Arrow Research search

Author name cluster

Prabhat Nagarajan

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
2 author rows

Possible papers

6

AAMAS Conference 2026 Conference Paper

When is Offline Policy Selection Sample Efficient for Reinforcement Learning?

  • Vincent Liu
  • Prabhat Nagarajan
  • Andrew Patterson
  • Martha White

Offline reinforcement learning algorithms often require careful hyperparametertuning. Beforedeployment, weneedtoselectamongst a set of candidate policies. However, there is limited understanding about the fundamental limits of this offline policy selection (OPS) problem. In this work we provide clarity on when sample efficient OPS is possible, primarily by connecting OPS to off-policy policy evaluation (OPE) and Bellman error (BE) estimation. We first show a hardness result, that in the worst case, OPS is just as hard as OPE, by proving a reduction of OPE to OPS. As a result, no OPS method can be more sample efficient than OPE in the worst case. We then connect BE estimation to the OPS problem, showing how BEcanbeusedasatoolforOPS. WhileBE-basedmethodsgenerally require stronger requirements than OPE, when those conditions are met they can be more sample efficient. Building on this insight, we propose a BE method for OPS, called Identifiable BE Selection (IBES), that has a straightforward method for selecting its own hyperparameters. We conclude with an empirical study comparing OPE and IBES, and by showing the difficulty of OPS on an offline Atari benchmark dataset.

RLJ Journal 2025 Journal Article

An Analysis of Action-Value Temporal-Difference Methods That Learn State Values

  • Brett Daley
  • Prabhat Nagarajan
  • Martha White
  • Marlos C. Machado

The hallmark feature of temporal-difference (TD) learning is bootstrapping: using value predictions to generate new value predictions. The vast majority of TD methods for control learn a policy by bootstrapping from a single action-value function (e.g., Q-learning and Sarsa). Significantly less attention has been given to methods that bootstrap from two asymmetric value functions: i.e., methods that learn state values as an intermediate step in learning action values. Existing algorithms in this vein can be categorized as either QV-learning or AV-learning. Though these algorithms have been investigated to some degree in prior work, it remains unclear if and when it is advantageous to learn two value functions instead of just one—and whether such approaches are theoretically sound in general. In this paper, we analyze these algorithmic families in terms of convergence and sample efficiency. We find that while both families are more efficient than Expected Sarsa in the prediction setting, only AV-learning methods offer any major benefit over Q-learning in the control setting. Finally, we introduce a new AV-learning algorithm called Regularized Dueling Q-learning (RDQ), which significantly outperforms Dueling DQN in the MinAtar benchmark.

RLC Conference 2025 Conference Paper

An Analysis of Action-Value Temporal-Difference Methods That Learn State Values

  • Brett Daley
  • Prabhat Nagarajan
  • Martha White
  • Marlos C. Machado

The hallmark feature of temporal-difference (TD) learning is bootstrapping: using value predictions to generate new value predictions. The vast majority of TD methods for control learn a policy by bootstrapping from a single action-value function (e. g. , Q-learning and Sarsa). Significantly less attention has been given to methods that bootstrap from two asymmetric value functions: i. e. , methods that learn state values as an intermediate step in learning action values. Existing algorithms in this vein can be categorized as either QV-learning or AV-learning. Though these algorithms have been investigated to some degree in prior work, it remains unclear if and when it is advantageous to learn two value functions instead of just one—and whether such approaches are theoretically sound in general. In this paper, we analyze these algorithmic families in terms of convergence and sample efficiency. We find that while both families are more efficient than Expected Sarsa in the prediction setting, only AV-learning methods offer any major benefit over Q-learning in the control setting. Finally, we introduce a new AV-learning algorithm called Regularized Dueling Q-learning (RDQ), which significantly outperforms Dueling DQN in the MinAtar benchmark.

JMLR Journal 2021 Journal Article

ChainerRL: A Deep Reinforcement Learning Library

  • Yasuhiro Fujita
  • Prabhat Nagarajan
  • Toshiki Kataoka
  • Takahiro Ishikawa

In this paper, we introduce ChainerRL, an open-source deep reinforcement learning (DRL) library built using Python and the Chainer deep learning framework. ChainerRL implements a comprehensive set of DRL algorithms and techniques drawn from state-of-the-art research in the field. To foster reproducible research, and for instructional purposes, ChainerRL provides scripts that closely replicate the original papers' experimental settings and reproduce published benchmark results for several algorithms. Lastly, ChainerRL offers a visualization tool that enables the qualitative inspection of trained agents. The ChainerRL source code can be found on GitHub: https://github.com/chainer/chainerrl. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2021. ( edit, beta )

IROS Conference 2020 Conference Paper

Distributed Reinforcement Learning of Targeted Grasping with Active Vision for Mobile Manipulators

  • Yasuhiro Fujita 0001
  • Kota Uenishi
  • Avinash Ummadisingu
  • Prabhat Nagarajan
  • Shimpei Masuda
  • Mario Ynocente Castro

Developing personal robots that can perform a diverse range of manipulation tasks in unstructured environments necessitates solving several challenges for robotic grasping systems. We take a step towards this broader goal by presenting the first RL-based system, to our knowledge, for a mobile manipulator that can (a) achieve targeted grasping generalizing to unseen target objects, (b) learn complex grasping strategies for cluttered scenes with occluded objects, and (c) perform active vision through its movable wrist camera to better locate objects. The system is informed of the desired target object in the form of a single, arbitrary-pose RGB image of that object, enabling the system to generalize to unseen objects without retraining. To achieve such a system, we combine several advances in deep reinforcement learning and present a large-scale distributed training system using synchronous SGD that seamlessly scales to multi-node, multi-GPU infrastructure to make rapid prototyping easier. We train and evaluate our system in a simulated environment, identify key components for improving performance, analyze its behaviors, and transfer to a real-world setup.

ICML Conference 2019 Conference Paper

Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations

  • Daniel S. Brown
  • Wonjoon Goo
  • Prabhat Nagarajan
  • Scott Niekum

A critical flaw of existing inverse reinforcement learning (IRL) methods is their inability to significantly outperform the demonstrator. This is because IRL typically seeks a reward function that makes the demonstrator appear near-optimal, rather than inferring the underlying intentions of the demonstrator that may have been poorly executed in practice. In this paper, we introduce a novel reward-learning-from-observation algorithm, Trajectory-ranked Reward EXtrapolation (T-REX), that extrapolates beyond a set of (approximately) ranked demonstrations in order to infer high-quality reward functions from a set of potentially poor demonstrations. When combined with deep reinforcement learning, T-REX outperforms state-of-the-art imitation learning and IRL methods on multiple Atari and MuJoCo benchmark tasks and achieves performance that is often more than twice the performance of the best demonstration. We also demonstrate that T-REX is robust to ranking noise and can accurately extrapolate intention by simply watching a learner noisily improve at a task over time.

v2026.09.13