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Peter Welinder

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5 papers
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5

NeurIPS Conference 2022 Conference Paper

Training language models to follow instructions with human feedback

  • Long Ouyang
  • Jeffrey Wu
  • Xu Jiang
  • Diogo Almeida
  • Carroll Wainwright
  • Pamela Mishkin
  • Chong Zhang
  • Sandhini Agarwal

Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning. We then collect a dataset of rankings of model outputs, which we use to further fine-tune this supervised model using reinforcement learning from human feedback. We call the resulting models InstructGPT. In human evaluations on our prompt distribution, outputs from the 1. 3B parameter InstructGPT model are preferred to outputs from the 175B GPT-3, despite having 100x fewer parameters. Moreover, InstructGPT models show improvements in truthfulness and reductions in toxic output generation while having minimal performance regressions on public NLP datasets. Even though InstructGPT still makes simple mistakes, our results show that fine-tuning with human feedback is a promising direction for aligning language models with human intent.

IROS Conference 2018 Conference Paper

Domain Randomization and Generative Models for Robotic Grasping

  • Josh Tobin
  • Lukas Biewald
  • Rocky Duan
  • Marcin Andrychowicz
  • Ankur Handa
  • Vikash Kumar
  • Bob McGrew
  • Alex Ray

Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object instances, and as a result generalization can be a challenge. In this work, we explore a novel data generation pipeline for training a deep neural network to perform grasp planning that applies the idea of domain randomization to object synthesis. We generate millions of unique, unrealistic procedurally generated objects, and train a deep neural network to perform grasp planning on these objects. Since the distribution of successful grasps for a given object can be highly multimodal, we propose an autoregressive grasp planning model that maps sensor inputs of a scene to a probability distribution over possible grasps. This model allows us to sample grasps efficiently at test time (or avoid sampling entirely). We evaluate our model architecture and data generation pipeline in simulation and the real world. We find we can achieve a >90% success rate on previously unseen realistic objects at test time in simulation despite having only been trained on random objects. We also demonstrate an 80% success rate on real-world grasp attempts despite having only been trained on random simulated objects.

NeurIPS Conference 2017 Conference Paper

Hindsight Experience Replay

  • Marcin Andrychowicz
  • Filip Wolski
  • Alex Ray
  • Jonas Schneider
  • Rachel Fong
  • Peter Welinder
  • Bob McGrew
  • Josh Tobin

Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering. It can be combined with an arbitrary off-policy RL algorithm and may be seen as a form of implicit curriculum. We demonstrate our approach on the task of manipulating objects with a robotic arm. In particular, we run experiments on three different tasks: pushing, sliding, and pick-and-place, in each case using only binary rewards indicating whether or not the task is completed. Our ablation studies show that Hindsight Experience Replay is a crucial ingredient which makes training possible in these challenging environments. We show that our policies trained on a physics simulation can be deployed on a physical robot and successfully complete the task. The video presenting our experiments is available at https: //goo. gl/SMrQnI.

NeurIPS Conference 2011 Conference Paper

Crowdclustering

  • Ryan Gomes
  • Peter Welinder
  • Andreas Krause
  • Pietro Perona

Is it possible to crowdsource categorization? Amongst the challenges: (a) each annotator has only a partial view of the data, (b) different annotators may have different clustering criteria and may produce different numbers of categories, (c) the underlying category structure may be hierarchical. We propose a Bayesian model of how annotators may approach clustering and show how one may infer clusters/categories, as well as annotator parameters, using this model. Our experiments, carried out on large collections of images, suggest that Bayesian crowdclustering works well and may be superior to single-expert annotations.

NeurIPS Conference 2010 Conference Paper

The Multidimensional Wisdom of Crowds

  • Peter Welinder
  • Steve Branson
  • Pietro Perona
  • Serge Belongie

Distributing labeling tasks among hundreds or thousands of annotators is an increasingly important method for annotating large datasets. We present a method for estimating the underlying value (e. g. the class) of each image from (noisy) annotations provided by multiple annotators. Our method is based on a model of the image formation and annotation process. Each image has different characteristics that are represented in an abstract Euclidean space. Each annotator is modeled as a multidimensional entity with variables representing competence, expertise and bias. This allows the model to discover and represent groups of annotators that have different sets of skills and knowledge, as well as groups of images that differ qualitatively. We find that our model predicts ground truth labels on both synthetic and real data more accurately than state of the art methods. Experiments also show that our model, starting from a set of binary labels, may discover rich information, such as different "schools of thought" amongst the annotators, and can group together images belonging to separate categories.

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