Arrow Research search

Author name cluster

Sándor Szedmák

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
2 author rows

Possible papers

6

IROS Conference 2016 Conference Paper

Robotic playing for hierarchical complex skill learning

  • Simon Hangl
  • Emre Ugur
  • Sándor Szedmák
  • Justus H. Piater

In complex manipulation scenarios (e. g. tasks requiring complex interaction of two hands or in-hand manipulation), generalization is a hard problem. Current methods still either require a substantial amount of (supervised) training data and / or strong assumptions on both the environment and the task. In this paradigm, controllers solving these tasks tend to be complex. We propose a paradigm of maintaining simpler controllers solving the task in a small number of specific situations. In order to generalize to novel situations, the robot transforms the environment from novel situations into a situation where the solution of the task is already known. Our solution to this problem is to play with objects and use previously trained skills (basis skills). These skills can either be used for estimating or for changing the current state of the environment and are organized in skill hierarchies. The approach is evaluated in complex pick-and-place scenarios that involve complex manipulation. We further show that these skills can be learned by autonomous playing.

IROS Conference 2015 Conference Paper

SCurV: A 3D descriptor for object classification

  • Antonio Jose Rodríguez-Sánchez
  • Sándor Szedmák
  • Justus H. Piater

3D Object recognition is one of the big problems in Computer Vision which has a direct impact in Robotics. There have been great advances in the last decade thanks to point cloud descriptors. These descriptors do very well at recognizing object instances in a wide variety of situations. Of great interest is also to know how descriptors perform in object classification tasks. With that idea in mind, we introduce a descriptor designed for the representation of object classes. Our descriptor, named SCurV, exploits 3D shape information and is inspired by recent findings from neurophysiology. We compute and incorporate surface curvatures and distributions of local surface point projections that represent flatness, concavity and convexity in a 3D object-centered and view-dependent descriptor. These different sources of information are combined in a novel and simple, yet effective, way of combining different features to improve classification results which can be extended to the combination of any type of descriptor. Our experimental setup compares SCurV with other recent descriptors on a large classification task. Using a large and heterogeneous database of 3D objects, we perform our experiments both on a classical, flat classification task and within a novel framework for hierarchical classification. On both tasks, the SCurV descriptor outperformed all other 3D descriptors tested.

IROS Conference 2015 Conference Paper

Using structural bootstrapping for object substitution in robotic executions of human-like manipulation tasks

  • Alejandro Agostini
  • Mohamad Javad Aein
  • Sándor Szedmák
  • Eren Erdal Aksoy
  • Justus H. Piater
  • Florentin Wörgötter

In this work we address the problem of finding replacements of missing objects that are needed for the execution of human-like manipulation tasks. This is a usual problem that is easily solved by humans provided their natural knowledge to find object substitutions: using a knife as a screwdriver or a book as a cutting board. On the other hand, in robotic applications, objects required in the task should be included in advance in the problem definition. If any of these objects is missing from the scenario, the conventional approach is to manually redefine the problem according to the available objects in the scene. In this work we propose an automatic way of finding object substitutions for the execution of manipulation tasks. The approach uses a logic-based planner to generate a plan from a prototypical problem definition and searches for replacements in the scene when some of the objects involved in the plan are missing. This is done by means of a repository of objects and attributes with roles, which is used to identify the affordances of the unknown objects in the scene. Planning actions are grounded using a novel approach that encodes the semantic structure of manipulation actions. The system was evaluated in a KUKA arm platform for the task of preparing a salad with successful results.

IROS Conference 2014 Conference Paper

Knowledge propagation and relation learning for predicting action effects

  • Sándor Szedmák
  • Emre Ugur
  • Justus H. Piater

Learning to predict the effects of actions applied to pairs of objects is a difficult task that requires learning complex relations with sparse, incomplete and noisy information. Our Knowledge Propagation approach propagates affordance predictions by exploiting similarities among object properties, action parameters and resulting effects. The knowledge is propagated in a graph where a missing edge, corresponding to an unknown interaction between two objects (nodes), is predicted via the superposition of all paths connecting those objects in the graph. The high complexity of affordance representation is addressed through the use of Maximum Margin Multi-Valued Regression (MMMVR), which scales well to complex problems of multiple layers. With increased diversity and size of object databases and the addition of other parametric combinatory actions, we expect to achieve complex systems that leverage learned structure for subsequent learning, achieving structural bootstrapping over lifelong development and learning. In this paper, we extend MMMVR for learning of paired-object affordances, i. e. , for predicting the effects of actions applied to pairs of objects. In our experiments, we evaluated this method on a dataset composed of 83 objects and 83×83 interactions. We compared the prediction performance with standard classifiers that predict the effect category given the object pair's low-level features or single-object affordances. The experiments show that our proposed method achieves significantly higher prediction performance especially when supported with Active Learning.

NeurIPS Conference 2005 Conference Paper

Two view learning: SVM-2K, Theory and Practice

  • Jason Farquhar
  • David Hardoon
  • Hongying Meng
  • John Shawe-Taylor
  • Sándor Szedmák

Kernel methods make it relatively easy to define complex highdimensional feature spaces. This raises the question of how we can identify the relevant subspaces for a particular learning task. When two views of the same phenomenon are available kernel Canonical Correlation Analysis (KCCA) has been shown to be an effective preprocessing step that can improve the performance of classification algorithms such as the Support Vector Machine (SVM). This paper takes this observation to its logical conclusion and proposes a method that combines this two stage learning (KCCA followed by SVM) into a single optimisation termed SVM-2K. We present both experimental and theoretical analysis of the approach showing encouraging results and insights.

v2026.09.13