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Pierre Menard

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3 papers
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3

EWRL Workshop 2022 Workshop Paper

Learning Generative Models with Goal-conditioned Reinforcement Learning

  • Mariana Vargas Vieyra
  • Pierre Menard

We present a novel, alternative framework for learning generative models with goal-conditioned reinforcement learning. We define two agents, a goal conditioned agent (GC-agent) and a supervised agent (S-agent). Given a user-input initial state, the GC-agent learns to reconstruct the training set. In this context, elements in the training set are the goals. During training, the S-agent learns to imitate the GC-agent while remaining agnostic of the goals. At inference we generate new samples with the S-agent. Following a similar route as in variational auto-encoders, we derive an upper bound on the negative log-likelihood that consists of a reconstruction term and a divergence between the GC-agent policy and the (goal-agnostic) S-agent policy. We empirically demonstrate that our method is able to generate diverse and high quality samples in the task of image synthesis.

NeurIPS Conference 2020 Conference Paper

Planning in Markov Decision Processes with Gap-Dependent Sample Complexity

  • Anders Jonsson
  • Emilie Kaufmann
  • Pierre Menard
  • Omar Darwiche Domingues
  • Edouard Leurent
  • Michal Valko

We propose MDP-GapE, a new trajectory-based Monte-Carlo Tree Search algorithm for planning in a Markov Decision Process in which transitions have a finite support. We prove an upper bound on the number of sampled trajectories needed for MDP-GapE to identify a near-optimal action with high probability. This problem-dependent result is expressed in terms of the sub-optimality gaps of the state-action pairs that are visited during exploration. Our experiments reveal that MDP-GapE is also effective in practice, in contrast with other algorithms with sample complexity guarantees in the fixed-confidence setting, that are mostly theoretical.

NeurIPS Conference 2019 Conference Paper

Planning in entropy-regularized Markov decision processes and games

  • Jean-Bastien Grill
  • Omar Darwiche Domingues
  • Pierre Menard
  • Remi Munos
  • Michal Valko

We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the SmoothCruiser. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order $\tilde{\mathcal{O}}(1/\epsilon^4)$ for a desired accuracy $\epsilon$, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.

v2026.09.13