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Shaddin Dughmi

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

21 papers
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21

AAMAS Conference 2025 Conference Paper

Efficient Multi-Agent Delegated Search

  • Curtis Bechtel
  • Shaddin Dughmi

Consider a principal who wants to search through a space of stochastic solutions for one maximizing their utility. If the principal cannot conduct this search on their own, they may instead delegate this problem to an agent with distinct and potentially misaligned utilities. This is called delegated search, and the principal in such problems faces a mechanism design problem in which they must incentivize the agent to find and propose a solution maximizing the principal’s expected utility. Following prior work in this area, we consider mechanisms without payments and aim to achieve a multiplicative approximation of the principal’s utility when they solve the problem without delegation. In the full version [6] of this extended abstract, we investigate a natural and recently studied generalization of this model to multiple agents and find nearly tight bounds on the principal’s approximation as the number of agents increases. As one might expect, this approximation approaches 1 with increasing numbers of agents, but, somewhat surprisingly, we show that this is largely not due to direct competition among agents.

STOC Conference 2024 Conference Paper

Limitations of Stochastic Selection Problems with Pairwise Independent Priors

  • Shaddin Dughmi
  • Yusuf Hakan Kalayci
  • Neel Patel

Motivated by the growing interest in correlation-robust stochastic optimization, we investigate stochastic selection problems beyond independence. Specifically, we consider the instructive case of pairwise-independent priors and matroid constraints. We obtain essentially-optimal bounds for contention resolution and prophet inequalities. The impetus for our work comes from the recent work of Caragiannis et. al. [WINE 2022], who derived a constant factor approximation for the single-choice prophet inequality with pairwise-independent priors.

NeurIPS Conference 2024 Conference Paper

Transductive Learning is Compact

  • Julian Asilis
  • Siddartha Devic
  • Shaddin Dughmi
  • Vatsal Sharan
  • Shang-Hua Teng

We demonstrate a compactness result holding broadly across supervised learning with a general class of loss functions: Any hypothesis class $\mathcal{H}$ is learnable with transductive sample complexity $m$ precisely when all of its finite projections are learnable with sample complexity $m$. We prove that this exact form of compactness holds for realizable and agnostic learning with respect to all proper metric loss functions (e. g. , any norm on $\mathbb{R}^d$) and any continuous loss on a compact space (e. g. , cross-entropy, squared loss). For realizable learning with improper metric losses, we show that exact compactness of sample complexity can fail, and provide matching upper and lower bounds of a factor of 2 on the extent to which such sample complexities can differ. We conjecture that larger gaps are possible for the agnostic case. Furthermore, invoking the equivalence between sample complexities in the PAC and transductive models (up to lower order factors, in the realizable case) permits us to directly port our results to the PAC model, revealing an almost-exact form of compactness holding broadly in PAC learning.

AAMAS Conference 2018 Conference Paper

Mitigating the Curse of Correlation in Security Games by Entropy Maximization

  • Haifeng Xu
  • Shaddin Dughmi
  • Milind Tambe
  • Venil Loyd Noronha

In Stackelberg security games, a defender seeks to randomly allocate limited security resources to protect critical targets from an attack. In this paper, we study a fundamental, yet underexplored, phenomenon in security games, which we term the Curse of Correlation (CoC). Specifically, we observe that there are inevitable correlations among the protection status of different targets. Such correlation is a crucial concern, especially in spatio-temporal domains like conservation area patrolling, where attackers can surveil patrollers at certain areas and then infer their patrolling routes using such correlations. To mitigate this issue, we propose to design entropy-maximizing defending strategies for spatio-temporal security games, which frequently suffer from CoC. We prove that the problem is #P-hard in general. However, it admits efficient algorithms in well-motivated special settings.

AAAI Conference 2018 Conference Paper

On the Distortion of Voting With Multiple Representative Candidates

  • Yu Cheng
  • Shaddin Dughmi
  • David Kempe

We study positional voting rules when candidates and voters are embedded in a common metric space, and cardinal preferences are naturally given by distances in the metric space. In a positional voting rule, each candidate receives a score from each ballot based on the ballot’s rank order; the candidate with the highest total score wins the election. The cost of a candidate is his sum of distances to all voters, and the distortion of an election is the ratio between the cost of the elected candidate and the cost of the optimum candidate. We consider the case when candidates are representative of the population, in the sense that they are drawn i. i. d. from the population of the voters, and analyze the expected distortion of positional voting rules. Our main result is a clean and tight characterization of positional voting rules that have constant expected distortion (independent of the number of candidates and the metric space). Our characterization result immediately implies constant expected distortion for Borda Count and elections in which each voter approves a constant fraction of all candidates. On the other hand, we obtain super-constant expected distortion for Plurality, Veto, and approving a constant number of candidates. These results contrast with previous results on voting with metric preferences: When the candidates are chosen adversarially, all of the preceding voting rules have distortion linear in the number of candidates or voters. Thus, the model of representative candidates allows us to distinguish voting rules which seem equally bad in the worst case.

STOC Conference 2017 Conference Paper

Bernoulli factories and black-box reductions in mechanism design

  • Shaddin Dughmi
  • Jason D. Hartline
  • Robert Kleinberg
  • Rad Niazadeh

We provide a polynomial-time reduction from Bayesian incentive-compatible mechanism design to Bayesian algorithm design for welfare maximization problems. Unlike prior results, our reduction achieves exact incentive compatibility for problems with multi-dimensional and continuous type spaces. The key technical barrier preventing exact incentive compatibility in prior black-box reductions is that repairing violations of incentive constraints requires understanding the distribution of the mechanism's output, which is typically #P-hard to compute. Reductions that instead estimate the output distribution by sampling inevitably suffer from sampling error, which typically precludes exact incentive compatibility. We overcome this barrier by employing and generalizing the computational model in the literature on "Bernoulli Factories". In a Bernoulli factory problem, one is given a function mapping the bias of an 'input coin' to that of an 'output coin', and the challenge is to efficiently simulate the output coin given only sample access to the input coin. Consider a generalization which we call the "expectations from samples" computational model, in which a problem instance is specified by a function mapping the expected values of a set of input distributions to a distribution over outcomes. The challenge is to give a polynomial time algorithm that exactly samples from the distribution over outcomes given only sample access to the input distributions. In this model we give a polynomial time algorithm for the function given by "exponential weights": expected values of the input distributions correspond to the weights of alternatives and we wish to select an alternative with probability proportional to its weight. This algorithm is the key ingredient in designing an incentive compatible mechanism for bipartite matching, which can be used to make the approximately incentive compatible reduction of Hartline-Malekian-Kleinberg [2015] exactly incentive compatible.

STOC Conference 2016 Conference Paper

Algorithmic Bayesian persuasion

  • Shaddin Dughmi
  • Haifeng Xu

Persuasion, defined as the act of exploiting an informational advantage in order to effect the decisions of others, is ubiquitous. Indeed, persuasive communication has been estimated to account for almost a third of all economic activity in the US. This paper examines persuasion through a computational lens, focusing on what is perhaps the most basic and fundamental model in this space: the celebrated Bayesian persuasion model of Kamenica and Gentzkow. Here there are two players, a sender and a receiver. The receiver must take one of a number of actions with a-priori unknown payoff, and the sender has access to additional information regarding the payoffs of the various actions for both players. The sender can commit to revealing a noisy signal regarding the realization of the payoffs of various actions, and would like to do so as to maximize her own payoff in expectation assuming that the receiver rationally acts to maximize his own payoff. When the payoffs of various actions follow a joint distribution (the common prior), the sender's problem is nontrivial, and its computational complexity depends on the representation of this prior. We examine the sender's optimization task in three of the most natural input models for this problem, and essentially pin down its computational complexity in each. When the payoff distributions of the different actions are i.i.d. and given explicitly, we exhibit a polynomial-time (exact) algorithmic solution, and a ``simple'' (1-1/e)-approximation algorithm. Our optimal scheme for the i.i.d. setting involves an analogy to auction theory, and makes use of Border's characterization of the space of reduced-forms for single-item auctions. When action payoffs are independent but non-identical with marginal distributions given explicitly, we show that it is #P-hard to compute the optimal expected sender utility. In doing so, we rule out a generalized Border's theorem, as defined by Gopalan et al, for this setting. Finally, we consider a general (possibly correlated) joint distribution of action payoffs presented by a black box sampling oracle, and exhibit a fully polynomial-time approximation scheme (FPTAS) with a bi-criteria guarantee. Our FPTAS is based on Monte-Carlo sampling, and its analysis relies on the principle of deferred decisions. Moreover, we show that this result is the best possible in the black-box model for information-theoretic reasons.

AAMAS Conference 2016 Conference Paper

Signaling in Bayesian Stackelberg Games

  • Haifeng Xu
  • Rupert Freeman
  • Vincent Conitzer
  • Shaddin Dughmi
  • Milind Tambe

Algorithms for solving Stackelberg games are used in an ever-growing variety of real-world domains. Previous work has extended this framework to allow the leader to commit not only to a distribution over actions, but also to a scheme for stochastically signaling information about these actions to the follower. This can result in higher utility for the leader. In this paper, we extend this methodology to Bayesian games, in which either the leader or the follower has payoff-relevant private information or both. This leads to novel variants of the model, for example by imposing an incentive compatibility constraint for each type to listen to the signal intended for it. We show that, in contrast to previous hardness results for the case without signaling [5, 16], we can solve unrestricted games in time polynomial in their natural representation. For security games, we obtain hardness results as well as efficient algorithms, depending on the settings. We show the benefits of our approach in experimental evaluations of our algorithms.

AAAI Conference 2015 Conference Paper

Exploring Information Asymmetry in Two-Stage Security Games

  • Haifeng Xu
  • Zinovi Rabinovich
  • Shaddin Dughmi
  • Milind Tambe

Stackelberg security games have been widely deployed to protect real-world assets. The main solution concept there is the Strong Stackelberg Equilibrium (SSE), which optimizes the defender’s random allocation of limited security resources. However, solely deploying the SSE mixed strategy has limitations. In the extreme case, there are security games in which the defender is able to defend all the assets “almost perfectly” at the SSE, but she still sustains significant loss. In this paper, we propose an approach for improving the defender’s utility in such scenarios. Perhaps surprisingly, our approach is to strategically reveal to the attacker information about the sampled pure strategy. Specifically, we propose a two-stage security game model, where in the first stage the defender allocates resources and the attacker selects a target to attack, and in the second stage the defender strategically reveals local information about that target, potentially deterring the attacker’s attack plan. We then study how the defender can play optimally in both stages. We show, theoretically and experimentally, that the two-stage security game model allows the defender to achieve strictly better utility than SSE.

FOCS Conference 2015 Conference Paper

Mixture Selection, Mechanism Design, and Signaling

  • Yu Cheng 0002
  • Ho Yee Cheung
  • Shaddin Dughmi
  • Ehsan Emamjomeh-Zadeh
  • Li Han
  • Shang-Hua Teng

We pose and study a fundamental algorithmic problem which we term mixture selection, arising as a building block in a number of game-theoretic applications: Given a function g from the n-dimensional hypercube to the bounded interval [-1, 1], and an n × rn matrix A with bounded entries, maximize g(Ax) over x in the m-dimensional simplex. This problem arises naturally when one seeks to design a lottery over items for sale in an auction, or craft the posterior beliefs for agents in a Bayesian game through the provision of information (a. k. a. signaling). We present an approximation algorithm for this problem when g simultaneously satisfies two “smoothness” properties: Lipschitz continuity with respect to the L ∞ norm, and noise stability. The latter notion, which we define and cater to our setting, controls the degree to which low-probability - and possibly correlated - errors in the inputs of g can impact its output. The approximation guarantee of our algorithm degrades gracefully as a function of the Lipschitz continuity and noise stability of g. In particular, when g is both 0(1)-Lipschitz continuous and 0(1)-stable, we obtain an (additive) polynomial-time approximation scheme (PTAS) for mixture selection. We also show that neither assumption suffices by itself for an additive PTAS, and both assumptions together do not suffice for an additive fully polynomial-time approximation scheme (FPTAS). We apply our algorithm for mixture selection to a number of different game-theoretic applications, focusing on problems from mechanism design and optimal signaling. In particular, we make progress on a number of open problems suggested in prior work by easily reducing them to mixture selection: we resolve an important special case of the small-menu lottery design problem posed by Dughmi, Han, and Nisan [10]; we resolve the problem of revenue-maximizing signaling in Bayesian secondprice auctions posed by Emek et al. [12] and Miltersen and Sheffet [5]; we design a quasipolynomial-time approximation scheme for the optimal signaling problem in normal form games suggested by Dughmi [9]; and we design an approximation algorithm for the optimal signaling problem in the voting model of Alonso and Camara [3].

IJCAI Conference 2015 Conference Paper

Security Games with Information Leakage: Modeling and Computation

  • Haifeng Xu
  • Albert Xing Jiang
  • Arunesh Sinha
  • Zinovi Rabinovich
  • Shaddin Dughmi
  • Milind Tambe

Most models of Stackelberg security games assume that the attacker only knows the defender’s mixed strategy, but is not able to observe (even partially) the instantiated pure strategy. Such partial observation of the deployed pure strategy – an issue we refer to as information leakage – is a significant concern in practical applications. While previous research on patrolling games has considered the attacker’s real-time surveillance, our settings, therefore models and techniques, are fundamentally different. More specifically, after describing the information leakage model, we start with an LP formulation to compute the defender’s optimal strategy in the presence of leakage. Perhaps surprisingly, we show that a key subproblem to solve this LP (more precisely, the defender oracle) is NP-hard even for the simplest of security game models. We then approach the problem from three possible directions: efficient algorithms for restricted cases, approximation algorithms, and heuristic algorithms for sampling that improves upon the status quo. Our experiments confirm the necessity of handling information leakage and the advantage of our algorithms.

FOCS Conference 2014 Conference Paper

On the Hardness of Signaling

  • Shaddin Dughmi

There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information available to players in the game. Lurking beneath this literature is a fundamental, yet largely unexplored, algorithmic question: how should a "market maker" who is privy to additional information, and equipped with a specified objective, inform the players in the game? This is an informational analogue of the mechanism design question, and views the information structure of a game as a mathematical object to be designed, rather than an exogenous variable. We initiate a complexity-theoretic examination of the design of optimal information structures in general Bayesian games, a task often referred to as signaling. We focus on one of the simplest instantiations of the signaling question: Bayesian zero-sum games, and a principal who must choose an information structure maximizing the equilibrium payoff of one of the players. In this setting, we show that optimal signaling is computationally intractable, and in some cases hard to approximate, assuming that it is hard to recover a planted clique from an Erdos-Renyi random graph. This is despite the fact that equilibria in these games are computable in polynomial time, and therefore suggests that the hardness of optimal signaling is a distinct phenomenon from the hardness of equilibrium computation. Necessitated by the non-local nature of information structures, en-route to our results we prove an "amplification lemma" for the planted clique problem which may be of independent interest. Specifically, we show that even if we plant many cliques in an Erdos-Renyi random graph, so much so that most nodes in the graph are in some planted clique, recovering a constant fraction of the planted cliques is no easier than the traditional planted clique problem.

AAAI Conference 2014 Conference Paper

Solving Zero-Sum Security Games in Discretized Spatio-Temporal Domains

  • Haifeng Xu
  • Fei Fang
  • Albert Jiang
  • Vincent Conitzer
  • Shaddin Dughmi
  • Milind Tambe

Among the many deployment areas of Stackelberg Security games, a major area involves games played out in space and time, which includes applications in multiple mobile defender resources protecting multiple mobile targets. Previous algorithms for such spatio-temporal security games fail to scale-up and little is known of the computational complexity properties of these problems. This paper provides a novel oracle-based algorithmic framework for a systematic study of different problem variants of computing optimal (minimax) strategies in spatio-temporal security games. Our framework enables efficient computation of a minimax strategy when the problem admits a polynomial-time oracle. Furthermore, for the cases in which efficient oracles are difficult to find, we propose approximations or prove hardness results.

STOC Conference 2011 Conference Paper

From convex optimization to randomized mechanisms: toward optimal combinatorial auctions

  • Shaddin Dughmi
  • Tim Roughgarden
  • Qiqi Yan

We design an expected polynomial time, truthful in expectation, (1-1/e)-approximation mechanism for welfare maximization in a fundamental class of combinatorial auctions. Our results apply to bidders with valuations that are matroid rank sums (MRS) , which encompass most concrete examples of submodular functions studied in this context, including coverage functions and matroid weighted-rank functions. Our approximation factor is the best possible, even for known and explicitly given coverage valuations, assuming P ≠ NP. Ours is the first truthful-in-expectation and polynomial-time mechanism to achieve a constant-factor approximation for an NP-hard welfare maximization problem in combinatorial auctions with heterogeneous goods and restricted valuations. Our mechanism is an instantiation of a new framework for designing approximation mechanisms based on randomized rounding algorithms. A typical such algorithm first optimizes over a fractional relaxation of the original problem, and then randomly rounds the fractional solution to an integral one. With rare exceptions, such algorithms cannot be converted into truthful mechanisms. The high-level idea of our mechanism design framework is to optimize directly over the (random) output of the rounding algorithm , rather than over the input to the rounding algorithm. This approach leads to truthful-in-expectation mechanisms, and these mechanisms can be implemented efficiently when the corresponding objective function is concave. For bidders with MRS valuations, we give a novel randomized rounding algorithm that leads to both a concave objective function and a (1-1/e)-approximation of the optimal welfare.

FOCS Conference 2011 Conference Paper

Limitations of Randomized Mechanisms for Combinatorial Auctions

  • Shaddin Dughmi
  • Jan Vondrák

The design of computationally efficient and incentive compatible mechanisms that solve or approximate fundamental resource allocation problems is the main goal of algorithmic mechanism design. A central example in both theory and practice is welfare-maximization in combinatorial auctions. Recently, a randomized mechanism has been discovered for combinatorial auctions that is truthful in expectation and guarantees a (1-1/e)-approximation to the optimal social welfare when players have coverage valuations [DRY11]. This approximation ratio is the best possible even for non-truthful algorithms, assuming P does not equal NP. Given the recent sequence of negative results for combinatorial auctions under more restrictive notions of incentive compatibility, this development raises a natural question: Are truthful-in-expectation mechanisms compatible with polynomial-time approximation in a way that deterministic or universally truthful mechanisms are not? In particular, can polynomial-time truthful-in-expectation mechanisms guarantee a near-optimal approximation ratio for more general variants of combinatorial auctions? We prove that this is not the case. Specifically, the result of [DRY11] cannot be extended to combinatorial auctions with sub modular valuations in the value oracle model. (Absent strategic considerations, a (1-1/e)-approximation is still achievable in this setting.) More precisely, we prove that there is a constant \gamma>0 such that there is no randomized mechanism that is truthful-in-expectation -- or even approximately truthful-in-expectation -- and guarantees an m^{-\gamma}-approximation to the optimal social welfare for combinatorial auctions with sub modular valuations in the value oracle model. We also prove an analogous result for the flexible combinatorial public projects (CPP) problem, where a truthful-in-expectation $(1-1/e)$-approximation for coverage valuations has been recently developed [Dughmi11]. We show that there is no truthful-in-expectation -- or even approximately truthful-in-expectation -- mechanism that achieves an m^{-\gamma}-approximation to the optimal social welfare for combinatorial public projects with sub modular valuations in the value oracle model. Both our results present an unexpected separation between coverage functions and sub modular functions, which does not occur for these problems without strategic considerations.

FOCS Conference 2010 Conference Paper

Black-Box Randomized Reductions in Algorithmic Mechanism Design

  • Shaddin Dughmi
  • Tim Roughgarden

We give the first black-box reduction from arbitrary approximation algorithms to truthful approximation mechanisms for a non-trivial class of multi-parameter problems. Specifically, we prove that every packing problem that admits an FPTAS also admits a truthful-in-expectation randomized mechanism that is an FPTAS. Our reduction makes novel use of smoothed analysis, by employing small perturbations as a tool in algorithmic mechanism design. We develop a “duality'' between linear perturbations of the objective function of an optimization problem and of its feasible set, and use the “primal'' and “dual'' viewpoints to prove the running time bound and the truthfulness guarantee, respectively, for our mechanism.

FOCS Conference 2009 Conference Paper

On the Power of Randomization in Algorithmic Mechanism Design

  • Shahar Dobzinski
  • Shaddin Dughmi

In many settings the power of truthful mechanisms is severely bounded. In this paper we use randomization to overcome this problem. In particular, we construct an FPTAS for multi-unit auctions that is truthful in expectation, whereas there is evidence that no polynomial-time truthful deterministic mechanism provides an approximation ratio better than 2. We also show for the first time that truthful in expectation polynomial-time mechanisms are provably stronger than polynomial-time universally truthful mechanisms. Specifically, we show that there is a setting in which: (1) there is a non-polynomial time truthful mechanism that always outputs the optimal solution, and that (2) no universally truthful randomized mechanism can provide an approximation ratio better than 2 in polynomial time, but (3) an FPTAS that is truthful in expectation exists.

FOCS Conference 2008 Conference Paper

Truthful Approximation Schemes for Single-Parameter Agents

  • Peerapong Dhangwatnotai
  • Shahar Dobzinski
  • Shaddin Dughmi
  • Tim Roughgarden

We present the first monotone randomized polynomial-time approximation scheme (PTAS) for minimizing the makespan of parallel related machines (Q||C max ), the paradigmatic problem in single-parameter algorithmic mechanism design. This result immediately gives a polynomial-time, truthful (in expectation) mechanism whose approximation guarantee attains the best-possible one for all polynomial-time algorithms (assuming P not equal to NP). Our algorithmic techniques are flexible and also yield, among other results, a monotone deterministic quasi-PTAS for Q||C max and a monotone randomized PTAS for max-min scheduling on related machines.

v2026.09.13