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Ryan Carey

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
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Possible papers

9

AIJ Journal 2025 Journal Article

Incentives for responsiveness, instrumental control and impact

  • Ryan Carey
  • Eric Langlois
  • Chris van Merwijk
  • Shane Legg
  • Tom Everitt

We introduce three concepts that describe an agent's incentives: response incentives indicate which variables in the environment, such as sensitive demographic information, affect the decision under the optimal policy. Instrumental control incentives indicate whether an agent's policy is chosen to manipulate part of its environment, such as the preferences or instructions of a user. Impact incentives indicate which variables an agent will affect, intentionally or otherwise. For each concept, we establish sound and complete graphical criteria, and discuss general classes of techniques that may be used to produce incentives for safe and fair agent behaviour. Finally, we outline how these notions may be generalised to multi-decision settings. This journal-length paper extends our conference publications "Incentives for Responsiveness, Instrumental Control and Impact" and "Agent Incentives: A Causal Perspective": the material on response incentives and instrumental control incentives is updated, while the work on impact incentives and multi-decision settings is entirely new.

AAAI Conference 2024 Conference Paper

Reasoning about Causality in Games (Abstract Reprint)

  • Lewis Hammond
  • James Fox
  • Tom Everitt
  • Ryan Carey
  • Alessandro Abate
  • Michael Wooldridge

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

TMLR Journal 2024 Journal Article

Toward a Complete Criterion for Value of Information in Insoluble Decision Problems

  • Ryan Carey
  • Sanghack Lee
  • Robin J. Evans

In a decision problem, observations are said to be material if they must be taken into account to perform optimally. Decision problems have an underlying (graphical) causal structure, which may sometimes be used to evaluate certain observations as immaterial. For soluble graphs — ones where important past observations are remembered — there is a complete graphical criterion; one that rules out materiality whenever this can be done on the basis of the graphical structure alone. In this work, we analyse a proposed criterion for insoluble graphs. In particular, we prove that some of the conditions used to prove immateriality are necessary; when they are not satisfied, materiality is possible. We discuss possible avenues and obstacles to proving necessity of the remaining conditions.

UAI Conference 2023 Conference Paper

Human Control: Definitions and Algorithms

  • Ryan Carey
  • Tom Everitt

How can humans stay in control of advanced artificial intelligence systems? One proposal is corrigibility, which requires the agent to follow the instructions of a human overseer, without inappropriately influencing them. In this paper, we formally define a variant of corrigibility called shutdown instructability, and show that it implies appropriate shutdown behavior, retention of human autonomy, and avoidance of user harm. We also analyse the related concepts of non-obstruction and shutdown alignment, three previously proposed algorithms for human control, and one new algorithm.

AIJ Journal 2023 Journal Article

Reasoning about causality in games

  • Lewis Hammond
  • James Fox
  • Tom Everitt
  • Ryan Carey
  • Alessandro Abate
  • Michael Wooldridge

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

AAAI Conference 2022 Conference Paper

A Complete Criterion for Value of Information in Soluble Influence Diagrams

  • Chris van Merwijk
  • Ryan Carey
  • Tom Everitt

Influence diagrams have recently been used to analyse the safety and fairness properties of AI systems. A key building block for this analysis is a graphical criterion for value of information (VoI). This paper establishes the first complete graphical criterion for VoI in influence diagrams with multiple decisions. Along the way, we establish two techniques for proving properties of multi-decision influence diagrams: ID homomorphisms are structure-preserving transformations of influence diagrams, while a Tree of Systems is a collection of paths that captures how information and control can flow in an influence diagram.

AAAI Conference 2022 Conference Paper

Path-Specific Objectives for Safer Agent Incentives

  • Sebastian Farquhar
  • Ryan Carey
  • Tom Everitt

We present a general framework for training safe agents whose naive incentives are unsafe. As an example, manipulative or deceptive behaviour can improve rewards but should be avoided. Most approaches fail here: agents maximize expected return by any means necessary. We formally describe settings with ‘delicate’ parts of the state which should not be used as a means to an end. We then train agents to maximize the causal effect of actions on the expected return which is not mediated by the delicate parts of state, using Causal Influence Diagram analysis. The resulting agents have no incentive to control the delicate state. We further show how our framework unifies and generalizes existing proposals.

AAAI Conference 2022 Conference Paper

Why Fair Labels Can Yield Unfair Predictions: Graphical Conditions for Introduced Unfairness

  • Carolyn Ashurst
  • Ryan Carey
  • Silvia Chiappa
  • Tom Everitt

In addition to reproducing discriminatory relationships in the training data, machine learning systems can also introduce or amplify discriminatory effects. We refer to this as introduced unfairness, and investigate the conditions under which it may arise. To this end, we propose introduced total variation as a measure of introduced unfairness, and establish graphical conditions under which it may be incentivised to occur. These criteria imply that adding the sensitive attribute as a feature removes the incentive for introduced variation under well-behaved loss functions. Additionally, taking a causal perspective, introduced path-specific effects shed light on the issue of when specific paths should be considered fair.

AAAI Conference 2021 Conference Paper

Agent Incentives: A Causal Perspective

  • Tom Everitt
  • Ryan Carey
  • Eric D. Langlois
  • Pedro A. Ortega
  • Shane Legg

We present a framework for analysing agent incentives using causal influence diagrams. We establish that a well-known criterion for value of information is complete. We propose a new graphical criterion for value of control, establishing its soundness and completeness. We also introduce two new concepts for incentive analysis: response incentives indicate which changes in the environment affect an optimal decision, while instrumental control incentives establish whether an agent can influence its utility via a variable X. For both new concepts, we provide sound and complete graphical criteria. We show by example how these results can help with evaluating the safety and fairness of an AI system.

v2026.09.13