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Qingfeng Li

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3 papers
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3

IJCAI Conference 2025 Conference Paper

Decision-Aware Preference Modeling for Multi-Behavior Recommendation

  • Qingfeng Li
  • Wei Liu
  • Zaiqiao Meng
  • Jian Yin

In recommender systems, multi-behavior methods have demonstrated significant effectiveness in addressing issues such as data sparsity—challenges commonly encountered by traditional single-behavior recommendation methods. These methods typically infer user preferences from various auxiliary behaviors and apply them to recommendations for the target behavior. However, existing methods face challenges in uncovering the interaction patterns for different behaviors from multi-behavior implicit feedback, as users exhibit varying preference strengths for different items across behaviors. To address this issue, this paper introduces a novel approach, Decision-Aware Preference Modeling (DAPM), for multi-behavior recommendation. We first construct a behavior-agnostic graph to learn comprehensive representations that are not affected by behavior factors, complementing the behavior-specific representations. Subsequently, we introduce an innovative contrastive learning paradigm that emphasizes inter-behavior consistency and intra-behavior uniformity to alleviate the “false repulsion” problem in traditional contrastive learning. Furthermore, we propose a multi-behavior hinge loss with boundary constraints to explicitly model users' decision boundaries across different behaviors, thereby enhancing the model’s ability to accurately capture users' inconsistent preference intensities. Extensive experiments on three real-world datasets demonstrate the consistent improvements achieved by DAPM over thirteen state-of-the-art baselines. We release our code at https: //github. com/Breeze-del/DAPM.

ICML Conference 2025 Conference Paper

SpikeVideoFormer: An Efficient Spike-Driven Video Transformer with Hamming Attention and O(T) Complexity

  • Shihao Zou
  • Qingfeng Li
  • Wei Ji
  • Jingjing Li
  • Yongkui Yang
  • Guoqi Li
  • Chao Dong

Spiking Neural Networks (SNNs) have shown competitive performance to Artificial Neural Networks (ANNs) in various vision tasks, while offering superior energy efficiency. However, existing SNN-based Transformers primarily focus on single-image tasks, emphasizing spatial features while not effectively leveraging SNNs’ efficiency in video-based vision tasks. In this paper, we introduce SpikeVideoFormer, an efficient spike-driven video Transformer, featuring linear temporal complexity $\mathcal{O}(T)$. Specifically, we design a spike-driven Hamming attention (SDHA) which provides a theoretically guided adaptation from traditional real-valued attention to spike-driven attention. Building on SDHA, we further analyze various spike-driven space-time attention designs and identify an optimal scheme that delivers appealing performance for video tasks, while maintaining only linear temporal complexity. The generalization ability and efficiency of our model are demonstrated across diverse downstream video tasks, including classification, human pose tracking, and semantic segmentation. Empirical results show our method achieves state-of-the-art (SOTA) performance compared to existing SNN approaches, with over 15% improvement on the latter two tasks. Additionally, it matches the performance of recent ANN-based methods while offering significant efficiency gains, achieving $\times 16$, $\times 10$ and $\times 5$ improvements on the three tasks. https: //github. com/JimmyZou/SpikeVideoFormer

AAAI Conference 2021 Conference Paper

MangaGAN: Unpaired Photo-to-Manga Translation Based on The Methodology of Manga Drawing

  • Hao Su
  • Jianwei Niu
  • Xuefeng Liu
  • Qingfeng Li
  • Jiahe Cui
  • Ji Wan

Manga is a world popular comic form originated in Japan, which typically employs black-and-white stroke lines and geometric exaggeration to describe humans’ appearances, poses, and actions. In this paper, we propose MangaGAN, the first method based on Generative Adversarial Network (GAN) for unpaired photo-to-manga translation. Inspired by the drawing process of experienced manga artists, Manga- GAN generates geometric features and converts each facial region into the manga domain with a tailored multi-GANs architecture. For training MangaGAN, we collect a new dataset from a popular manga work with extensive features. To produce high-quality manga faces, we propose a structural smoothing loss to smooth stroke-lines and avoid noisy pixels, and a similarity preserving module to improve the similarity between domains of photo and manga. Extensive experiments show that MangaGAN can produce high-quality manga faces preserving both the facial similarity and manga style, and outperforms other reference methods.

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