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Roberta Raileanu

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29 papers
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29

NeurIPS Conference 2025 Conference Paper

AI Research Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench

  • Edan Toledo
  • Karen Hambardzumyan
  • Martin Josifoski
  • Rishi Hazra
  • Nicolas Baldwin
  • Alexis Audran-Reiss
  • Michael Kuchnik
  • Despoina Magka

AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39. 6% to 47. 7%. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning.

IJCAI Conference 2025 Conference Paper

Combining Code Generating Large Language Models and Self-Play to Iteratively Refine Strategies in Games

  • Yoram Bachrach
  • Edan Toledo
  • Karen Hambardzumyan
  • Despoina Magka
  • Martin Josifoski
  • Minqi Jiang
  • Jakob Foerster
  • Roberta Raileanu

We propose a self-play approach to generating strategies for playing in multi-player games, where strategies are represented as computer code. We use large language models (LLMs) to generate pieces of code to play in the game, which we refer to as generated bots. We engage the LLM generated bots in competitions, designed to generate increasingly stronger strategies. We follow game theoretic principles in organizing these tournaments, and use a Policy Space Response Oracle (PSRO) approach. We start with an initial set of LLM generated bots, and continue in rounds for adding new bots into the population. Each round adds a bot to the population by asking the LLM to produce code for playing against a bot representing the Nash equilibrium mixture over the current population. Our analysis shows that even a few rounds are sufficient to produces strong bots for playing the game. Our demo shows the process for the game of Checkers. We allow users to select initial bots in the population, run the process, inspect how the bots evolve over time, and play against the generated bots.

ICLR Conference 2025 Conference Paper

MaestroMotif: Skill Design from Artificial Intelligence Feedback

  • Martin Klissarov
  • Mikael Henaff
  • Roberta Raileanu
  • Shagun Sodhani
  • Pascal Vincent
  • Amy Zhang 0001
  • Pierre-Luc Bacon
  • Doina Precup

Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.

NeurIPS Conference 2025 Conference Paper

The Automated LLM Speedrunning Benchmark: Reproducing NanoGPT Improvements

  • Bingchen Zhao
  • Despoina Magka
  • Minqi Jiang
  • Xian Li
  • Roberta Raileanu
  • Tatiana Shavrina
  • Jean-Christophe Gagnon-Audet
  • Kelvin Niu

Rapidly improving large language models (LLMs) have the potential to assist in scientific progress. One critical skill in this endeavor is the ability to faithfully reproduce existing work. To evaluate the capability of AI agents to reproduce complex code in an active research area, we introduce the Automated LLM Speedrunning Benchmark, leveraging the research community's contributions to the $\textit{NanoGPT speedrun}$, a competition to train a GPT-2 model in the shortest time. Each of the 19 speedrun tasks provides the agent with the previous record's training script, optionally paired with one of three hint formats, ranging from pseudocode to paper-like descriptions of the new record's improvements. Records execute quickly by design and speedrun improvements encompass diverse code-level changes, ranging from high-level algorithmic advancements to hardware-aware optimizations. These features make the benchmark both accessible and realistic for the frontier problem of improving LLM training. We find that recent frontier reasoning LLMs combined with SoTA scaffolds struggle to reimplement already-known innovations in our benchmark, even when given detailed hints. Our benchmark thus provides a simple, non-saturated measure of an LLM's ability to automate scientific reproduction, a necessary (but not sufficient) skill for an autonomous research agent.

ICML Conference 2024 Conference Paper

Generalization to New Sequential Decision Making Tasks with In-Context Learning

  • Sharath Chandra Raparthy
  • Eric Hambro
  • Robert Kirk
  • Mikael Henaff
  • Roberta Raileanu

Training autonomous agents that can learn new tasks from only a handful of demonstrations is a long-standing problem in machine learning. Recently, transformers have been shown to learn new language or vision tasks without any weight updates from only a few examples, also referred to as in-context learning. However, the sequential decision making setting poses additional challenges having a lower tolerance for errors since the environment’s stochasticity or the agent’s actions can lead to unseen, and sometimes unrecoverable, states. In this paper, we use an illustrative example to show that naively applying transformers to sequential decision making problems does not enable in-context learning of new tasks. We then demonstrate how training on sequences of trajectories with certain distributional properties leads to in-context learning of new sequential decision making tasks. We investigate different design choices and find that larger model and dataset sizes, as well as more task diversity, environment stochasticity, and trajectory burstiness, all result in better in-context learning of new out-of-distribution tasks. By training on large diverse offline datasets, our model is able to learn new MiniHack and Procgen tasks without any weight updates from just a handful of demonstrations.

ICML Conference 2024 Conference Paper

GLoRe: When, Where, and How to Improve LLM Reasoning via Global and Local Refinements

  • Alexander Havrilla
  • Sharath Chandra Raparthy
  • Christoforos Nalmpantis
  • Jane Yu 0001
  • Maksym Zhuravinskyi
  • Eric Hambro
  • Roberta Raileanu

State-of-the-art language models can exhibit reasoning refinement capabilities on math, science or coding tasks. However, recent work demonstrates that even the best models struggle to identify when and where to refine without access to external feedback. In this paper, we propose Stepwise ORMs ( SORMs ) which are trained, only on synthetic data, to approximate the expected future reward of the optimal policy or $V^{\star}$ as a form of Process-based reward modeling. Our experiments show that SORMs can more accurately detect incorrect reasoning steps compared to ORMs, thus enabling them to give precise step-level feedback to refinement models. We then train global refinement models, which take only the question and a draft solution as input and predict a corrected solution, and local refinement models which also take as input a critique indicating the location of the first reasoning error. We generate training data for both models synthetically by reusing data used to train the SORM. We find combining global and local refinements, using the ORM as a reranker, significantly outperforms either one individually, as well as a best of three sample baseline. With this strategy we can improve the accuracy of a LLaMA-2 13B model (already fine-tuned with RL) on GSM8K from 53% to 65% when greedily sampled.

ICLR Conference 2024 Conference Paper

Motif: Intrinsic Motivation from Artificial Intelligence Feedback

  • Martin Klissarov
  • Pierluca D'Oro
  • Shagun Sodhani
  • Roberta Raileanu
  • Pierre-Luc Bacon
  • Pascal Vincent
  • Amy Zhang 0001
  • Mikael Henaff

Exploring rich environments and evaluating one's actions without prior knowledge is immensely challenging. In this paper, we propose Motif, a general method to interface such prior knowledge from a Large Language Model (LLM) with an agent. Motif is based on the idea of grounding LLMs for decision-making without requiring them to interact with the environment: it elicits preferences from an LLM over pairs of captions to construct an intrinsic reward, which is then used to train agents with reinforcement learning. We evaluate Motif's performance and behavior on the challenging, open-ended and procedurally-generated NetHack game. Surprisingly, by only learning to maximize its intrinsic reward, Motif achieves a higher game score than an algorithm directly trained to maximize the score itself. When combining Motif's intrinsic reward with the environment reward, our method significantly outperforms existing approaches and makes progress on tasks where no advancements have ever been made without demonstrations. Finally, we show that Motif mostly generates intuitive human-aligned behaviors which can be steered easily through prompt modifications, while scaling well with the LLM size and the amount of information given in the prompt.

NeurIPS Conference 2024 Conference Paper

Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts

  • Mikayel Samvelyan
  • Sharath C. Raparthy
  • Andrei Lupu
  • Eric Hambro
  • Aram H. Markosyan
  • Manish Bhatt
  • Yuning Mao
  • Minqi Jiang

As large language models (LLMs) become increasingly prevalent across many real-world applications, understanding and enhancing their robustness to adversarial attacks is of paramount importance. Existing methods for identifying adversarial prompts tend to focus on specific domains, lack diversity, or require extensive human annotations. To address these limitations, we present Rainbow Teaming, a novel black-box approach for producing a diverse collection of adversarial prompts. Rainbow Teaming casts adversarial prompt generation as a quality-diversity problem and uses open-ended search to generate prompts that are both effective and diverse. Focusing on the safety domain, we use Rainbow Teaming to target various state-of-the-art LLMs, including the Llama 2 and Llama 3 models. Our approach reveals hundreds of effective adversarial prompts, with an attack success rate exceeding 90% across all tested models. Furthermore, we demonstrate that prompts generated by Rainbow Teaming are highly transferable and that fine-tuning models with synthetic data generated by our method significantly enhances their safety without sacrificing general performance or helpfulness. We additionally explore the versatility of Rainbow Teaming by applying it to question answering and cybersecurity, showcasing its potential to drive robust open-ended self-improvement in a wide range of applications.

ICLR Conference 2024 Conference Paper

The Generalization Gap in Offline Reinforcement Learning

  • Ishita Mediratta
  • Qingfei You
  • Minqi Jiang
  • Roberta Raileanu

Despite recent progress in offline learning, these methods are still trained and tested on the same environment. In this paper, we compare the generalization abilities of widely used online and offline learning methods such as online reinforcement learning (RL), offline RL, sequence modeling, and behavioral cloning. Our experiments show that offline learning algorithms perform worse on new environments than online learning ones. We also introduce the first benchmark for evaluating generalization in offline learning, collecting datasets of varying sizes and skill-levels from Procgen (2D video games) and WebShop (e-commerce websites). The datasets contain trajectories for a limited number of game levels or natural language instructions and at test time, the agent has to generalize to new levels or instructions. Our experiments reveal that existing offline learning algorithms struggle to match the performance of online RL on both train and test environments. Behavioral cloning is a strong baseline, outperforming state-of-the-art offline RL and sequence modeling approaches when trained on data from multiple environments and tested on new ones. Finally, we find that increasing the diversity of the data, rather than its size, improves performance on new environments for all offline learning algorithms. Our study demonstrates the limited generalization of current offline learning algorithms highlighting the need for more research in this area.

ICLR Conference 2024 Conference Paper

Understanding the Effects of RLHF on LLM Generalisation and Diversity

  • Robert Kirk
  • Ishita Mediratta
  • Christoforos Nalmpantis
  • Jelena Luketina
  • Eric Hambro
  • Edward Grefenstette
  • Roberta Raileanu

Large language models (LLMs) fine-tuned with reinforcement learning from human feedback (RLHF) have been used in some of the most widely deployed AI models to date, such as OpenAI's ChatGPT or Anthropic's Claude. While there has been significant work developing these methods, our understanding of the benefits and downsides of each stage in RLHF is still limited. To fill this gap, we present an extensive analysis of how each stage of the process (i.e. supervised fine-tuning (SFT), reward modelling, and RLHF) affects two key properties: out-of-distribution (OOD) generalisation and output diversity. OOD generalisation is crucial given the wide range of real-world scenarios in which these models are being used, while output diversity refers to the model's ability to generate varied outputs and is important for a variety of use cases. We perform our analysis across two base models on both summarisation and instruction following tasks, the latter being highly relevant for current LLM use cases. We find that RLHF generalises better than SFT to new inputs, particularly as the distribution shift between train and test becomes larger. However, RLHF significantly reduces output diversity compared to SFT across a variety of measures, implying a tradeoff in current LLM fine-tuning methods between generalisation and diversity. Our results provide guidance on which fine-tuning method should be used depending on the application, and show that more research is needed to improve the tradeoff between generalisation and diversity.

ICML Conference 2023 Conference Paper

A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs

  • Mikael Henaff
  • Minqi Jiang
  • Roberta Raileanu

Exploration in environments which differ across episodes has received increasing attention in recent years. Current methods use some combination of global novelty bonuses, computed using the agent’s entire training experience, and episodic novelty bonuses, computed using only experience from the current episode. However, the use of these two types of bonuses has been ad-hoc and poorly understood. In this work, we shed light on the behavior of these two types of bonuses through controlled experiments on easily interpretable tasks as well as challenging pixel-based settings. We find that the two types of bonuses succeed in different settings, with episodic bonuses being most effective when there is little shared structure across episodes and global bonuses being effective when more structure is shared. We develop a conceptual framework which makes this notion of shared structure precise by considering the variance of the value function across contexts, and which provides a unifying explanation of our empirical results. We furthermore find that combining the two bonuses can lead to more robust performance across different degrees of shared structure, and investigate different algorithmic choices for defining and combining global and episodic bonuses based on function approximation. This results in an algorithm which sets a new state of the art across 16 tasks from the MiniHack suite used in prior work, and also performs robustly on Habitat and Montezuma’s Revenge.

TMLR Journal 2023 Journal Article

Augmented Language Models: a Survey

  • Grégoire Mialon
  • Roberto Dessi
  • Maria Lomeli
  • Christoforos Nalmpantis
  • Ramakanth Pasunuru
  • Roberta Raileanu
  • Baptiste Roziere
  • Timo Schick

This survey reviews works in which language models (LMs) are augmented with reasoning skills and the ability to use tools. The former is defined as decomposing a potentially complex task into simpler subtasks while the latter consists in calling external modules such as a code interpreter. LMs can leverage these augmentations separately or in combination via heuristics, or learn to do so from demonstrations. While adhering to a standard missing tokens prediction objective, such augmented LMs can use various, possibly non-parametric external modules to expand their context processing ability, thus departing from the pure language modeling paradigm. We therefore refer to them as Augmented Language Models (ALMs). The missing token objective allows ALMs to learn to reason, use tools, and even act, while still performing standard natural language tasks and even outperforming most regular LMs on several benchmarks. In this work, after reviewing current advance in ALMs, we conclude that this new research direction has the potential to address common limitations of traditional LMs such as interpretability, consistency, and scalability issues.

ICLR Conference 2023 Conference Paper

Building a Subspace of Policies for Scalable Continual Learning

  • Jean-Baptiste Gaya
  • Thang Doan
  • Lucas Caccia
  • Laure Soulier
  • Ludovic Denoyer
  • Roberta Raileanu

The ability to continuously acquire new knowledge and skills is crucial for autonomous agents. Existing methods are typically based on either fixed-size models that struggle to learn a large number of diverse behaviors, or growing-size models that scale poorly with the number of tasks. In this work, we aim to strike a better balance between scalability and performance by designing a method whose size grows adaptively depending on the task sequence. We introduce Continual Subspace of Policies (CSP), a new approach that incrementally builds a subspace of policies for training a reinforcement learning agent on a sequence of tasks. The subspace's high expressivity allows CSP to perform well for many different tasks while growing more slowly than the number of tasks. Our method does not suffer from forgetting and also displays positive transfer to new tasks. CSP outperforms a number of popular baselines on a wide range of scenarios from two challenging domains, Brax (locomotion) and Continual World (robotic manipulation). Interactive visualizations of the subspace can be found at https://share.streamlit.io/continual-subspace/policies/main.

EWRL Workshop 2023 Workshop Paper

Hyperparameters in Reinforcement Learning and How To Tune Them

  • Theresa Eimer
  • Marius Lindauer
  • Roberta Raileanu

Deep Reinforcement Learning (RL) has been adopting better scientific practices in order to improve reproducibility such as standardized evaluation metrics and reporting as well as greater attention to implementation details and design decisions. However, the process of hyperparameter optimization still varies widely across papers with inefficient grid searches being most commonly used. This makes fair comparisons between RL algorithms challenging. In this paper, we show that hyperparameter choices in RL can significantly affect the agent’s final performance and sample efficiency, and that the hyperparameter landscape can strongly depend on the tuning seed which might lead to overfitting to single seeds. We therefore propose adopting established best practices from AutoML, such as the separation of tuning and testing seeds, as well as principled hyperparameter optimization (HPO) across a broad search space. We support this by comparing multiple state-of-the-art HPO tools on a range of RL algorithms and environments to their hand-tuned counterparts, demonstrating that HPO approaches often have higher performance and lower compute overhead. As a result of our findings, we recommend a set of best practices for the RL community going forward, which should result in stronger empirical results with fewer computational costs, better reproducibility, and thus faster progress in RL. In order to encourage the adoption of these practices, we provide plug-and-play implementations of the tuning algorithms used in this paper at https: //anonymous. 4open. science/r/how-to-autorl-DE67/README. md.

ICML Conference 2023 Conference Paper

Hyperparameters in Reinforcement Learning and How To Tune Them

  • Theresa Eimer
  • Marius Lindauer
  • Roberta Raileanu

In order to improve reproducibility, deep reinforcement learning (RL) has been adopting better scientific practices such as standardized evaluation metrics and reporting. However, the process of hyperparameter optimization still varies widely across papers, which makes it challenging to compare RL algorithms fairly. In this paper, we show that hyperparameter choices in RL can significantly affect the agent’s final performance and sample efficiency, and that the hyperparameter landscape can strongly depend on the tuning seed which may lead to overfitting. We therefore propose adopting established best practices from AutoML, such as the separation of tuning and testing seeds, as well as principled hyperparameter optimization (HPO) across a broad search space. We support this by comparing multiple state-of-the-art HPO tools on a range of RL algorithms and environments to their hand-tuned counterparts, demonstrating that HPO approaches often have higher performance and lower compute overhead. As a result of our findings, we recommend a set of best practices for the RL community, which should result in stronger empirical results with fewer computational costs, better reproducibility, and thus faster progress. In order to encourage the adoption of these practices, we provide plug-and-play implementations of the tuning algorithms used in this paper at https: //github. com/facebookresearch/how-to-autorl.

NeurIPS Conference 2023 Conference Paper

Improving Language Plasticity via Pretraining with Active Forgetting

  • Yihong Chen
  • Kelly Marchisio
  • Roberta Raileanu
  • David Adelani
  • Pontus Lars Erik Saito Stenetorp
  • Sebastian Riedel
  • Mikel Artetxe

Pretrained language models (PLMs) are today the primary model for natural language processing. Despite their impressive downstream performance, it can be difficult to apply PLMs to new languages, a barrier to making their capabilities universally accessible. While prior work has shown it possible to address this issue by learning a new embedding layer for the new language, doing so is both data and compute inefficient. We propose to use an active forgetting mechanism during pretraining, as a simple way of creating PLMs that can quickly adapt to new languages. Concretely, by resetting the embedding layer every K updates during pretraining, we encourage the PLM to improve its ability of learning new embeddings within limited number of updates, similar to a meta-learning effect. Experiments with RoBERTa show that models pretrained with our forgetting mechanism not only demonstrate faster convergence during language adaptation, but also outperform standard ones in a low-data regime, particularly for languages that are distant from English. Code will be available at https: //github. com/facebookresearch/language-model-plasticity.

ICLR Conference 2023 Conference Paper

MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning

  • Mikayel Samvelyan
  • Akbir Khan
  • Michael D. Dennis
  • Minqi Jiang
  • Jack Parker-Holder
  • Jakob N. Foerster
  • Roberta Raileanu
  • Tim Rocktäschel

Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.

NeurIPS Conference 2023 Conference Paper

On the Importance of Exploration for Generalization in Reinforcement Learning

  • Yiding Jiang
  • J. Zico Kolter
  • Roberta Raileanu

Existing approaches for improving generalization in deep reinforcement learning (RL) have mostly focused on representation learning, neglecting RL-specific aspects such as exploration. We hypothesize that the agent's exploration strategy plays a key role in its ability to generalize to new environments. Through a series of experiments in a tabular contextual MDP, we show that exploration is helpful not only for efficiently finding the optimal policy for the training environments but also for acquiring knowledge that helps decision making in unseen environments. Based on these observations, we propose EDE: Exploration via Distributional Ensemble, a method that encourages the exploration of states with high epistemic uncertainty through an ensemble of Q-value distributions. The proposed algorithm is the first value-based approach to achieve strong performance on both Procgen and Crafter, two benchmarks for generalization in RL with high-dimensional observations. The open-sourced implementation can be found at https: //github. com/facebookresearch/ede.

NeurIPS Conference 2023 Conference Paper

Toolformer: Language Models Can Teach Themselves to Use Tools

  • Timo Schick
  • Jane Dwivedi-Yu
  • Roberto Dessi
  • Roberta Raileanu
  • Maria Lomeli
  • Eric Hambro
  • Luke Zettlemoyer
  • Nicola Cancedda

Language models (LMs) exhibit remarkable abilities to solve new tasks from just a few examples or textual instructions, especially at scale. They also, paradoxically, struggle with basic functionality, such as arithmetic or factual lookup, where much simpler and smaller specialized models excel. In this paper, we show that LMs can teach themselves to use external tools via simple APIs and achieve the best of both worlds. We introduce Toolformer, a model trained to decide which APIs to call, when to call them, what arguments to pass, and how to best incorporate the results into future token prediction. This is done in a self-supervised way, requiring nothing more than a handful of demonstrations for each API. We incorporate a range of tools, including a calculator, a Q&A system, a search engine, a translation system, and a calendar. Toolformer achieves substantially improved zero-shot performance across a variety of downstream tasks, often competitive with much larger models, without sacrificing its core language modeling abilities.

NeurIPS Conference 2022 Conference Paper

Dungeons and Data: A Large-Scale NetHack Dataset

  • Eric Hambro
  • Roberta Raileanu
  • Danielle Rothermel
  • Vegard Mella
  • Tim Rocktäschel
  • Heinrich Küttler
  • Naila Murray

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this research has been hindered by the scarcity of open-sourced datasets and the prohibitive computational cost to work with them. Here we present the NetHack Learning Dataset (NLD), a large and highly-scalable dataset of trajectories from the popular game of NetHack, which is both extremely challenging for current methods and very fast to run. NLD consists of three parts: 10 billion state transitions from 1. 5 million human trajectories collected on the NAO public NetHack server from 2009 to 2020; 3 billion state-action-score transitions from 100, 000 trajectories collected from the symbolic bot winner of the NetHack Challenge 2021; and, accompanying code for users to record, load and stream any collection of such trajectories in a highly compressed form. We evaluate a wide range of existing algorithms for learning from demonstrations, showing that significant research advances are needed to fully leverage large-scale datasets for challenging sequential decision making tasks.

NeurIPS Conference 2022 Conference Paper

Exploration via Elliptical Episodic Bonuses

  • Mikael Henaff
  • Roberta Raileanu
  • Minqi Jiang
  • Tim Rocktäschel

In recent years, a number of reinforcement learning (RL) methods have been pro- posed to explore complex environments which differ across episodes. In this work, we show that the effectiveness of these methods critically relies on a count-based episodic term in their exploration bonus. As a result, despite their success in relatively simple, noise-free settings, these methods fall short in more realistic scenarios where the state space is vast and prone to noise. To address this limitation, we introduce Exploration via Elliptical Episodic Bonuses (E3B), a new method which extends count-based episodic bonuses to continuous state spaces and encourages an agent to explore states that are diverse under a learned embed- ding within each episode. The embedding is learned using an inverse dynamics model in order to capture controllable aspects of the environment. Our method sets a new state-of-the-art across 16 challenging tasks from the MiniHack suite, without requiring task-specific inductive biases. E3B also outperforms existing methods in reward-free exploration on Habitat, demonstrating that it can scale to high-dimensional pixel-based observations and realistic environments.

NeurIPS Conference 2022 Conference Paper

Improving Intrinsic Exploration with Language Abstractions

  • Jesse Mu
  • Victor Zhong
  • Roberta Raileanu
  • Minqi Jiang
  • Noah Goodman
  • Tim Rocktäschel
  • Edward Grefenstette

Reinforcement learning (RL) agents are particularly hard to train when rewards are sparse. One common solution is to use intrinsic rewards to encourage agents to explore their environment. However, recent intrinsic exploration methods often use state-based novelty measures which reward low-level exploration and may not scale to domains requiring more abstract skills. Instead, we explore natural language as a general medium for highlighting relevant abstractions in an environment. Unlike previous work, we evaluate whether language can improve over existing exploration methods by directly extending (and comparing to) competitive intrinsic exploration baselines: AMIGo (Campero et al. , 2021) and NovelD (Zhang et al. , 2021). These language-based variants outperform their non-linguistic forms by 47-85% across 13 challenging tasks from the MiniGrid and MiniHack environment suites.

NeurIPS Conference 2021 Conference Paper

Automatic Data Augmentation for Generalization in Reinforcement Learning

  • Roberta Raileanu
  • Maxwell Goldstein
  • Denis Yarats
  • Ilya Kostrikov
  • Rob Fergus

Deep reinforcement learning (RL) agents often fail to generalize beyond their training environments. To alleviate this problem, recent work has proposed the use of data augmentation. However, different tasks tend to benefit from different types of augmentations and selecting the right one typically requires expert knowledge. In this paper, we introduce three approaches for automatically finding an effective augmentation for any RL task. These are combined with two novel regularization terms for the policy and value function, required to make the use of data augmentation theoretically sound for actor-critic algorithms. Our method achieves a new state-of-the-art on the Procgen benchmark and outperforms popular RL algorithms on DeepMind Control tasks with distractors. In addition, our agent learns policies and representations which are more robust to changes in the environment that are irrelevant for solving the task, such as the background.

ICML Conference 2021 Conference Paper

Decoupling Value and Policy for Generalization in Reinforcement Learning

  • Roberta Raileanu
  • Rob Fergus

Standard deep reinforcement learning algorithms use a shared representation for the policy and value function, especially when training directly from images. However, we argue that more information is needed to accurately estimate the value function than to learn the optimal policy. Consequently, the use of a shared representation for the policy and value function can lead to overfitting. To alleviate this problem, we propose two approaches which are combined to create IDAAC: Invariant Decoupled Advantage Actor-Critic. First, IDAAC decouples the optimization of the policy and value function, using separate networks to model them. Second, it introduces an auxiliary loss which encourages the representation to be invariant to task-irrelevant properties of the environment. IDAAC shows good generalization to unseen environments, achieving a new state-of-the-art on the Procgen benchmark and outperforming popular methods on DeepMind Control tasks with distractors. Our implementation is available at https: //github. com/rraileanu/idaac.

ICLR Conference 2021 Conference Paper

Learning with AMIGo: Adversarially Motivated Intrinsic Goals

  • Andres Campero
  • Roberta Raileanu
  • Heinrich Küttler
  • Joshua B. Tenenbaum
  • Tim Rocktäschel
  • Edward Grefenstette

A key challenge for reinforcement learning (RL) consists of learning in environments with sparse extrinsic rewards. In contrast to current RL methods, humans are able to learn new skills with little or no reward by using various forms of intrinsic motivation. We propose AMIGo, a novel agent incorporating -- as form of meta-learning -- a goal-generating teacher that proposes Adversarially Motivated Intrinsic Goals to train a goal-conditioned "student" policy in the absence of (or alongside) environment reward. Specifically, through a simple but effective "constructively adversarial" objective, the teacher learns to propose increasingly challenging -- yet achievable -- goals that allow the student to learn general skills for acting in a new environment, independent of the task to be solved. We show that our method generates a natural curriculum of self-proposed goals which ultimately allows the agent to solve challenging procedurally-generated tasks where other forms of intrinsic motivation and state-of-the-art RL methods fail.

ICML Conference 2020 Conference Paper

Fast Adaptation to New Environments via Policy-Dynamics Value Functions

  • Roberta Raileanu
  • Maxwell Goldstein
  • Arthur Szlam
  • Rob Fergus

Standard RL algorithms assume fixed environment dynamics and require a significant amount of interaction to adapt to new environments. We introduce Policy-Dynamics Value Functions (PD-VF), a novel approach for rapidly adapting to dynamics different from those previously seen in training. PD-VF explicitly estimates the cumulative reward in a space of policies and environments. An ensemble of conventional RL policies is used to gather experience on training environments, from which embeddings of both policies and environments can be learned. Then, a value function conditioned on both embeddings is trained. At test time, a few actions are sufficient to infer the environment embedding, enabling a policy to be selected by maximizing the learned value function (which requires no additional environment interaction). We show that our method can rapidly adapt to new dynamics on a set of MuJoCo domains.

ICLR Conference 2020 Conference Paper

RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments

  • Roberta Raileanu
  • Tim Rocktäschel

Exploration in sparse reward environments remains one of the key challenges of model-free reinforcement learning. Instead of solely relying on extrinsic rewards provided by the environment, many state-of-the-art methods use intrinsic rewards to encourage exploration. However, we show that existing methods fall short in procedurally-generated environments where an agent is unlikely to visit a state more than once. We propose a novel type of intrinsic reward which encourages the agent to take actions that lead to significant changes in its learned state representation. We evaluate our method on multiple challenging procedurally-generated tasks in MiniGrid, as well as on tasks with high-dimensional observations used in prior work. Our experiments demonstrate that this approach is more sample efficient than existing exploration methods, particularly for procedurally-generated MiniGrid environments. Furthermore, we analyze the learned behavior as well as the intrinsic reward received by our agent. In contrast to previous approaches, our intrinsic reward does not diminish during the course of training and it rewards the agent substantially more for interacting with objects that it can control.

NeurIPS Conference 2020 Conference Paper

The NetHack Learning Environment

  • Heinrich Küttler
  • Nantas Nardelli
  • Alexander Miller
  • Roberta Raileanu
  • Marco Selvatici
  • Edward Grefenstette
  • Tim Rocktäschel

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source and available at https: //github. com/facebookresearch/nle.

ICML Conference 2018 Conference Paper

Modeling Others using Oneself in Multi-Agent Reinforcement Learning

  • Roberta Raileanu
  • Emily Denton
  • Arthur Szlam
  • Rob Fergus

We consider the multi-agent reinforcement learning setting with imperfect information. The reward function depends on the hidden goals of both agents, so the agents must infer the other players’ goals from their observed behavior in order to maximize their returns. We propose a new approach for learning in these domains: Self Other-Modeling (SOM), in which an agent uses its own policy to predict the other agent’s actions and update its belief of their hidden goal in an online manner. We evaluate this approach on three different tasks and show that the agents are able to learn better policies using their estimate of the other players’ goals, in both cooperative and competitive settings.

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