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Ray Jiang

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5 papers
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5

ICLR Conference 2023 Conference Paper

Human-level Atari 200x faster

  • Steven Kapturowski
  • Victor Campos 0001
  • Ray Jiang
  • Nemanja Rakicevic
  • Hado van Hasselt
  • Charles Blundell
  • Adrià Puigdomènech Badia

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to outperform the human baseline, within our novel agent MEME. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. Our contributions aim to achieve faster propagation of learning signals related to rare events, stabilize learning under differing value scales, improve the neural network architecture, and make updates more robust under a rapidly-changing policy.

AAAI Conference 2022 Conference Paper

Learning Expected Emphatic Traces for Deep RL

  • Ray Jiang
  • Shangtong Zhang
  • Veronica Chelu
  • Adam White
  • Hado van Hasselt

Off-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it has been shown that stability and good performance at scale can be achieved by combining emphatic weightings and multi-step updates. This approach, however, is generally limited to sampling complete trajectories in order, to compute the required emphatic weighting. In this paper we investigate how to combine emphatic weightings with non-sequential, off-line data sampled from a replay buffer. We develop a multi-step emphatic weighting that can be combined with replay, and a time-reversed n-step TD learning algorithm to learn the required emphatic weighting. We show that these state weightings reduce variance compared with prior approaches, while providing convergence guarantees. We tested the approach at scale on Atari 2600 video games, and observed that the new X-ETD(n) agent improved over baseline agents, highlighting both the scalability and broad applicability of our approach.

ICML Conference 2021 Conference Paper

Emphatic Algorithms for Deep Reinforcement Learning

  • Ray Jiang
  • Tom Zahavy
  • Zhongwen Xu
  • Adam White 0001
  • Matteo Hessel
  • Charles Blundell
  • Hado van Hasselt

Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling—this is known as the “deadly triad”. Emphatic temporal difference (ETD($\lambda$)) algorithm ensures convergence in the linear case by appropriately weighting the TD($\lambda$) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD($\lambda$) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment.

ICML Conference 2019 Conference Paper

Learning from Delayed Outcomes via Proxies with Applications to Recommender Systems

  • Timothy A. Mann
  • Sven Gowal
  • András György 0001
  • Huiyi Hu
  • Ray Jiang
  • Balaji Lakshminarayanan
  • Prav Srinivasan

Predicting delayed outcomes is an important problem in recommender systems (e. g. , if customers will finish reading an ebook). We formalize the problem as an adversarial, delayed online learning problem and consider how a proxy for the delayed outcome (e. g. , if customers read a third of the book in 24 hours) can help minimize regret, even though the proxy is not available when making a prediction. Motivated by our regret analysis, we propose two neural network architectures: Factored Forecaster (FF) which is ideal if the proxy is informative of the outcome in hindsight, and Residual Factored Forecaster (RFF) that is robust to a non-informative proxy. Experiments on two real-world datasets for predicting human behavior show that RFF outperforms both FF and a direct forecaster that does not make use of the proxy. Our results suggest that exploiting proxies by factorization is a promising way to mitigate the impact of long delays in human-behavior prediction tasks.

UAI Conference 2019 Conference Paper

Wasserstein Fair Classification

  • Ray Jiang
  • Aldo Pacchiano
  • Tom Stepleton
  • Heinrich Jiang
  • Silvia Chiappa

We propose an approach to fair classification that enforces independence between the classifier outputs and sensitive information by minimizing Wasserstein-1 distances. The approach has desirable theoretical properties and is robust to specific choices of the threshold used to obtain class predictions from model outputs. We introduce different methods that enable hid-ing sensitive information at test time or have a simple and fast implementation. We show empirical performance against different fair-ness baselines on several benchmark fairness datasets.

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