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Raghu Rajan

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10 papers
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10

TMLR Journal 2025 Journal Article

Meta-learning Population-based Methods for Reinforcement Learning

  • Johannes Hog
  • Raghu Rajan
  • André Biedenkapp
  • Noor Awad
  • Frank Hutter
  • Vu Nguyen

Reinforcement learning (RL) algorithms are highly sensitive to their hyperparameter settings. Recently, numerous methods have been proposed to dynamically optimize these hyperparameters. One prominent approach is Population-Based Bandits (PB2), which uses time-varying Gaussian processes (GP) to dynamically optimize hyperparameters with a population of parallel agents. Despite its strong overall performance, PB2 experiences slow starts due to the GP initially lacking sufficient information. To mitigate this issue, we propose four different methods that utilize meta-data from various environments. These approaches are novel in that they adapt meta-learning methods to accommodate the time-varying setting. Among these approaches, MultiTaskPB2, which uses meta-learning for the surrogate model, stands out as the most promising approach. It outperforms PB2 and other baselines in both anytime and final performance across two RL environment families.

EWRL Workshop 2025 Workshop Paper

One Does Not Simply Estimate State: Comparing Model-based and Model-free Reinforcement Learning on the Partially Observable MordorHike Benchmark

  • Sai Prasanna
  • André Biedenkapp
  • Raghu Rajan

Evaluating reinforcement learning agents on partially observable Markov decision processes remains lacking as common benchmarks often do not require complex state estimation under non-linear dynamics and noise. We introduce _MordorHike_, a benchmark suite for rigorous state estimation testing, revealing performance gaps which would not be possible on other benchmarks. We present an evaluation framework assessing task performance and state estimation quality via probing. Using this framework, we empirically compare model-based (Dreamer, R2I) and model-free (DRQN) agents for sophisticated state estimation. The analysis reveals that Dreamer excels in sample efficiency and achieves superior performance in the hardest setting while R2I underperforms, suggesting its linear recurrent architecture may be a bottleneck. Further analysis reveals links between state estimation quality and task performance. Finally, out-of-distribution analysis shows a generalization gap for all algorithms, although Dreamer maintains an edge in the most challenging setting. The results highlight the need for robust state estimation and the need for proper evaluation benchmarks while validating the usefulness of _MordorHike_ for future POMDP research.

EWRL Workshop 2024 Workshop Paper

ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning

  • Jannis Becktepe
  • Julian Dierkes
  • Carolin Benjamins
  • Aditya Mohan
  • David Salinas
  • Raghu Rajan
  • Frank Hutter
  • Holger Hoos

Hyperparameters are a critical factor in reliably training well-performing reinforcement learning (RL) agents. Unfortunately, developing and evaluating automated approaches for tuning such hyperparameters is both costly and time-consuming. As a result, such approaches are often only evaluated on a single domain or algorithm, making comparisons difficult and limiting insights into their generalizability. We propose ARLBench, a benchmark for hyperparameter optimization (HPO) in RL that allows comparisons of diverse HPO approaches while being highly efficient in evaluation. To enable research into HPO in RL, even in settings with low compute resources, we select a representative subset of HPO tasks spanning a variety of algorithm and environment combinations. This selection allows for generating a performance profile of an automated RL (AutoRL) method using only a fraction of the compute previously necessary, enabling a broader range of researchers to work on HPO in RL. With the extensive and large-scale dataset on hyperparameter landscapes that our selection is based on, ARLBench is an efficient, flexible, and future-oriented foundation for research on AutoRL. Both the benchmark and the dataset are available at https: //github. com/automl/arlbench.

RLJ Journal 2024 Journal Article

Dreaming of Many Worlds: Learning Contextual World Models aids Zero-Shot Generalization

  • Sai Prasanna
  • Karim Farid
  • Raghu Rajan
  • André Biedenkapp

Zero-shot generalization (ZSG) to unseen dynamics is a major challenge for creating generally capable embodied agents. To address the broader challenge, we start with the simpler setting of contextual reinforcement learning (cRL), assuming observability of the context values that parameterize the variation in the system's dynamics, such as the mass or dimensions of a robot, without making further simplifying assumptions about the observability of the Markovian state. Toward the goal of ZSG to unseen variation in context, we propose the contextual recurrent state-space model (cRSSM), which introduces changes to the world model of Dreamer~(v3) \citep{hafner-arxiv23a}. This allows the world model to incorporate context for inferring latent Markovian states from the observations and modeling the latent dynamics. Our approach is evaluated on two tasks from the CARL benchmark suite, which is tailored to study contextual RL. Our experiments show that such systematic incorporation of the context improves the ZSG of the policies trained on the ``dreams'' of the world model. We further find qualitatively that our approach allows Dreamer to disentangle the latent state from context, allowing it to extrapolate its dreams to the many worlds of unseen contexts. The code for all our experiments is available at \url{https://github.com/sai-prasanna/dreaming_of_many_worlds}.

RLC Conference 2024 Conference Paper

Dreaming of Many Worlds: Learning Contextual World Models aids Zero-Shot Generalization

  • Sai Prasanna
  • Karim Farid
  • Raghu Rajan
  • André Biedenkapp

Zero-shot generalization (ZSG) to unseen dynamics is a major challenge for creating generally capable embodied agents. To address the broader challenge, we start with the simpler setting of contextual reinforcement learning (cRL), assuming observability of the context values that parameterize the variation in the system's dynamics, such as the mass or dimensions of a robot, without making further simplifying assumptions about the observability of the Markovian state. Toward the goal of ZSG to unseen variation in context, we propose the contextual recurrent state-space model (cRSSM), which introduces changes to the world model of Dreamer~(v3) \citep{hafner-arxiv23a}. This allows the world model to incorporate context for inferring latent Markovian states from the observations and modeling the latent dynamics. Our approach is evaluated on two tasks from the CARL benchmark suite, which is tailored to study contextual RL. Our experiments show that such systematic incorporation of the context improves the ZSG of the policies trained on the ``dreams'' of the world model. We further find qualitatively that our approach allows Dreamer to disentangle the latent state from context, allowing it to extrapolate its dreams to the many worlds of unseen contexts. The code for all our experiments is available at \url{https: //github. com/sai-prasanna/dreaming_of_many_worlds}.

EWRL Workshop 2024 Workshop Paper

Dreaming of Many Worlds: Learning Contextual World Models aids Zero-Shot Generalization

  • Sai Prasanna
  • Karim Farid
  • Raghu Rajan
  • André Biedenkapp

Zero-shot generalization (ZSG) to unseen dynamics is a major challenge for creating generally capable embodied agents. To address the broader challenge, we start with the simpler setting of contextual reinforcement learning (cRL), assuming observability of the context values that parameterize the variation in the system's dynamics, such as the mass or dimensions of a robot, without making further simplifying assumptions about the observability of the Markovian state. Toward the goal of ZSG to unseen variation in context, we propose the contextual recurrent state-space model (cRSSM), which introduces changes to the world model of the Dreamer (v3) (Hafner et al. , 2023). This allows the world model to incorporate context for inferring latent Markovian states from the observations and modeling the latent dynamics. Our experiments show that such systematic incorporation of the context improves the ZSG of the policies trained on the ``dreams'' of the world model. The code for all our experiments is available at https: //anonymous. 4open. science/r/dreaming_many_worlds.

JAIR Journal 2023 Journal Article

MDP Playground: An Analysis and Debug Testbed for Reinforcement Learning

  • Raghu Rajan
  • Jessica Lizeth Borja Diaz
  • Suresh Guttikonda
  • Fabio Ferreira
  • André Biedenkapp
  • Jan Ole von Hartz
  • Frank Hutter

We present MDP Playground, a testbed for Reinforcement Learning (RL) agents with dimensions of hardness that can be controlled independently to challenge agents in different ways and obtain varying degrees of hardness in toy and complex RL environments. We consider and allow control over a wide variety of dimensions, including delayed rewards, sequence lengths, reward density, stochasticity, image representations, irrelevant features, time unit, action range and more. We define a parameterised collection of fast-to-run toy environments in OpenAI Gym by varying these dimensions and propose to use these to understand agents better. We then show how to design experiments using MDP Playground to gain insights on the toy environments. We also provide wrappers that can inject many of these dimensions into any Gym environment. We experiment with these wrappers on Atari and Mujoco to allow for understanding the effects of these dimensions on environments that are more complex than the toy environments. We also compare the effect of the dimensions on the toy and complex environments. Finally, we show how to use MDP Playground to debug agents, to study the interaction of multiple dimensions and describe further use-cases.

JAIR Journal 2022 Journal Article

Automated Reinforcement Learning (AutoRL): A Survey and Open Problems

  • Jack Parker-Holder
  • Raghu Rajan
  • Xingyou Song
  • André Biedenkapp
  • Yingjie Miao
  • Theresa Eimer
  • Baohe Zhang
  • Vu Nguyen

The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems and also limits its full potential. In many other areas of machine learning, AutoML has shown that it is possible to automate such design choices, and AutoML has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games, such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey, we seek to unify the field of AutoRL, provide a common taxonomy, discuss each area in detail and pose open problems of interest to researchers going forward.

IROS Conference 2022 Conference Paper

T3VIP: Transformation-based 3D Video Prediction

  • Iman Nematollahi
  • Erick Rosete-Beas
  • Seyed Mahdi B. Azad
  • Raghu Rajan
  • Frank Hutter
  • Wolfram Burgard

For autonomous skill acquisition, robots have to learn about the physical rules governing the 3D world dynamics from their own past experience to predict and reason about plausible future outcomes. To this end, we propose a transformation-based 3D video prediction (T3VIP) approach that explicitly models the 3D motion by decomposing a scene into its object parts and predicting their corresponding rigid transformations. Our model is fully unsupervised, captures the stochastic nature of the real world, and the observational cues in image and point cloud domains constitute its learning signals. To fully leverage all the 2D and 3D observational signals, we equip our model with automatic hyperparameter optimization (HPO) to interpret the best way of learning from them. To the best of our knowledge, our model is the first generative model that provides an RGB-D video prediction of the future for a static camera. Our extensive evaluation with simulated and real-world datasets demonstrates that our formulation leads to interpretable 3D models that predict future depth videos while achieving on-par performance with 2D models on RGB video prediction. Moreover, we demonstrate that our model outperforms 2D baselines on visuomotor control. Videos, code, dataset, and pre-trained models are available at http://t3vip.cs.uni-freiburg.de.

ICML Conference 2021 Conference Paper

TempoRL: Learning When to Act

  • André Biedenkapp
  • Raghu Rajan
  • Frank Hutter
  • Marius Lindauer

Reinforcement learning is a powerful approach to learn behaviour through interactions with an environment. However, behaviours are usually learned in a purely reactive fashion, where an appropriate action is selected based on an observation. In this form, it is challenging to learn when it is necessary to execute new decisions. This makes learning inefficient especially in environments that need various degrees of fine and coarse control. To address this, we propose a proactive setting in which the agent not only selects an action in a state but also for how long to commit to that action. Our TempoRL approach introduces skip connections between states and learns a skip-policy for repeating the same action along these skips. We demonstrate the effectiveness of TempoRL on a variety of traditional and deep RL environments, showing that our approach is capable of learning successful policies up to an order of magnitude faster than vanilla Q-learning.

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