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Ri-Zhao Qiu

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5 papers
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5

ICLR Conference 2025 Conference Paper

3D-Spatial Multimodal Memory

  • Xueyan Zou
  • Yuchen Song
  • Ri-Zhao Qiu
  • Xuanbin Peng
  • Jianglong Ye
  • Sifei Liu
  • Xiaolong Wang 0004

We present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3’s feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation.

NeurIPS Conference 2025 Conference Paper

Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders

  • Federico Vasile
  • Ri-Zhao Qiu
  • Lorenzo Natale
  • Xiaolong Wang

System identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations.

IROS Conference 2025 Conference Paper

Learning Generalizable Feature Fields for Mobile Manipulation

  • Ri-Zhao Qiu
  • Yafei Hu
  • Yuchen Song
  • Ge Yang
  • Yang Fu
  • Jianglong Ye
  • Jiteng Mu
  • Ruihan Yang

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF’s ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation.

ICRA Conference 2025 Conference Paper

WildLMa: Long Horizon Loco-Manipulation in the Wild

  • Ri-Zhao Qiu
  • Yuchen Song
  • Xuanbin Peng
  • Sai Aneesh Suryadevara
  • Ge Yang
  • Minghuan Liu
  • Mazeyu Ji
  • Chengzhe Jia

‘In-the-wild’ mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill - a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner - an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.

IROS Conference 2022 Conference Paper

Real-time Semantic 3D Reconstruction for High- Touch Surface Recognition for Robotic Disinfection

  • Ri-Zhao Qiu
  • Yixiao Sun
  • João Marcos Correia Marques
  • Kris Hauser

Disinfection robots have applications in promoting public health and reducing hospital acquired infections and have drawn considerable interest due to the COVID-19 pan-demic. To disinfect a room quickly, motion planning can be used to plan robot disinfection trajectories on a reconstructed 3D map of the room's surfaces. However, existing approaches discard semantic information of the room and, thus, take a long time to perform thorough disinfection. Human cleaners, on the other hand, disinfect rooms more efficiently by prioritizing the cleaning of high-touch surfaces. To address this gap, we present a novel GPU-based volumetric semantic TSDF (Truncated Signed Distance Function) integration system for semantic 3D reconstruction. Our system produces 3D reconstructions that distinguish high-touch surfaces from non-high-touch surfaces at approximately 50 frames per second on a consumer-grade GPU, which is approximately 5 times faster than existing CPU-based TSDF semantic reconstruction methods. In addition, we extend a UV disinfection motion planning algorithm to incorporate semantic awareness for optimizing coverage of disinfection tra-jectories. Experiments show that our semantic-aware planning outperforms geometry-only planning by disinfecting up to 20% more high-touch surfaces under the same time budget. Further, the real-time nature of our semantic reconstruction pipeline enables future work on simultaneous disinfection and mapping. Code is available at: https://github.com/uiuc-iml/RA-SLAM

v2026.09.13