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Russ R. Salakhutdinov

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19 papers
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19

NeurIPS Conference 2023 Conference Paper

Generating Images with Multimodal Language Models

  • Jing Yu Koh
  • Daniel Fried
  • Russ R. Salakhutdinov

We propose a method to fuse frozen text-only large language models (LLMs) with pre-trained image encoder and decoder models, by mapping between their embedding spaces. Our model demonstrates a wide suite of multimodal capabilities: image retrieval, novel image generation, and multimodal dialogue. Ours is the first approach capable of conditioning on arbitrarily interleaved image and text inputs to generate coherent image (and text) outputs. To achieve strong performance on image generation, we propose an efficient mapping network to ground the LLM to an off-the-shelf text-to-image generation model. This mapping network translates hidden representations of text into the embedding space of the visual models, enabling us to leverage the strong text representations of the LLM for visual outputs. Our approach outperforms baseline generation models on tasks with longer and more complex language. In addition to novel image generation, our model is also capable of image retrieval from a prespecified dataset, and decides whether to retrieve or generate at inference time. This is done with a learnt decision module which conditions on the hidden representations of the LLM. Our model exhibits a wider range of capabilities compared to prior multimodal language models. It can process image-and-text inputs, and produce retrieved images, generated images, and generated text — outperforming non-LLM based generation models across several text-to-image tasks that measure context dependence.

NeurIPS Conference 2023 Conference Paper

Quantifying & Modeling Multimodal Interactions: An Information Decomposition Framework

  • Paul Pu Liang
  • Yun Cheng
  • Xiang Fan
  • Chun Kai Ling
  • Suzanne Nie
  • Richard Chen
  • Zihao Deng
  • Nicholas Allen

The recent explosion of interest in multimodal applications has resulted in a wide selection of datasets and methods for representing and integrating information from different modalities. Despite these empirical advances, there remain fundamental research questions: How can we quantify the interactions that are necessary to solve a multimodal task? Subsequently, what are the most suitable multimodal models to capture these interactions? To answer these questions, we propose an information-theoretic approach to quantify the degree of redundancy, uniqueness, and synergy relating input modalities with an output task. We term these three measures as the PID statistics of a multimodal distribution (or PID for short), and introduce two new estimators for these PID statistics that scale to high-dimensional distributions. To validate PID estimation, we conduct extensive experiments on both synthetic datasets where the PID is known and on large-scale multimodal benchmarks where PID estimations are compared with human annotations. Finally, we demonstrate their usefulness in (1) quantifying interactions within multimodal datasets, (2) quantifying interactions captured by multimodal models, (3) principled approaches for model selection, and (4) three real-world case studies engaging with domain experts in pathology, mood prediction, and robotic perception where our framework helps to recommend strong multimodal models for each application.

NeurIPS Conference 2023 Conference Paper

SPRING: Studying Papers and Reasoning to play Games

  • Yue Wu
  • So Yeon Min
  • Shrimai Prabhumoye
  • Yonatan Bisk
  • Russ R. Salakhutdinov
  • Amos Azaria
  • Tom M. Mitchell
  • Yuanzhi Li

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of Crafter as a test bed for LLMs. Code at github. com/holmeswww/SPRING

NeurIPS Conference 2022 Conference Paper

Contrastive Learning as Goal-Conditioned Reinforcement Learning

  • Benjamin Eysenbach
  • Tianjun Zhang
  • Sergey Levine
  • Russ R. Salakhutdinov

In reinforcement learning (RL), it is easier to solve a task if given a good representation. While deep RL should automatically acquire such good representations, prior work often finds that learning representations in an end-to-end fashion is unstable and instead equip RL algorithms with additional representation learning parts (e. g. , auxiliary losses, data augmentation). How can we design RL algorithms that directly acquire good representations? In this paper, instead of adding representation learning parts to an existing RL algorithm, we show (contrastive) representation learning methods are already RL algorithms in their own right. To do this, we build upon prior work and apply contrastive representation learning to action-labeled trajectories, in such a way that the (inner product of) learned representations exactly corresponds to a goal-conditioned value function. We use this idea to reinterpret a prior RL method as performing contrastive learning, and then use the idea to propose a much simpler method that achieves similar performance. Across a range of goal-conditioned RL tasks, we demonstrate that contrastive RL methods achieve higher success rates than prior non-contrastive methods. We also show that contrastive RL outperforms prior methods on image-based tasks, without using data augmentation or auxiliary objectives

NeurIPS Conference 2022 Conference Paper

Imitating Past Successes can be Very Suboptimal

  • Benjamin Eysenbach
  • Soumith Udatha
  • Russ R. Salakhutdinov
  • Sergey Levine

Prior work has proposed a simple strategy for reinforcement learning (RL): label experience with the outcomes achieved in that experience, and then imitate the relabeled experience. These outcome-conditioned imitation learning methods are appealing because of their simplicity, strong performance, and close ties with supervised learning. However, it remains unclear how these methods relate to the standard RL objective, reward maximization. In this paper, we prove that existing outcome-conditioned imitation learning methods do not necessarily improve the policy. However, we show that a simple modification results in a method that does guarantee policy improvement. Our aim is not to develop an entirely new method, but rather to explain how a variant of outcome-conditioned imitation learning can be used to maximize rewards

NeurIPS Conference 2022 Conference Paper

Mismatched No More: Joint Model-Policy Optimization for Model-Based RL

  • Benjamin Eysenbach
  • Alexander Khazatsky
  • Sergey Levine
  • Russ R. Salakhutdinov

Many model-based reinforcement learning (RL) methods follow a similar template: fit a model to previously observed data, and then use data from that model for RL or planning. However, models that achieve better training performance (e. g. , lower MSE) are not necessarily better for control: an RL agent may seek out the small fraction of states where an accurate model makes mistakes, or it might act in ways that do not expose the errors of an inaccurate model. As noted in prior work, there is an objective mismatch: models are useful if they yield good policies, but they are trained to maximize their accuracy, rather than the performance of the policies that result from them. In this work, we propose a single objective for jointly training the model and the policy, such that updates to either component increase a lower bound on expected return. To the best of our knowledge, this is the first lower bound for model-based RL that holds globally and can be efficiently estimated in continuous settings; it is the only lower bound that mends the objective mismatch problem. A version of this bound becomes tight under certain assumptions. Optimizing this bound resembles a GAN: a classifier distinguishes between real and fake transitions, the model is updated to produce transitions that look realistic, and the policy is updated to avoid states where the model predictions are unrealistic. Numerical simulations demonstrate that optimizing this bound yields reward maximizing policies and yields dynamics that (perhaps surprisingly) can aid in exploration. We also show that a deep RL algorithm loosely based on our lower bound can achieve performance competitive with prior model-based methods, and better performance on certain hard exploration tasks.

NeurIPS Conference 2022 Conference Paper

Paraphrasing Is All You Need for Novel Object Captioning

  • Cheng-Fu Yang
  • Yao-Hung Hubert Tsai
  • Wan-Cyuan Fan
  • Russ R. Salakhutdinov
  • Louis-Philippe Morency
  • Frank Wang

Novel object captioning (NOC) aims to describe images containing objects without observing their ground truth captions during training. Due to the absence of caption annotation, captioning models cannot be directly optimized via sequence-to-sequence training or CIDEr optimization. As a result, we present Paraphrasing-to-Captioning (P2C), a two-stage learning framework for NOC, which would heuristically optimize the output captions via paraphrasing. With P2C, the captioning model first learns paraphrasing from a language model pre-trained on text-only corpus, allowing expansion of the word bank for improving linguistic fluency. To further enforce the output caption sufficiently describing the visual content of the input image, we perform self-paraphrasing for the captioning model with fidelity and adequacy objectives introduced. Since no ground truth captions are available for novel object images during training, our P2C leverages cross-modality (image-text) association modules to ensure the above caption characteristics can be properly preserved. In the experiments, we not only show that our P2C achieves state-of-the-art performances on nocaps and COCO Caption datasets, we also verify the effectiveness and flexibility of our learning framework by replacing language and cross-modality association models for NOC. Implementation details and code are available in the supplementary materials.

NeurIPS Conference 2021 Conference Paper

Accelerating Robotic Reinforcement Learning via Parameterized Action Primitives

  • Murtaza Dalal
  • Deepak Pathak
  • Russ R. Salakhutdinov

Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), parameterized with arguments that are learned by an RL policy. These parameterized primitives are expressive, simple to implement, enable efficient exploration and can be transferred across robots, tasks and environments. We perform a thorough empirical study across challenging tasks in three distinct domains with image input and a sparse terminal reward. We find that our simple change to the action interface substantially improves both the learning efficiency and task performance irrespective of the underlying RL algorithm, significantly outperforming prior methods which learn skills from offline expert data.

NeurIPS Conference 2021 Conference Paper

Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification

  • Ben Eysenbach
  • Sergey Levine
  • Russ R. Salakhutdinov

Reinforcement learning (RL) algorithms assume that users specify tasks by manually writing down a reward function. However, this process can be laborious and demands considerable technical expertise. Can we devise RL algorithms that instead enable users to specify tasks simply by providing examples of successful outcomes? In this paper, we derive a control algorithm that maximizes the future probability of these successful outcome examples. Prior work has approached similar problems with a two-stage process, first learning a reward function and then optimizing this reward function using another reinforcement learning algorithm. In contrast, our method directly learns a value function from transitions and successful outcomes, without learning this intermediate reward function. Our method therefore requires fewer hyperparameters to tune and lines of code to debug. We show that our method satisfies a new data-driven Bellman equation, where examples take the place of the typical reward function term. Experiments show that our approach outperforms prior methods that learn explicit reward functions.

NeurIPS Conference 2021 Conference Paper

Robust Predictable Control

  • Ben Eysenbach
  • Russ R. Salakhutdinov
  • Sergey Levine

Many of the challenges facing today's reinforcement learning (RL) algorithms, such as robustness, generalization, transfer, and computational efficiency are closely related to compression. Prior work has convincingly argued why minimizing information is useful in the supervised learning setting, but standard RL algorithms lack an explicit mechanism for compression. The RL setting is unique because (1) its sequential nature allows an agent to use past information to avoid looking at future observations and (2) the agent can optimize its behavior to prefer states where decision making requires few bits. We take advantage of these properties to propose a method (RPC) for learning simple policies. This method brings together ideas from information bottlenecks, model-based RL, and bits-back coding into a simple and theoretically-justified algorithm. Our method jointly optimizes a latent-space model and policy to be self-consistent, such that the policy avoids states where the model is inaccurate. We demonstrate that our method achieves much tighter compression than prior methods, achieving up to 5$\times$ higher reward than a standard information bottleneck when constrained to use just 0. 3 bits per observation. We also demonstrate that our method learns policies that are more robust and generalize better to new tasks.

NeurIPS Conference 2021 Conference Paper

SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency

  • Devendra Singh Chaplot
  • Murtaza Dalal
  • Saurabh Gupta
  • Jitendra Malik
  • Russ R. Salakhutdinov

In this paper, we explore how we can build upon the data and models of Internet images and use them to adapt to robot vision without requiring any extra labels. We present a framework called Self-supervised Embodied Active Learning (SEAL). It utilizes perception models trained on internet images to learn an active exploration policy. The observations gathered by this exploration policy are labelled using 3D consistency and used to improve the perception model. We build and utilize 3D semantic maps to learn both action and perception in a completely self-supervised manner. The semantic map is used to compute an intrinsic motivation reward for training the exploration policy and for labelling the agent observations using spatio-temporal 3D consistency and label propagation. We demonstrate that the SEAL framework can be used to close the action-perception loop: it improves object detection and instance segmentation performance of a pretrained perception model by just moving around in training environments and the improved perception model can be used to improve Object Goal Navigation.

NeurIPS Conference 2020 Conference Paper

A Closer Look at Accuracy vs. Robustness

  • Yao-Yuan Yang
  • Cyrus Rashtchian
  • Hongyang Zhang
  • Russ R. Salakhutdinov
  • Kamalika Chaudhuri

Current methods for training robust networks lead to a drop in test accuracy, which has led prior works to posit that a robustness-accuracy tradeoff may be inevitable in deep learning. We take a closer look at this phenomenon and first show that real image datasets are actually separated. With this property in mind, we then prove that robustness and accuracy should both be achievable for benchmark datasets through locally Lipschitz functions, and hence, there should be no inherent tradeoff between robustness and accuracy. Through extensive experiments with robustness methods, we argue that the gap between theory and practice arises from two limitations of current methods: either they fail to impose local Lipschitzness or they are insufficiently generalized. We explore combining dropout with robust training methods and obtain better generalization. We conclude that achieving robustness and accuracy in practice may require using methods that impose local Lipschitzness and augmenting them with deep learning generalization techniques.

NeurIPS Conference 2020 Conference Paper

Neural Methods for Point-wise Dependency Estimation

  • Yao-Hung Hubert Tsai
  • Han Zhao
  • Makoto Yamada
  • Louis-Philippe Morency
  • Russ R. Salakhutdinov

Since its inception, the neural estimation of mutual information (MI) has demonstrated the empirical success of modeling expected dependency between high-dimensional random variables. However, MI is an aggregate statistic and cannot be used to measure point-wise dependency between different events. In this work, instead of estimating the expected dependency, we focus on estimating point-wise dependency (PD), which quantitatively measures how likely two outcomes co-occur. We show that we can naturally obtain PD when we are optimizing MI neural variational bounds. However, optimizing these bounds is challenging due to its large variance in practice. To address this issue, we develop two methods (free of optimizing MI variational bounds): Probabilistic Classifier and Density-Ratio Fitting. We demonstrate the effectiveness of our approaches in 1) MI estimation, 2) self-supervised representation learning, and 3) cross-modal retrieval task.

NeurIPS Conference 2020 Conference Paper

Object Goal Navigation using Goal-Oriented Semantic Exploration

  • Devendra Singh Chaplot
  • Dhiraj Prakashchand Gandhi
  • Abhinav Gupta
  • Russ R. Salakhutdinov

This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration' which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allows us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.

NeurIPS Conference 2020 Conference Paper

On Reward-Free Reinforcement Learning with Linear Function Approximation

  • Ruosong Wang
  • Simon S. Du
  • Lin Yang
  • Russ R. Salakhutdinov

Reward-free reinforcement learning (RL) is a framework which is suitable for both the batch RL setting and the setting where there are many reward functions of interest. During the exploration phase, an agent collects samples without using a pre-specified reward function. After the exploration phase, a reward function is given, and the agent uses samples collected during the exploration phase to compute a near-optimal policy. Jin et al. [2020] showed that in the tabular setting, the agent only needs to collect polynomial number of samples (in terms of the number states, the number of actions, and the planning horizon) for reward-free RL. However, in practice, the number of states and actions can be large, and thus function approximation schemes are required for generalization. In this work, we give both positive and negative results for reward-free RL with linear function approximation. We give an algorithm for reward-free RL in the linear Markov decision process setting where both the transition and the reward admit linear representations. The sample complexity of our algorithm is polynomial in the feature dimension and the planning horizon, and is completely independent of the number of states and actions. We further give an exponential lower bound for reward-free RL in the setting where only the optimal $Q$-function admits a linear representation. Our results imply several interesting exponential separations on the sample complexity of reward-free RL.

NeurIPS Conference 2020 Conference Paper

Planning with General Objective Functions: Going Beyond Total Rewards

  • Ruosong Wang
  • Peilin Zhong
  • Simon S. Du
  • Russ R. Salakhutdinov
  • Lin Yang

Standard sequential decision-making paradigms aim to maximize the cumulative reward when interacting with the unknown environment. , i. e. , maximize $\sum_{h = 1}^H r_h$ where $H$ is the planning horizon. However, this paradigm fails to model important practical applications, e. g. , safe control that aims to maximize the lowest reward, i. e. , maximize $\min_{h= 1}^H r_h$. In this paper, based on techniques in sketching algorithms, we propose a novel planning algorithm in deterministic systems which deals with a large class of objective functions of the form $f(r_1, r_2, .. . r_H)$ that are of interest to practical applications. We show that efficient planning is possible if $f$ is symmetric under permutation of coordinates and satisfies certain technical conditions. Complementing our algorithm, we further prove that removing any of the conditions will make the problem intractable in the worst case and thus demonstrate the necessity of our conditions.

NeurIPS Conference 2020 Conference Paper

Reinforcement Learning with General Value Function Approximation: Provably Efficient Approach via Bounded Eluder Dimension

  • Ruosong Wang
  • Russ R. Salakhutdinov
  • Lin Yang

Value function approximation has demonstrated phenomenal empirical success in reinforcement learning (RL). Nevertheless, despite a handful of recent progress on developing theory for RL with linear function approximation, the understanding of \emph{general} function approximation schemes largely remains missing. In this paper, we establish the first provably efficient RL algorithm with general value function approximation. We show that if the value functions admit an approximation with a function class $\mathcal{F}$, our algorithm achieves a regret bound of $\widetilde{O}(\mathrm{poly}(dH)\sqrt{T})$ where $d$ is a complexity measure of $\mathcal{F}$ that depends on the eluder dimension~[Russo and Van Roy, 2013] and log-covering numbers, $H$ is the planning horizon, and $T$ is the number interactions with the environment. Our theory generalizes the linear MDP assumption to general function classes. Moreover, our algorithm is model-free and provides a framework to justify the effectiveness of algorithms used in practice.

NeurIPS Conference 2020 Conference Paper

Rewriting History with Inverse RL: Hindsight Inference for Policy Improvement

  • Ben Eysenbach
  • Xinyang Geng
  • Sergey Levine
  • Russ R. Salakhutdinov

Multi-task reinforcement learning (RL) aims to simultaneously learn policies for solving many tasks. Several prior works have found that relabeling past experience with different reward functions can improve sample efficiency. Relabeling methods typically pose the question: if, in hindsight, we assume that our experience was optimal for some task, for what task was it optimal? Inverse RL answers this question. In this paper we show that inverse RL is a principled mechanism for reusing experience across tasks. We use this idea to generalize goal-relabeling techniques from prior work to arbitrary types of reward functions. Our experiments confirm that relabeling data using inverse RL outperforms prior relabeling methods on goal-reaching tasks, and accelerates learning on more general multi-task settings where prior methods are not applicable, such as domains with discrete sets of rewards and those with linear reward functions.

NeurIPS Conference 2020 Conference Paper

Weakly-Supervised Reinforcement Learning for Controllable Behavior

  • Lisa Lee
  • Ben Eysenbach
  • Russ R. Salakhutdinov
  • Shixiang (Shane) Gu
  • Chelsea Finn

Reinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being asked to solve. Can we instead constrain the space of tasks to those that are semantically meaningful? In this work, we introduce a framework for using weak supervision to automatically disentangle this semantically meaningful subspace of tasks from the enormous space of nonsensical "chaff" tasks. We show that this learned subspace enables efficient exploration and provides a representation that captures distance between states. On a variety of challenging, vision-based continuous control problems, our approach leads to substantial performance gains, particularly as the complexity of the environment grows.

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