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Perry Dong

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4 papers
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4

ICML Conference 2024 Conference Paper

Adaptively Learning to Select-Rank in Online Platforms

  • Jingyuan Wang
  • Perry Dong
  • Ying Jin
  • Ruohan Zhan
  • Zhengyuan Zhou

Ranking algorithms are fundamental to various online platforms across e-commerce sites to content streaming services. Our research addresses the challenge of adaptively ranking items from a candidate pool for heterogeneous users, a key component in personalizing user experience. We develop a user response model that considers diverse user preferences and the varying effects of item positions, aiming to optimize overall user satisfaction with the ranked list. We frame this problem within a contextual bandits framework, with each ranked list as an action. Our approach incorporates an upper confidence bound to adjust predicted user satisfaction scores and selects the ranking action that maximizes these adjusted scores, efficiently solved via maximum weight imperfect matching. We demonstrate that our algorithm achieves a cumulative regret bound of $O(d\sqrt{NKT})$ for ranking $K$ out of $N$ items in a $d$-dimensional context space over $T$ rounds, under the assumption that user responses follow a generalized linear model. This regret alleviates dependence on the ambient action space, whose cardinality grows exponentially with $N$ and $K$ (thus rendering direct application of existing adaptive learning algorithms – such as UCB or Thompson sampling – infeasible). Experiments conducted on both simulated and real-world datasets demonstrate our algorithm outperforms the baseline.

ICLR Conference 2024 Conference Paper

RLIF: Interactive Imitation Learning as Reinforcement Learning

  • Jianlan Luo
  • Perry Dong
  • Yuexiang Zhai
  • Yi Ma 0001
  • Sergey Levine

Although reinforcement learning methods offer a powerful framework for auto- matic skill acquisition, for practical learning-based control problems in domains such as robotics, imitation learning often provides a more convenient and accessible alternative. In particular, an interactive imitation learning method such as DAgger, which queries a near-optimal expert to intervene online to collect correction data for addressing the distributional shift challenges that afflict naïve behavioral cloning, can enjoy good performance both in theory and practice without requiring manually specified reward functions and other components of full reinforcement learning methods. In this paper, we explore how off-policy reinforcement learning can enable improved performance under assumptions that are similar but potentially even more practical than those of interactive imitation learning. Our proposed method uses reinforcement learning with user intervention signals themselves as rewards. This relaxes the assumption that intervening experts in interactive imita- tion learning should be near-optimal and enables the algorithm to learn behaviors that improve over the potential suboptimal human expert. We also provide a uni- fied framework to analyze our RL method and DAgger; for which we present the asymptotic analysis of the suboptimal gap for both methods as well as the non- asymptotic sample complexity bound of our method. We then evaluate our method on challenging high-dimensional continuous control simulation benchmarks as well as real-world robotic vision-based manipulation tasks. The results show that it strongly outperforms DAgger-like approaches across the different tasks, especially when the intervening experts are suboptimal. Additional ablations also empirically verify the proposed theoretical justification that the performance of our method is associated with the choice of intervention model and suboptimality of the expert. Code and videos can be found on the project website: https://rlif-page.github.io

ICML Conference 2022 Conference Paper

Distributionally Robust Q-Learning

  • Zijian Liu 0003
  • Qinxun Bai
  • Jose H. Blanchet
  • Perry Dong
  • Wei Xu 0017
  • Zhengqing Zhou
  • Zhengyuan Zhou

Reinforcement learning (RL) has demonstrated remarkable achievements in simulated environments. However, carrying this success to real environments requires the important attribute of robustness, which the existing RL algorithms often lack as they assume that the future deployment environment is the same as the training environment (i. e. simulator) in which the policy is learned. This assumption often does not hold due to the discrepancy between the simulator and the real environment and, as a result, and hence renders the learned policy fragile when deployed. In this paper, we propose a novel distributionally robust $Q$-learning algorithm that learns the best policy in the worst distributional perturbation of the environment. Our algorithm first transforms the infinite-dimensional learning problem (since the environment MDP perturbation lies in an infinite-dimensional space) into a finite-dimensional dual problem and subsequently uses a multi-level Monte-Carlo scheme to approximate the dual value using samples from the simulator. Despite the complexity, we show that the resulting distributionally robust $Q$-learning algorithm asymptotically converges to optimal worst-case policy, thus making it robust to future environment changes. Simulation results further demonstrate its strong empirical robustness.

NeurIPS Conference 2022 Conference Paper

Society of Agents: Regret Bounds of Concurrent Thompson Sampling

  • Yan Chen
  • Perry Dong
  • Qinxun Bai
  • Maria Dimakopoulou
  • Wei Xu
  • Zhengyuan Zhou

We consider the concurrent reinforcement learning problem where $n$ agents simultaneously learn to make decisions in the same environment by sharing experience with each other. Existing works in this emerging area have empirically demonstrated that Thompson sampling (TS) based algorithms provide a particularly attractive alternative for inducing cooperation, because each agent can independently sample a belief environment (and compute a corresponding optimal policy) from the joint posterior computed by aggregating all agents' data, which induces diversity in exploration among agents while benefiting shared experience from all agents. However, theoretical guarantees in this area remain under-explored; in particular, no regret bound is known on TS based concurrent RL algorithms. In this paper, we fill in this gap by considering two settings. In the first, we study the simple finite-horizon episodic RL setting, where TS is naturally adapted into the concurrent setup by having each agent sample from the current joint posterior at the beginning of each episode. We establish a $\tilde{O}(HS\sqrt{\frac{AT}{n}})$ per-agent regret bound, where $H$ is the horizon of the episode, $S$ is the number of states, $A$ is the number of actions, $T$ is the number of episodes and $n$ is the number of agents. In the second setting, we consider the infinite-horizon RL problem, where a policy is measured by its long-run average reward. Here, despite not having natural episodic breakpoints, we show that by a doubling-horizon schedule, we can adapt TS to the infinite-horizon concurrent learning setting to achieve a regret bound of $\tilde{O}(DS\sqrt{ATn})$, where $D$ is the standard notion of diameter of the underlying MDP and $T$ is the number of timesteps. Note that in both settings, the per-agent regret decreases at an optimal rate of $\Theta(\frac{1}{\sqrt{n}})$, which manifests the power of cooperation in concurrent RL.

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