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Ryan Lowe

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
2 author rows

Possible papers

6

NeurIPS Conference 2022 Conference Paper

Training language models to follow instructions with human feedback

  • Long Ouyang
  • Jeffrey Wu
  • Xu Jiang
  • Diogo Almeida
  • Carroll Wainwright
  • Pamela Mishkin
  • Chong Zhang
  • Sandhini Agarwal

Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning. We then collect a dataset of rankings of model outputs, which we use to further fine-tune this supervised model using reinforcement learning from human feedback. We call the resulting models InstructGPT. In human evaluations on our prompt distribution, outputs from the 1. 3B parameter InstructGPT model are preferred to outputs from the 175B GPT-3, despite having 100x fewer parameters. Moreover, InstructGPT models show improvements in truthfulness and reductions in toxic output generation while having minimal performance regressions on public NLP datasets. Even though InstructGPT still makes simple mistakes, our results show that fine-tuning with human feedback is a promising direction for aligning language models with human intent.

NeurIPS Conference 2020 Conference Paper

Learning to summarize with human feedback

  • Nisan Stiennon
  • Long Ouyang
  • Jeffrey Wu
  • Daniel Ziegler
  • Ryan Lowe
  • Chelsea Voss
  • Alec Radford
  • Dario Amodei

As language models become more powerful, training and evaluation are increasingly bottlenecked by the data and metrics used for a particular task. For example, summarization models are often trained to predict human reference summaries and evaluated using ROUGE, but both of these metrics are rough proxies for what we really care about---summary quality. In this work, we show that it is possible to significantly improve summary quality by training a model to optimize for human preferences. We collect a large, high-quality dataset of human comparisons between summaries, train a model to predict the human-preferred summary, and use that model as a reward function to fine-tune a summarization policy using reinforcement learning. We apply our method to a version of the TL; DR dataset of Reddit posts and find that our models significantly outperform both human reference summaries and much larger models fine-tuned with supervised learning alone. Our models also transfer to CNN/DM news articles, producing summaries nearly as good as the human reference without any news-specific fine-tuning. We conduct extensive analyses to understand our human feedback dataset and fine-tuned models. We establish that our reward model generalizes to new datasets, and that optimizing our reward model results in better summaries than optimizing ROUGE according to humans. We hope the evidence from our paper motivates machine learning researchers to pay closer attention to how their training loss affects the model behavior they actually want.

ICLR Conference 2020 Conference Paper

On the interaction between supervision and self-play in emergent communication

  • Ryan Lowe
  • Abhinav Gupta 0002
  • Jakob N. Foerster
  • Douwe Kiela
  • Joelle Pineau

A promising approach for teaching artificial agents to use natural language involves using human-in-the-loop training. However, recent work suggests that current machine learning methods are too data inefficient to be trained in this way from scratch. In this paper, we investigate the relationship between two categories of learning signals with the ultimate goal of improving sample efficiency: imitating human language data via supervised learning, and maximizing reward in a simulated multi-agent environment via self-play (as done in emergent communication), and introduce the term supervised self-play (S2P) for algorithms using both of these signals. We find that first training agents via supervised learning on human data followed by self-play outperforms the converse, suggesting that it is not beneficial to emerge languages from scratch. We then empirically investigate various S2P schedules that begin with supervised learning in two environments: a Lewis signaling game with symbolic inputs, and an image-based referential game with natural language descriptions. Lastly, we introduce population based approaches to S2P, which further improves the performance over single-agent methods.

AAMAS Conference 2019 Conference Paper

On the Pitfalls of Measuring Emergent Communication

  • Ryan Lowe
  • Jakob Foerster
  • Y-Lan Boureau
  • Joelle Pineau
  • Yann Dauphin

How do we know if communication is emerging in a multi-agent system? The vast majority of recent papers on emergent communication show that adding a communication channel leads to an increase in reward or task success. This is a useful indicator, but provides only a coarse measure of the agent’s learned communication abilities. As we move towards more complex environments, it becomes imperative to have a set of iner tools that allow qualitative and quantitative insights into the emergence of communication. This may be especially useful to allow humans to monitor agents’ behaviour, whether for fault detection, assessing performance, or even building trust. In this paper, we examine a few intuitive existing metrics for measuring communication, and show that they can be misleading. Speciically, by training deep reinforcement learning agents to play simple matrix games augmented with a communication channel, we ind a scenario where agents appear to communicate (their messages provide information about their subsequent action), and yet the messages do not impact the environment or other agent in any way. We explain this phenomenon using ablation studies and by visualizing the representations of the learned policies. We also survey some commonly used metrics for measuring emergent communication, and provide recommendations as to when these metrics should be used.

AAAI Conference 2017 Conference Paper

A Hierarchical Latent Variable Encoder-Decoder Model for Generating Dialogues

  • Iulian Serban
  • Alessandro Sordoni
  • Ryan Lowe
  • Laurent Charlin
  • Joelle Pineau
  • Aaron Courville
  • Yoshua Bengio

Sequential data often possesses hierarchical structures with complex dependencies between sub-sequences, such as found between the utterances in a dialogue. To model these dependencies in a generative framework, we propose a neural networkbased generative architecture, with stochastic latent variables that span a variable number of time steps. We apply the proposed model to the task of dialogue response generation and compare it with other recent neural-network architectures. We evaluate the model performance through a human evaluation study. The experiments demonstrate that our model improves upon recently proposed models and that the latent variables facilitate both the generation of meaningful, long and diverse responses and maintaining dialogue state.

NeurIPS Conference 2017 Conference Paper

Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments

  • Ryan Lowe
  • Yi Wu
  • Aviv Tamar
  • Jean Harb
  • OpenAI Pieter Abbeel
  • Igor Mordatch

We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multi-agent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.