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Runhao Zeng

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10 papers
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10

AAAI Conference 2026 Conference Paper

Revisiting Cross-Architecture Distillation: Adaptive Dual-Teacher Transfer for Lightweight Video Models

  • Ying Peng
  • Hongsen Ye
  • Changxin Huang
  • Xiping Hu
  • Jian Chen
  • Runhao Zeng

Vision Transformers (ViTs) have achieved strong performance in video action recognition, but their high computational cost limits their practicality. Lightweight CNNs are more efficient but suffer from accuracy gaps. Cross-Architecture Knowledge Distillation (CAKD) addresses this by transferring knowledge from ViTs to CNNs, yet existing methods often struggle with architectural mismatch and overlook the value of stronger homogeneous CNN teachers. To tackle these challenges, we propose a Dual-Teacher Knowledge Distillation framework that leverages both a heterogeneous ViT teacher and a homogeneous CNN teacher to collaboratively guide a lightweight CNN student. We introduce two key components: (1) Discrepancy-Aware Teacher Weighting, which dynamically fuses the predictions from ViT and CNN teachers by assigning adaptive weights based on teacher confidence and prediction discrepancy with the student, enabling more informative and effective supervision; and (2) a Structure Discrepancy-Aware Distillation strategy, where the student learns the residual features between ViT and CNN teachers via a lightweight auxiliary branch, focusing on transferable architectural differences without mimicking all of ViT’s high-dimensional patterns. Extensive experiments on benchmarks including HMDB51, EPIC-KITCHENS-100, and Kinetics-400, demonstrate that our method consistently outperforms state-of-the-art distillation approaches, achieving notable performance improvements with a maximum accuracy gain of 5.95% on HMDB51.

AAAI Conference 2026 Conference Paper

UNeMo: Collaborative Visual-Language Reasoning and Navigation via a Multimodal World Model

  • Changxin Huang
  • Lv Tang
  • Zhaohuan Zhan
  • Lisha Yu
  • Runhao Zeng
  • Zun Liu
  • Zhengjie Wang
  • Jianqiang Li

Vision-and-Language Navigation (VLN) requires agents to autonomously navigate complex environments via visual images and natural language instructions—remains highly challenging. Recent research on enhancing language-guided navigation reasoning using pre-trained large language models (LLMs) has shown promising prospects. However, the reasoning of such methods is limited to the linguistic modality, lacking visual reasoning capabilities. Moreover, existing reasoning modules are optimized separately from navigation policies, leading to incompatibility and potential conflicts in optimization objectives. To tackle these challenges, we introduce UNeMo, a novel framework designed for the collaborative optimization of visual state reasoning and navigational decision-making. It introduces a Multimodal World Model (MWM) that takes visual features, language instructions, and navigational actions as inputs to jointly predict subsequent visual states, enabling cross-modal reasoning. Via a Hierarchical Prediction-Feedback (HPN) mechanism, MWM collaborates with navigation policies: the first layer generates actions using current vision-and-language features; MWM then infers post-action visual states to guide the second layer’s fine-grained decisions. This forms a dynamic bidirectional promotion mechanism where MWM reasoning optimizes navigation policies, while policy decisions feedback to improve MWM’s reasoning accuracy. Experiments on R2R and REVERIE datasets show UNeMo outperforms state-of-the-art methods by 2.1% and 0.7% in navigation accuracy for unseen scenes, validating its effectiveness.

AAAI Conference 2026 Conference Paper

Whole-Body Coordination for Dynamic Object Grasping with Legged Manipulators

  • Qiwei Liang
  • Boyang Cai
  • Rongyi He
  • Hui Li
  • Tao Teng
  • Haihan Duan
  • Changxin Huang
  • Runhao Zeng

Quadrupedal robots with manipulators offer strong mobility and adaptability for grasping in unstructured, dynamic environments through coordinated whole-body control. However, existing research has predominantly focused on static-object grasping, neglecting the challenges posed by dynamic targets and thus limiting applicability in dynamic scenarios such as logistics sorting and human–robot collaboration. To address this, we introduce DQ-Bench, a new benchmark that systematically evaluates dynamic grasping across varying object motions, velocities, heights, object types, and terrain complexities, along with comprehensive evaluation metrics. Building upon this benchmark, we propose DQ-Net, a compact teacher–student framework designed to infer grasp configurations from limited perceptual cues. During training, the teacher network leverages privileged information to holistically model both the static geometric properties and dynamic motion characteristics of the target, and integrates a grasp fusion module to deliver robust guidance for motion planning. Concurrently, we design a lightweight student network that performs dual-viewpoint temporal modeling using only the target mask, depth map, and proprioceptive state, enabling closed-loop action outputs without reliance on privileged data. Extensive experiments on DQ-Bench demonstrate that DQ-Net achieves robust dynamic objects grasping across multiple task settings, substantially outperforming baseline methods in both success rate and responsiveness. We will release our codebase and benchmark publicly.

AAAI Conference 2025 Conference Paper

Efficient Language-instructed Skill Acquisition via Reward-Policy Co-Evolution

  • Changxin Huang
  • Yanbin Chang
  • Junfan Lin
  • Junyang Liang
  • Runhao Zeng
  • Jianqiang Li

The ability to autonomously explore and resolve tasks with minimal human guidance is crucial for the self-development of embodied intelligence. Although reinforcement learning methods can largely ease human effort, it's challenging to design reward functions for real-world tasks, especially for high-dimensional robotic control, due to complex relationships among joints and tasks. Recent advancements large language models (LLMs) enable automatic reward function design. However, approaches evaluate reward functions by re-training policies from scratch placing an undue burden on the reward function, expecting it to be effective throughout the whole policy improvement process. We argue for a more practical strategy in robotic autonomy, focusing on refining existing policies with policy-dependent reward functions rather than a universal one. To this end, we propose a novel reward-policy co-evolution framework where the reward function and the learned policy benefit from each other's progressive on-the-fly improvements, resulting in more efficient and higher-performing skill acquisition. Specifically, the reward evolution process translates the robot's previous best reward function, descriptions of tasks and environment into text inputs. These inputs are used to query LLMs to generate a dynamic amount of reward function candidates, ensuring continuous improvement at each round of evolution. For policy evolution, our method generates new policy populations by hybridizing historically optimal and random policies. Through an improved Bayesian optimization, our approach efficiently and robustly identifies the most capable and plastic reward-policy combination, which then proceeds to the next round of co-evolution. Despite using less data, our approach demonstrates an average normalized improvement of 95.3\% across various high-dimensional robotic skill learning tasks.

AAAI Conference 2025 Conference Paper

Learning to Generate Gradients for Test-Time Adaptation via Test-Time Training Layers

  • Qi Deng
  • Shuaicheng Niu
  • Ronghao Zhang
  • Yaofo Chen
  • Runhao Zeng
  • Jian Chen
  • Xiping Hu

Test-time adaptation (TTA) aims to fine-tune a trained model online using unlabeled testing data to adapt to new environments or out-of-distribution data, demonstrating broad application potential in real-world scenarios. However, in this optimization process, unsupervised learning objectives like entropy minimization frequently encounter noisy learning signals. These signals produce unreliable gradients, which hinder the model’s ability to converge to an optimal solution quickly and introduce significant instability into the optimization process. In this paper, we seek to resolve these issues from the perspective of optimizer design. Unlike prior TTA using manually designed optimizers like SGD, we employ a learning-to-optimize approach to automatically learn an optimizer, called Meta Gradient Generator (MGG). Specifically, we aim for MGG to effectively utilize historical gradient information during the online optimization process to optimize the current model. To this end, in MGG, we design a lightweight and efficient sequence modeling layer -- gradient memory layer. It exploits a self-supervised reconstruction loss to compress historical gradient information into network parameters, thereby enabling better memorization ability over a long-term adaptation process. We only need a small number of unlabeled samples to pre-train MGG, and then the trained MGG can be deployed to process unseen samples. Promising results on ImageNet-C/R/Sketch/A indicate that our method surpasses current state-of-the-art methods with fewer updates, less data, and significantly shorter adaptation times. Compared with a previous SOTA SAR, we achieve 7.4% accuracy improvement and 4.2x faster adaptation speed on ImageNet-C.

AAAI Conference 2025 Conference Paper

Understanding Emotional Body Expressions via Large Language Models

  • Haifeng Lu
  • Jiuyi Chen
  • Feng Liang
  • Mingkui Tan
  • Runhao Zeng
  • Xiping Hu

Emotion recognition based on body movements is vital in human-computer interaction. However, existing emotion recognition methods predominantly focus on enhancing classification accuracy, often neglecting the provision of textual explanations to justify their classifications. In this paper, we propose an Emotion-Action Interpreter powered by LargeLanguage Model (EAI-LLM), which not only recognizes emotions but also generates textual explanations by treating 3D body movement data as unique input tokens within large language models (LLMs). Specifically, we propose a multi-granularity skeleton tokenizer designed for LLMs, which separately extracts spatio-temporal tokens and semantic tokens from the skeleton data. This approach allows LLMs to generate more nuanced classification descriptions while maintaining robust classification performance. Furthermore, we treat the skeleton sequence as a specific language and propose a unified skeleton token module. This module leverages the extensive background knowledge and language processing capabilities of LLMs to address the challenges of joint training on heterogeneous datasets, thereby significantly enhancing recognition accuracy on individual datasets. Experimental results demonstrate that our model achieves recognition accuracy comparable to existing methods. More importantly, with the support of background knowledge from LLMs, our model can generate detailed emotion descriptions based on classification results, even when trained on a limited amount of labeled skeleton data.

ECAI Conference 2024 Conference Paper

Video2Reward: Generating Reward Function from Videos for Legged Robot Behavior Learning

  • Runhao Zeng
  • Dingjie Zhou
  • Qiwei Liang
  • Junlin Liu
  • Hui Li
  • Changxin Huang
  • Jianqiang Li 0001
  • Xiping Hu

Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement learning, thereby replacing the need for manually designed rewards by experts. However, this approach, which relies on textual descriptions to define learning objectives, fails to achieve controllable and precise behavior learning with clear directionality. In this paper, we introduce a new video2reward method, which directly generates reward functions from videos depicting the behaviors to be mimicked and learned. Specifically, we first process videos containing the target behaviors, converting the motion information of individuals in the videos into keypoint trajectories represented as coordinates through a video2text transforming module. These trajectories are then fed into an LLM to generate the reward function, which in turn is used to train the policy. To enhance the quality of the reward function, we develop a video-assisted iterative reward refinement scheme that visually assesses the learned behaviors and provides textual feedback to the LLM. This feedback guides the LLM to continually refine the reward function, ultimately facilitating more efficient behavior learning. Experimental results on tasks involving bipedal and quadrupedal robot motion control demonstrate that our method surpasses the performance of state-of-the-art LLM-based reward generation methods by over 37. 6% in terms of human normalized score. More importantly, by switching video inputs, we find our method can rapidly learn diverse motion behaviors such as walking and running.

NeurIPS Conference 2022 Conference Paper

Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation

  • Peihao Chen
  • Dongyu Ji
  • Kunyang Lin
  • Runhao Zeng
  • Thomas Li
  • Mingkui Tan
  • Chuang Gan

We address a practical yet challenging problem of training robot agents to navigate in an environment following a path described by some language instructions. The instructions often contain descriptions of objects in the environment. To achieve accurate and efficient navigation, it is critical to build a map that accurately represents both spatial location and the semantic information of the environment objects. However, enabling a robot to build a map that well represents the environment is extremely challenging as the environment often involves diverse objects with various attributes. In this paper, we propose a multi-granularity map, which contains both object fine-grained details (\eg, color, texture) and semantic classes, to represent objects more comprehensively. Moreover, we propose a weakly-supervised auxiliary task, which requires the agent to localize instruction-relevant objects on the map. Through this task, the agent not only learns to localize the instruction-relevant objects for navigation but also is encouraged to learn a better map representation that reveals object information. We then feed the learned map and instruction to a waypoint predictor to determine the next navigation goal. Experimental results show our method outperforms the state-of-the-art by 4. 0% and 4. 6% w. r. t. success rate both in seen and unseen environments, respectively on VLN-CE dataset. The code is available at https: //github. com/PeihaoChen/WS-MGMap.

AAAI Conference 2021 Conference Paper

RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning

  • Peihao Chen
  • Deng Huang
  • Dongliang He
  • Xiang Long
  • Runhao Zeng
  • Shilei Wen
  • Mingkui Tan
  • Chuang Gan

We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely challenging due to 1) the highly complex spatialtemporal information in videos and 2) the lack of labeled data for training. Unlike representation learning for static images, it is difficult to construct a suitable self-supervised task to effectively model both motion and appearance features. More recently, several attempts have been made to learn video representation through video playback speed prediction. However, it is non-trivial to obtain precise speed labels for the videos. More critically, the learned models may tend to focus on motion patterns and thus may not learn appearance features well. In this paper, we observe that the relative playback speed is more consistent with motion patterns and thus provides more effective and stable supervision for representation learning. Therefore, we propose a new way to perceive the playback speed and exploit the relative speed between two video clips as labels. In this way, we are able to effectively perceive speed and learn better motion features. Moreover, to ensure the learning of appearance features, we further propose an appearance-focused task, where we enforce the model to perceive the appearance difference between two video clips. We show that jointly optimizing the two tasks consistently improves the performance on two downstream tasks (namely, action recognition and video retrieval) w. r. t the increasing pre-training epochs. Remarkably, for action recognition on the UCF101 dataset, we achieve 93. 7% accuracy without the use of labeled data for pre-training, which outperforms the ImageNet supervised pre-trained model. Our code, pre-trained models, and supplementary materials can be found at https: //github. com/PeihaoChen/RSPNet.

AAAI Conference 2020 Conference Paper

Location-Aware Graph Convolutional Networks for Video Question Answering

  • Deng Huang
  • Peihao Chen
  • Runhao Zeng
  • Qing Du
  • Mingkui Tan
  • Chuang Gan

We addressed the challenging task of video question answering, which requires machines to answer questions about videos in a natural language form. Previous state-of-the-art methods attempt to apply spatio-temporal attention mechanism on video frame features without explicitly modeling the location and relations among object interaction occurred in videos. However, the relations between object interaction and their location information are very critical for both action recognition and question reasoning. In this work, we propose to represent the contents in the video as a locationaware graph by incorporating the location information of an object into the graph construction. Here, each node is associated with an object represented by its appearance and location features. Based on the constructed graph, we propose to use graph convolution to infer both the category and temporal locations of an action. As the graph is built on objects, our method is able to focus on the foreground action contents for better video question answering. Lastly, we leverage an attention mechanism to combine the output of graph convolution and encoded question features for final answer reasoning. Extensive experiments demonstrate the effectiveness of the proposed methods. Specifically, our method significantly outperforms state-of-the-art methods on TGIF-QA, Youtube2Text-QA and MSVD-QA datasets.

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