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Raimundo Saona

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6 papers
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6

AAAI Conference 2026 Conference Paper

Revealing POMDPs: Qualitative and Quantitative Analysis for Parity Objectives

  • Ali Asadi
  • Krishnendu Chatterjee
  • David Lurie
  • Raimundo Saona

Partially observable Markov decision processes (POMDPs) are a central model for uncertainty in sequential decision making. The most basic objective is the reachability objective, where a target set must be eventually visited, and the more general parity objectives can model all omega-regular specifications. For such objectives, the computational analysis problems are the following: (a) qualitative analysis that asks whether the objective can be satisfied with probability 1 (almost-sure winning) or probability arbitrarily close to 1 (limit-sure winning); and (b) quantitative analysis that asks for the approximation of the optimal probability of satisfying the objective. For general POMDPs, almost-sure analysis for reachability objectives is EXPTIME-complete, but limit-sure and quantitative analyses for reachability objectives are undecidable; almost-sure, limit-sure, and quantitative analyses for parity objectives are all undecidable. A special class of POMDPs, called revealing POMDPs, has been studied recently in several works, and for this subclass the almost-sure analysis for parity objectives was shown to be EXPTIME-complete. In this work, we show that for revealing POMDPs the limit-sure analysis for parity objectives is EXPTIME-complete, and even the quantitative analysis for parity objectives can be achieved in EXPTIME.

UAI Conference 2025 Conference Paper

Limit-sure Reachability for Small Memory Policies in POMDPs is NP-complete

  • Ali Asadi
  • Krishnendu Chatterjee
  • Raimundo Saona
  • Ali Shafiee

A standard model that arises in several applications in sequential decision-making is partially observable Markov decision processes (POMDPs) where a decision-making agent interacts with an uncertain environment. A basic objective in POMDPs is the reachability objective, where given a target set of states, the goal is to eventually arrive at one of them. The limit-sure problem asks whether reachability can be ensured with probability arbitrarily close to 1. In general, the limit-sure reachability problem for POMDPs is undecidable. However, in many practical cases, the most relevant question is the existence of policies with a small amount of memory. In this work, we study the limit-sure reachability problem for POMDPs with a fixed amount of memory. We establish that the computational complexity of the problem is NP-complete.

AAAI Conference 2025 Conference Paper

Linear Equations with Min and Max Operators: Computational Complexity

  • Krishnendu Chatterjee
  • Ruichen Luo
  • Raimundo Saona
  • Jakub Svoboda

We consider a class of optimization problems defined by a system of linear equations with min and max operators. This class of optimization problems has been studied under restrictive conditions, such as, (C1) the halting or stability condition; (C2) the non-negative coefficients condition; (C3) the sum upto 1 condition; and (C4) the only min or only max operator condition. Several seminal results in the literature focus on special cases. For example, turn-based stochastic games correspond to conditions C2 and C3; and Markov decision process to conditions C2, C3, and C4. However, the systematic computational complexity study of all the cases has not been explored, which we address in this work. Some highlights of our results are: with conditions C2 and C4, and with conditions C3 and C4, the problem is NP-complete, whereas with condition C1 only, the problem is in UP intersects coUP. Finally, we establish the computational complexity of the decision problem of checking the respective conditions.

Highlights Conference 2024 Conference Abstract

Ergodic Unobservable MDPs: Decidability of Approximation

  • Raimundo Saona

Unobservable Markov decision processes (UMDPs) serve as a prominent mathematical framework for modeling sequential decision-making problems and they are equivalent to Probabilistic Finite Automata. A key aspect in computational analysis is decidability. In general, the computation of the exact and approximated values is undecidable for UMDPs, even with reachability objectives. We look into a decidable subclass for the long-run average objective. Building on matrix product theory and ergodic properties, we introduce a novel subclass of UMDPs, termed ergodic UMDPs. In this class, as in general ergodic systems, the initial state of the dynamic is irrelevant after a long time. Our main result is that approximating the value within this subclass is decidable. Moreover, at the same time, the exact problem remains undecidable. Finally, we discuss the primary challenges of extending these results to partially observable Markov decision processes. Co-authors: Krishnendu Chatterjee, David Lurie, Bruno Ziliotto.

SODA Conference 2023 Conference Paper

Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth

  • Krishnendu Chatterjee
  • Tobias Meggendorfer
  • Raimundo Saona
  • Jakub Svoboda

Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time O (( tn 2 log D ) t log n ). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.

SODA Conference 2019 Conference Paper

Prophet Secretary Through Blind Strategies

  • José Correa 0001
  • Raimundo Saona
  • Bruno Ziliotto

In the classic prophet inequality, a problem in optimal stopping theory, samples from independent random variables (possibly differently distributed) arrive online. A gambler that knows the distributions, but cannot see the future, must decide at each point in time whether to stop and pick the current sample or to continue and lose that sample forever. The goal of the gambler is to maximize the expected value of what she picks and the performance measure is the worst case ratio between the expected value the gambler gets and what a prophet, that sees all the realizations in advance, gets. In the late seventies, Krengel and Sucheston, and Garling [16], established that this worst case ratio is a constant and that 1/2 is the best possible such constant. In the last decade the theory of prophet inequalities has resurged as an important problem due to its connections to posted price mechanisms, frequently used in online sales. A particularly interesting variant is the so-called Prophet Secretary problem, in which the only difference is that the samples arrive in a uniformly random order. For this variant several algorithms are known to achieve a constant of 1 – 1/ e and very recently this barrier was slightly improved by Azar et al. [3]. In this paper we derive a way of analyzing multithreshold strategies that basically sets a nonincreasing sequence of thresholds to be applied at different times. The gambler will thus stop the first time a sample surpasses the corresponding threshold. Specifically we consider a class of very robust strategies that we call blind quantile strategies. These constitute a clever generalization of single threshold strategies and consist in fixing a function which is used to define a sequence of thresholds once the instance is revealed. Our main result shows that these strategies can achieve a constant of 0. 669 in the Prophet Secretary problem, improving upon the best known result of Azar et al. [3], and even that of Beyhaghi et al. [4] that works in the case the gambler can select the order of the samples. The crux of the analysis is a very precise analysis of the underlying stopping time distribution for the gambler's strategy that is inspired by the theory of Schur convex functions. We further prove that our family of blind strategies cannot lead to a constant better than 0. 675. Finally we prove that no nonadaptive algorithm for the gambler can achieve a constant better than 0. 732, which also improves upon a recent result of Azar et al. [3]. Here, a nonadaptive algorithm is an algorithm whose decision to stop can depend on the index of the random variable being sampled, on the value sampled, and on the time, but not on the history that has been observed.

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