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Philip J. Ball

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10 papers
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10

RLJ Journal 2024 Journal Article

D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning

  • Rafael Rafailov
  • Kyle Beltran Hatch
  • Anikait Singh
  • Aviral Kumar
  • Laura Smith
  • Ilya Kostrikov
  • Philippe Hansen-Estruch
  • Victor Kolev

Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at \url{https://sites.google.com/view/d5rl/}

RLC Conference 2024 Conference Paper

D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning

  • Rafael Rafailov
  • Kyle Beltran Hatch
  • Anikait Singh
  • Aviral Kumar
  • Laura Smith
  • Ilya Kostrikov
  • Philippe Hansen-Estruch
  • Victor Kolev

Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e. g. , length of the horizon, sparsity of rewards) and the parameters of the data (e. g. , narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at \url{https: //sites. google. com/view/d5rl/}

TMLR Journal 2023 Journal Article

Challenges and Opportunities in Offline Reinforcement Learning from Visual Observations

  • Cong Lu
  • Philip J. Ball
  • Tim G. J. Rudner
  • Jack Parker-Holder
  • Michael A Osborne
  • Yee Whye Teh

Offline reinforcement learning has shown great promise in leveraging large pre-collected datasets for policy learning, allowing agents to forgo often-expensive online data collection. However, offline reinforcement learning from visual observations with continuous action spaces remains under-explored, with a limited understanding of the key challenges in this complex domain. In this paper, we establish simple baselines for continuous control in the visual domain and introduce a suite of benchmarking tasks for offline reinforcement learning from visual observations designed to better represent the data distributions present in real-world offline RL problems and guided by a set of desiderata for offline RL from visual observations, including robustness to visual distractions and visually identifiable changes in dynamics. Using this suite of benchmarking tasks, we show that simple modifications to two popular vision-based online reinforcement learning algorithms, DreamerV2 and DrQ-v2, suffice to outperform existing offline RL methods and establish competitive baselines for continuous control in the visual domain. We rigorously evaluate these algorithms and perform an empirical evaluation of the differences between state-of-the-art model-based and model-free offline RL methods for continuous control from visual observations. All code and data used in this evaluation are open-sourced to facilitate progress in this domain.

ICML Conference 2023 Conference Paper

Efficient Online Reinforcement Learning with Offline Data

  • Philip J. Ball
  • Laura Smith 0001
  • Ilya Kostrikov
  • Sergey Levine

Sample efficiency and exploration remain major challenges in online reinforcement learning (RL). A powerful approach that can be applied to address these issues is the inclusion of offline data, such as prior trajectories from a human expert or a sub-optimal exploration policy. Previous methods have relied on extensive modifications and additional complexity to ensure the effective use of this data. Instead, we ask: can we simply apply existing off-policy methods to leverage offline data when learning online? In this work, we demonstrate that the answer is yes; however, a set of minimal but important changes to existing off-policy RL algorithms are required to achieve reliable performance. We extensively ablate these design choices, demonstrating the key factors that most affect performance, and arrive at a set of recommendations that practitioners can readily apply, whether their data comprise a small number of expert demonstrations or large volumes of sub-optimal trajectories. We see that correct application of these simple recommendations can provide a $\mathbf{2. 5\times}$ improvement over existing approaches across a diverse set of competitive benchmarks, with no additional computational overhead.

ICLR Conference 2022 Conference Paper

Revisiting Design Choices in Offline Model Based Reinforcement Learning

  • Cong Lu
  • Philip J. Ball
  • Jack Parker-Holder
  • Michael A. Osborne
  • Stephen J. Roberts

Offline reinforcement learning enables agents to leverage large pre-collected datasets of environment transitions to learn control policies, circumventing the need for potentially expensive or unsafe online data collection. Significant progress has been made recently in offline model-based reinforcement learning, approaches which leverage a learned dynamics model. This typically involves constructing a probabilistic model, and using the model uncertainty to penalize rewards where there is insufficient data, solving for a pessimistic MDP that lower bounds the true MDP. Existing methods, however, exhibit a breakdown between theory and practice, whereby pessimistic return ought to be bounded by the total variation distance of the model from the true dynamics, but is instead implemented through a penalty based on estimated model uncertainty. This has spawned a variety of uncertainty heuristics, with little to no comparison between differing approaches. In this paper, we compare these heuristics, and design novel protocols to investigate their interaction with other hyperparameters, such as the number of models, or imaginary rollout horizon. Using these insights, we show that selecting these key hyperparameters using Bayesian Optimization produces superior configurations that are vastly different to those currently used in existing hand-tuned state-of-the-art methods, and result in drastically stronger performance.

ICML Conference 2022 Conference Paper

Stabilizing Off-Policy Deep Reinforcement Learning from Pixels

  • Edoardo Cetin
  • Philip J. Ball
  • Stephen J. Roberts
  • Oya Çeliktutan

Off-policy reinforcement learning (RL) from pixel observations is notoriously unstable. As a result, many successful algorithms must combine different domain-specific practices and auxiliary losses to learn meaningful behaviors in complex environments. In this work, we provide novel analysis demonstrating that these instabilities arise from performing temporal-difference learning with a convolutional encoder and low-magnitude rewards. We show that this new visual deadly triad causes unstable training and premature convergence to degenerate solutions, a phenomenon we name catastrophic self-overfitting. Based on our analysis, we propose A-LIX, a method providing adaptive regularization to the encoder’s gradients that explicitly prevents the occurrence of catastrophic self-overfitting using a dual objective. By applying A-LIX, we significantly outperform the prior state-of-the-art on the DeepMind Control and Atari benchmarks without any data augmentation or auxiliary losses.

ICML Conference 2021 Conference Paper

Augmented World Models Facilitate Zero-Shot Dynamics Generalization From a Single Offline Environment

  • Philip J. Ball
  • Cong Lu
  • Jack Parker-Holder
  • Stephen J. Roberts

Reinforcement learning from large-scale offline datasets provides us with the ability to learn policies without potentially unsafe or impractical exploration. Significant progress has been made in the past few years in dealing with the challenge of correcting for differing behavior between the data collection and learned policies. However, little attention has been paid to potentially changing dynamics when transferring a policy to the online setting, where performance can be up to 90% reduced for existing methods. In this paper we address this problem with Augmented World Models (AugWM). We augment a learned dynamics model with simple transformations that seek to capture potential changes in physical properties of the robot, leading to more robust policies. We not only train our policy in this new setting, but also provide it with the sampled augmentation as a context, allowing it to adapt to changes in the environment. At test time we learn the context in a self-supervised fashion by approximating the augmentation which corresponds to the new environment. We rigorously evaluate our approach on over 100 different changed dynamics settings, and show that this simple approach can significantly improve the zero-shot generalization of a recent state-of-the-art baseline, often achieving successful policies where the baseline fails.

UAI Conference 2021 Conference Paper

Towards tractable optimism in model-based reinforcement learning

  • Aldo Pacchiano
  • Philip J. Ball
  • Jack Parker-Holder
  • Krzysztof Choromanski
  • Stephen J. Roberts

The principle of optimism in the face of uncertainty is prevalent throughout sequential decision making problems such as multi-armed bandits and reinforcement learning (RL). To be successful, an optimistic RL algorithm must over-estimate the true value function (optimism) but not by so much that it is inaccurate (estimation error). In the tabular setting, many state-of-the-art methods produce the required optimism through approaches which are intractable when scaling to deep RL. We re-interpret these scalable optimistic model-based algorithms as solving a tractable noise augmented MDP. This formulation achieves a competitive regret bound: $\tilde{\mathcal{O}}( |\mathcal{S}|H\sqrt{|\mathcal{A}| T } )$ when augmenting using Gaussian noise, where $T$ is the total number of environment steps. We also explore how this trade-off changes in the deep RL setting, where we show empirically that estimation error is significantly more troublesome. However, we also show that if this error is reduced, optimistic model-based RL algorithms can match state-of-the-art performance in continuous control problems.

ICML Conference 2020 Conference Paper

Ready Policy One: World Building Through Active Learning

  • Philip J. Ball
  • Jack Parker-Holder
  • Aldo Pacchiano
  • Krzysztof Choromanski
  • Stephen J. Roberts

Model-Based Reinforcement Learning (MBRL) offers a promising direction for sample efficient learning, often achieving state of the art results for continuous control tasks. However many existing MBRL methods rely on combining greedy policies with exploration heuristics, and even those which utilize principled exploration bonuses construct dual objectives in an ad hoc fashion. In this paper we introduce Ready Policy One (RP1), a framework that views MBRL as an active learning problem, where we aim to improve the world model in the fewest samples possible. RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization, allowing the algorithm to trade off reward v. s. exploration at different stages of learning. In addition, we introduce a principled mechanism to terminate sample collection once we have a rich enough trajectory batch to improve the model. We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.

UAI Conference 2019 Conference Paper

The Sensitivity of Counterfactual Fairness to Unmeasured Confounding

  • Niki Kilbertus
  • Philip J. Ball
  • Matt J. Kusner
  • Adrian Weller
  • Ricardo Silva 0001

Causal approaches to fairness have seen substantial recent interest, both from the machine learning community and from wider parties interested in ethical prediction algorithms. In no small part, this has been due to the fact that causal models allow one to simultaneously leverage data and expert knowledge to remove discriminatory effects from predictions. However, one of the primary assumptions in causal modeling is that you know the causal graph. This introduces a new opportunity for bias, caused by misspecifying the causal model. One common way for misspecification to occur is via unmeasured confounding: the true causal effect between variables is partially described by unobserved quantities. In this work we design tools to assess the sensitivity of fairness measures to this confounding for the popular class of non-linear additive noise models (ANMs). Specifically, we give a procedure for computing the maximum difference between two counterfactually fair predictors, where one has become biased due to confounding. For the case of bivariate confounding our technique can be swiftly computed via a sequence of closed-form updates. For multivariate confounding we give an algorithm that can be efficiently solved via automatic differentiation. We demonstrate our new sensitivity analysis tools in real-world fairness scenarios to assess the bias arising from confounding.

v2026.09.13