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Rundong Wang

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11 papers
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11

ICLR Conference 2024 Conference Paper

Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control

  • Longtao Zheng
  • Rundong Wang
  • Xinrun Wang
  • Bo An 0001

Building agents with large language models (LLMs) for computer control is a burgeoning research area, where the agent receives computer states and performs actions to complete complex tasks. Previous computer agents have demonstrated the benefits of in-context learning (ICL); however, their performance is hindered by several issues. First, the limited context length of LLMs and complex computer states restrict the number of exemplars, as a single webpage can consume the entire context. Second, the exemplars in current methods, such as high-level plans and multi-choice questions, cannot represent complete trajectories, leading to suboptimal performance in long-horizon tasks. Third, existing computer agents rely on task-specific exemplars and overlook the similarity among tasks, resulting in poor generalization to novel tasks. To address these challenges, we introduce Synapse, a computer agent featuring three key components: i) state abstraction, which filters out task-irrelevant information from raw states, allowing more exemplars within the limited context, ii) trajectory-as-exemplar prompting, which prompts the LLM with complete trajectories of the abstracted states and actions to improve multi-step decision-making, and iii) exemplar memory, which stores the embeddings of exemplars and retrieves them via similarity search for generalization to novel tasks. We evaluate Synapse on MiniWoB++, a standard task suite, and Mind2Web, a real-world website benchmark. In MiniWoB++, Synapse achieves a 99.2% average success rate (a 10% relative improvement) across 64 tasks using demonstrations from only 48 tasks. Notably, Synapse is the first ICL method to solve the book-flight task in MiniWoB++. Synapse also exhibits a 56% relative improvement in average step success rate over the previous state-of-the-art prompting scheme in Mind2Web.

AAMAS Conference 2023 Conference Paper

Off-Beat Multi-Agent Reinforcement Learning

  • Wei Qiu
  • Weixun Wang
  • Rundong Wang
  • Bo An
  • Yujing Hu
  • Svetlana Obraztsova
  • Zinovi Rabinovich
  • Jianye Hao

We investigate cooperative multi-agent reinforcement learning in environments with off-beat actions, i. e. , all actions have execution durations. During execution durations, the environmental changes are not synchronised with action executions. To learn efficient multi-agent coordination in environments with off-beat actions, we propose a novel reward redistribution method built on our novel graph-based episodic memory. We name our solution method as LeGEM. Empirical results on stag-hunter game show that it significantly boosts multi-agent coordination.

TIST Journal 2023 Journal Article

Reinforcement Learning for Quantitative Trading

  • Shuo Sun
  • Rundong Wang
  • Bo An

Quantitative trading (QT), which refers to the usage of mathematical models and data-driven techniques in analyzing the financial market, has been a popular topic in both academia and financial industry since 1970s. In the last decade, reinforcement learning (RL) has garnered significant interest in many domains such as robotics and video games, owing to its outstanding ability on solving complex sequential decision making problems. RL’s impact is pervasive, recently demonstrating its ability to conquer many challenging QT tasks. It is a flourishing research direction to explore RL techniques’ potential on QT tasks. This paper aims at providing a comprehensive survey of research efforts on RL-based methods for QT tasks. More concretely, we devise a taxonomy of RL-based QT models, along with a comprehensive summary of the state of the art. Finally, we discuss current challenges and propose future research directions in this exciting field.

ICLR Conference 2023 Conference Paper

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

  • Yiming Gao 0007
  • Feiyu Liu
  • Liang Wang 0015
  • Zhenjie Lian
  • Weixuan Wang
  • Siqin Li
  • Xianliang Wang
  • Xianhan Zeng

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate with humans. To this end, this paper makes the first attempt to investigate human-agent collaboration in MOBA games. In this paper, we propose to enable humans and agents to collaborate through explicit communication by designing an efficient and interpretable Meta-Command Communication-based framework, dubbed MCC, for accomplishing effective human-agent collaboration in MOBA games. The MCC framework consists of two pivotal modules: 1) an interpretable communication protocol, i.e., the Meta-Command, to bridge the communication gap between humans and agents; 2) a meta-command value estimator, i.e., the Meta-Command Selector, to select a valuable meta-command for each agent to achieve effective human-agent collaboration. Experimental results in Honor of Kings demonstrate that MCC agents can collaborate reasonably well with human teammates and even generalize to collaborate with different levels and numbers of human teammates. Videos are available at https://sites.google.com/view/mcc-demo.

IS Journal 2022 Journal Article

Deep Reinforcement Learning for Quantitative Trading: Challenges and Opportunities

  • Bo An
  • Shuo Sun
  • Rundong Wang

Quantitative trading (QT) has been a popular topic in both academia and the financial industry since the 1970s. In the last decade, deep reinforcement learning (DRL) has garnered significant research interest with stellar performance in solving complex sequential decision-making problems, such as Go and video games. The impact of DRL is pervasive, recently demonstrating its ability to conquer some challenging QT tasks. In this article, we outline several key challenges and opportunities that manifest in DRL-based QT to shed light on future research in this field.

AAAI Conference 2021 Conference Paper

Commission Fee is not Enough: A Hierarchical Reinforced Framework for Portfolio Management

  • Rundong Wang
  • Hongxin Wei
  • Bo An
  • Zhouyan Feng
  • Jun Yao

Portfolio management via reinforcement learning is at the forefront of fintech research, which explores how to optimally reallocate a fund into different financial assets over the long term by trial-and-error. Existing methods are impractical since they usually assume each reallocation can be finished immediately and thus ignoring the price slippage as part of the trading cost. To address these issues, we propose a hierarchical reinforced stock trading system for portfolio management (HRPM). Concretely, we decompose the trading process into a hierarchy of portfolio management over trade execution and train the corresponding policies. The high-level policy gives portfolio weights at a lower frequency to maximize the long term profit and invokes the low-level policy to sell or buy the corresponding shares within a short time window at a higher frequency to minimize the trading cost. We train two levels of policies via pre-training scheme and iterative training scheme for data efficiency. Extensive experimental results in the U. S. market and the China market demonstrate that HRPM achieves significant improvement against many state-of-the-art approaches.

NeurIPS Conference 2021 Conference Paper

RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents

  • Wei Qiu
  • Xinrun Wang
  • Runsheng Yu
  • Rundong Wang
  • Xu He
  • Bo An
  • Svetlana Obraztsova
  • Zinovi Rabinovich

Current value-based multi-agent reinforcement learning methods optimize individual Q values to guide individuals' behaviours via centralized training with decentralized execution (CTDE). However, such expected, i. e. , risk-neutral, Q value is not sufficient even with CTDE due to the randomness of rewards and the uncertainty in environments, which causes the failure of these methods to train coordinating agents in complex environments. To address these issues, we propose RMIX, a novel cooperative MARL method with the Conditional Value at Risk (CVaR) measure over the learned distributions of individuals' Q values. Specifically, we first learn the return distributions of individuals to analytically calculate CVaR for decentralized execution. Then, to handle the temporal nature of the stochastic outcomes during executions, we propose a dynamic risk level predictor for risk level tuning. Finally, we optimize the CVaR policies with CVaR values used to estimate the target in TD error during centralized training and the CVaR values are used as auxiliary local rewards to update the local distribution via Quantile Regression loss. Empirically, we show that our method outperforms many state-of-the-art methods on various multi-agent risk-sensitive navigation scenarios and challenging StarCraft II cooperative tasks, demonstrating enhanced coordination and revealing improved sample efficiency.

AAMAS Conference 2021 Conference Paper

Transferable Environment Poisoning: Training-time Attack on Reinforcement Learning

  • Hang Xu
  • Rundong Wang
  • Lev Raizman
  • Zinovi Rabinovich

Studying adversarial attacks on Reinforcement Learning (RL) agents has become a key aspect of developing robust, RL-based solutions. Test-time attacks, which target the post-learning performance of an RL agent’s policy, have been well studied in both white- and black-box settings. More recently, however, state-of-the-art works have shifted to investigate training-time attacks on RL agents, i. e. , forcing the learning process towards a target policy designed by the attacker. Alas, these SOTA works continue to rely on white-box settings and/or use a reward-poisoning approach. In contrast, this paper studies environment-dynamics poisoning attacks at training time. Furthermore, while environment-dynamics poisoning presumes a transfer-learning capable agent, it also allows us to expand our approach to black-box attacks. Our overall framework, inspired by hierarchical RL, seeks the minimal environment-dynamics manipulation that will prompt the momentary policy of the agent to change in a desired manner. We show the attack efficiency by comparing it with the reward-poisoning approach, and empirically demonstrate the transferability of the environment-poisoning attack strategy. Finally, we seek to exploit the transferability of the attack strategy to handle black-box settings.

IJCAI Conference 2020 Conference Paper

I²HRL: Interactive Influence-based Hierarchical Reinforcement Learning

  • Rundong Wang
  • Runsheng Yu
  • Bo An
  • Zinovi Rabinovich

Hierarchical reinforcement learning (HRL) is a promising approach to solve tasks with long time horizons and sparse rewards. It is often implemented as a high-level policy assigning subgoals to a low-level policy. However, it suffers the high-level non-stationarity problem since the low-level policy is constantly changing. The non-stationarity also leads to the data efficiency problem: policies need more data at non-stationary states to stabilize training. To address these issues, we propose a novel HRL method: Interactive Influence-based Hierarchical Reinforcement Learning (I^2HRL). First, inspired by agent modeling, we enable the interaction between the low-level and high-level policies to stabilize the high-level policy training. The high-level policy makes decisions conditioned on the received low-level policy representation as well as the state of the environment. Second, we furthermore stabilize the high-level policy via an information-theoretic regularization with minimal dependence on the changing low-level policy. Third, we propose the influence-based exploration to more frequently visit the non-stationary states where more transition data is needed. We experimentally validate the effectiveness of the proposed solution in several tasks in MuJoCo domains by demonstrating that our approach can significantly boost the learning performance and accelerate learning compared with state-of-the-art HRL methods.

ICML Conference 2020 Conference Paper

Learning Efficient Multi-agent Communication: An Information Bottleneck Approach

  • Rundong Wang
  • Xu He
  • Runsheng Yu
  • Wei Qiu 0001
  • Bo An 0001
  • Zinovi Rabinovich

We consider the problem of the limited-bandwidth communication for multi-agent reinforcement learning, where agents cooperate with the assistance of a communication protocol and a scheduler. The protocol and scheduler jointly determine which agent is communicating what message and to whom. Under the limited bandwidth constraint, a communication protocol is required to generate informative messages. Meanwhile, an unnecessary communication connection should not be established because it occupies limited resources in vain. In this paper, we develop an Informative Multi-Agent Communication (IMAC) method to learn efficient communication protocols as well as scheduling. First, from the perspective of communication theory, we prove that the limited bandwidth constraint requires low-entropy messages throughout the transmission. Then inspired by the information bottleneck principle, we learn a valuable and compact communication protocol and a weight-based scheduler. To demonstrate the efficiency of our method, we conduct extensive experiments in various cooperative and competitive multi-agent tasks with different numbers of agents and different bandwidths. We show that IMAC converges faster and leads to efficient communication among agents under the limited bandwidth as compared to many baseline methods.

ICLR Conference 2020 Conference Paper

Learning Expensive Coordination: An Event-Based Deep RL Approach

  • Zhenyu Shi
  • Runsheng Yu
  • Xinrun Wang
  • Rundong Wang
  • Youzhi Zhang 0001
  • Hanjiang Lai
  • Bo An 0001

Existing works in deep Multi-Agent Reinforcement Learning (MARL) mainly focus on coordinating cooperative agents to complete certain tasks jointly. However, in many cases of the real world, agents are self-interested such as employees in a company and clubs in a league. Therefore, the leader, i.e., the manager of the company or the league, needs to provide bonuses to followers for efficient coordination, which we call expensive coordination. The main difficulties of expensive coordination are that i) the leader has to consider the long-term effect and predict the followers' behaviors when assigning bonuses and ii) the complex interactions between followers make the training process hard to converge, especially when the leader's policy changes with time. In this work, we address this problem through an event-based deep RL approach. Our main contributions are threefold. (1) We model the leader's decision-making process as a semi-Markov Decision Process and propose a novel multi-agent event-based policy gradient to learn the leader's long-term policy. (2) We exploit the leader-follower consistency scheme to design a follower-aware module and a follower-specific attention module to predict the followers' behaviors and make accurate response to their behaviors. (3) We propose an action abstraction-based policy gradient algorithm to reduce the followers' decision space and thus accelerate the training process of followers. Experiments in resource collections, navigation, and the predator-prey game reveal that our approach outperforms the state-of-the-art methods dramatically.

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