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R Devon Hjelm

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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6

AAAI Conference 2021 Conference Paper

Object-Centric Image Generation from Layouts

  • Tristan Sylvain
  • Pengchuan Zhang
  • Yoshua Bengio
  • R Devon Hjelm
  • Shikhar Sharma

We begin with the hypothesis that a model must be able to understand individual objects and relationships between objects in order to generate complex scenes with multiple objects well. Our layout-to-image-generation method, which we call Object-Centric Generative Adversarial Network (or OC-GAN), relies on a novel Scene-Graph Similarity Module (SGSM). The SGSM learns representations of the spatial relationships between objects in the scene, which lead to our model’s improved layout-fidelity. We also propose changes to the conditioning mechanism of the generator that enhance its object instance-awareness. Apart from improving image quality, our contributions mitigate two failure modes in previous approaches: (1) spurious objects being generated without corresponding bounding boxes in the layout, and (2) overlapping bounding boxes in the layout leading to merged objects in images. Extensive quantitative evaluation and ablation studies demonstrate the impact of our contributions, with our model outperforming previous state-of-theart approaches on both the COCO-Stuff and Visual Genome datasets. Finally, we address an important limitation of evaluation metrics used in previous works by introducing Scene- FID – an object-centric adaptation of the popular Fréchet Inception Distance metric, that is better suited for multi-object images.

NeurIPS Conference 2021 Conference Paper

Pretraining Representations for Data-Efficient Reinforcement Learning

  • Max Schwarzer
  • Nitarshan Rajkumar
  • Michael Noukhovitch
  • Ankesh Anand
  • Laurent Charlin
  • R Devon Hjelm
  • Philip Bachman
  • Aaron C. Courville

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning representations which capture diverse aspects of the underlying MDP, we employ a combination of latent dynamics modelling and unsupervised goal-conditioned RL. When limited to 100k steps of interaction on Atari games (equivalent to two hours of human experience), our approach significantly surpasses prior work combining offline representation pretraining with task-specific finetuning, and compares favourably with other pretraining methods that require orders of magnitude more data. Our approach shows particular promise when combined with larger models as well as more diverse, task-aligned observational data -- approaching human-level performance and data-efficiency on Atari in our best setting.

NeurIPS Conference 2020 Conference Paper

Deep Reinforcement and InfoMax Learning

  • Bogdan Mazoure
  • Remi Tachet des Combes
  • Thang Long Doan
  • Philip Bachman
  • R Devon Hjelm

We posit that a reinforcement learning (RL) agent will perform better when it uses representations that are better at predicting the future, particularly in terms of few-shot learning and domain adaptation. To test that hypothesis, we introduce an objective based on Deep InfoMax (DIM) which trains the agent to predict the future by maximizing the mutual information between its internal representation of successive timesteps. We provide an intuitive analysis of the convergence properties of our approach from the perspective of Markov chain mixing times, and argue that convergence of the lower bound on mutual information is related to the inverse absolute spectral gap of the transition model. We test our approach in several synthetic settings, where it successfully learns representations that are predictive of the future. Finally, we augment C51, a strong distributional RL agent, with our temporal DIM objective and demonstrate on a continual learning task (inspired by Ms. ~PacMan) and on the recently introduced Procgen environment that our approach improves performance, which supports our core hypothesis.

NeurIPS Conference 2019 Conference Paper

Learning Representations by Maximizing Mutual Information Across Views

  • Philip Bachman
  • R Devon Hjelm
  • William Buchwalter

We propose an approach to self-supervised representation learning based on maximizing mutual information between features extracted from multiple views of a shared context. For example, one could produce multiple views of a local spatio-temporal context by observing it from different locations (e. g. , camera positions within a scene), and via different modalities (e. g. , tactile, auditory, or visual). Or, an ImageNet image could provide a context from which one produces multiple views by repeatedly applying data augmentation. Maximizing mutual information between features extracted from these views requires capturing information about high-level factors whose influence spans multiple views – e. g. , presence of certain objects or occurrence of certain events. Following our proposed approach, we develop a model which learns image representations that significantly outperform prior methods on the tasks we consider. Most notably, using self-supervised learning, our model learns representations which achieve 68. 1% accuracy on ImageNet using standard linear evaluation. This beats prior results by over 12% and concurrent results by 7%. When we extend our model to use mixture-based representations, segmentation behaviour emerges as a natural side-effect. Our code is available online: https: //github. com/Philip-Bachman/amdim-public.

NeurIPS Conference 2019 Conference Paper

On Adversarial Mixup Resynthesis

  • Christopher Beckham
  • Sina Honari
  • Vikas Verma
  • Alex Lamb
  • Farnoosh Ghadiri
  • R Devon Hjelm
  • Yoshua Bengio
  • Chris Pal

In this paper, we explore new approaches to combining information encoded within the learned representations of auto-encoders. We explore models that are capable of combining the attributes of multiple inputs such that a resynthesised output is trained to fool an adversarial discriminator for real versus synthesised data. Furthermore, we explore the use of such an architecture in the context of semi-supervised learning, where we learn a mixing function whose objective is to produce interpolations of hidden states, or masked combinations of latent representations that are consistent with a conditioned class label. We show quantitative and qualitative evidence that such a formulation is an interesting avenue of research.

NeurIPS Conference 2019 Conference Paper

Unsupervised State Representation Learning in Atari

  • Ankesh Anand
  • Evan Racah
  • Sherjil Ozair
  • Yoshua Bengio
  • Marc-Alexandre Côté
  • R Devon Hjelm

State representation learning, or the ability to capture latent generative factors of an environment is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations in an unsupervised manner without supervision from rewards is an open problem. We introduce a method that tries to learn better state representations by maximizing mutual information across spatially and temporally distinct features of a neural encoder of the observations. We also introduce a new benchmark based on Atari 2600 games where we evaluate representations based on how well they capture the ground truth state. We believe this new framework for evaluating representation learning models will be crucial for future representation learning research. Finally, we compare our technique with other state-of-the-art generative and contrastive representation learning methods.

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