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Sébastien Racanière

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
2 author rows

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8

ICLR Conference 2020 Conference Paper

Automated curriculum generation through setter-solver interactions

  • Sébastien Racanière
  • Andrew Kyle Lampinen
  • Adam Santoro
  • David P. Reichert
  • Vlad Firoiu
  • Timothy P. Lillicrap

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula –the breakdown of tasks into simpler, static challenges with dense rewards– to build up to complex behaviors. While curricula are also useful for artificial agents, hand-crafting them is time consuming. This has lead researchers to explore automatic curriculum generation. Here we explore automatic curriculum generation in rich,dynamic environments. Using a setter-solver paradigm we show the importance of considering goal validity, goal feasibility, and goal coverage to construct useful curricula. We demonstrate the success of our approach in rich but sparsely rewarding 2D and 3D environments, where an agent is tasked to achieve a single goal selected from a set of possible goals that varies between episodes, and identify challenges for future work. Finally, we demonstrate the value of a novel technique that guides agents towards a desired goal distribution. Altogether, these results represent a substantial step towards applying automatic task curricula to learn complex, otherwise unlearnable goals, and to our knowledge are the first to demonstrate automated curriculum generation for goal-conditioned agents in environments where the possible goals vary between episodes.

NeurIPS Conference 2020 Conference Paper

Disentangling by Subspace Diffusion

  • David Pfau
  • Irina Higgins
  • Alex Botev
  • Sébastien Racanière

We present a novel nonparametric algorithm for symmetry-based disentangling of data manifolds, the Geometric Manifold Component Estimator (GEOMANCER). GEOMANCER provides a partial answer to the question posed by Higgins et al. (2018): is it possible to learn how to factorize a Lie group solely from observations of the orbit of an object it acts on? We show that fully unsupervised factorization of a data manifold is possible if the true metric of the manifold is known and each factor manifold has nontrivial holonomy – for example, rotation in 3D. Our algorithm works by estimating the subspaces that are invariant under random walk diffusion, giving an approximation to the de Rham decomposition from differential geometry. We demonstrate the efficacy of GEOMANCER on several complex synthetic manifolds. Our work reduces the question of whether unsupervised disentangling is possible to the question of whether unsupervised metric learning is possible, providing a unifying insight into the geometric nature of representation learning.

ICLR Conference 2020 Conference Paper

Hamiltonian Generative Networks

  • Peter Toth
  • Danilo Jimenez Rezende
  • Andrew Jaegle
  • Sébastien Racanière
  • Aleksandar Botev
  • Irina Higgins

The Hamiltonian formalism plays a central role in classical and quantum physics. Hamiltonians are the main tool for modelling the continuous time evolution of systems with conserved quantities, and they come equipped with many useful properties, like time reversibility and smooth interpolation in time. These properties are important for many machine learning problems - from sequence prediction to reinforcement learning and density modelling - but are not typically provided out of the box by standard tools such as recurrent neural networks. In this paper, we introduce the Hamiltonian Generative Network (HGN), the first approach capable of consistently learning Hamiltonian dynamics from high-dimensional observations (such as images) without restrictive domain assumptions. Once trained, we can use HGN to sample new trajectories, perform rollouts both forward and backward in time, and even speed up or slow down the learned dynamics. We demonstrate how a simple modification of the network architecture turns HGN into a powerful normalising flow model, called Neural Hamiltonian Flow (NHF), that uses Hamiltonian dynamics to model expressive densities. Hence, we hope that our work serves as a first practical demonstration of the value that the Hamiltonian formalism can bring to machine learning. More results and video evaluations are available at: http://tiny.cc/hgn

ICML Conference 2020 Conference Paper

Normalizing Flows on Tori and Spheres

  • Danilo Jimenez Rezende
  • George Papamakarios
  • Sébastien Racanière
  • Michael Samuel Albergo
  • Gurtej Kanwar
  • Phiala E. Shanahan
  • Kyle Cranmer

Normalizing flows are a powerful tool for building expressive distributions in high dimensions. So far, most of the literature has concentrated on learning flows on Euclidean spaces. Some problems however, such as those involving angles, are defined on spaces with more complex geometries, such as tori or spheres. In this paper, we propose and compare expressive and numerically stable flows on such spaces. Our flows are built recursively on the dimension of the space, starting from flows on circles, closed intervals or spheres.

ICML Conference 2019 Conference Paper

An Investigation of Model-Free Planning

  • Arthur Guez
  • Mehdi Mirza
  • Karol Gregor
  • Rishabh Kabra
  • Sébastien Racanière
  • Theophane Weber
  • David Raposo
  • Adam Santoro

The field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorithm (such as tree search). More recently, a new family of methods have been proposed that learn how to plan, by providing the structure for planning via an inductive bias in the function approximator (such as a tree structured neural network), trained end-to-end by a model-free RL algorithm. In this paper, we go even further, and demonstrate empirically that an entirely model-free approach, without special structure beyond standard neural network components such as convolutional networks and LSTMs, can learn to exhibit many of the characteristics typically associated with a model-based planner. We measure our agent’s effectiveness at planning in terms of its ability to generalize across a combinatorial and irreversible state space, its data efficiency, and its ability to utilize additional thinking time. We find that our agent has many of the characteristics that one might expect to find in a planning algorithm. Furthermore, it exceeds the state-of-the-art in challenging combinatorial domains such as Sokoban and outperforms other model-free approaches that utilize strong inductive biases toward planning.

JMLR Journal 2019 Journal Article

Differentiable Game Mechanics

  • Alistair Letcher
  • David Balduzzi
  • Sébastien Racanière
  • James Martens
  • Jakob Foerster
  • Karl Tuyls
  • Thore Graepel

Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, that exhibit multiple interacting losses. The behavior of gradient-based methods in games is not well understood -- and is becoming increasingly important as adversarial and multi-objective architectures proliferate. In this paper, we develop new tools to understand and control the dynamics in $n$-player differentiable games. The key result is to decompose the game Jacobian into two components. The first, symmetric component, is related to potential games, which reduce to gradient descent on an implicit function. The second, antisymmetric component, relates to Hamiltonian games, a new class of games that obey a conservation law akin to conservation laws in classical mechanical systems. The decomposition motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding stable fixed points in differentiable games. Basic experiments show SGA is competitive with recently proposed algorithms for finding stable fixed points in GANs -- while at the same time being applicable to, and having guarantees in, much more general cases. [abs] [ pdf ][ bib ] &copy JMLR 2019. ( edit, beta )

ICML Conference 2018 Conference Paper

The Mechanics of n-Player Differentiable Games

  • David Balduzzi
  • Sébastien Racanière
  • James Martens
  • Jakob N. Foerster
  • Karl Tuyls
  • Thore Graepel

The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple interacting losses. The behavior of gradient-based methods in games is not well understood – and is becoming increasingly important as adversarial and multi-objective architectures proliferate. In this paper, we develop new techniques to understand and control the dynamics in general games. The key result is to decompose the second-order dynamics into two components. The first is related to potential games, which reduce to gradient descent on an implicit function; the second relates to Hamiltonian games, a new class of games that obey a conservation law, akin to conservation laws in classical mechanical systems. The decomposition motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding stable fixed points in general games. Basic experiments show SGA is competitive with recently proposed algorithms for finding local Nash equilibria in GANs – whilst at the same time being applicable to – and having guarantees in – much more general games.

NeurIPS Conference 2017 Conference Paper

Imagination-Augmented Agents for Deep Reinforcement Learning

  • Sébastien Racanière
  • Theophane Weber
  • David Reichert
  • Lars Buesing
  • Arthur Guez
  • Danilo Jimenez Rezende
  • Adrià Puigdomènech Badia
  • Oriol Vinyals

We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to interpret predictions from a trained environment model to construct implicit plans in arbitrary ways, by using the predictions as additional context in deep policy networks. I2As show improved data efficiency, performance, and robustness to model misspecification compared to several strong baselines.

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