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Scott Fujimoto

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

15 papers
2 author rows

Possible papers

15

ICLR Conference 2025 Conference Paper

Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank

  • Wenhao Zhan
  • Scott Fujimoto
  • Zheqing Zhu
  • Jason D. Lee
  • Daniel Jiang 0002
  • Yonathan Efroni

We study the problem of learning an approximate equilibrium in the offline multi-agent reinforcement learning (MARL) setting. We introduce a structural assumption---the interaction rank---and establish that functions with low interaction rank are significantly more robust to distribution shift compared to general ones. Leveraging this observation, we demonstrate that utilizing function classes with low interaction rank, when combined with regularization and no-regret learning, admits decentralized, computationally and statistically efficient learning in cooperative and competitive offline MARL. Our theoretical results are complemented by experiments that showcase the potential of critic architectures with low interaction rank in offline MARL, contrasting with commonly used single-agent value decomposition architectures.

ICRA Conference 2025 Conference Paper

Generalizable Imitation Learning Through Pre-Trained Representations

  • Wei-Di Chang
  • Francois Robert Hogan
  • Scott Fujimoto
  • David Meger
  • Gregory Dudek

In this paper, we leverage self-supervised vision transformer models and their emergent semantic abilities to improve the generalization abilities of imitation learning policies. We introduce DVK, an imitation learning algorithm that leverages rich pre-trained Visual Transformer patch-level embeddings to obtain better generalization when learning through demonstrations. Our learner sees the world by clustering appearance features into groups associated with semantic concepts, forming stable keypoints that generalize across a wide range of appearance variations and object types. We demonstrate how this representation enables generalized behaviour by evaluating imitation learning across a diverse dataset of object manipulation tasks. To facilitate further study of generalization in Imitation Learning, all of our code for the method and evaluation, as well as the dataset, is made available.

ICLR Conference 2025 Conference Paper

Towards General-Purpose Model-Free Reinforcement Learning

  • Scott Fujimoto
  • Pierluca D'Oro
  • Amy Zhang 0001
  • Yuandong Tian
  • Mike Rabbat

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

RLC Conference 2024 Conference Paper

Imitation Learning from Observation through Optimal Transport

  • Wei-Di Chang
  • Scott Fujimoto
  • David Meger
  • Gregory Dudek

Imitation Learning from Observation (ILfO) is a setting in which a learner tries to imitate the behavior of an expert, using only observational data and without the direct guidance of demonstrated actions. In this paper, we re-examine optimal transport for IL, in which a reward is generated based on the Wasserstein distance between the state trajectories of the learner and expert. We show that existing methods can be simplified to generate a reward function without requiring learned models or adversarial learning. Unlike many other state-of-the-art methods, our approach can be integrated with any RL algorithm and is amenable to ILfO. We demonstrate the effectiveness of this simple approach on a variety of continuous control tasks and find that it surpasses the state of the art in the IlfO setting, achieving expert-level performance across a range of evaluation domains even when observing only a single expert trajectory without actions.

RLJ Journal 2024 Journal Article

Imitation Learning from Observation through Optimal Transport

  • Wei-Di Chang
  • Scott Fujimoto
  • David Meger
  • Gregory Dudek

Imitation Learning from Observation (ILfO) is a setting in which a learner tries to imitate the behavior of an expert, using only observational data and without the direct guidance of demonstrated actions. In this paper, we re-examine optimal transport for IL, in which a reward is generated based on the Wasserstein distance between the state trajectories of the learner and expert. We show that existing methods can be simplified to generate a reward function without requiring learned models or adversarial learning. Unlike many other state-of-the-art methods, our approach can be integrated with any RL algorithm and is amenable to ILfO. We demonstrate the effectiveness of this simple approach on a variety of continuous control tasks and find that it surpasses the state of the art in the IlfO setting, achieving expert-level performance across a range of evaluation domains even when observing only a single expert trajectory without actions.

NeurIPS Conference 2023 Conference Paper

For SALE: State-Action Representation Learning for Deep Reinforcement Learning

  • Scott Fujimoto
  • Wei-Di Chang
  • Edward Smith
  • Shixiang (Shane) Gu
  • Doina Precup
  • David Meger

In reinforcement learning (RL), representation learning is a proven tool for complex image-based tasks, but is often overlooked for environments with low-level states, such as physical control problems. This paper introduces SALE, a novel approach for learning embeddings that model the nuanced interaction between state and action, enabling effective representation learning from low-level states. We extensively study the design space of these embeddings and highlight important design considerations. We integrate SALE and an adaptation of checkpoints for RL into TD3 to form the TD7 algorithm, which significantly outperforms existing continuous control algorithms. On OpenAI gym benchmark tasks, TD7 has an average performance gain of 276. 7% and 50. 7% over TD3 at 300k and 5M time steps, respectively, and works in both the online and offline settings.

ICML Conference 2022 Conference Paper

Why Should I Trust You, Bellman? The Bellman Error is a Poor Replacement for Value Error

  • Scott Fujimoto
  • David Meger
  • Doina Precup
  • Ofir Nachum
  • Shixiang Gu

In this work, we study the use of the Bellman equation as a surrogate objective for value prediction accuracy. While the Bellman equation is uniquely solved by the true value function over all state-action pairs, we find that the Bellman error (the difference between both sides of the equation) is a poor proxy for the accuracy of the value function. In particular, we show that (1) due to cancellations from both sides of the Bellman equation, the magnitude of the Bellman error is only weakly related to the distance to the true value function, even when considering all state-action pairs, and (2) in the finite data regime, the Bellman equation can be satisfied exactly by infinitely many suboptimal solutions. This means that the Bellman error can be minimized without improving the accuracy of the value function. We demonstrate these phenomena through a series of propositions, illustrative toy examples, and empirical analysis in standard benchmark domains.

ICML Conference 2021 Conference Paper

A Deep Reinforcement Learning Approach to Marginalized Importance Sampling with the Successor Representation

  • Scott Fujimoto
  • David Meger
  • Doina Precup

Marginalized importance sampling (MIS), which measures the density ratio between the state-action occupancy of a target policy and that of a sampling distribution, is a promising approach for off-policy evaluation. However, current state-of-the-art MIS methods rely on complex optimization tricks and succeed mostly on simple toy problems. We bridge the gap between MIS and deep reinforcement learning by observing that the density ratio can be computed from the successor representation of the target policy. The successor representation can be trained through deep reinforcement learning methodology and decouples the reward optimization from the dynamics of the environment, making the resulting algorithm stable and applicable to high-dimensional domains. We evaluate the empirical performance of our approach on a variety of challenging Atari and MuJoCo environments.

NeurIPS Conference 2021 Conference Paper

A Minimalist Approach to Offline Reinforcement Learning

  • Scott Fujimoto
  • Shixiang (Shane) Gu

Offline reinforcement learning (RL) defines the task of learning from a fixed batch of data. Due to errors in value estimation from out-of-distribution actions, most offline RL algorithms take the approach of constraining or regularizing the policy with the actions contained in the dataset. Built on pre-existing RL algorithms, modifications to make an RL algorithm work offline comes at the cost of additional complexity. Offline RL algorithms introduce new hyperparameters and often leverage secondary components such as generative models, while adjusting the underlying RL algorithm. In this paper we aim to make a deep RL algorithm work while making minimal changes. We find that we can match the performance of state-of-the-art offline RL algorithms by simply adding a behavior cloning term to the policy update of an online RL algorithm and normalizing the data. The resulting algorithm is a simple to implement and tune baseline, while more than halving the overall run time by removing the additional computational overheads of previous methods.

NeurIPS Conference 2020 Conference Paper

An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay

  • Scott Fujimoto
  • David Meger
  • Doina Precup

Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function evaluated with non-uniformly sampled data can be transformed into another uniformly sampled loss function with the same expected gradient. Surprisingly, we find in some environments PER can be replaced entirely by this new loss function without impact to empirical performance. Furthermore, this relationship suggests a new branch of improvements to PER by correcting its uniformly sampled loss function equivalent. We demonstrate the effectiveness of our proposed modifications to PER and the equivalent loss function in several MuJoCo and Atari environments.

ICML Conference 2019 Conference Paper

GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects

  • Edward J. Smith
  • Scott Fujimoto
  • Adriana Romero
  • David Meger

Mesh models are a promising approach for encoding the structure of 3D objects. Current mesh reconstruction systems predict uniformly distributed vertex locations of a predetermined graph through a series of graph convolutions, leading to compromises with respect to performance or resolution. In this paper, we argue that the graph representation of geometric objects allows for additional structure, which should be leveraged for enhanced reconstruction. Thus, we propose a system which properly benefits from the advantages of the geometric structure of graph-encoded objects by introducing (1) a graph convolutional update preserving vertex information; (2) an adaptive splitting heuristic allowing detail to emerge; and (3) a training objective operating both on the local surfaces defined by vertices as well as the global structure defined by the mesh. Our proposed method is evaluated on the task of 3D object reconstruction from images with the ShapeNet dataset, where we demonstrate state of the art performance, both visually and numerically, while having far smaller space requirements by generating adaptive meshes.

RLDM Conference 2019 Conference Abstract

Off-Policy Deep Reinforcement Learning without Exploration

  • Scott Fujimoto
  • David Meger
  • Doina Precup

Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this pa- per, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distri- bution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning, which restricts the action space in order to force the agent towards behaving close to on-policy with respect to a subset of the given data. We present the first continuous control deep reinforcement learning algorithm which can learn effectively from arbitrary, fixed batch data, and empirically demonstrate the quality of its behavior in several tasks.

ICML Conference 2019 Conference Paper

Off-Policy Deep Reinforcement Learning without Exploration

  • Scott Fujimoto
  • David Meger
  • Doina Precup

Many practical applications of reinforcement learning constrain agents to learn from a fixed batch of data which has already been gathered, without offering further possibility for data collection. In this paper, we demonstrate that due to errors introduced by extrapolation, standard off-policy deep reinforcement learning algorithms, such as DQN and DDPG, are incapable of learning with data uncorrelated to the distribution under the current policy, making them ineffective for this fixed batch setting. We introduce a novel class of off-policy algorithms, batch-constrained reinforcement learning, which restricts the action space in order to force the agent towards behaving close to on-policy with respect to a subset of the given data. We present the first continuous control deep reinforcement learning algorithm which can learn effectively from arbitrary, fixed batch data, and empirically demonstrate the quality of its behavior in several tasks.

ICML Conference 2018 Conference Paper

Addressing Function Approximation Error in Actor-Critic Methods

  • Scott Fujimoto
  • Herke van Hoof
  • David Meger

In value-based reinforcement learning methods such as deep Q-learning, function approximation errors are known to lead to overestimated value estimates and suboptimal policies. We show that this problem persists in an actor-critic setting and propose novel mechanisms to minimize its effects on both the actor and the critic. Our algorithm builds on Double Q-learning, by taking the minimum value between a pair of critics to limit overestimation. We draw the connection between target networks and overestimation bias, and suggest delaying policy updates to reduce per-update error and further improve performance. We evaluate our method on the suite of OpenAI gym tasks, outperforming the state of the art in every environment tested.

NeurIPS Conference 2018 Conference Paper

Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

  • Edward Smith
  • Scott Fujimoto
  • David Meger

We consider the problem of scaling deep generative shape models to high-resolution. Drawing motivation from the canonical view representation of objects, we introduce a novel method for the fast up-sampling of 3D objects in voxel space through networks that perform super-resolution on the six orthographic depth projections. This allows us to generate high-resolution objects with more efficient scaling than methods which work directly in 3D. We decompose the problem of 2D depth super-resolution into silhouette and depth prediction to capture both structure and fine detail. This allows our method to generate sharp edges more easily than an individual network. We evaluate our work on multiple experiments concerning high-resolution 3D objects, and show our system is capable of accurately predicting novel objects at resolutions as large as 512x512x512 -- the highest resolution reported for this task. We achieve state-of-the-art performance on 3D object reconstruction from RGB images on the ShapeNet dataset, and further demonstrate the first effective 3D super-resolution method.

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