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Seb Noury

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

ICML Conference 2020 Conference Paper

Stabilizing Transformers for Reinforcement Learning

  • Emilio Parisotto
  • H. Francis Song
  • Jack W. Rae
  • Razvan Pascanu
  • Çaglar Gülçehre
  • Siddhant M. Jayakumar
  • Max Jaderberg
  • Raphaël Lopez Kaufman

Owing to their ability to both effectively integrate information over long time horizons and scale to massive amounts of data, self-attention architectures have recently shown breakthrough success in natural language processing (NLP). Harnessing the transformer’s ability to process long time horizons of information could provide a similar performance boost in partially observable reinforcement learning (RL) domains, but the large-scale transformers used in NLP have yet to be successfully applied to the RL setting. In this work we demonstrate that the standard transformer architecture is difficult to optimize, which was previously observed in the supervised learning setting but becomes especially pronounced with RL objectives. We propose architectural modifications that substantially improve the stability and learning speed of the original Transformer and XL variant. The proposed architecture, the Gated Transformer-XL (GTrXL), surpasses LSTMs on challenging memory environments and achieves state-of-the-art results on the multi-task DMLab-30 benchmark suite, exceeding the performance of an external memory architecture. We show that the GTrXL has stability and performance that consistently matches or exceeds a competitive LSTM baseline, including on more reactive tasks where memory is less critical.

ICLR Conference 2020 Conference Paper

V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

  • H. Francis Song
  • Abbas Abdolmaleki
  • Jost Tobias Springenberg
  • Aidan Clark
  • Hubert Soyer
  • Jack W. Rae
  • Seb Noury
  • Arun Ahuja

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.

ICML Conference 2018 Conference Paper

Efficient Neural Audio Synthesis

  • Nal Kalchbrenner
  • Erich Elsen
  • Karen Simonyan
  • Seb Noury
  • Norman Casagrande
  • Edward Lockhart
  • Florian Stimberg
  • Aäron van den Oord

Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating desired samples. Efficient sampling for this class of models at the cost of little to no loss in quality has however remained an elusive problem. With a focus on text-to-speech synthesis, we describe a set of general techniques for reducing sampling time while maintaining high output quality. We first describe a single-layer recurrent neural network, the WaveRNN, with a dual softmax layer that matches the quality of the state-of-the-art WaveNet model. The compact form of the network makes it possible to generate 24 kHz 16-bit audio 4 times faster than real time on a GPU. Secondly, we apply a weight pruning technique to reduce the number of weights in the WaveRNN. We find that, for a constant number of parameters, large sparse networks perform better than small dense networks and this relationship holds past sparsity levels of more than 96%. The small number of weights in a Sparse WaveRNN makes it possible to sample high-fidelity audio on a mobile phone CPU in real time. Finally, we describe a new dependency scheme for sampling that lets us trade a constant number of non-local, distant dependencies for the ability to generate samples in batches. The Batch WaveRNN produces 8 samples per step without loss of quality and offers orthogonal ways of further increasing sampling efficiency.

ICML Conference 2018 Conference Paper

Parallel WaveNet: Fast High-Fidelity Speech Synthesis

  • Aäron van den Oord
  • Yazhe Li
  • Igor Babuschkin
  • Karen Simonyan
  • Oriol Vinyals
  • Koray Kavukcuoglu
  • George van den Driessche 0002
  • Edward Lockhart

The recently-developed WaveNet architecture is the current state of the art in realistic speech synthesis, consistently rated as more natural sounding for many different languages than any previous system. However, because WaveNet relies on sequential generation of one audio sample at a time, it is poorly suited to today’s massively parallel computers, and therefore hard to deploy in a real-time production setting. This paper introduces Probability Density Distillation, a new method for training a parallel feed-forward network from a trained WaveNet with no significant difference in quality. The resulting system is capable of generating high-fidelity speech samples at more than 20 times faster than real-time, a 1000x speed up relative to the original WaveNet, and capable of serving multiple English and Japanese voices in a production setting.