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Pei Xu

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12 papers
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12

AAMAS Conference 2026 Conference Paper

Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

  • Yanchang Fu
  • Qiyue Yin
  • Shengda Liu
  • Pei Xu
  • Kaiqi Huang

Handabstractioniscrucialforscalingimperfect-informationgames (IIGs) such as Texas Hold’em, yet progress is limited by the lack of a formal task model and by evaluations that require resourceintensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold’em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given abstraction algorithm. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on a hold’em game benchmark confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our research provides practical guidance for further designing higher-resolution abstraction algorithms in IIGs. ∗Also with, National Key Laboratory of Cognition and Decision Intelligence for Complex Systems, Institution of Automation, Chinese Academy of Sciences. †Corresponding author ‡Also with, School of Artificial Intelligence, University of Chinese Academy of Sciences. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026), C. Amato, L. Dennis, V. Mascardi, J. Thangarajah (eds.), May 25 – 29, 2026, Paphos, Cyprus. © 2026 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). https: //doi. org/10. 65109/AKDO5185

AAAI Conference 2026 Conference Paper

No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding

  • Yanchang Fu
  • Shengda Liu
  • Pei Xu
  • Kaiqi Huang

High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.

AAAI Conference 2026 Conference Paper

RefRea: Reference-Guided Reasoning with Meta-Cognition for Accurate Language Model Agents

  • Yuxiang Mai
  • Qiyue Yin
  • Wancheng Ni
  • Jianwei Guo
  • Xiaogang Ouyang
  • Pei Xu
  • Kaiqi Huang

In recent years, with the rapid development of large language models (LLMs), LLM-based agents have achieved remarkable progress across a wide range of tasks. However, reasoning inconsistencies in LLMs still significantly limit the performance of agents in complex decision-making scenarios. Cognitive science research suggests that individuals can benefit from observing others' explicit thinking processes to improve their strategy-making. Inspired by this mechanism, we propose Reference-guided Reasoning with meta-cognition (RefRea), a novel approach that enhances decision-making by introducing a reference language model to guide and calibrate the reasoning model's actions. RefRea enhances reasoning accuracy and stability by integrating a reference model and a meta-cognition module. The reference model relies solely on validated meta-cognition for consistent guidance, while the reasoning model interacts with the environment using both validated and exploratory meta-cognition. Guidance is provided by comparing the action similarity between the reference and reasoning models. This process is supported by the meta-cognition module, which generates summary knowledge by reflecting on action history and environmental feedback, leading to more adaptive and reliable behavior. We evaluate our algorithm in the text-based reasoning environment ScienceWorld. Experimental results demonstrate that RefRea outperforms state-of-the-art methods. Comprehensive ablation studies further highlight the effectiveness of both the reference model and the meta-cognition module.

AAMAS Conference 2026 Conference Paper

Repeated Deceptive Path Planning against Learnable Observer

  • Shiyue Cao
  • Pei Xu
  • Likun Yang
  • Lei Cui
  • Shizhao Yu
  • Shiyu Zhang
  • Yongjian Ren
  • Xiaotang Chen

We introduce Repeated Deceptive Path Planning (RDPP), a novel settingwhereanagentmustconcealitsdestinationfromalearnable observer that can adapt from historical trajectories. We show that existing deceptive planning methods, designed for static observers, fail in RDPP due to accumulated adaptation lag. To address this, we propose Deceptive Meta Planning (DeMP), a two-level optimization framework that anticipates and counteracts observer updates across episodes via meta-level learning. Experiments demonstrate that DeMP significantly outperforms traditional methods, enabling sustained deception against learning adversaries while maintaining efficient path costs.

AAMAS Conference 2026 Conference Paper

SOM: Structured Opponent Modeling for LLM-based Agents via Structural Causal Model

  • Shiyue Cao
  • Pei Xu
  • Likun Yang
  • Lei Cui
  • Xiaotang Chen
  • Kaiqi Huang

Accurately predicting opponents’ behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with prediction, relying on implicit contextual reasoning and limiting adaptability in dynamicinteractions. Tothisend, weproposeStructuredOpponent Modeling (SOM), a two-stage opponent modeling framework that distinctly decouples opponent model construction and opponent prediction. At the construction stage, SOM employs a Structural Causal Model (SCM), a graph-based formalism for representing dependencies among variables, to capture directed links between opponents’ observations and actions, yielding an explicit and structured opponent representation. At the prediction stage, the LLM performs structured reasoning along clear pathways derived from the SCM, improving both prediction accuracy and stability. Extensive experiments on diverse multi-agent benchmarks demonstrate that SOM consistently outperforms state-of-the-art LLM-based reasoning baselines, enabling more accurate and adaptable strategic decision-making in complex and dynamic multi-agent interactions.

IJCAI Conference 2025 Conference Paper

Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

  • Yuxiang Mai
  • Qiyue Yin
  • Wancheng Ni
  • Pei Xu
  • Kaiqi Huang

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the parameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.

AAMAS Conference 2025 Conference Paper

Uncertainty-Aware Opponent Modeling for Deep Reinforcement Learning

  • Likun Yang
  • Pei Xu
  • Shiyue Cao
  • Yongjian Ren
  • Xiaotang Chen
  • Kaiqi Huang

The ability to model opponent behavior is essential for autonomous decision-making in multi-agent games. Although stochastic behavior is universal in real-world situations, previous works have struggled to model opponents with high stochasticity, such as humans. The issue arises because stochasticity in opponent behavior introduces significant uncertainty into the opponent modeling process, which existing methods have not adequately addressed. We introduce a novel Uncertainty-Aware Opponent Modeling (UAOM) method that addresses two key sources of uncertainty stemming from the inherent randomness of the opponent’s actions. The first pertains to the uncertainty in constructing the opponent model, while the second concerns the uncertainty in applying the model during decision-making. For the first uncertainty, UAOM uses a hybrid behavior modeling module to learn a more powerful opponentaware representation by ensembling the deterministic and probabilistic models to address both aleatoric and epistemic uncertainties in opponent modeling. For the second uncertainty, UAOM uses an opponent-aware dynamic modeling module to learn a dynamicaware representation. We further provide a theoretical analysis showing that jointly optimizing our two modules can enhance downstream reinforcement learning performance while ensuring system convergence. We evaluate UAOM in both simulated settings This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025), Y. Vorobeychik, S. Das, A. Nowé (eds.), May 19 – 23, 2025, Detroit, Michigan, USA. © 2025 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). and human-agent interaction scenarios. Our experimental results show that the proposed method significantly enhances performance when facing opponents with varying degrees of stochastic behavior, while efficiently managing the uncertainties introduced by such opponents.

IJCAI Conference 2024 Conference Paper

ADMN: Agent-Driven Modular Network for Dynamic Parameter Sharing in Cooperative Multi-Agent Reinforcement Learning

  • Yang Yu
  • Qiyue Yin
  • Junge Zhang
  • Pei Xu
  • Kaiqi Huang

Parameter sharing is a common strategy in multi-agent reinforcement learning (MARL) to make the training more efficient and scalable. However, applying parameter sharing among agents indiscriminately hinders the emergence of agents diversity and degrades the final cooperative performance. To better balance parameter sharing and agents diversity, we propose a novel Agent-Driven Modular Network (ADMN), where agents share a base network consisting of multiple specialized modules, and each agent has its own routing to connect these modules. In ADMN, modules are shared among agents to improve the training efficiency, while the combination of different modules brings rich diversity. The agent routing at different time steps is learned end-to-end to achieve a dynamic and adaptive balance. Specifically, we also propose an information-theoretical regularization between the routing of agents and their behavior to further guarantee the identifiability of different routing. We evaluated ADMN in challenging StarCraft micromanagement games and Google Research Football games, and results demonstrate the superior performance of ADMN, particularly in larger or heterogeneous cooperative tasks.

IJCAI Conference 2024 Conference Paper

Population-Based Diverse Exploration for Sparse-Reward Multi-Agent Tasks

  • Pei Xu
  • Junge Zhang
  • Kaiqi Huang

Exploration under sparse rewards is a key challenge for multi-agent reinforcement learning problems. Although population-based learning shows its potential in producing diverse behaviors, most previous works still focus on improving the exploration of a single joint policy. In this paper, we show that with a suitable exploration method, maintaining a population of joint policies rather than one joint policy can significantly improve exploration. Our key idea is to guide each member of the population to explore different regions of the environment. To this end, we propose a member-aware exploration objective which explicitly guides each member to maximize deviation from the explored regions of other members, thus forcing them to explore different regions. In addition, we further propose an exploration-enhanced policy constraint to guide each member to learn a joint policy that is both different from other members and promotes exploration, thus increasing the probability of exploring different regions. Under reward-free setting, our method achieves 72% average improvement in the number of explored states compared to classical exploration methods in the multiple-particle environment. Moreover, under sparse-reward setting, we show that the proposed method significantly outperforms the state-of-the-art methods in the multiple-particle environment, the Google Research Football, and StarCraft II micromanagement tasks.

IJCAI Conference 2023 Conference Paper

Exploration via Joint Policy Diversity for Sparse-Reward Multi-Agent Tasks

  • Pei Xu
  • Junge Zhang
  • Kaiqi Huang

Exploration under sparse rewards is a key challenge for multi-agent reinforcement learning problems. Previous works argue that complex dynamics between agents and the huge exploration space in MARL scenarios amplify the vulnerability of classical count-based exploration methods when combined with agents parameterized by neural networks, resulting in inefficient exploration. In this paper, we show that introducing constrained joint policy diversity into a classical count-based method can significantly improve exploration when agents are parameterized by neural networks. Specifically, we propose a joint policy diversity to measure the difference between current joint policy and previous joint policies, and then use a filtering-based exploration constraint to further refine the joint policy diversity. Under the sparse-reward setting, we show that the proposed method significantly outperforms the state-of-the-art methods in the multiple-particle environment, the Google Research Football, and StarCraft II micromanagement tasks. To the best of our knowledge, on the hard 3s_vs_5z task which needs non-trivial strategies to defeat enemies, our method is the first to learn winning strategies without domain knowledge under the sparse-reward setting.

AAAI Conference 2023 Conference Paper

Subspace-Aware Exploration for Sparse-Reward Multi-Agent Tasks

  • Pei Xu
  • Junge Zhang
  • Qiyue Yin
  • Chao Yu
  • Yaodong Yang
  • Kaiqi Huang

Exploration under sparse rewards is a key challenge for multi-agent reinforcement learning problems. One possible solution to this issue is to exploit inherent task structures for an acceleration of exploration. In this paper, we present a novel exploration approach, which encodes a special structural prior on the reward function into exploration, for sparse-reward multi-agent tasks. Specifically, a novel entropic exploration objective which encodes the structural prior is proposed to accelerate the discovery of rewards. By maximizing the lower bound of this objective, we then propose an algorithm with moderate computational cost, which can be applied to practical tasks. Under the sparse-reward setting, we show that the proposed algorithm significantly outperforms the state-of-the-art algorithms in the multiple-particle environment, the Google Research Football and StarCraft II micromanagement tasks. To the best of our knowledge, on some hard tasks (such as 27m_vs_30m}) which have relatively larger number of agents and need non-trivial strategies to defeat enemies, our method is the first to learn winning strategies under the sparse-reward setting.

EAAI Journal 2015 Journal Article

Fast crowd density estimation with convolutional neural networks

  • Min Fu
  • Pei Xu
  • Xudong Li
  • Qihe Liu
  • Mao Ye
  • Ce Zhu

As an effective way for crowd control and management, crowd density estimation is an important research topic in artificial intelligence applications. Since the existing methods are hard to satisfy the accuracy and speed requirements of engineering applications, we propose to estimate crowd density by an optimized convolutional neural network (ConvNet). The contributions are twofold: first, convolutional neural network is first introduced for crowd density estimation. The estimation speed is significantly accelerated by removing some network connections according to the observation of the existence of similar feature maps. Second, a cascade of two ConvNet classifier has been designed, which improves both of the accuracy and speed. The method is tested on three data sets: PETS_2009, a Subway image sequence and a ground truth image sequence. Experiments confirm the good performance of the method on the same data sets compared with the state of the art works.

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