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Peter Sunehag

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

12 papers
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Possible papers

12

AAMAS Conference 2023 Conference Paper

Diversity Through Exclusion (DTE): Niche Identification for Reinforcement Learning through Value-Decomposition

  • Peter Sunehag
  • Alexander Sasha Vezhnevets
  • Edgar A. Duéñez-Guzmán
  • Igor Mordatch
  • Joel Z. Leibo

Many environments contain numerous available niches of variable value, each associated with a different local optimum in the space of behaviors (policy space). In this work we propose a generic reinforcement learning (RL) algorithm where multiple sub-policies are learnt in a manner inspired by fitness sharing in evolutionary computation and applied in reinforcement learning using Value- Decomposition-Networks in a novel manner for a single-agent’s internal population. Further, we introduce an artificial chemistry inspired platform where it is easy to create tasks with multiple rewarding strategies utilizing different resources (i. e. multiple niches). We show that agents trained this way can escape poor-but-attractive local optima to instead converge to harder-to-discover higher value strategies in both the artificial chemistry environments and in simpler illustrative environments.

ICML Conference 2021 Conference Paper

Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot

  • Joel Z. Leibo
  • Edgar A. Duéñez-Guzmán
  • Alexander Sasha Vezhnevets
  • John P. Agapiou
  • Peter Sunehag
  • Raphael Koster
  • Jayd Matyas
  • Charlie Beattie

Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent’s behavior constitutes (part of) another agent’s environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone.

NeurIPS Conference 2020 Conference Paper

Learning to Incentivize Other Learning Agents

  • Jiachen Yang
  • Ang Li
  • Mehrdad Farajtabar
  • Peter Sunehag
  • Edward Hughes
  • Hongyuan Zha

The challenge of developing powerful and general Reinforcement Learning (RL) agents has received increasing attention in recent years. Much of this effort has focused on the single-agent setting, in which an agent maximizes a predefined extrinsic reward function. However, a long-term question inevitably arises: how will such independent agents cooperate when they are continually learning and acting in a shared multi-agent environment? Observing that humans often provide incentives to influence others' behavior, we propose to equip each RL agent in a multi-agent environment with the ability to give rewards directly to other agents, using a learned incentive function. Each agent learns its own incentive function by explicitly accounting for its impact on the learning of recipients and, through them, the impact on its own extrinsic objective. We demonstrate in experiments that such agents significantly outperform standard RL and opponent-shaping agents in challenging general-sum Markov games, often by finding a near-optimal division of labor. Our work points toward more opportunities and challenges along the path to ensure the common good in a multi-agent future.

AAMAS Conference 2019 Conference Paper

Malthusian Reinforcement Learning

  • Joel Z. Leibo
  • Julien Perolat
  • Edward Hughes
  • Steven Wheelwright
  • Adam H. Marblestone
  • Edgar Duéñez-Guzmán
  • Peter Sunehag
  • Iain Dunning

Here we explore a new algorithmic framework for multi-agent reinforcement learning, called Malthusian reinforcement learning, which extends self-play to include fitness-linked population size dynamics that drive ongoing innovation. In Malthusian RL, increases in a subpopulation’s average return drive subsequent increases in its size, just as Thomas Malthus argued in 1798 was the relationship between preindustrial income levels and population growth [24]. Malthusian reinforcement learning harnesses the competitive pressures arising from growing and shrinking population size to drive agents to explore regions of state and policy spaces that they could not otherwise reach. Furthermore, in environments where there are potential gains from specialization and division of labor, we show that Malthusian reinforcement learning is better positioned to take advantage of such synergies than algorithms based on self-play.

AAMAS Conference 2018 Conference Paper

Value-Decomposition Networks For Cooperative Multi-Agent Learning Based On Team Reward

  • Peter Sunehag
  • Guy Lever
  • Audrunas Gruslys
  • Wojciech Marian Czarnecki
  • Vinicius Zambaldi
  • Max Jaderberg
  • Marc Lanctot
  • Nicolas Sonnerat

We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the “lazy agent” problem, which arises due to partial observability. We address these problems by training individual agents with a novel value-decomposition network architecture, which learns to decompose the team value function into agent-wise value functions.

JMLR Journal 2015 Journal Article

Rationality, Optimism and Guarantees in General Reinforcement Learning

  • Peter Sunehag
  • Marcus Hutter

In this article, we present a top-down theoretical study of general reinforcement learning agents. We begin with rational agents with unlimited resources and then move to a setting where an agent can only maintain a limited number of hypotheses and optimizes plans over a horizon much shorter than what the agent designer actually wants. We axiomatize what is rational in such a setting in a manner that enables optimism, which is important to achieve systematic explorative behavior. Then, within the class of agents deemed rational, we achieve convergence and finite-error bounds. Such results are desirable since they imply that the agent learns well from its experiences, but the bounds do not directly guarantee good performance and can be achieved by agents doing things one should obviously not. Good performance cannot in fact be guaranteed for any agent in fully general settings. Our approach is to design agents that learn well from experience and act rationally. We introduce a framework for general reinforcement learning agents based on rationality axioms for a decision function and an hypothesis- generating function designed so as to achieve guarantees on the number errors. We will consistently use an optimistic decision function but the hypothesis-generating function needs to change depending on what is known/assumed. We investigate a number of natural situations having either a frequentist or Bayesian flavor, deterministic or stochastic environments and either finite or countable hypothesis class. Further, to achieve sufficiently good bounds as to hold promise for practical success we introduce a notion of a class of environments being generated by a set of laws. None of the above has previously been done for fully general reinforcement learning environments. [abs] [ pdf ][ bib ] &copy JMLR 2015. ( edit, beta )

ICML Conference 2013 Conference Paper

The Sample-Complexity of General Reinforcement Learning

  • Tor Lattimore
  • Marcus Hutter
  • Peter Sunehag

We study the sample-complexity of reinforcement learning in a general setting without assuming ergodicity or finiteness of the environment. Instead, we define a topology on the space of environments and show that if an environment class is compact with respect to this topology then finite sample-complexity bounds are possible and give an algorithm achieving these bounds. We also show the existence of environment classes that are non-compact where finite sample-complexity bounds are not achievable. A lower bound is presented that matches the upper bound except for logarithmic factors.

AAAI Conference 2012 Conference Paper

Context Tree Maximizing

  • Phuong Nguyen
  • Peter Sunehag
  • Marcus Hutter

Recent developments in reinforcement learning for non- Markovian problems witness a surge in history-based methods, among which we are particularly interested in two frameworks, ΦMDP and MC-AIXI-CTW. ΦMDP attempts to reduce the general RL problem, where the environment’s states and dynamics are both unknown, to an MDP, while MC- AIXI-CTW incrementally learns a mixture of context trees as its environment model. The main idea of ΦMDP is to connect generic reinforcement learning with classical reinforcement learning. The first implementation of ΦMDP relies on a stochastic search procedure for finding a tree that minimizes a certain cost function. This does not guarantee finding the minimizing tree, or even a good one, given limited search time. As a consequence it appears that the approach has difficulties with large domains. MC-AIXI-CTW is attractive in that it can incrementally and analytically compute the internal model through interactions with the environment. Unfortunately, it is computationally demanding due to requiring heavy planning simulations at every single time step. We devise a novel approach called CTMRL, which analytically and efficiently finds the cost-minimizing tree. Instead of the context-tree weighting method that MC-AIXI-CTW is based on, we use the closely related context-tree maximizing algorithm that selects just one single tree. This approach falls under the ΦMDP framework, which allows the replacement of the costly planning component of MC-AIXI-CTW with simple Q-Learning. Our empirical investigation shows that CTMRL finds policies of quality as good as MC-AIXI-CTW’s on six domains including a challenging Pacman domain, but in an order of magnitude less time.

EWRL Workshop 2012 Conference Paper

Feature Reinforcement Learning using Looping Suffix Trees

  • Mayank Daswani
  • Peter Sunehag
  • Marcus Hutter

There has recently been much interest in history-based methods using suffix trees to solve POMDPs. However, these suffix trees cannot efficiently represent environments that have long-term dependencies. We extend the recently introduced CTΦMDP algorithm to the space of looping suffix trees which have previously only been used in solving deterministic POMDPs. The resulting algorithm replicates results from CTΦMDP for environments with short term dependencies, while it outperforms LSTM-based methods on TMaze, a deep memory environment.

EWRL Workshop 2011 Conference Paper

Feature Reinforcement Learning in Practice

  • Phuong Nguyen
  • Peter Sunehag
  • Marcus Hutter

Abstract Following a recent surge in using history-based methods for resolving perceptual aliasing in reinforcement learning, we introduce an algorithm based on the feature reinforcement learning framework called ΦMDP [13]. To create a practical algorithm we devise a stochastic search procedure for a class of context trees based on parallel tempering and a specialized proposal distribution. We provide the first empirical evaluation for ΦMDP. Our proposed algorithm achieves superior performance to the classical U-tree algorithm [20] and the recent active-LZ algorithm [6], and is competitive with MC-AIXI-CTW [29] that maintains a bayesian mixture over all context trees up to a chosen depth. We are encouraged by our ability to compete with this sophisticated method using an algorithm that simply picks one single model, and uses Q-learning on the corresponding MDP. Our ΦMDP algorithm is simpler and consumes less time and memory. These results show promise for our future work on attacking more complex and larger problems.

EWRL Workshop 2011 Conference Paper

Gradient Based Algorithms with Loss Functions and Kernels for Improved On-Policy Control

  • Matthew W. Robards
  • Peter Sunehag

Abstract We introduce and empirically evaluate two novel online gradient-based reinforcement learning algorithms with function approximation – one model based, and the other model free. These algorithms come with the possibility of having non-squared loss functions which is novel in reinforcement learning, and seems to come with empirical advantages. We further extend a previous gradient based algorithm to the case of full control, by using generalized policy iteration. Theoretical properties of these algorithms are studied in a companion paper.

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