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Roger Azevedo

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2

AAAI Conference 2020 Conference Paper

Predictive Student Modeling in Educational Games with Multi-Task Learning

  • Michael Geden
  • Andrew Emerson
  • Jonathan Rowe
  • Roger Azevedo
  • James Lester

Modeling student knowledge is critical in adaptive learning environments. Predictive student modeling enables formative assessment of student knowledge and skills, and it drives personalized support to create learning experiences that are both effective and engaging. Traditional approaches to predictive student modeling utilize features extracted from VWXGHQWV¶ LQWHUDFWLRQ WUDFH GDWD WR SUHGLFW VWXGHQW WHVW performance, aggregating student test performance as a single output label. We reformulate predictive student modeling as a multi-task learning problem, modeling questions from student WHVW GDWD DV GLVWLQFW ³WDVNV ´: H GHPRQVWUDWH WKH HIIHFWLYHQHVV of this approach by utilizing student data from a series of laboratory-based and classroom-based studies conducted with a game-based learning environment for microbiology education, CRYSTAL ISLAND. Using sequential representations of student gameplay, results show that multi-task stacked LSTMs with residual connections significantly outperform baseline models that do not use the multi-task formulation. Additionally, the accuracy of predictive student models is improved as the number of tasks increases. These findings have significant implications for the design and development of predictive student models in adaptive learning environments.

AAMAS Conference 2018 Conference Paper

Prediction of Student Achievement Goals and Emotion Valence during Interaction with Pedagogical Agents

  • S�bastien Lall�
  • Cristina Conati
  • Roger Azevedo

There1is evidence that Pedagogical Agents (PA) can influence students’ emotions while learning with Intelligent Tutoring Systems, and that this influence is modulated by the students’ achievement goals for learning. This suggests that students may benefit from personalized PAs that could rectify episodes of negative affect depending on their achievement goals. To ascertain the possibility of devising such personalized PAs, this paper investigates the real-time prediction of both students’ achievement goals and affective valence while interacting with MetaTutor, an agent-based intelligent tutoring system. We train classifiers using eye-tracking data to make such prediction, and show that these classifiers can outperform a majority-class baseline at predicting both achievement goals and emotion valence. ACM Reference format: S. Lallé, C. Conati, and R. Azevedo. 2018. Prediction of Student Achievement Goals and Emotion Valence during Interaction with Pedagogical Agents. In Proc. of the 17th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2018), July 10-15, 2018, Stockholm, Sweden, ACM, New York, NY, 10 pages.

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