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Sandip Aine

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15 papers
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15

SoCS Conference 2022 Conference Paper

ePA*SE: Edge-Based Parallel A* for Slow Evaluations

  • Shohin Mukherjee
  • Sandip Aine
  • Maxim Likhachev

Parallel search algorithms harness the multithreading capability of modern processors to achieve faster planning. One such algorithm is PA*SE (Parallel A* for Slow Expansions), which parallelizes state expansions to achieve faster planning in domains where state expansions are slow. In this work, we propose ePA*SE (Edge-Based Parallel A* for Slow Evaluations) that improves on PA*SE by parallelizing edge evaluations instead of state expansions. This makes ePA*SE more efficient in domains where edge evaluations are expensive and need varying amounts of computational effort, which is often the case in robotics. On the theoretical front, we show that ePA*SE provides rigorous optimality guarantees. In addition, ePA*SE can be trivially extended to handle an inflation weight on the heuristic resulting in a bounded suboptimal algorithm w-ePA*SE (Weighted ePA*SE) that trades off optimality for faster planning. On the experimental front, we validate the proposed algorithm in two different planning domains: 1) motion planning for 3D humanoid navigation and 2) task and motion planning for a dual-arm robotic assembly task. We show that ePA*SE can be significantly more efficient than PA*SE and other alternatives. The open-source code for ePA*SE along with the baselines is available here: https: //github. com/shohinm/parallel_search

ICAPS Conference 2022 Conference Paper

Euclidean Distance-Optimal Post-processing of Grid-Based Paths

  • Guru Koushik
  • Sandip Aine
  • Maxim Likhachev

Paths planned over grids can often be suboptimal in an Euclidean space and contain a large number of unnecessary turns. Consequently, researchers have looked into post-processing techniques to improve the paths after they are planned. In this paper, we propose a novel post-processing technique, called Homotopic Visibility Graph Planning (HVG) which differentiates itself from existing post-processing methods in that it is guaranteed to shorten the path such that it is at least as short as the provably shortest path that lies within the same topological class as the initially computed path. We propose the algorithm, provide proofs and compare it experimentally against other post-processing methods and any-angle planning algorithms.

IROS Conference 2021 Conference Paper

Disruption-Limited Planning for Robot Navigation in Dynamic Environments

  • Sandip Aine
  • Yash Oza
  • Maxim Likhachev

Path planning in the presence of dynamic obstacles is a fundamental problem in robotics with widespread applications. A typical approach to such problems is that a robot predicts the trajectories of dynamic obstacles, and plans its path while avoiding them. Such a formulation becomes limiting though for scenarios where an agent cannot complete its task efficiently, without disrupting the movement of dynamic obstacles. For example, when merging in heavy traffic or navigating through crowded corridors. In this paper, we propose a paradigm for planning in dynamic environments, called Disruption-Limited Planning (DLP), that allows a robot to disrupt the motions of dynamic obstacles in order to accomplish its task. DLP builds on the premise that while a robot may have to disrupt others’ trajectories to achieve its goals, it should try to limit the disruption. DLP assumes that it can estimate others’ response to its own actions/plans, and plans its own path while ensuring that no other agents’ disrupted trajectory cost gets worse than w-times their initial trajectory costs. While our formulation is motivated by the Stackelberg competitions, we show that DLP can be both more expressive and computationally more efficient compared to a Stackelberg planner. We present DLP paradigm, develop its efficient implementation based on A*, analyze its theoretical properties, and apply it to multiple planning in dynamic environment problems, including x, y, time planning, planning for self-driving, and planning for arm manipulation. We compare DLP with purely altruistic, purely egocentric, and optimal Stackelberg planners, demonstrating the efficacy of DLP over these alternatives.

SoCS Conference 2019 Conference Paper

A-MHA*: Anytime Multi-Heuristic A

  • Ramkumar Natarajan
  • Muhammad Suhail Saleem
  • Sandip Aine
  • Maxim Likhachev
  • Howie Choset

Designing good heuristic functions for graph search requires adequate domain knowledge. It is often easy to design heuristics that perform well and correlate with the underlying true cost-to-go values in certain parts of the search space but these may not be admissible throughout the domain thereby affecting the optimality guarantees of the search. Bounded suboptimal search using several of such partially good but inadmissible heuristics was developed in Multi-Heuristic A* (MHA*). Although MHA* leverages multiple inadmissible heuristics to potentially generate a faster suboptimal solution, the original version does not improve the solution over time. It is an one shot algorithm that requires careful setting of inflation factors to obtain a desired one time solution. In this work, we tackle this issue by extending MHA* to an anytime version that finds a feasible suboptimal solution quickly and continually improve it until time runs out. Our work is inspired from the Anytime Repairing A* (ARA*) algorithm. We prove that our precise adaptation of ARA* concepts in the MHA* framework preserves the original suboptimal and completeness guarantees and enhances MHA* to perform in an anytime fashion. Furthermore, we report the performance of A-MHA* in 3-D path planning domain and sliding tiles puzzle and compare against MHA* and other anytime algorithms.

ICAPS Conference 2016 Conference Paper

Integrating Planning and Control for Efficient Path Planning in the Presence of Environmental Disturbances

  • Sandip Aine
  • P. B. Sujit

Path planning for nonholonomic robots in real-life environments is a challenging problem, as the planner needs to consider the presence of obstacles, the kinematic constraints, and also the environmental disturbances (like wind and currents). In this paper, we develop a path planning algorithm called Control Based A* (CBA*), which integrates search-based planning (on grid) with a path-following controller, taking the motion constraints and external disturbances into account. We also present another algorithm called Dynamic Control Based A* (DCBA*), which improves upon CBA* by allowing the search to look beyond the immediate grid neighborhood and thus makes it more flexible and robust, especially with high resolution grids. We investigate the performance of the new planners in different environments under different wind disturbance conditions and compare the performance against (i) finding a path in the discretized grid and following it with a nonholonomic robot, and (ii) a kinodynamic sampling-based path planner. The results show that our planners perform considerably better than (i) and (ii), especially in difficult situations such as in cluttered spaces or in presence of strong winds/currents. Further, we experimentally validate the approach using a quadrotor in the outdoor environment.

ICAPS Conference 2016 Conference Paper

Search Portfolio with Sharing

  • Sandip Aine
  • Maxim Likhachev

Over the years, a number of search algorithms have been proposed in AI literature, ranging from best-first to depth-first searches, from incomplete to optimal searches, from linear memory to unbounded memory searches; each having their strengths and weaknesses. The variability in performance of these algorithms makes algorithm selection a hard problem, especially for performance critical domains. Algorithm portfolios alleviate this problem by simultaneously running multiple algorithms to solve a given problem instance, exploiting their diversity. In general, the portfolio methods do not share information among candidate algorithms. Our work is based on the observation that if the algorithms within a portfolio can share information, it may significantly enhance the performance, as one algorithm can now utilize partial results computed by other algorithms. To this end, we introduce a new search framework, called Search Portfolio with Sharing (SP-S), which uses multiple algorithms to explore a given state-space in an integrated manner, seamlessly combining the partial solutions, while preserving the constraints/characteristics of the candidate algorithms. In addition, SP-S can be easily adopted to guarantee theoretical properties like completeness, bounded sub-optimality, and bounded re-expansions. We describe the basics of the SP-S framework and explain how different classes of search algorithms can be integrated in SP-S. We discuss its theoretical properties and present experimental results for multiple domains, demonstrating the utility of such a shared approach.

AIJ Journal 2016 Journal Article

Truncated incremental search

  • Sandip Aine
  • Maxim Likhachev

Incremental heuristic search algorithms reuse their previous search efforts whenever these are available. As a result, they can often solve a sequence of similar planning problems faster than planning from scratch. State-of-the-art incremental heuristic searches (such as LPA*, D* and D* Lite) work by propagating cost changes to all the states in the search tree whose g values (the costs of computed paths from the start state) are no longer optimal. This work is based on the observation that while a complete propagation of cost changes is essential to ensure optimality, the propagations can be stopped earlier if we are looking close-to-optimal solutions instead of the optimal one. We develop a framework called Truncated Incremental Search that builds on this observation and uses a target suboptimality bound to efficiently restrict cost propagations. We present two truncation based algorithms, Truncated LPA* (TLPA*) and Truncated D* Lite (TD* Lite), for bounded suboptimal planning and navigation in dynamic graphs. We also develop an anytime replanning algorithm, Anytime Truncated D* (ATD*), that combines the inflated heuristic search with truncation, in an anytime manner. We discuss the theoretical properties of these algorithms proving their correctness and efficiency, and present experimental results on 2D and 3D (x, y, heading) path planning domains evaluating their performance. The empirical results show that the truncated incremental searches can provide significant improvement in runtime over existing incremental search algorithms, especially when searching for close-to-optimal solutions in large, dynamic graphs.

IJCAI Conference 2015 Conference Paper

Efficient Search with an Ensemble of Heuristics

  • Mike Phillips
  • Venkatraman Narayanan
  • Sandip Aine
  • Maxim Likhachev

Recently, a number of papers have shown that for many domains, using multiple heuristics in independent searches performs better than combining them into a single heuristic. Furthermore, using a large number of “weak” heuristics could potentially eliminate the need for the careful design of a few. The standard approach to distribute computation in these multi-heuristic searches is to rotate through the heuristics in a round-robin fashion. However, this strategy can be inefficient especially in the case when only a few of the heuristics are leading to progress. In this paper, we present two principled methods to adaptively distribute computation time among the different searches of the Multi- Heuristic A* algorithm. The first method, Meta-A*, constructs and searches a meta-graph, which represents the problem of finding the best heuristic as the problem of minimizing the total number of expansions. The second treats the scheduling of searches with different heuristics as a multi-armed bandit problem. It applies Dynamic Thompson Sampling (DTS) to keep track of what searches are making progress the most and continuously re-computes the schedule of searches based on this information. We provide a theoretical analysis and compare our new strategies with the round-robin method on a 12-DOF full-body motion planning problem and on sliding tile puzzle problems. In these experiments, we used up to 20 heuristics and observed a several times speedup without loss in solution quality.

SoCS Conference 2015 Conference Paper

Improved Multi-Heuristic A* for Searching with Uncalibrated Heuristics

  • Venkatraman Narayanan
  • Sandip Aine
  • Maxim Likhachev

Recently, several researchers have brought forth the benefits of searching with multiple (and possibly inadmissible) heuristics, arguing how different heuristics could be independently useful in different parts of the state space. However, algorithms that use inadmissible heuristics in the traditional best-first sense, such as the recently developed Multi-Heuristic A* (MHA*), are subject to a crippling calibration problem: they prioritize nodes for expansion by additively combining the cost-to-come and the inadmissible heuristics even if those heuristics have no connection with the cost-to-go (e. g. , the heuristics are uncalibrated). For instance, if the inadmissible heuristic were an order of magnitude greater than the perfect heuristic, an algorithm like MHA* would simply reduce to a weighted A* search with one consistent heuristic. In this work, we introduce a general multi-heuristic search framework that solves the calibration problem and as a result a) facilitates the effective use of multiple uncalibrated inadmissible heuristics, and b) provides significantly better performance than MHA* whenever tighter sub-optimality bounds on solution quality are desired. Experimental evaluations on a complex full-body robotics motion planning problem and large sliding tile puzzles demonstrate the benefits of our framework.

SoCS Conference 2015 Conference Paper

Learning to Search More Efficiently from Experience: A Multi-Heuristic Approach

  • Sandip Aine
  • Charupriya Sharma
  • Maxim Likhachev

Learning from experience can significantly improve the performance of search based planners, especially for challenging problems like high-dimensional planning. Experience Graph (E-Graph) is a recently developed framework that encodes experiences, obtained from solving instances in the past, into a single bounded-admissible heuristic, and uses it to guide the search. While the E-Graph approach was shown to be very useful for repetitive problems, it suffers from two issues. First, computing the E-Graph heuristic is time consuming as it maintains the bounded admissibility constraints. Second, a single heuristic can get stuck in a local minimum, and thereby, degrade the performance. In this work, we present an alternative approach to improving the runtime of search from experience, based on a recently developed search algorithm Multi-heuristic A* (MHA*). This framework provides an improvement over the E-Graph planner for two reasons: a) MHA* uses multiple heuristics simultaneously to explore the search space, which reduces the probability of getting stuck in a local minimum, and b) the heuristics in MHA* can be arbitrarily inadmissible, which makes it very easy to compute them. The paper describes the framework, explains how to compute these (inadmissible) heuristics through offline and online processing and presents experimental analysis on two domains, motion planning for a 6D planar arm and large sliding tile puzzles.

SoCS Conference 2014 Conference Paper

Multi-Heuristic A

  • Sandip Aine
  • Siddharth Swaminathan
  • Venkatraman Narayanan
  • Victor Hwang
  • Maxim Likhachev

We present a novel heuristic search framework, called Multi-Heuristic A* (MHA*), that simultaneously uses multiple, arbitrarily inadmissible heuristic functions and one consistent heuristic to search for complete and bounded suboptimal solutions. This simplifies the de- sign of heuristics and enables the search to effectively combine the guiding powers of different heuristic func- tions. We support these claims with experimental results on full-body manipulation for PR2 robots.

SoCS Conference 2013 Conference Paper

Anytime Truncated D*: Anytime Replanning with Truncation

  • Sandip Aine
  • Maxim Likhachev

Incremental heuristic searches reuse their previous search efforts to speed up the current search. Anytime search algorithms iteratively tune the solutions based on available search time. Anytime D* (AD*) is an incremental anytime search algorithm that combines these two approaches. AD* uses an inflated heuristic to produce bounded suboptimal solutions and improves the solution by iteratively decreasing the inflation factor. If the environment changes, AD* recomputes a new solution by propagating the new costs. Recently, a different approach to speed up replanning (TLPA*/TD* Lite) was proposed that relies on selective truncation of cost propagations instead of heuristic inflation. In this work, we present an algorithm called Anytime Truncated D* (ATD*) that combines heuristic inflation with truncation in an anytime fashion. We develop truncation rules that can work with an inflated heuristic without violating the completeness/suboptimality guarantees, and show how these rules can be applied in conjunction with heuristic inflation to iteratively refine the replanning solutions with minimal reexpansions. We explain ATD*, discuss its analytical properties and present experimental results for 2D and 3D (x, y, heading) path planning demonstrating its efficacy for anytime replanning.

AAAI Conference 2013 Conference Paper

Truncated Incremental Search: Faster Replanning by Exploiting Suboptimality

  • Sandip Aine
  • Maxim Likhachev

Incremental heuristic searches try to reuse their previous search efforts whenever these are available. As a result, they can often solve a sequence of similar planning problems much faster than planning from scratch. State-of-the-art incremental heuristic searches such as LPA*, D* and D* Lite all work by propagating cost changes to all the states on the search tree whose gvalues (the costs of computed paths from the start) are no longer optimal. While such a complete propagation of cost changes is required to ensure optimality, the propagations can be stopped much earlier if we are looking for solutions within a given suboptimality bound. We present a framework called Truncated Incremental Search that builds on this observation, and uses a target suboptimality bound to efficiently restrict the cost propagations. Using this framework, we develop two algorithms, Truncated LPA* (TLPA*) and Truncated D* Lite (TD* Lite). We discuss their analytical properties and present experimental results for 2D and 3D (x, y, heading) path planning that show significant improvement in runtime over existing incremental heuristic searches when searching for close-to-optimal solutions. In addition, unlike typical incremental searches, Truncated Incremental Search is much less dependent on the proximity of the cost changes to the goal of the search due to the early termination of the cost change propagation.

ECAI Conference 2010 Conference Paper

Contract Search: Heuristic Search under Node Expansion Constraints

  • Sandip Aine
  • P. P. Chakrabarti 0001
  • Rajeev Kumar 0004

In this work, we present a heuristic search technique (Contract Search) which can be automatically adapted for a specified node expansion limitation. We analyze the node expansion properties of best first search and propose a probabilistic model (rank profile) to characterize heuristic search under restricted expansions. We identify the basic properties of the rank profile and establish its relation with the search space configuration. In Contract Search, we use the rank profile model to formulate an optimal strategy to choose level dependent restriction bounds maximizing the probability of obtaining the goal node under the specified contract. Experimental comparison with anytime search techniques like ARA* and beam search shows that Contract Search outperforms these techniques over a range of constraint specifications.

IJCAI Conference 2007 Conference Paper

  • Sandip Aine
  • P. P. Chakrabarti
  • Rajeev Kumar

This work presents an iterative anytime heuristic search algorithm called Anytime Window A* (AWA*) where node expansion is localized within a sliding window comprising of levels of the search tree/graph. The search starts in depth-first mode and gradually proceeds towards A* by incrementing the window size. An analysis on a uniform tree model provides some very useful properties of this algorithm. A modification of AWA* is presented to guarantee bounded optimal solutions at each iteration. Experimental results on the 0/1 Knapsack problem and TSP demonstrate the efficacy of the proposed techniques over some existing anytime search methods.

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