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Quanling Meng

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4 papers
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4

AAAI Conference 2025 Conference Paper

ProsodyTalker: 3D Visual Speech Animation via Prosody Decomposition

  • Zonglin Li
  • Xiaoqian Lv
  • Qinglin Liu
  • Quanling Meng
  • Xin Sun
  • Shengping Zhang

Most existing 3D visual speech animation methods synthesize lip movements synchronized with speech, which however neglect head poses and therefore degrade the animation realism. The animation of head poses presents two primary challenges: (1) the intricate mapping between speech and head poses remains poorly understood and (2) the absence of 4D face datasets featuring realistic head poses. Inspired by prosody decomposition in speech processing, we discern that head movements correlate with the fundamental frequency (F0) of speech prosody, while lip movements align with the language content. These observations motivate us to propose a novel framework, dubbed ProsodyTalker, that concurrently synthesizes lip and head movements, grounded in the principles of prosody decomposition. The core idea is first to adopt information perturbation to explicitly decompose the speech prosody into pose-related F0 and lip-related language content. Then, an autoregressive content-oriented fusion decoder is employed to enhance lip synchronization in the synthesized facial sequences. To synthesize head poses, we design a transformer-based variational autoencoder to learn a latent distribution of facial sequences and propose an F0-conditioned latent diffusion model to establish a probabilistic mapping from F0 to pose-related latent codes. Furthermore, we contribute a large-scale 4D face dataset containing bunches of variations in identities, head poses and facial motions. Extensive experiments show that our method achieves more realistic animation than state-of-the-art methods.

NeurIPS Conference 2024 Conference Paper

High-Resolution Image Harmonization with Adaptive-Interval Color Transformation

  • Quanling Meng
  • Qinglin Liu
  • Zonglin Li
  • Xiangyuan Lan
  • Shengping Zhang
  • Liqiang Nie

Existing high-resolution image harmonization methods typically rely on global color adjustments or the upsampling of parameter maps. However, these methods ignore local variations, leading to inharmonious appearances. To address this problem, we propose an Adaptive-Interval Color Transformation method (AICT), which predicts pixel-wise color transformations and adaptively adjusts the sampling interval to model local non-linearities of the color transformation at high resolution. Specifically, a parameter network is first designed to generate multiple position-dependent 3-dimensional lookup tables (3D LUTs), which use the color and position of each pixel to perform pixel-wise color transformations. Then, to enhance local variations adaptively, we separate a color transform into a cascade of sub-transformations using two 3D LUTs to achieve the non-uniform sampling intervals of the color transform. Finally, a global consistent weight learning method is proposed to predict an image-level weight for each color transform, utilizing global information to enhance the overall harmony. Extensive experiments demonstrate that our AICT achieves state-of-the-art performance with a lightweight architecture. The code is available at https: //github. com/aipixel/AICT.

ICML Conference 2024 Conference Paper

Revisiting Context Aggregation for Image Matting

  • Qinglin Liu
  • Xiaoqian Lv
  • Quanling Meng
  • Zonglin Li
  • Xiangyuan Lan
  • Shuo Yang 0006
  • Shengping Zhang
  • Liqiang Nie

Traditional studies emphasize the significance of context information in improving matting performance. Consequently, deep learning-based matting methods delve into designing pooling or affinity-based context aggregation modules to achieve superior results. However, these modules cannot well handle the context scale shift caused by the difference in image size during training and inference, resulting in matting performance degradation. In this paper, we revisit the context aggregation mechanisms of matting networks and find that a basic encoder-decoder network without any context aggregation modules can actually learn more universal context aggregation, thereby achieving higher matting performance compared to existing methods. Building on this insight, we present AEMatter, a matting network that is straightforward yet very effective. AEMatter adopts a Hybrid-Transformer backbone with appearance-enhanced axis-wise learning (AEAL) blocks to build a basic network with strong context aggregation learning capability. Furthermore, AEMatter leverages a large image training strategy to assist the network in learning context aggregation from data. Extensive experiments on five popular matting datasets demonstrate that the proposed AEMatter outperforms state-of-the-art matting methods by a large margin. The source code is available at https: //github. com/aipixel/AEMatter.

ICML Conference 2023 Conference Paper

Interactive Object Placement with Reinforcement Learning

  • Shengping Zhang
  • Quanling Meng
  • Qinglin Liu
  • Liqiang Nie
  • Bineng Zhong 0001
  • Xiaopeng Fan 0001
  • Rongrong Ji

Object placement aims to insert a foreground object into a background image with a suitable location and size to create a natural composition. To predict a diverse distribution of placements, existing methods usually establish a one-to-one mapping from random vectors to the placements. However, these random vectors are not interpretable, which prevents users from interacting with the object placement process. To address this problem, we propose an Interactive Object Placement method with Reinforcement Learning, dubbed IOPRE, to make sequential decisions for producing a reasonable placement given an initial location and size of the foreground. We first design a novel action space to flexibly and stably adjust the location and size of the foreground while preserving its aspect ratio. Then, we propose a multi-factor state representation learning method, which integrates composition image features and sinusoidal positional embeddings of the foreground to make decisions for selecting actions. Finally, we design a hybrid reward function that combines placement assessment and the number of steps to ensure that the agent learns to place objects in the most visually pleasing and semantically appropriate location. Experimental results on the OPA dataset demonstrate that the proposed method achieves state-of-the-art performance in terms of plausibility and diversity.

v2026.09.13