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Rakshit S. Trivedi

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7 papers
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7

ICML Conference 2024 Conference Paper

Diffuse, Sample, Project: Plug-And-Play Controllable Graph Generation

  • Kartik Sharma
  • Srijan Kumar
  • Rakshit S. Trivedi

Diffusion models lend transformative capabilities to the graph generation task, yet controlling the properties of the generated graphs remains challenging. Recent approaches augment support for controlling soft, differentiable properties but they fail to handle user-specified hard constraints that are non-differentiable. This often results in vague control, unsuitable for applications like drug discovery that demand satisfaction of precise constraints, e. g. , the maximum number of bonds. To address this, we formalize the problem of controlled graph generation and introduce PRODIGY (PROjected DIffusion for controlled Graph Generation), an innovative plug-and-play approach enabling the generation of graphs with precise control, from any pre-trained diffusion model. PRODIGY employs a novel operator to project the samples at each diffusion step onto the specified constrained space. For a large class of practical constraints and a variety of graphs, our extensive experiments demonstrate that PRODIGY empowers state-of-the-art continuous and discrete diffusion models to produce graphs meeting specific, hard constraints. Our approach achieves up to 100% constraint satisfaction for non-attributed and molecular graphs, under a variety of constraints, marking a significant step forward in precise, interpretable graph generation. Code is provided on the project webpage: https: //prodigy-diffusion. github. io/.

NeurIPS Conference 2024 Conference Paper

Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence

  • Rakshit S. Trivedi
  • Akbir Khan
  • Jesse Clifton
  • Lewis Hammond
  • Edgar A. Duéñez-Guzmán
  • John P. Agapiou
  • Jayd Matyas
  • Sasha Vezhnevets

Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence. The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.

ICLR Conference 2022 Conference Paper

CrowdPlay: Crowdsourcing Human Demonstrations for Offline Learning

  • Matthias Gerstgrasser
  • Rakshit S. Trivedi
  • David C. Parkes

Crowdsourcing has been instrumental for driving AI advances that rely on large-scale data. At the same time, reinforcement learning has seen rapid progress through benchmark environments that strike a balance between tractability and real-world complexity, such as ALE and OpenAI Gym. In this paper, we aim to fill a gap at the intersection of these two: The use of crowdsourcing to generate large-scale human demonstration data in the support of advancing research into imitation learning and offline learning. To this end, we present CrowdPlay, a complete crowdsourcing pipeline for any standard RL environment including OpenAI Gym (made available under an open-source license); a large-scale publicly available crowdsourced dataset of human gameplay demonstrations in Atari 2600 games, including multimodal behavior and human-human and human-AI multiagent data; offline learning benchmarks with extensive human data evaluation; and a detailed study of incentives, including real-time feedback to drive high quality data. We hope that this will drive the improvement in design of algorithms that account for the complexity of human, behavioral data and thereby enable a step forward in direction of effective learning for real-world settings. Our code and dataset are available at https://mgerstgrasser.github.io/crowdplay/.

ICML Conference 2020 Conference Paper

GraphOpt: Learning Optimization Models of Graph Formation

  • Rakshit S. Trivedi
  • Jiachen Yang
  • Hongyuan Zha

Formation mechanisms are fundamental to the study of complex networks, but learning them from observations is challenging. In real-world domains, one often has access only to the final constructed graph, instead of the full construction process, and observed graphs exhibit complex structural properties. In this work, we propose GraphOpt, an end-to-end framework that jointly learns an implicit model of graph structure formation and discovers an underlying optimization mechanism in the form of a latent objective function. The learned objective can serve as an explanation for the observed graph properties, thereby lending itself to transfer across different graphs within a domain. GraphOpt poses link formation in graphs as a sequential decision-making process and solves it using maximum entropy inverse reinforcement learning algorithm. Further, it employs a novel continuous latent action space that aids scalability. Empirically, we demonstrate that GraphOpt discovers a latent objective transferable across graphs with different characteristics. GraphOpt also learns a robust stochastic policy that achieves competitive link prediction performance without being explicitly trained on this task and further enables construction of graphs with properties similar to those of the observed graph.

ICLR Conference 2018 Conference Paper

Learning Deep Mean Field Games for Modeling Large Population Behavior

  • Jiachen Yang
  • Xiaojing Ye
  • Rakshit S. Trivedi
  • Huan Xu
  • Hongyuan Zha

We consider the problem of representing collective behavior of large populations and predicting the evolution of a population distribution over a discrete state space. A discrete time mean field game (MFG) is motivated as an interpretable model founded on game theory for understanding the aggregate effect of individual actions and predicting the temporal evolution of population distributions. We achieve a synthesis of MFG and Markov decision processes (MDP) by showing that a special MFG is reducible to an MDP. This enables us to broaden the scope of mean field game theory and infer MFG models of large real-world systems via deep inverse reinforcement learning. Our method learns both the reward function and forward dynamics of an MFG from real data, and we report the first empirical test of a mean field game model of a real-world social media population.

ICML Conference 2017 Conference Paper

Fake News Mitigation via Point Process Based Intervention

  • Mehrdad Farajtabar
  • Jiachen Yang
  • Xiaojing Ye
  • Huan Xu
  • Rakshit S. Trivedi
  • Elias B. Khalil
  • Shuang Li 0002
  • Le Song

We propose the first multistage intervention framework that tackles fake news in social networks by combining reinforcement learning with a point process network activity model. The spread of fake news and mitigation events within the network is modeled by a multivariate Hawkes process with additional exogenous control terms. By choosing a feature representation of states, defining mitigation actions and constructing reward functions to measure the effectiveness of mitigation activities, we map the problem of fake news mitigation into the reinforcement learning framework. We develop a policy iteration method unique to the multivariate networked point process, with the goal of optimizing the actions for maximal reward under budget constraints. Our method shows promising performance in real-time intervention experiments on a Twitter network to mitigate a surrogate fake news campaign, and outperforms alternatives on synthetic datasets.

ICML Conference 2017 Conference Paper

Know-Evolve: Deep Temporal Reasoning for Dynamic Knowledge Graphs

  • Rakshit S. Trivedi
  • Hanjun Dai
  • Yichen Wang 0001
  • Le Song

The availability of large scale event data with time stamps has given rise to dynamically evolving knowledge graphs that contain temporal information for each edge. Reasoning over time in such dynamic knowledge graphs is not yet well understood. To this end, we present Know-Evolve, a novel deep evolutionary knowledge network that learns non-linearly evolving entity representations over time. The occurrence of a fact (edge) is modeled as a multivariate point process whose intensity function is modulated by the score for that fact computed based on the learned entity embeddings. We demonstrate significantly improved performance over various relational learning approaches on two large scale real-world datasets. Further, our method effectively predicts occurrence or recurrence time of a fact which is novel compared to prior reasoning approaches in multi-relational setting.

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