Arrow Research search

Author name cluster

Ping-Chun Hsieh

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

18 papers
2 author rows

Possible papers

18

TMLR Journal 2026 Journal Article

Semi-Supervised Cross-Domain Imitation Learning

  • Li-Min Chu
  • Kai-Siang Ma
  • Ming-Hong Chen
  • Ping-Chun Hsieh

Cross-domain imitation learning (CDIL) accelerates policy learning by transferring expert knowledge across domains, which is valuable in applications where collection of expert data is costly. Existing methods are either supervised, relying on proxy tasks and explicit alignment, or unsupervised, aligning distributions without paired data but often unstable. We introduce the Semi-Supervised CDIL (SS-CDIL) setting and propose the first algorithm for SS-CDIL with theoretical justification. Our method uses only offline data, including a small number of target expert demonstrations and some unlabeled imperfect trajectories. To handle domain discrepancy, we propose a novel cross-domain loss function for learning inter-domain state-action mappings and design an adaptive weight function to balance the source and target knowledge. Experiments on MuJoCo and Robosuite show consistent gains over the baselines, demonstrating that our approach achieves stable and data-efficient policy learning with minimal supervision.

ICML Conference 2025 Conference Paper

Action-Constrained Imitation Learning

  • Chia-Han Yeh
  • Tse-Sheng Nan
  • Risto Vuorio
  • Wei Hung
  • Hung-Yen Wu
  • Shao-Hua Sun
  • Ping-Chun Hsieh

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications. In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space. The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency.

ICLR Conference 2025 Conference Paper

BOFormer: Learning to Solve Multi-Objective Bayesian Optimization via Non-Markovian RL

  • Yu-Heng Hung
  • Kai-Jie Lin
  • Yu-Heng Lin
  • Chien-Yi Wang
  • Cheng Sun
  • Ping-Chun Hsieh

Bayesian optimization (BO) offers an efficient pipeline for optimizing black-box functions with the help of a Gaussian process prior and an acquisition function (AF). Recently, in the context of single-objective BO, learning-based AFs witnessed promising empirical results given its favorable non-myopic nature. Despite this, the direct extension of these approaches to multi-objective Bayesian optimization (MOBO) suffer from the hypervolume identifiability issue, which results from the non-Markovian nature of MOBO problems. To tackle this, inspired by the non-Markovian RL literature and the success of Transformers in language modeling, we present a generalized deep Q-learning framework and propose BOFormer, which substantiates this framework for MOBO via sequence modeling. Through extensive evaluation, we demonstrate that BOFormer constantly achieves better performance than the benchmark rule-based and learning-based algorithms in various synthetic MOBO and real-world multi-objective hyperparameter optimization problems.

ICLR Conference 2025 Conference Paper

Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs

  • Wei Hung
  • Shao-Hua Sun
  • Ping-Chun Hsieh

Action-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction.

NeurIPS Conference 2025 Conference Paper

Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization

  • Jian-Ting Guo
  • Yu-Cheng Chen
  • Ping-Chun Hsieh
  • Kuo-Hao Ho
  • Po-Wei Huang
  • Ti-Rong Wu
  • I-Chen Wu

Human-like agents have long been one of the goals in pursuing artificial intelligence. Although reinforcement learning (RL) has achieved superhuman performance in many domains, relatively little attention has been focused on designing human-like RL agents. As a result, many reward-driven RL agents often exhibit unnatural behaviors compared to humans, raising concerns for both interpretability and trustworthiness. To achieve human-like behavior in RL, this paper first formulates human-likeness as trajectory optimization, where the objective is to find an action sequence that closely aligns with human behavior while also maximizing rewards, and adapts the classic receding-horizon control to human-like learning as a tractable and efficient implementation. To achieve this, we introduce Macro Action Quantization (MAQ), a human-like RL framework that distills human demonstrations into macro actions via Vector-Quantized VAE. Experiments on D4RL Adroit benchmarks show that MAQ significantly improves human-likeness, increasing trajectory similarity scores, and achieving the highest human-likeness rankings among all RL agents in the human evaluation study. Our results also demonstrate that MAQ can be easily integrated into various off-the-shelf RL algorithms, opening a promising direction for learning human-like RL agents. Our code is available at https: //rlg. iis. sinica. edu. tw/papers/MAQ.

ICML Conference 2024 Conference Paper

Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning

  • Yen-Ju Chen
  • Nai-Chieh Huang
  • Ching-pei Lee
  • Ping-Chun Hsieh

Various acceleration approaches for Policy Gradient (PG) have been analyzed within the realm of Reinforcement Learning (RL). However, the theoretical understanding of the widely used momentum-based acceleration method on PG remains largely open. In response to this gap, we adapt the celebrated Nesterov’s accelerated gradient (NAG) method to policy optimization in RL, termed Accelerated Policy Gradient (APG). To demonstrate the potential of APG in achieving fast convergence, we formally prove that with the true gradient and under the softmax policy parametrization, APG converges to an optimal policy at rates: (i) $\tilde{O}(1/t^2)$ with nearly constant step sizes; (ii) $O(e^{-ct})$ with time-varying step sizes. To the best of our knowledge, this is the first characterization of the convergence rates of NAG in the context of RL. Notably, our analysis relies on one interesting finding: Regardless of the parameter initialization, APG ends up entering a locally nearly-concave regime, where APG can significantly benefit from the momentum, within finite iterations. Through numerical validation and experiments on the Atari 2600 benchmarks, we confirm that APG exhibits a $\tilde{O}(1/t^2)$ rate with nearly constant step sizes and a linear convergence rate with time-varying step sizes, significantly improving convergence over the standard PG.

NeurIPS Conference 2024 Conference Paper

Diffusion-Reward Adversarial Imitation Learning

  • Chun-Mao Lai
  • Hsiang-Chun Wang
  • Ping-Chun Hsieh
  • Yu-Chiang F. Wang
  • Min-Hung Chen
  • Shao-Hua Sun

Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier’s output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL’s effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards. Project page: https: //nturobotlearninglab. github. io/DRAIL/

ICML Conference 2024 Conference Paper

Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning

  • Yun-Hsuan Lien
  • Ping-Chun Hsieh
  • Tzu-Mao Li
  • Yu-Shuen Wang

In offline reinforcement learning (RL), updating the value function with the discrete-time Bellman Equation often encounters challenges due to the limited scope of available data. This limitation stems from the Bellman Equation, which cannot accurately predict the value of unvisited states. To address this issue, we have introduced an innovative solution that bridges the continuous- and discrete-time RL methods, capitalizing on their advantages. Our method uses a discrete-time RL algorithm to derive the value function from a dataset while ensuring that the function’s first derivative aligns with the local characteristics of states and actions, as defined by the Hamilton-Jacobi-Bellman equation in continuous RL. We provide practical algorithms for both deterministic policy gradient methods and stochastic policy gradient methods. Experiments on the D4RL dataset show that incorporating the first-order information significantly improves policy performance for offline RL problems.

AAAI Conference 2024 Conference Paper

PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping

  • Nai-Chieh Huang
  • Ping-Chun Hsieh
  • Kuo-Hao Ho
  • I-Chen Wu

Proximal Policy Optimization algorithm employing a clipped surrogate objective (PPO-Clip) is a prominent exemplar of the policy optimization methods. However, despite its remarkable empirical success, PPO-Clip lacks theoretical substantiation to date. In this paper, we contribute to the field by establishing the first global convergence results of a PPO-Clip variant in both tabular and neural function approximation settings. Our findings highlight the O(1/√T ) min-iterate convergence rate specifically in the context of neural function approximation. We tackle the inherent challenges in analyzing PPO-Clip through three central concepts: (i) We introduce a generalized version of the PPO-Clip objective, illuminated by its connection with the hinge loss. (ii) Employing entropic mirror descent, we establish asymptotic convergence for tabular PPO-Clip with direct policy parameterization. (iii) Inspired by the tabular analysis, we streamline convergence analysis by introducing a two-step policy improvement approach. This decouples policy search from complex neural policy parameterization using a regression-based update scheme. Furthermore, we gain deeper insights into the efficacy of PPO-Clip by interpreting these generalized objectives. Our theoretical findings also mark the first characterization of the influence of the clipping mechanism on PPO-Clip convergence. Importantly, the clipping range affects only the pre-constant of the convergence rate.

ICLR Conference 2023 Conference Paper

Q-Pensieve: Boosting Sample Efficiency of Multi-Objective RL Through Memory Sharing of Q-Snapshots

  • Wei Hung
  • Bo-Kai Huang
  • Ping-Chun Hsieh
  • Xi Liu 0011

Many real-world continuous control problems are in the dilemma of weighing the pros and cons, multi-objective reinforcement learning (MORL) serves as a generic framework of learning control policies for different preferences over objectives. However, the existing MORL methods either rely on multiple passes of explicit search for finding the Pareto front and therefore are not sample-efficient, or utilizes a shared policy network for coarse knowledge sharing among policies. To boost the sample efficiency of MORL, we propose $Q$-Pensieve, a policy improvement scheme that stores a collection of $Q$-snapshots to jointly determine the policy update direction and thereby enables data sharing at the policy level. We show that $Q$-Pensieve can be naturally integrated with soft policy iteration with convergence guarantee. To substantiate this concept, we propose the technique of $Q$ replay buffer, which stores the learned $Q$-networks from the past iterations, and arrive at a practical actor-critic implementation. Through extensive experiments and an ablation study, we demonstrate that with much fewer samples, the proposed algorithm can outperform the benchmark MORL methods on a variety of MORL benchmark tasks.

ICML Conference 2023 Conference Paper

Revisiting Domain Randomization via Relaxed State-Adversarial Policy Optimization

  • Yun-Hsuan Lien
  • Ping-Chun Hsieh
  • Yu-Shuen Wang

Domain randomization (DR) is widely used in reinforcement learning (RL) to bridge the gap between simulation and reality by maximizing its average returns under the perturbation of environmental parameters. However, even the most complex simulators cannot capture all details in reality due to finite domain parameters and simplified physical models. Additionally, the existing methods often assume that the distribution of domain parameters belongs to a specific family of probability functions, such as normal distributions, which may not be correct. To overcome these limitations, we propose a new approach to DR by rethinking it from the perspective of adversarial state perturbation, without the need for reconfiguring the simulator or relying on prior knowledge about the environment. We also address the issue of over-conservatism that can occur when perturbing agents to the worst states during training by introducing a Relaxed State-Adversarial Algorithm that simultaneously maximizes the average-case and worst-case returns. We evaluate our method by comparing it to state-of-the-art methods, providing experimental results and theoretical proofs to verify its effectiveness. Our source code and appendix are available at https: //github. com/sophialien/RAPPO.

AAAI Conference 2023 Conference Paper

Reward-Biased Maximum Likelihood Estimation for Neural Contextual Bandits: A Distributional Learning Perspective

  • Yu-Heng Hung
  • Ping-Chun Hsieh

Reward-biased maximum likelihood estimation (RBMLE) is a classic principle in the adaptive control literature for tackling explore-exploit trade-offs. This paper studies the neural contextual bandit problem from a distributional perspective and proposes NeuralRBMLE, which leverages the likelihood of surrogate parametric distributions to learn the unknown reward distributions and thereafter adapts the RBMLE principle to achieve efficient exploration by properly adding a reward-bias term. NeuralRBMLE leverages the representation power of neural networks and directly encodes exploratory behavior in the parameter space, without constructing confidence intervals of the estimated rewards. We propose two variants of NeuralRBMLE algorithms: The first variant directly obtains the RBMLE estimator by gradient ascent, and the second variant simplifies RBMLE to a simple index policy through an approximation. We show that both algorithms achieve order-optimality. Through extensive experiments, we demonstrate that the NeuralRBMLE algorithms achieve comparable or better empirical regrets than the state-of-the-art methods on real-world datasets with non-linear reward functions.

UAI Conference 2021 Conference Paper

Escaping from zero gradient: Revisiting action-constrained reinforcement learning via Frank-Wolfe policy optimization

  • Jyun-Li Lin
  • Wei Hung
  • Shang-Hsuan Yang
  • Ping-Chun Hsieh
  • Xi Liu 0011

Action-constrained reinforcement learning (RL) is a widely-used approach in various real-world applications, such as scheduling in networked systems with resource constraints and control of a robot with kinematic constraints. While the existing projection-based approaches ensure zero constraint violation, they could suffer from the zero-gradient problem due to the tight coupling of the policy gradient and the projection, which results in sample-inefficient training and slow convergence. To tackle this issue, we propose a learning algorithm that decouples the action constraints from the policy parameter update by leveraging state-wise Frank-Wolfe and a regression-based policy update scheme. Moreover, we show that the proposed algorithm enjoys convergence and policy improvement properties in the tabular case as well as generalizes the popular DDPG algorithm for action-constrained RL in the general case. Through experiments, we demonstrate that the proposed algorithm significantly outperforms the benchmark methods on a variety of control tasks.

NeurIPS Conference 2021 Conference Paper

NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RL

  • Khaled Nakhleh
  • Santosh Ganji
  • Ping-Chun Hsieh
  • I-Hong Hou
  • Srinivas Shakkottai

Whittle index policy is a powerful tool to obtain asymptotically optimal solutions for the notoriously intractable problem of restless bandits. However, finding the Whittle indices remains a difficult problem for many practical restless bandits with convoluted transition kernels. This paper proposes NeurWIN, a neural Whittle index network that seeks to learn the Whittle indices for any restless bandits by leveraging mathematical properties of the Whittle indices. We show that a neural network that produces the Whittle index is also one that produces the optimal control for a set of Markov decision problems. This property motivates using deep reinforcement learning for the training of NeurWIN. We demonstrate the utility of NeurWIN by evaluating its performance for three recently studied restless bandit problems. Our experiment results show that the performance of NeurWIN is significantly better than other RL algorithms.

NeurIPS Conference 2021 Conference Paper

Reinforced Few-Shot Acquisition Function Learning for Bayesian Optimization

  • Bing-Jing Hsieh
  • Ping-Chun Hsieh
  • Xi Liu

Bayesian optimization (BO) conventionally relies on handcrafted acquisition functions (AFs) to sequentially determine the sample points. However, it has been widely observed in practice that the best-performing AF in terms of regret can vary significantly under different types of black-box functions. It has remained a challenge to design one AF that can attain the best performance over a wide variety of black-box functions. This paper aims to attack this challenge through the perspective of reinforced few-shot AF learning (FSAF). Specifically, we first connect the notion of AFs with Q-functions and view a deep Q-network (DQN) as a surrogate differentiable AF. While it serves as a natural idea to combine DQN and an existing few-shot learning method, we identify that such a direct combination does not perform well due to severe overfitting, which is particularly critical in BO due to the need of a versatile sampling policy. To address this, we present a Bayesian variant of DQN with the following three features: (i) It learns a distribution of Q-networks as AFs based on the Kullback-Leibler regularization framework. This inherently provides the uncertainty required in sampling for BO and mitigates overfitting. (ii) For the prior of the Bayesian DQN, we propose to use a demo policy induced by an off-the-shelf AF for better training stability. (iii) On the meta-level, we leverage the meta-loss of Bayesian model-agnostic meta-learning, which serves as a natural companion to the proposed FSAF. Moreover, with the proper design of the Q-networks, FSAF is general-purpose in that it is agnostic to the dimension and the cardinality of the input domain. Through extensive experiments, we demonstrate that the FSAF achieves comparable or better regrets than the state-of-the-art benchmarks on a wide variety of synthetic and real-world test functions.

AAAI Conference 2021 Conference Paper

Reward-Biased Maximum Likelihood Estimation for Linear Stochastic Bandits

  • Yu-Heng Hung
  • Ping-Chun Hsieh
  • Xi Liu
  • P. R. Kumar

Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized linear bandits problems. We develop novel index policies that we prove achieve order-optimality, and show that they achieve empirical performance competitive with the state-of-the-art benchmark methods in extensive experiments. The new policies achieve this with low computation time per pull for linear bandits, and thereby resulting in both favorable regret as well as computational efficiency.

ICML Conference 2020 Conference Paper

Exploration Through Reward Biasing: Reward-Biased Maximum Likelihood Estimation for Stochastic Multi-Armed Bandits

  • Xi Liu 0011
  • Ping-Chun Hsieh
  • Yu-Heng Hung
  • Anirban Bhattacharya
  • P. R. Kumar 0001

Inspired by the Reward-Biased Maximum Likelihood Estimate method of adaptive control, we propose RBMLE – a novel family of learning algorithms for stochastic multi-armed bandits (SMABs). For a broad range of SMABs including both the parametric Exponential Family as well as the non-parametric sub-Gaussian/Exponential family, we show that RBMLE yields an index policy. To choose the bias-growth rate $\alpha(t)$ in RBMLE, we reveal the nontrivial interplay between $\alpha(t)$ and the regret bound that generally applies in both the Exponential Family as well as the sub-Gaussian/Exponential family bandits. To quantify the finite-time performance, we prove that RBMLE attains order-optimality by adaptively estimating the unknown constants in the expression of $\alpha(t)$ for Gaussian and sub-Gaussian bandits. Extensive experiments demonstrate that the proposed RBMLE achieves empirical regret performance competitive with the state-of-the-art methods, while being more computationally efficient and scalable in comparison to the best-performing ones among them.

ICML Conference 2019 Conference Paper

Stay With Me: Lifetime Maximization Through Heteroscedastic Linear Bandits With Reneging

  • Ping-Chun Hsieh
  • Xi Liu 0011
  • Anirban Bhattacharya
  • P. R. Kumar 0001

Sequential decision making for lifetime maximization is a critical problem in many real-world applications, such as medical treatment and portfolio selection. In these applications, a “reneging” phenomenon, where participants may disengage from future interactions after observing an unsatisfiable outcome, is rather prevalent. To address the above issue, this paper proposes a model of heteroscedastic linear bandits with reneging, which allows each participant to have a distinct “satisfaction level, " with any interaction outcome falling short of that level resulting in that participant reneging. Moreover, it allows the variance of the outcome to be context-dependent. Based on this model, we develop a UCB-type policy, namely HR-UCB, and prove that it achieves $\mathcal{O}\big(\sqrt{{T}(\log({T}))^{3}}\big)$ regret. Finally, we validate the performance of HR-UCB via simulations.

v2026.09.13