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Rishabh Kabra

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8 papers
2 author rows

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8

NeurIPS Conference 2025 Conference Paper

OpenWorldSAM: Extending SAM2 for Universal Image Segmentation with Language Prompts

  • Shiting (Ginny) Xiao
  • Rishabh Kabra
  • Yuhang Li
  • Donghyun Lee
  • Joao Carreira
  • Priyadarshini Panda

The ability to segment objects based on open-ended language prompts remains a critical challenge, requiring models to ground textual semantics into precise spatial masks while handling diverse and unseen categories. We present OpenWorldSAM, a framework that extends the prompt-driven Segment Anything Model v2 (SAM2) to open-vocabulary scenarios by integrating multi-modal embeddings extracted from a lightweight vision-language model (VLM). Our approach is guided by four key principles: i) Unified prompting: OpenWorldSAM supports a diverse range of prompts, including category-level and sentence-level language descriptions, providing a flexible interface for various segmentation tasks. ii) Efficiency: By freezing the pre-trained components of SAM2 and the VLM, we train only 4. 5 million parameters on the COCO-stuff dataset, achieving remarkable resource efficiency. iii) Instance Awareness: We enhance the model's spatial understanding through novel positional tie-breaker embeddings and cross-attention layers, enabling effective segmentation of multiple instances. iv) Generalization: OpenWorldSAM exhibits strong zero-shot capabilities, generalizing well on unseen categories and an open vocabulary of concepts without additional training. Extensive experiments demonstrate that OpenWorldSAM achieves state-of-the-art performance in open-vocabulary semantic, instance, and panoptic segmentation across multiple benchmarks. Code is available at https: //github. com/GinnyXiao/OpenWorldSAM.

ICML Conference 2024 Conference Paper

Leveraging VLM-Based Pipelines to Annotate 3D Objects

  • Rishabh Kabra
  • Loic Matthey
  • Alexander Lerchner
  • Niloy J. Mitra

Pretrained vision language models (VLMs) present an opportunity to caption unlabeled 3D objects at scale. The leading approach to summarize VLM descriptions from different views of an object (Luo et al. , 2023) relies on a language model (GPT4) to produce the final output. This text-based aggregation is susceptible to hallucinations as it merges potentially contradictory descriptions. We propose an alternative algorithm to marginalize over factors such as the viewpoint that affect the VLM’s response. Instead of merging text-only responses, we utilize the VLM’s joint image-text likelihoods. We show our probabilistic aggregation is not only more reliable and efficient, but sets the SoTA on inferring object types with respect to human-verified labels. The aggregated annotations are also useful for conditional inference; they improve downstream predictions (e. g. , of object material) when the object’s type is specified as an auxiliary text-based input. Such auxiliary inputs allow ablating the contribution of visual reasoning over visionless reasoning in an unsupervised setting. With these supervised and unsupervised evaluations, we show how a VLM-based pipeline can be leveraged to produce reliable annotations for 764K objects from the Objaverse dataset.

NeurIPS Conference 2024 Conference Paper

Moving Off-the-Grid: Scene-Grounded Video Representations

  • Sjoerd van Steenkiste
  • Daniel Zoran
  • Yi Yang
  • Yulia Rubanova
  • Rishabh Kabra
  • Carl Doersch
  • Dilara Gokay
  • Joseph Heyward

Current vision models typically maintain a fixed correspondence between their representation structure and image space. Each layer comprises a set of tokens arranged “on-the-grid, ” which biases patches or tokens to encode information at a specific spatio(-temporal) location. In this work we present Moving Off-the-Grid (MooG), a self-supervised video representation model that offers an alternative approach, allowing tokens to move “off-the-grid” to better enable them to represent scene elements consistently, even as they move across the image plane through time. By using a combination of cross-attention and positional embeddings we disentangle the representation structure and image structure. We find that a simple self-supervised objective—next frame prediction—trained on video data, results in a set of latent tokens which bind to specific scene structures and track them as they move. We demonstrate the usefulness of MooG’s learned representation both qualitatively and quantitatively by training readouts on top of the learned representation on a variety of downstream tasks. We show that MooG can provide a strong foundation for different vision tasks when compared to “on-the-grid” baselines.

NeurIPS Conference 2024 Conference Paper

Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models

  • Ziyi Wu
  • Yulia Rubanova
  • Rishabh Kabra
  • Drew A. Hudson
  • Igor Gilitschenski
  • Yusuf Aytar
  • Sjoerd van Steenkiste
  • Kelsey R. Allen

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e. g. , a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame, which enables learning disentangled appearance and position features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image interface of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).

NeurIPS Conference 2021 Conference Paper

SIMONe: View-Invariant, Temporally-Abstracted Object Representations via Unsupervised Video Decomposition

  • Rishabh Kabra
  • Daniel Zoran
  • Goker Erdogan
  • Loic Matthey
  • Antonia Creswell
  • Matt Botvinick
  • Alexander Lerchner
  • Chris Burgess

To help agents reason about scenes in terms of their building blocks, we wish to extract the compositional structure of any given scene (in particular, the configuration and characteristics of objects comprising the scene). This problem is especially difficult when scene structure needs to be inferred while also estimating the agent’s location/viewpoint, as the two variables jointly give rise to the agent’s observations. We present an unsupervised variational approach to this problem. Leveraging the shared structure that exists across different scenes, our model learns to infer two sets of latent representations from RGB video input alone: a set of "object" latents, corresponding to the time-invariant, object-level contents of the scene, as well as a set of "frame" latents, corresponding to global time-varying elements such as viewpoint. This factorization of latents allows our model, SIMONe, to represent object attributes in an allocentric manner which does not depend on viewpoint. Moreover, it allows us to disentangle object dynamics and summarize their trajectories as time-abstracted, view-invariant, per-object properties. We demonstrate these capabilities, as well as the model's performance in terms of view synthesis and instance segmentation, across three procedurally generated video datasets.

NeurIPS Conference 2021 Conference Paper

Unsupervised Object-Based Transition Models For 3D Partially Observable Environments

  • Antonia Creswell
  • Rishabh Kabra
  • Chris Burgess
  • Murray Shanahan

We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using transition losses at the level of the object-structured representation rather than pixels. Thanks to the introduction of our novel alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.

ICML Conference 2019 Conference Paper

An Investigation of Model-Free Planning

  • Arthur Guez
  • Mehdi Mirza
  • Karol Gregor
  • Rishabh Kabra
  • Sébastien Racanière
  • Theophane Weber
  • David Raposo
  • Adam Santoro

The field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorithm (such as tree search). More recently, a new family of methods have been proposed that learn how to plan, by providing the structure for planning via an inductive bias in the function approximator (such as a tree structured neural network), trained end-to-end by a model-free RL algorithm. In this paper, we go even further, and demonstrate empirically that an entirely model-free approach, without special structure beyond standard neural network components such as convolutional networks and LSTMs, can learn to exhibit many of the characteristics typically associated with a model-based planner. We measure our agent’s effectiveness at planning in terms of its ability to generalize across a combinatorial and irreversible state space, its data efficiency, and its ability to utilize additional thinking time. We find that our agent has many of the characteristics that one might expect to find in a planning algorithm. Furthermore, it exceeds the state-of-the-art in challenging combinatorial domains such as Sokoban and outperforms other model-free approaches that utilize strong inductive biases toward planning.

ICML Conference 2019 Conference Paper

Multi-Object Representation Learning with Iterative Variational Inference

  • Klaus Greff
  • Raphaël Lopez Kaufman
  • Rishabh Kabra
  • Nick Watters
  • Chris Burgess 0001
  • Daniel Zoran
  • Loic Matthey
  • Matthew M. Botvinick

Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns – without supervision – to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.

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