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Peiwei Li

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2 papers
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2

AAAI Conference 2024 Conference Paper

ScanERU: Interactive 3D Visual Grounding Based on Embodied Reference Understanding

  • Ziyang Lu
  • Yunqiang Pei
  • Guoqing Wang
  • Peiwei Li
  • Yang Yang
  • Yinjie Lei
  • Heng Tao Shen

Aiming to link natural language descriptions to specific regions in a 3D scene represented as 3D point clouds, 3D visual grounding is a very fundamental task for human-robot interaction. The recognition errors can significantly impact the overall accuracy and then degrade the operation of AI systems. Despite their effectiveness, existing methods suffer from the difficulty of low recognition accuracy in cases of multiple adjacent objects with similar appearance. To address this issue, this work intuitively introduces the human-robot interaction as a cue to facilitate the development of 3D visual grounding. Specifically, a new task termed Embodied Reference Understanding (ERU) is first designed for this concern. Then a new dataset called ScanERU is constructed to evaluate the effectiveness of this idea. Different from existing datasets, our ScanERU dataset is the first to cover semi-synthetic scene integration with textual, real-world visual, and synthetic gestural information. Additionally, this paper formulates a heuristic framework based on attention mechanisms and human body movements to enlighten the research of ERU. Experimental results demonstrate the superiority of the proposed method, especially in the recognition of multiple identical objects. Our codes and dataset are available in the ScanERU repository.

AAAI Conference 2021 Conference Paper

Voxel R-CNN: Towards High Performance Voxel-based 3D Object Detection

  • Jiajun Deng
  • Shaoshuai Shi
  • Peiwei Li
  • Wengang Zhou
  • Yanyong Zhang
  • Houqiang Li

Recent advances on 3D object detection heavily rely on how the 3D data are represented, i. e. , voxel-based or point-based representation. Many existing high performance 3D detectors are point-based because this structure can better retain precise point positions. Nevertheless, point-level features lead to high computation overheads due to unordered storage. In contrast, the voxel-based structure is better suited for feature extraction but often yields lower accuracy because the input data are divided into grids. In this paper, we take a slightly different viewpoint — we find that precise positioning of raw points is not essential for high performance 3D object detection and that the coarse voxel granularity can also offer sufficient detection accuracy. Bearing this view in mind, we devise a simple but effective voxel-based framework, named Voxel R-CNN. By taking full advantage of voxel features in a two stage approach, our method achieves comparable detection accuracy with state-of-the-art point-based models, but at a fraction of the computation cost. Voxel R-CNN consists of a 3D backbone network, a 2D bird-eye-view (BEV) Region Proposal Network and a detect head. A voxel RoI pooling is devised to extract RoI features directly from voxel features for further refinement. Extensive experiments are conducted on the widely used KITTI Dataset and the more recent Waymo Open Dataset. Our results show that compared to existing voxel-based methods, Voxel R-CNN delivers a higher detection accuracy while maintaining a realtime frame processing rate, i. e. , at a speed of 25 FPS on an NVIDIA RTX 2080 Ti GPU. The code is available at https: //github. com/djiajunustc/Voxel-R-CNN.

v2026.09.13