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Richard Souvenir

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

ICML Conference 2024 Conference Paper

A Federated Stochastic Multi-level Compositional Minimax Algorithm for Deep AUC Maximization

  • Xinwen Zhang
  • Ali Payani
  • Myungjin Lee
  • Richard Souvenir
  • Hongchang Gao

AUC maximization is an effective approach to address the imbalanced data classification problem in federated learning. In the past few years, a couple of federated AUC maximization approaches have been developed based on the minimax optimization. However, directly solving a minimax optimization problem to maximize the AUC score cannot achieve satisfactory performance. To address this issue, we propose to maximize AUC via optimizing a federated multi-level compositional minimax problem. Specifically, we develop a novel federated multi-level compositional minimax algorithm with rigorous theoretical guarantees to solve this new learning paradigm in both algorithmic design and theoretical analysis. To the best of our knowledge, this is the first work studying the multi-level minimax optimization problem. Additionally, extensive empirical evaluations confirm the efficacy of our proposed approach.

NeurIPS Conference 2023 Conference Paper

Federated Compositional Deep AUC Maximization

  • Xinwen Zhang
  • Yihan Zhang
  • Tianbao Yang
  • Richard Souvenir
  • Hongchang Gao

Federated learning has attracted increasing attention due to the promise of balancing privacy and large-scale learning; numerous approaches have been proposed. However, most existing approaches focus on problems with balanced data, and prediction performance is far from satisfactory for many real-world applications where the number of samples in different classes is highly imbalanced. To address this challenging problem, we developed a novel federated learning method for imbalanced data by directly optimizing the area under curve (AUC) score. In particular, we formulate the AUC maximization problem as a federated compositional minimax optimization problem, develop a local stochastic compositional gradient descent ascent with momentum algorithm, and provide bounds on the computational and communication complexities of our algorithm. To the best of our knowledge, this is the first work to achieve such favorable theoretical results. Finally, extensive experimental results confirm the efficacy of our method.

AAAI Conference 2019 Conference Paper

Hotels-50K: A Global Hotel Recognition Dataset

  • Abby Stylianou
  • Hong Xuan
  • Maya Shende
  • Jonathan Brandt
  • Richard Souvenir
  • Robert Pless

Recognizing a hotel from an image of a hotel room is important for human trafficking investigations. Images directly link victims to places and can help verify where victims have been trafficked, and where their traffickers might move them or others in the future. Recognizing the hotel from images is challenging because of low image quality, uncommon camera perspectives, large occlusions (often the victim), and the similarity of objects (e. g. , furniture, art, bedding) across different hotel rooms. To support efforts towards this hotel recognition task, we have curated a dataset of over 1 million annotated hotel room images from 50, 000 hotels. These images include professionally captured photographs from travel websites and crowd-sourced images from a mobile application, which are more similar to the types of images analyzed in real-world investigations. We present a baseline approach based on a standard network architecture and a collection of data-augmentation approaches tuned to this problem domain.

TIST Journal 2015 Journal Article

An Evaluation of Gamesourced Data for Human Pose Estimation

  • Scott Spurlock
  • Richard Souvenir

Gamesourcing has emerged as an approach for rapidly acquiring labeled data for learning-based, computer vision recognition algorithms. In this article, we present an approach for using RGB-D sensors to acquire annotated training data for human pose estimation from 2D images. Unlike other gamesourcing approaches, our method does not require a specific game, but runs alongside any gesture-based game using RGB-D sensors. The automatically generated datasets resulting from this approach contain joint estimates within a few pixel units of manually labeled data, and a gamesourced dataset created using a relatively small number of players, games, and locations performs as well as large-scale, manually annotated datasets when used as training data with recent learning-based human pose estimation methods for 2D images.

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