommended to the user each time and few further information is reachable. Most existing recommendation strategies ignore the difference between nonresponses and negative responses. In this article, we propose a novel approach to make online recommendations via sparse interactions. We design a contextual bandit algorithm, named hSAOR, for online recommendation. Our method makes probabilistic estimations on whether the user is interacting or not, by reasonably assuming that similar items are similarly attractive. It uses positive and negative responses to build the user preference model, ignoring all nonresponses. Theoretical analyses and experimental results demonstrate its effectiveness.

AAMAS Conference 2018 Conference Paper

An Optimal Algorithm for the Stochastic Bandits with Knowing Near-optimal Mean Reward

  • Shangdong Yang
  • Hao Wang
  • Yang Gao
  • Xingguo Chen

This paper studies a variation of stochastic multi-armed bandit (MAB) problem where the agent knows a prior knowledge named Near-optimal Mean Reward (NoMR). We show that the cumulative regret of this bandit variation has a lower bound of Ω (1/∆), where ∆ is the gap between the optimal and the second optimal mean reward. An algorithm called NoMR-Bandit is proposed to this variation, and we demonstrate that the cumulative regret of NoMR- Bandit has a uniform upper bound of O (∆). It is concluded that NoMR-Bandit is optimal in terms of the order of regret bounds.

AAAI Conference 2016 Conference Paper

Efficient Average Reward Reinforcement Learning Using Constant Shifting Values

  • Shangdong Yang
  • Yang Gao
  • Bo An
  • Hao Wang
  • Xingguo Chen

There are two classes of average reward reinforcement learning (RL) algorithms: model-based ones that explicitly maintain MDP models and model-free ones that do not learn such models. Though model-free algorithms are known to be more efficient, they often cannot converge to optimal policies due to the perturbation of parameters. In this paper, a novel model-free algorithm is proposed, which makes use of constant shifting values (CSVs) estimated from prior knowledge. To encourage exploration during the learning process, the algorithm constantly subtracts the CSV from the rewards. A terminating condition is proposed to handle the unboundedness of Q-values caused by such substraction. The convergence of the proposed algorithm is proved under very mild assumptions. Furthermore, linear function approximation is investigated to generalize our method to handle large-scale tasks. Extensive experiments on representative MDPs and the popular game Tetris show that the proposed algorithms significantly outperform the state-of-the-art ones.

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