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Ruochen Li

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3 papers
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3

AAAI Conference 2026 Conference Paper

ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction

  • Ruochen Li
  • Zhanxing Zhu
  • Tanqiu Qiao
  • Hubert P. H. Shum

Pedestrian trajectory prediction is critical for ensuring safety in autonomous driving, surveillance systems, and urban planning applications. While early approaches primarily focus on one-hop pairwise relationships, recent studies attempt to capture high-order interactions by stacking multiple Graph Neural Network (GNN) layers. However, these approaches face a fundamental trade-off: insufficient layers may lead to under-reaching problems that limit the model's receptive field, while excessive depth can result in prohibitive computational costs. We argue that an effective model should be capable of adaptively modeling both explicit one-hop interactions and implicit high-order dependencies, rather than relying solely on architectural depth. To this end, we propose ViTE (Virtual graph Trajectory Expert router), a novel framework for pedestrian trajectory prediction. ViTE consists of two key modules: a Virtual Graph that introduces dynamic virtual nodes to model long-range and high-order interactions without deep GNN stacks, and an Expert Router that adaptively selects interaction experts based on social context using a Mixture-of-Experts design. This combination enables flexible and scalable reasoning across varying interaction patterns. Experiments on three benchmarks (ETH/UCY, NBA, and SDD) demonstrate that our method consistently achieves state-of-the-art performance, validating both its effectiveness and practical efficiency.

JBHI Journal 2024 Journal Article

DSFE: Decoding EEG-Based Finger Motor Imagery Using Feature-Dependent Frequency, Feature Fusion and Ensemble Learning

  • Kun Yang
  • Ruochen Li
  • Jing Xu
  • Li Zhu
  • Wanzeng Kong
  • Jianhai Zhang

Accurate decoding finger motor imagery is essential for fine motor control using EEG signals. However, decoding finger motor imagery is particularly challenging compared with ordinary motor imagery. This paper proposed a novel EEG decoding method of feature-dependent frequency band selection, feature fusion, and ensemble learning (DSFE) for finger motor imagery. First, a feature-dependent frequency band selection method based on correlation coefficient (FDCC) was proposed to select feature-specific effective bands. Second, a feature fusion method was proposed to fuse different types of candidate features to produce multiple refined sets of decoding features. Finally, an ensemble model using the weighted voting strategy was proposed to make full use of these diverse sets of final features. The results on a public EEG dataset of five fingers motor imagery showed that the DSFE method is effective and achieves the highest decoding accuracy of 50. 64%, which is 7. 64% higher than existing studies using exactly the same data. The experiments further revealed that both the effective frequency bands of different subjects and the effective frequency bands of different types of features are different in finger motor imagery. Furthermore, compared with two-hand motor imagery, the effective decoding information of finger motor imagery is transferred to the lower frequency. The idea and findings in this paper provide a valuable perspective for understanding fine motor imagery in-depth.

NeurIPS Conference 2024 Conference Paper

IQA-EVAL: Automatic Evaluation of Human-Model Interactive Question Answering

  • Ruosen Li
  • Ruochen Li
  • Barry Wang
  • Xinya Du

To evaluate Large Language Models (LLMs) for question answering (QA), traditional methods typically focus on directly assessing the immediate responses generated by the models based on the given question and context. In the common use case of humans seeking AI assistant’s help in finding information, these non-interactive evaluations do not account for the dynamic nature of human-model conversations, and interaction-aware evaluations have shown that accurate models are not necessarily preferred by humans Lee et al. Recent works in human-computer interaction (HCI) have employed human evaluators to conduct interactions and evaluations, but they are often prohibitively expensive and time-consuming to scale. In this work, we introduce an automated evaluation framework IQA-EVAL to Interactive Question Answering Evaluations, more specifically, we introduce LLM-based Evaluation Agent (LEA) that can: (1) simulate human behaviors to generate interactions with IQA models; (2) automatically evaluate the generated interactions. Moreover, we propose assigning personas to LEAs to better simulate groups of real human evaluators. We show that: (1) our evaluation framework with GPT-4 (or Claude) as the backbone model achieves a high correlation with human evaluations on the IQA task; (2) assigning personas to LEA to better represent the crowd further significantly improves correlations. Finally, we use our automated metric to evaluate five recent LLMs with over 1000 questions from complex and ambiguous question answering tasks, which would cost $5k if evaluated by humans.

v2026.09.13