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Robinson Piramuthu

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8 papers
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8

IROS Conference 2025 Conference Paper

Is the House Ready For Sleeptime? Generating and Evaluating Situational Queries for Embodied Question Answering

  • Vishnu Sashank Dorbala
  • Prasoon Goyal
  • Robinson Piramuthu
  • Michael Johnston
  • Reza Ghanadan
  • Dinesh Manocha

We present and tackle the problem of Embodied Question Answering (EQA) with Situational Queries (S-EQA) in a household environment. Unlike prior EQA work tackling simple queries that directly reference target objects and properties ("What is the color of the car? "), situational queries (such as "Is the house ready for sleeptime? ") are challenging as they require the agent to correctly identify multiple object-states (Doors: Closed, Lights: Off, etc.) and reach a consensus on their states for an answer. Towards this objective, we first introduce a novel Prompt-Generate-Evaluate (PGE) scheme that wraps around an LLM’s output to generate unique situational queries and corresponding consensus object information. PGE is used to generate 2K datapoints in the VirtualHome simulator, which is then annotated for ground truth answers via a large scale user-study conducted on M-Turk. With a high rate of answerability (97. 26%) on this study, we establish that LLMs are good at generating situational data. However, in evaluating the data using an LLM, we observe a low correlation of 46. 2% with the ground truth human annotations; indicating that while LLMs are good at generating situational data, they struggle to answer them according to consensus. When asked for reasoning, we observe the LLM often goes against commonsense in justifying its answer. Finally, we utilize PGE to generate situational data in a real-world environment, exposing LLM hallucination in generating reliable object-states when a structured scene graph is unavailable. To the best of our knowledge, this is the first work to introduce EQA in the context of situational queries and also the first to present a generative approach for query creation. We aim to foster research on improving the real-world usability of embodied agents through this work.

ICLR Conference 2025 Conference Paper

T2V-Turbo-v2: Enhancing Video Model Post-Training through Data, Reward, and Conditional Guidance Design

  • Jiachen Li
  • Qian Long
  • Jian Zheng
  • Xiaofeng Gao 0002
  • Robinson Piramuthu
  • Wenhu Chen
  • William Yang Wang

In this paper, we focus on enhancing a diffusion-based text-to-video (T2V) model during the post-training phase by distilling a highly capable consistency model from a pretrained T2V model. Our proposed method, T2V-Turbo-v2, introduces a significant advancement by integrating various supervision signals, including high-quality training data, reward model feedback, and conditional guidance, into the consistency distillation process. Through comprehensive ablation studies, we highlight the crucial importance of tailoring datasets to specific learning objectives and the effectiveness of learning from diverse reward models for enhancing both the visual quality and text-video alignment. Additionally, we highlight the vast design space of conditional guidance strategies, which centers on designing an effective energy function to augment the teacher ODE solver. We demonstrate the potential of this approach by extracting motion guidance from the training datasets and incorporating it into the ODE solver, showcasing its effectiveness in improving the motion quality of the generated videos with the improved motion-related metrics from VBench and T2V-CompBench. Empirically, our T2V-Turbo-v2 establishes a new state-of-the-art result on VBench, **with a Total score of 85.13**, surpassing proprietary systems such as Gen-3 and Kling.

ICRA Conference 2024 Conference Paper

Decision Making for Human-in-the-loop Robotic Agents via Uncertainty-Aware Reinforcement Learning

  • Siddharth Singi
  • Zhanpeng He
  • Alvin Pan
  • Sandip Patel
  • Gunnar A. Sigurdsson
  • Robinson Piramuthu
  • Shuran Song
  • Matei Ciocarlie

In a Human-in-the-Loop paradigm, a robotic agent is able to act mostly autonomously in solving a task, but can request help from an external expert when needed. However, knowing when to request such assistance is critical: too few requests can lead to the robot making mistakes, but too many requests can overload the expert. In this paper, we present a Reinforcement Learning based approach to this problem, where a semi-autonomous agent asks for external assistance when it has low confidence in the eventual success of the task. The confidence level is computed by estimating the variance of the return from the current state. We show that this estimate can be iteratively improved during training using a Bellman-like recursion. On discrete navigation problems with both fully-and partially-observable state information, we show that our method makes effective use of a limited budget of expert calls at run-time, despite having no access to the expert at training time.

TMLR Journal 2024 Journal Article

FlexEControl: Flexible and Efficient Multimodal Control for Text-to-Image Generation

  • Xuehai He
  • Jian Zheng
  • Jacob Zhiyuan Fang
  • Robinson Piramuthu
  • Mohit Bansal
  • Vicente Ordonez
  • Gunnar A Sigurdsson
  • Nanyun Peng

Controllable text-to-image (T2I) diffusion models generate images conditioned on both text prompts and semantic inputs of other modalities like edge maps. Nevertheless, current controllable T2I methods commonly face challenges related to efficiency and faithfulness, especially when conditioning on multiple inputs from either the same or diverse modalities. In this paper, we propose a novel Flexible and Efficient method, FlexEControl, for controllable T2I generation. At the core of FlexEControl is a unique weight decomposition strategy, which allows for streamlined integration of various input types. This approach not only enhances the faithfulness of the generated image to the control, but also significantly reduces the computational overhead typically associated with multimodal conditioning. Our approach achieves a reduction of 41% in trainable parameters and 30% in memory usage compared with Uni-ControlNet. Moreover, it doubles data efficiency and can flexibly generate images under the guidance of multiple input conditions of various modalities.

ICLR Conference 2023 Conference Paper

A Simple Approach for Visual Room Rearrangement: 3D Mapping and Semantic Search

  • Brandon Trabucco
  • Gunnar A. Sigurdsson
  • Robinson Piramuthu
  • Gaurav S. Sukhatme
  • Ruslan Salakhutdinov

Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet effective method for this problem: (1) search for and map which objects need to be rearranged, and (2) rearrange each object until the task is complete. Our approach consists of an off-the-shelf semantic segmentation model, voxel-based semantic map, and semantic search policy to efficiently find objects that need to be rearranged. Our method was the winning submission to the AI2-THOR Rearrangement Challenge in the 2022 Embodied AI Workshop at CVPR 2022, and improves on current state-of-the-art end-to-end reinforcement learning-based methods that learn visual room rearrangement policies from 0.53% correct rearrangement to 16.56%, using only 2.7% as many samples from the environment.

IROS Conference 2023 Conference Paper

RREx-BoT: Remote Referring Expressions with a Bag of Tricks

  • Gunnar A. Sigurdsson
  • Jesse Thomason
  • Gaurav S. Sukhatme
  • Robinson Piramuthu

Household robots operate in the same space for years. Such robots incrementally build dynamic maps that can be used for tasks requiring remote object localization. However, benchmarks in robot learning often test generalization through inference on tasks in unobserved environments. In an observed environment, locating an object is reduced to choosing from among all object proposals in the environment, which may number in the 100, 000s. Armed with this intuition, using only a generic vision-language scoring model with minor modifications for 3d encoding and operating in an embodied environment, we demonstrate an absolute performance gain of 9. 84% on remote object grounding above state of the art models for REVERIE and of 5. 04% on FAO. When allowed to pre-explore an environment, we also exceed the previous state of the art pre-exploration method on REVERIE. Additionally, we demonstrate our model on a real-world TurtleBot platform, highlighting the simplicity and usefulness of the approach. Our analysis outlines a “bag of tricks” essential for accomplishing this task, from utilizing 3d coordinates and context, to gener-alizing vision-language models to large 3d search spaces.

AAAI Conference 2022 Conference Paper

TEACh: Task-Driven Embodied Agents That Chat

  • Aishwarya Padmakumar
  • Jesse Thomason
  • Ayush Shrivastava
  • Patrick Lange
  • Anjali Narayan-Chen
  • Spandana Gella
  • Robinson Piramuthu
  • Gokhan Tur

Robots operating in human spaces must be able to engage in natural language interaction, both understanding and executing instructions, and using conversation to resolve ambiguity and correct mistakes. To study this, we introduce TEACh, a dataset of over 3, 000 human–human, interactive dialogues to complete household tasks in simulation. A Commander with access to oracle information about a task communicates in natural language with a Follower. The Follower navigates through and interacts with the environment to complete tasks varying in complexity from MAKE COFFEE to PREPARE BREAKFAST, asking questions and getting additional information from the Commander. We propose three benchmarks using TEACh to study embodied intelligence challenges, and we evaluate initial models’ abilities in dialogue understanding, language grounding, and task execution.

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